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Bug 784739 - Switch from NULL to nullptr in gfx/layers/d3d11/; r=ehsan
--HG-- extra : rebase_source : 9e5625a5318cfb79370c6e944bc9e651822ddd2c
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@ -80,7 +80,7 @@ CompositorD3D11::~CompositorD3D11()
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mDevice->GetPrivateData(sDeviceAttachmentsD3D11, &size, &attachments);
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// No LayerManagers left for this device. Clear out interfaces stored which
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// hold a reference to the device.
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mDevice->SetPrivateData(sDeviceAttachmentsD3D11, 0, NULL);
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mDevice->SetPrivateData(sDeviceAttachmentsD3D11, 0, nullptr);
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delete attachments;
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}
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@ -338,7 +338,7 @@ CompositorD3D11::CreateRenderTarget(const gfx::IntRect &aRect,
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D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET);
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RefPtr<ID3D11Texture2D> texture;
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mDevice->CreateTexture2D(&desc, NULL, byRef(texture));
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mDevice->CreateTexture2D(&desc, nullptr, byRef(texture));
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RefPtr<CompositingRenderTargetD3D11> rt = new CompositingRenderTargetD3D11(texture);
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rt->SetSize(IntSize(aRect.width, aRect.height));
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@ -360,7 +360,7 @@ CompositorD3D11::CreateRenderTargetFromSource(const gfx::IntRect &aRect,
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D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET);
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RefPtr<ID3D11Texture2D> texture;
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mDevice->CreateTexture2D(&desc, NULL, byRef(texture));
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mDevice->CreateTexture2D(&desc, nullptr, byRef(texture));
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RefPtr<CompositingRenderTargetD3D11> rt = new CompositingRenderTargetD3D11(texture);
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rt->SetSize(IntSize(aRect.width, aRect.height));
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@ -658,7 +658,7 @@ CompositorD3D11::UpdateRenderTarget()
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}
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mDefaultRT = new CompositingRenderTargetD3D11(nullptr);
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mDevice->CreateRenderTargetView(backBuf, NULL, byRef(mDefaultRT->mRTView));
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mDevice->CreateRenderTargetView(backBuf, nullptr, byRef(mDefaultRT->mRTView));
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}
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bool
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@ -759,7 +759,7 @@ CompositorD3D11::PaintToTarget()
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nsRefPtr<ID3D11Texture2D> readTexture;
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HRESULT hr = mDevice->CreateTexture2D(&softDesc, NULL, getter_AddRefs(readTexture));
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HRESULT hr = mDevice->CreateTexture2D(&softDesc, nullptr, getter_AddRefs(readTexture));
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mContext->CopyResource(readTexture, backBuf);
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D3D11_MAPPED_SUBRESOURCE map;
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@ -50,7 +50,7 @@ CompositingRenderTargetD3D11::CompositingRenderTargetD3D11(ID3D11Texture2D *aTex
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RefPtr<ID3D11Device> device;
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mTextures[0]->GetDevice(byRef(device));
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HRESULT hr = device->CreateRenderTargetView(mTextures[0], NULL, byRef(mRTView));
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HRESULT hr = device->CreateRenderTargetView(mTextures[0], nullptr, byRef(mRTView));
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if (FAILED(hr)) {
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LOGD3D11("Failed to create RenderTargetView.");
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@ -249,7 +249,7 @@ DeprecatedTextureClientD3D11::ReleaseTexture()
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void
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DeprecatedTextureClientD3D11::ClearDT()
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{
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// An Azure DrawTarget needs to be locked when it gets NULL'ed as this is
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// An Azure DrawTarget needs to be locked when it gets nullptr'ed as this is
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// when it calls EndDraw. This EndDraw should not execute anything so it
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// shouldn't -really- need the lock but the debug layer chokes on this.
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//
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