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https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
Bug 738866 - Implement WEBGL_depth_texture extension - r=jgilbert
This commit is contained in:
parent
6f53c1980f
commit
45a38ebb0b
@ -52,6 +52,7 @@ CPPSRCS += \
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WebGLExtensionLoseContext.cpp \
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WebGLTexelConversions.cpp \
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WebGLExtensionCompressedTextureS3TC.cpp \
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WebGLExtensionDepthTexture.cpp \
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$(NULL)
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DEFINES += -DUSE_ANGLE
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@ -1007,6 +1007,18 @@ bool WebGLContext::IsExtensionSupported(WebGLExtensionID ext)
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isSupported = true;
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}
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break;
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case WEBGL_depth_texture:
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if (gl->IsGLES2() &&
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gl->IsExtensionSupported(GLContext::OES_packed_depth_stencil) &&
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gl->IsExtensionSupported(GLContext::OES_depth_texture))
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{
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isSupported = true;
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} else if (!gl->IsGLES2() &&
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gl->IsExtensionSupported(GLContext::EXT_packed_depth_stencil))
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{
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isSupported = true;
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}
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break;
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default:
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MOZ_ASSERT(false, "should not get there.");
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}
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@ -1072,6 +1084,12 @@ WebGLContext::GetExtension(const nsAString& aName)
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if (IsExtensionSupported(WEBGL_compressed_texture_s3tc))
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ext = WEBGL_compressed_texture_s3tc;
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}
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else if (aName.Equals(NS_LITERAL_STRING("MOZ_WEBGL_depth_texture"),
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nsCaseInsensitiveStringComparator()))
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{
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if (IsExtensionSupported(WEBGL_depth_texture))
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ext = WEBGL_depth_texture;
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}
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if (ext == WebGLExtensionID_unknown_extension) {
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return nullptr;
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@ -1091,6 +1109,9 @@ WebGLContext::GetExtension(const nsAString& aName)
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case WEBGL_compressed_texture_s3tc:
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mExtensions[ext] = new WebGLExtensionCompressedTextureS3TC(this);
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break;
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case WEBGL_depth_texture:
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mExtensions[ext] = new WebGLExtensionDepthTexture(this);
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break;
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default:
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// create a generic WebGLExtension object for any extensions that don't
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// have any additional tokens or methods. We still need these to be separate
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@ -1667,6 +1688,8 @@ WebGLContext::GetSupportedExtensions(Nullable< nsTArray<nsString> > &retval)
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arr.AppendElement(NS_LITERAL_STRING("MOZ_WEBGL_lose_context"));
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if (IsExtensionSupported(WEBGL_compressed_texture_s3tc))
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arr.AppendElement(NS_LITERAL_STRING("MOZ_WEBGL_compressed_texture_s3tc"));
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if (IsExtensionSupported(WEBGL_depth_texture))
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arr.AppendElement(NS_LITERAL_STRING("MOZ_WEBGL_depth_texture"));
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}
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NS_IMETHODIMP
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@ -111,11 +111,14 @@ enum WebGLTexelFormat
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// 1-channel formats
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R8,
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A8,
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D16, // used for WEBGL_depth_texture extension
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D32, // used for WEBGL_depth_texture extension
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R32F, // used for OES_texture_float extension
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A32F, // used for OES_texture_float extension
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// 2-channel formats
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RA8,
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RA32F,
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D24S8, // used for WEBGL_depth_texture extension
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// 3-channel formats
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RGB8,
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BGRX8, // used for DOM elements. Source format only.
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@ -461,6 +464,7 @@ class WebGLContext :
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friend class WebGLExtensionCompressedTextureS3TC;
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friend class WebGLContextUserData;
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friend class WebGLMemoryPressureObserver;
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friend class WebGLExtensionDepthTexture;
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public:
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WebGLContext();
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@ -1147,6 +1151,7 @@ protected:
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EXT_texture_filter_anisotropic,
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WEBGL_lose_context,
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WEBGL_compressed_texture_s3tc,
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WEBGL_depth_texture,
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WebGLExtensionID_number_of_extensions,
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WebGLExtensionID_unknown_extension
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};
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@ -2697,8 +2702,28 @@ public:
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!thisRect->Height())
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return false;
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if (mTexturePtr)
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return mAttachmentPoint == LOCAL_GL_COLOR_ATTACHMENT0;
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if (mTexturePtr) {
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if (!mTexturePtr->HasImageInfoAt(0, 0))
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return false;
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WebGLenum format = mTexturePtr->ImageInfoAt(0).Format();
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switch (mAttachmentPoint)
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{
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case LOCAL_GL_COLOR_ATTACHMENT0:
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return format == LOCAL_GL_ALPHA ||
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format == LOCAL_GL_LUMINANCE ||
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format == LOCAL_GL_LUMINANCE_ALPHA ||
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format == LOCAL_GL_RGB ||
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format == LOCAL_GL_RGBA;
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case LOCAL_GL_DEPTH_ATTACHMENT:
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return format == LOCAL_GL_DEPTH_COMPONENT;
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case LOCAL_GL_DEPTH_STENCIL_ATTACHMENT:
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return format == LOCAL_GL_DEPTH_STENCIL;
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default:
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MOZ_NOT_REACHED("Invalid WebGL texture format?");
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}
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}
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if (mRenderbufferPtr) {
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WebGLenum format = mRenderbufferPtr->InternalFormat();
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@ -2944,6 +2969,9 @@ public:
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// generate the INVALID_FRAMEBUFFER_OPERATION that we need here
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if (HasDepthStencilConflict())
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return false;
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if (HasIncompleteAttachment())
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return false;
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if (!mColorAttachment.HasUninitializedRenderbuffer() &&
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!mDepthAttachment.HasUninitializedRenderbuffer() &&
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@ -1037,6 +1037,10 @@ WebGLContext::CopyTexImage2D(WebGLenum target,
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return ErrorInvalidOperation("copyTexImage2D: texture format requires an alpha channel "
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"but the framebuffer doesn't have one");
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if (internalformat == LOCAL_GL_DEPTH_COMPONENT ||
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internalformat == LOCAL_GL_DEPTH_STENCIL)
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return ErrorInvalidOperation("copyTexImage2D: a base internal format of DEPTH_COMPONENT or DEPTH_STENCIL isn't supported");
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if (mBoundFramebuffer)
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if (!mBoundFramebuffer->CheckAndInitializeRenderbuffers())
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return ErrorInvalidFramebufferOperation("copyTexImage2D: incomplete framebuffer");
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@ -1158,6 +1162,10 @@ WebGLContext::CopyTexSubImage2D(WebGLenum target,
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return ErrorInvalidOperation("copyTexSubImage2D: texture format requires an alpha channel "
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"but the framebuffer doesn't have one");
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if (format == LOCAL_GL_DEPTH_COMPONENT ||
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format == LOCAL_GL_DEPTH_STENCIL)
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return ErrorInvalidOperation("copyTexSubImage2D: a base internal format of DEPTH_COMPONENT or DEPTH_STENCIL isn't supported");
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if (mBoundFramebuffer)
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if (!mBoundFramebuffer->CheckAndInitializeRenderbuffers())
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return ErrorInvalidFramebufferOperation("copyTexSubImage2D: incomplete framebuffer");
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@ -2130,6 +2138,12 @@ WebGLContext::GenerateMipmap(WebGLenum target)
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if (IsTextureFormatCompressed(format))
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return ErrorInvalidOperation("generateMipmap: Texture data at level zero is compressed.");
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if (IsExtensionEnabled(WEBGL_depth_texture) &&
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(format == LOCAL_GL_DEPTH_COMPONENT || format == LOCAL_GL_DEPTH_STENCIL))
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return ErrorInvalidOperation("generateMipmap: "
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"A texture that has a base internal format of "
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"DEPTH_COMPONENT or DEPTH_STENCIL isn't supported");
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if (!tex->AreAllLevel0ImageInfosEqual())
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return ErrorInvalidOperation("generateMipmap: The six faces of this cube map have different dimensions, format, or type.");
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@ -5616,6 +5630,8 @@ WebGLContext::TexImage2D_base(WebGLenum target, WebGLint level, WebGLenum intern
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case LOCAL_GL_ALPHA:
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case LOCAL_GL_LUMINANCE:
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case LOCAL_GL_LUMINANCE_ALPHA:
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case LOCAL_GL_DEPTH_COMPONENT:
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case LOCAL_GL_DEPTH_STENCIL:
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break;
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default:
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return ErrorInvalidEnumInfo("texImage2D: internal format", internalformat);
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@ -5637,6 +5653,20 @@ WebGLContext::TexImage2D_base(WebGLenum target, WebGLint level, WebGLenum intern
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if (border != 0)
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return ErrorInvalidValue("texImage2D: border must be 0");
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if (format == LOCAL_GL_DEPTH_COMPONENT || format == LOCAL_GL_DEPTH_STENCIL) {
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if (IsExtensionEnabled(WEBGL_depth_texture)) {
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if (target != LOCAL_GL_TEXTURE_2D || data != NULL || level != 0)
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return ErrorInvalidOperation("texImage2D: "
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"with format of DEPTH_COMPONENT or DEPTH_STENCIL "
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"target must be TEXTURE_2D, "
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"data must be NULL, "
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"level must be zero");
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}
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else
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return ErrorInvalidEnumInfo("texImage2D: internal format", internalformat);
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}
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uint32_t dstTexelSize = 0;
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if (!ValidateTexFormatAndType(format, type, jsArrayType, &dstTexelSize, "texImage2D"))
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return;
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@ -5849,6 +5879,11 @@ WebGLContext::TexSubImage2D_base(WebGLenum target, WebGLint level,
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return ErrorInvalidValue("texSubImage2D: with level > 0, width and height must be powers of two");
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}
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if (IsExtensionEnabled(WEBGL_depth_texture) &&
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(format == LOCAL_GL_DEPTH_COMPONENT || format == LOCAL_GL_DEPTH_STENCIL)) {
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return ErrorInvalidOperation("texSubImage2D: format");
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}
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uint32_t dstTexelSize = 0;
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if (!ValidateTexFormatAndType(format, type, jsArrayType, &dstTexelSize, "texSubImage2D"))
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return;
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@ -6117,6 +6152,30 @@ BaseTypeAndSizeFromUniformType(WebGLenum uType, WebGLenum *baseType, WebGLint *u
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WebGLTexelFormat mozilla::GetWebGLTexelFormat(GLenum format, GLenum type)
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{
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//
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// WEBGL_depth_texture
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if (format == LOCAL_GL_DEPTH_COMPONENT) {
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switch (type) {
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case LOCAL_GL_UNSIGNED_SHORT:
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return WebGLTexelConversions::D16;
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case LOCAL_GL_UNSIGNED_INT:
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return WebGLTexelConversions::D32;
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default:
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MOZ_NOT_REACHED("Invalid WebGL texture format/type?");
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return WebGLTexelConversions::BadFormat;
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}
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} else if (format == LOCAL_GL_DEPTH_STENCIL) {
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switch (type) {
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case LOCAL_GL_UNSIGNED_INT_24_8_EXT:
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return WebGLTexelConversions::D24S8;
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default:
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MOZ_NOT_REACHED("Invalid WebGL texture format/type?");
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NS_ABORT_IF_FALSE(false, "Coding mistake?! Should never reach this point.");
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return WebGLTexelConversions::BadFormat;
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}
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}
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if (type == LOCAL_GL_UNSIGNED_BYTE) {
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switch (format) {
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case LOCAL_GL_RGBA:
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@ -6174,6 +6233,18 @@ InternalFormatForFormatAndType(WebGLenum format, WebGLenum type, bool isGLES2)
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if (isGLES2)
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return format;
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if (format == LOCAL_GL_DEPTH_COMPONENT) {
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if (type == LOCAL_GL_UNSIGNED_SHORT)
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return LOCAL_GL_DEPTH_COMPONENT16;
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else if (type == LOCAL_GL_UNSIGNED_INT)
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return LOCAL_GL_DEPTH_COMPONENT32;
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}
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if (format == LOCAL_GL_DEPTH_STENCIL) {
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if (type == LOCAL_GL_UNSIGNED_INT_24_8_EXT)
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return LOCAL_GL_DEPTH24_STENCIL8;
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}
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switch (type) {
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case LOCAL_GL_UNSIGNED_BYTE:
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case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4:
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@ -25,3 +25,4 @@ DOMCI_DATA(WebGLExtensionStandardDerivatives, void)
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DOMCI_DATA(WebGLExtensionTextureFilterAnisotropic, void)
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DOMCI_DATA(WebGLExtensionLoseContext, void)
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DOMCI_DATA(WebGLExtensionCompressedTextureS3TC, void)
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DOMCI_DATA(WebGLExtensionDepthTexture, void)
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@ -190,6 +190,8 @@ WebGLContext::IsTextureFormatCompressed(GLenum format)
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case LOCAL_GL_ALPHA:
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case LOCAL_GL_LUMINANCE:
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case LOCAL_GL_LUMINANCE_ALPHA:
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case LOCAL_GL_DEPTH_COMPONENT:
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case LOCAL_GL_DEPTH_STENCIL:
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return false;
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case LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
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@ -456,6 +456,16 @@ uint32_t WebGLContext::GetBitsPerTexel(WebGLenum format, WebGLenum type)
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return 0;
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}
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if (format == LOCAL_GL_DEPTH_COMPONENT) {
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if (type == LOCAL_GL_UNSIGNED_SHORT)
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return 2;
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else if (type == LOCAL_GL_UNSIGNED_INT)
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return 4;
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} else if (format == LOCAL_GL_DEPTH_STENCIL) {
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if (type == LOCAL_GL_UNSIGNED_INT_24_8_EXT)
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return 4;
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}
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if (type == LOCAL_GL_UNSIGNED_BYTE || type == LOCAL_GL_FLOAT) {
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int multiplier = type == LOCAL_GL_FLOAT ? 32 : 8;
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switch (format) {
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@ -491,6 +501,48 @@ uint32_t WebGLContext::GetBitsPerTexel(WebGLenum format, WebGLenum type)
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bool WebGLContext::ValidateTexFormatAndType(WebGLenum format, WebGLenum type, int jsArrayType,
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uint32_t *texelSize, const char *info)
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{
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if (IsExtensionEnabled(WEBGL_depth_texture)) {
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if (format == LOCAL_GL_DEPTH_COMPONENT) {
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if (jsArrayType != -1) {
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if ((type == LOCAL_GL_UNSIGNED_SHORT && jsArrayType != js::ArrayBufferView::TYPE_UINT16) ||
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(type == LOCAL_GL_UNSIGNED_INT && jsArrayType != js::ArrayBufferView::TYPE_UINT32)) {
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ErrorInvalidOperation("%s: invalid typed array type for given texture data type", info);
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return false;
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}
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}
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switch(type) {
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case LOCAL_GL_UNSIGNED_SHORT:
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*texelSize = 2;
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break;
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case LOCAL_GL_UNSIGNED_INT:
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*texelSize = 4;
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break;
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default:
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ErrorInvalidOperation("%s: invalid type 0x%x", info, type);
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return false;
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}
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return true;
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} else if (format == LOCAL_GL_DEPTH_STENCIL) {
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if (type != LOCAL_GL_UNSIGNED_INT_24_8_EXT) {
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ErrorInvalidOperation("%s: invalid format 0x%x", info, format);
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return false;
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}
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if (jsArrayType != -1) {
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if (jsArrayType != js::ArrayBufferView::TYPE_UINT32) {
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ErrorInvalidOperation("%s: invalid typed array type for given texture data type", info);
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return false;
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}
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}
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*texelSize = 4;
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return true;
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}
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}
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if (type == LOCAL_GL_UNSIGNED_BYTE ||
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(IsExtensionEnabled(OES_texture_float) && type == LOCAL_GL_FLOAT))
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{
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32
content/canvas/src/WebGLExtensionDepthTexture.cpp
Normal file
32
content/canvas/src/WebGLExtensionDepthTexture.cpp
Normal file
@ -0,0 +1,32 @@
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLContext.h"
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#include "WebGLExtensions.h"
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using namespace mozilla;
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WebGLExtensionDepthTexture::WebGLExtensionDepthTexture(WebGLContext* context) :
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WebGLExtension(context)
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{
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}
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WebGLExtensionDepthTexture::~WebGLExtensionDepthTexture()
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{
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}
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NS_IMPL_ADDREF_INHERITED(WebGLExtensionDepthTexture, WebGLExtension)
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NS_IMPL_RELEASE_INHERITED(WebGLExtensionDepthTexture, WebGLExtension)
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DOMCI_DATA(WebGLExtensionDepthTexture, WebGLExtensionDepthTexture)
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NS_INTERFACE_MAP_BEGIN(WebGLExtensionDepthTexture)
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NS_INTERFACE_MAP_ENTRY(nsIWebGLExtensionDepthTexture)
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NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, WebGLExtension)
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NS_DOM_INTERFACE_MAP_ENTRY_CLASSINFO(WebGLExtensionDepthTexture)
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NS_INTERFACE_MAP_END_INHERITING(WebGLExtension)
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@ -56,6 +56,18 @@ public:
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NS_DECL_NSIWEBGLEXTENSION
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};
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class WebGLExtensionDepthTexture :
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public nsIWebGLExtensionDepthTexture,
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public WebGLExtension
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{
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public:
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WebGLExtensionDepthTexture(WebGLContext* context);
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virtual ~WebGLExtensionDepthTexture();
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NS_DECL_ISUPPORTS_INHERITED
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NS_DECL_NSIWEBGLEXTENSION
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};
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}
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#endif // WEBGLEXTENSIONS_H_
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@ -109,6 +109,7 @@ inline size_t TexelBytesForFormat(int format) {
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case WebGLTexelConversions::RGBA5551:
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case WebGLTexelConversions::RGBA4444:
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case WebGLTexelConversions::RGB565:
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case WebGLTexelConversions::D16:
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return 2;
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case WebGLTexelConversions::RGB8:
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return 3;
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@ -117,6 +118,8 @@ inline size_t TexelBytesForFormat(int format) {
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case WebGLTexelConversions::BGRX8:
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case WebGLTexelConversions::R32F:
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case WebGLTexelConversions::A32F:
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case WebGLTexelConversions::D32:
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case WebGLTexelConversions::D24S8:
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return 4;
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case WebGLTexelConversions::RA32F:
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return 8;
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@ -5,4 +5,5 @@ oes-vertex-array-object.html
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webgl-debug-renderer-info.html
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webgl-debug-shaders.html
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--min-version 1.0.2 webgl-compressed-texture-s3tc.html
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--min-version 1.0.2 webgl-depth-texture.html
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@ -0,0 +1,343 @@
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<!--
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/*
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** Copyright (c) 2012 The Khronos Group Inc.
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||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
** "Materials"), to deal in the Materials without restriction, including
|
||||
** without limitation the rights to use, copy, modify, merge, publish,
|
||||
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
** permit persons to whom the Materials are furnished to do so, subject to
|
||||
** the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included
|
||||
** in all copies or substantial portions of the Materials.
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||
*/
|
||||
|
||||
-->
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
||||
<script src="../../resources/js-test-pre.js"></script>
|
||||
<script src="../resources/webgl-test.js"></script>
|
||||
<script src="../resources/webgl-test-utils.js"></script>
|
||||
<title>WebGL WEBGL_depth_texture Conformance Tests</title>
|
||||
</head>
|
||||
<body>
|
||||
<script id="vshader" type="x-shader/x-vertex">
|
||||
attribute vec4 a_position;
|
||||
void main()
|
||||
{
|
||||
gl_Position = a_position;
|
||||
}
|
||||
</script>
|
||||
|
||||
<script id="fshader" type="x-shader/x-fragment">
|
||||
precision mediump float;
|
||||
uniform sampler2D u_texture;
|
||||
uniform vec2 u_resolution;
|
||||
void main()
|
||||
{
|
||||
vec2 texcoord = gl_FragCoord.xy / u_resolution;
|
||||
gl_FragColor = texture2D(u_texture, texcoord);
|
||||
}
|
||||
</script>
|
||||
<div id="description"></div>
|
||||
<div id="console"></div>
|
||||
<canvas id="canvas" width="8" height="8" style="width: 8px; height: 8px;"></canvas>
|
||||
<script>
|
||||
if (window.initNonKhronosFramework) {
|
||||
window.initNonKhronosFramework(false);
|
||||
}
|
||||
description("This test verifies the functionality of the WEBGL_depth_texture extension, if it is available.");
|
||||
|
||||
debug("");
|
||||
|
||||
var wtu = WebGLTestUtils;
|
||||
var canvas = document.getElementById("canvas");
|
||||
var gl = wtu.create3DContext(canvas, {antialias: false});
|
||||
var program = wtu.setupTexturedQuad(gl);
|
||||
var ext = null;
|
||||
var vao = null;
|
||||
var tex;
|
||||
var name;
|
||||
var supportedFormats;
|
||||
|
||||
if (!gl) {
|
||||
testFailed("WebGL context does not exist");
|
||||
} else {
|
||||
testPassed("WebGL context exists");
|
||||
|
||||
// Run tests with extension disabled
|
||||
runTestDisabled();
|
||||
|
||||
// Query the extension and store globally so shouldBe can access it
|
||||
ext = wtu.getExtensionWithKnownPrefixes(gl, "WEBGL_depth_texture");
|
||||
if (!ext) {
|
||||
testPassed("No WEBGL_depth_texture support -- this is legal");
|
||||
runSupportedTest(false);
|
||||
} else {
|
||||
testPassed("Successfully enabled WEBGL_depth_texture extension");
|
||||
|
||||
runSupportedTest(true);
|
||||
runTestExtension();
|
||||
}
|
||||
}
|
||||
|
||||
function runSupportedTest(extensionEnabled) {
|
||||
var name = wtu.getSupportedExtensionWithKnownPrefixes(gl, "WEBGL_depth_texture");
|
||||
if (name !== undefined) {
|
||||
if (extensionEnabled) {
|
||||
testPassed("WEBGL_depth_texture listed as supported and getExtension succeeded");
|
||||
} else {
|
||||
testFailed("WEBGL_depth_texture listed as supported but getExtension failed");
|
||||
}
|
||||
} else {
|
||||
if (extensionEnabled) {
|
||||
testFailed("WEBGL_depth_texture not listed as supported but getExtension succeeded");
|
||||
} else {
|
||||
testPassed("WEBGL_depth_texture not listed as supported and getExtension failed -- this is legal");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function runTestDisabled() {
|
||||
debug("Testing binding enum with extension disabled");
|
||||
|
||||
var tex = gl.createTexture();
|
||||
gl.bindTexture(gl.TEXTURE_2D, tex);
|
||||
shouldGenerateGLError(gl, gl.INVALID_ENUM, 'gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_SHORT, null)');
|
||||
shouldGenerateGLError(gl, gl.INVALID_ENUM, 'gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH_COMPONENT, 1, 1, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null)');
|
||||
}
|
||||
|
||||
|
||||
function dumpIt(gl, res, msg) {
|
||||
return; // comment out to debug
|
||||
debug(msg);
|
||||
var actualPixels = new Uint8Array(res * res * 4);
|
||||
gl.readPixels(0, 0, res, res, gl.RGBA, gl.UNSIGNED_BYTE, actualPixels);
|
||||
|
||||
for (var yy = 0; yy < res; ++yy) {
|
||||
var strs = [];
|
||||
for (var xx = 0; xx < res; ++xx) {
|
||||
var actual = (yy * res + xx) * 4;
|
||||
strs.push("(" + actualPixels[actual] + "," + actualPixels[actual+1] + "," + actualPixels[actual + 2] + "," + actualPixels[actual + 3] + ")");
|
||||
}
|
||||
debug(strs.join(" "));
|
||||
}
|
||||
}
|
||||
function runTestExtension() {
|
||||
debug("Testing WEBGL_depth_texture");
|
||||
|
||||
var res = 8;
|
||||
|
||||
// make canvas for testing.
|
||||
canvas2 = document.createElement("canvas");
|
||||
canvas2.width = res;
|
||||
canvas2.height = res;
|
||||
var ctx = canvas2.getContext("2d");
|
||||
ctx.fillStyle = "blue";
|
||||
ctx.fillRect(0, 0, canvas2.width, canvas2.height);
|
||||
|
||||
var program = wtu.setupProgram(gl, ['vshader', 'fshader'], ['a_position']);
|
||||
gl.useProgram(program);
|
||||
gl.uniform2f(gl.getUniformLocation(program, "u_resolution"), res, res);
|
||||
|
||||
var buffer = gl.createBuffer();
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
||||
gl.bufferData(
|
||||
gl.ARRAY_BUFFER,
|
||||
new Float32Array(
|
||||
[ 1, 1, 1,
|
||||
-1, 1, 0,
|
||||
-1, -1, -1,
|
||||
1, 1, 1,
|
||||
-1, -1, -1,
|
||||
1, -1, 0,
|
||||
]),
|
||||
gl.STATIC_DRAW);
|
||||
gl.enableVertexAttribArray(0);
|
||||
gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
|
||||
|
||||
var types = [
|
||||
{obj: 'gl', attachment: 'DEPTH_ATTACHMENT', format: 'DEPTH_COMPONENT', type: 'UNSIGNED_SHORT', data: 'new Uint16Array(1)' },
|
||||
{obj: 'gl', attachment: 'DEPTH_ATTACHMENT', format: 'DEPTH_COMPONENT', type: 'UNSIGNED_INT', data: 'new Uint32Array(1)' },
|
||||
{obj: 'ext', attachment: 'DEPTH_STENCIL_ATTACHMENT', format: 'DEPTH_STENCIL', type: 'UNSIGNED_INT_24_8_WEBGL', data: 'new Uint32Array(1)' }
|
||||
];
|
||||
|
||||
for (var ii = 0; ii < types.length; ++ii) {
|
||||
var typeInfo = types[ii];
|
||||
var type = typeInfo.type;
|
||||
var typeStr = typeInfo.obj + '.' + type;
|
||||
|
||||
debug("");
|
||||
debug("testing: " + type);
|
||||
|
||||
// check that cubemaps are not allowed.
|
||||
var cubeTex = gl.createTexture();
|
||||
gl.bindTexture(gl.TEXTURE_CUBE_MAP, cubeTex);
|
||||
var targets = [
|
||||
'TEXTURE_CUBE_MAP_POSITIVE_X',
|
||||
'TEXTURE_CUBE_MAP_NEGATIVE_X',
|
||||
'TEXTURE_CUBE_MAP_POSITIVE_Y',
|
||||
'TEXTURE_CUBE_MAP_NEGATIVE_Y',
|
||||
'TEXTURE_CUBE_MAP_POSITIVE_Z',
|
||||
'TEXTURE_CUBE_MAP_NEGATIVE_Z'
|
||||
];
|
||||
for (var tt = 0; tt < targets.length; ++tt) {
|
||||
shouldGenerateGLError(gl, gl.INVALID_OPERATION, 'gl.texImage2D(gl.' + targets[ii] + ', 1, gl.' + typeInfo.format + ', 1, 1, 0, gl.' + typeInfo.format + ', ' + typeStr + ', null)');
|
||||
}
|
||||
|
||||
// check 2d textures.
|
||||
tex = gl.createTexture();
|
||||
gl.bindTexture(gl.TEXTURE_2D, tex);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
||||
|
||||
// test level > 0
|
||||
shouldGenerateGLError(gl, gl.INVALID_OPERATION, 'gl.texImage2D(gl.TEXTURE_2D, 1, gl.' + typeInfo.format + ', 1, 1, 0, gl.' + typeInfo.format + ', ' + typeStr + ', null)');
|
||||
|
||||
// test with data
|
||||
shouldGenerateGLError(gl, gl.INVALID_OPERATION, 'gl.texImage2D(gl.TEXTURE_2D, 0, gl.' + typeInfo.format + ', 1, 1, 0, gl.' + typeInfo.format + ', ' + typeStr + ', ' + typeInfo.data + ')');
|
||||
|
||||
// test with canvas
|
||||
shouldGenerateGLError(gl, [gl.INVALID_VALUE, gl.INVALID_ENUM, gl.INVALID_OPERATION], 'gl.texImage2D(gl.TEXTURE_2D, 0, gl.' + typeInfo.format + ', gl.' + typeInfo.format + ', ' + typeStr + ', canvas2)');
|
||||
|
||||
// test copyTexImage2D
|
||||
shouldGenerateGLError(gl, [gl.INVALID_ENUM, gl.INVALID_OPERATION], 'gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.' + typeInfo.format + ', 0, 0, 1, 1, 0)');
|
||||
|
||||
// test real thing
|
||||
shouldGenerateGLError(gl, gl.NO_ERROR, 'gl.texImage2D(gl.TEXTURE_2D, 0, gl.' + typeInfo.format + ', ' + res + ', ' + res + ', 0, gl.' + typeInfo.format + ', ' + typeStr + ', null)');
|
||||
|
||||
// test texSubImage2D
|
||||
shouldGenerateGLError(gl, gl.INVALID_OPERATION, 'gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 1, 1, gl.' + typeInfo.format + ', ' + typeStr + ', ' + typeInfo.data + ')');
|
||||
|
||||
// test copyTexSubImage2D
|
||||
shouldGenerateGLError(gl, gl.INVALID_OPERATION, 'gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1)');
|
||||
|
||||
// test generateMipmap
|
||||
shouldGenerateGLError(gl, gl.INVALID_OPERATION, 'gl.generateMipmap(gl.TEXTURE_2D)');
|
||||
|
||||
var fbo = gl.createFramebuffer();
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
|
||||
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl[typeInfo.attachment], gl.TEXTURE_2D, tex, 0);
|
||||
// TODO: remove this check if the spec is updated to require these combinations to work.
|
||||
if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE)
|
||||
{
|
||||
// try adding a color buffer.
|
||||
var colorTex = gl.createTexture();
|
||||
gl.bindTexture(gl.TEXTURE_2D, colorTex);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, res, res, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
||||
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, colorTex, 0);
|
||||
shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE');
|
||||
}
|
||||
|
||||
// use the default texture to render with while we return to the depth texture.
|
||||
gl.bindTexture(gl.TEXTURE_2D, null);
|
||||
|
||||
// render the z-quad
|
||||
gl.enable(gl.DEPTH_TEST);
|
||||
gl.clearColor(1, 0, 0, 1);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
||||
gl.drawArrays(gl.TRIANGLES, 0, 6);
|
||||
|
||||
dumpIt(gl, res, "--first--");
|
||||
|
||||
// render the depth texture.
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
||||
gl.bindTexture(gl.TEXTURE_2D, tex);
|
||||
gl.clearColor(0, 0, 1, 1);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
||||
gl.drawArrays(gl.TRIANGLES, 0, 6);
|
||||
|
||||
var actualPixels = new Uint8Array(res * res * 4);
|
||||
gl.readPixels(0, 0, res, res, gl.RGBA, gl.UNSIGNED_BYTE, actualPixels);
|
||||
|
||||
dumpIt(gl, res, "--depth--");
|
||||
|
||||
// Check that each pixel's RGB are the same and that it's value is less
|
||||
// than the previous pixel in either direction. Basically verify we have a
|
||||
// gradient.
|
||||
var success = true;
|
||||
for (var yy = 0; yy < res; ++yy) {
|
||||
for (var xx = 0; xx < res; ++xx) {
|
||||
var actual = (yy * res + xx) * 4;
|
||||
var left = actual - 4;
|
||||
var down = actual - res * 4;
|
||||
|
||||
if (actualPixels[actual + 0] != actualPixels[actual + 1]) {
|
||||
testFailed('R != G');
|
||||
success = false;
|
||||
}
|
||||
if (actualPixels[actual + 0] != actualPixels[actual + 2]) {
|
||||
testFailed('R != B');
|
||||
success = false;
|
||||
}
|
||||
// ALPHA is implementation dependent
|
||||
if (actualPixels[actual + 3] != 0xFF && actualPixels[actual + 3] != actualPixels[actual + 0]) {
|
||||
testFailed('A != 255 && A != R');
|
||||
success = false;
|
||||
}
|
||||
|
||||
if (xx > 0) {
|
||||
if (actualPixels[actual] <= actualPixels[left]) {
|
||||
testFailed("actual(" + actualPixels[actual] + ") < left(" + actualPixels[left] + ")");
|
||||
success = false;
|
||||
}
|
||||
}
|
||||
if (yy > 0) {
|
||||
if (actualPixels[actual] <= actualPixels[down]) {
|
||||
testFailed("actual(" + actualPixels[actual] + ") < down(" + actualPixels[down] + ")");
|
||||
success = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check that bottom left corner is vastly different thatn top right.
|
||||
if (actualPixels[(res * res - 1) * 4] - actualPixels[0] < 0xC0) {
|
||||
testFailed("corners are not different enough");
|
||||
success = false;
|
||||
}
|
||||
|
||||
if (success) {
|
||||
testPassed("depth texture rendered correctly.");
|
||||
}
|
||||
|
||||
// check limitations
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
|
||||
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl[typeInfo.attachment], gl.TEXTURE_2D, null, 0);
|
||||
var badAttachment = typeInfo.attachment == 'DEPTH_ATTACHMENT' ? 'DEPTH_STENCIL_ATTACHMENT' : 'DEPTH_ATTACHMENT';
|
||||
shouldGenerateGLError(gl, gl.NO_ERROR, 'gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.' + badAttachment + ', gl.TEXTURE_2D, tex, 0)');
|
||||
shouldNotBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE');
|
||||
shouldGenerateGLError(gl, gl.INVALID_FRAMEBUFFER_OPERATION, 'gl.clear(gl.DEPTH_BUFFER_BIT)');
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
||||
shouldBe('gl.getError()', 'gl.NO_ERROR');
|
||||
}
|
||||
}
|
||||
|
||||
debug("");
|
||||
successfullyParsed = true;
|
||||
</script>
|
||||
<script src="../../resources/js-test-post.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
|
@ -1581,6 +1581,9 @@ static nsDOMClassInfoData sClassInfoData[] = {
|
||||
NS_DEFINE_CLASSINFO_DATA(WebGLExtensionCompressedTextureS3TC, WebGLExtensionSH,
|
||||
DOM_DEFAULT_SCRIPTABLE_FLAGS |
|
||||
nsIXPCScriptable::WANT_ADDPROPERTY)
|
||||
NS_DEFINE_CLASSINFO_DATA(WebGLExtensionDepthTexture, WebGLExtensionSH,
|
||||
DOM_DEFAULT_SCRIPTABLE_FLAGS |
|
||||
nsIXPCScriptable::WANT_ADDPROPERTY)
|
||||
|
||||
NS_DEFINE_CLASSINFO_DATA(PaintRequest, nsDOMGenericSH,
|
||||
DOM_DEFAULT_SCRIPTABLE_FLAGS)
|
||||
@ -4279,6 +4282,10 @@ nsDOMClassInfo::Init()
|
||||
DOM_CLASSINFO_MAP_ENTRY(nsIWebGLExtensionCompressedTextureS3TC)
|
||||
DOM_CLASSINFO_MAP_END
|
||||
|
||||
DOM_CLASSINFO_MAP_BEGIN(WebGLExtensionDepthTexture, nsIWebGLExtensionDepthTexture)
|
||||
DOM_CLASSINFO_MAP_ENTRY(nsIWebGLExtensionDepthTexture)
|
||||
DOM_CLASSINFO_MAP_END
|
||||
|
||||
DOM_CLASSINFO_MAP_BEGIN(PaintRequest, nsIDOMPaintRequest)
|
||||
DOM_CLASSINFO_MAP_ENTRY(nsIDOMPaintRequest)
|
||||
DOM_CLASSINFO_MAP_END
|
||||
|
@ -463,6 +463,7 @@ DOMCI_CLASS(WebGLExtensionStandardDerivatives)
|
||||
DOMCI_CLASS(WebGLExtensionTextureFilterAnisotropic)
|
||||
DOMCI_CLASS(WebGLExtensionLoseContext)
|
||||
DOMCI_CLASS(WebGLExtensionCompressedTextureS3TC)
|
||||
DOMCI_CLASS(WebGLExtensionDepthTexture)
|
||||
|
||||
DOMCI_CLASS(PaintRequest)
|
||||
DOMCI_CLASS(PaintRequestList)
|
||||
|
@ -155,6 +155,12 @@ interface nsIWebGLExtensionCompressedTextureS3TC : nsIWebGLExtension
|
||||
const WebGLenum COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3;
|
||||
};
|
||||
|
||||
[scriptable, builtinclass, uuid(ef36f000-c1b2-11e1-afa7-0800200c9a66)]
|
||||
interface nsIWebGLExtensionDepthTexture : nsIWebGLExtension
|
||||
{
|
||||
const WebGLenum UNSIGNED_INT_24_8_WEBGL = 0x84FA;
|
||||
};
|
||||
|
||||
[scriptable, builtinclass, uuid(a1fdfb76-6a08-4a1a-b0c9-d92ef3357cb9)]
|
||||
interface nsIDOMWebGLRenderingContext : nsISupports
|
||||
{
|
||||
|
@ -265,6 +265,7 @@ var interfaceNamesInGlobalScope =
|
||||
"SVGLineElement",
|
||||
"SVGPathSegArcRel",
|
||||
"WebGLExtension",
|
||||
"WebGLExtensionDepthTexture",
|
||||
"XSLTProcessor",
|
||||
"SVGPathSegLinetoVerticalAbs",
|
||||
"SVGPathSegLinetoRel",
|
||||
|
@ -80,6 +80,7 @@ static const char *sExtensionNames[] = {
|
||||
"GL_OES_EGL_image",
|
||||
"GL_OES_EGL_sync",
|
||||
"GL_OES_EGL_image_external",
|
||||
"GL_EXT_packed_depth_stencil",
|
||||
nullptr
|
||||
};
|
||||
|
||||
|
@ -1591,6 +1591,7 @@ public:
|
||||
OES_EGL_image,
|
||||
OES_EGL_sync,
|
||||
OES_EGL_image_external,
|
||||
EXT_packed_depth_stencil,
|
||||
Extensions_Max
|
||||
};
|
||||
|
||||
|
@ -501,6 +501,7 @@ irregularFilenames = {
|
||||
'nsIWebGLExtensionTextureFilterAnisotropic' : 'nsIDOMWebGLRenderingContext',
|
||||
'nsIWebGLExtensionLoseContext' : 'nsIDOMWebGLRenderingContext',
|
||||
'nsIWebGLExtensionCompressedTextureS3TC' : 'nsIDOMWebGLRenderingContext',
|
||||
'nsIWebGLExtensionDepthTexture' : 'nsIDOMWebGLRenderingContext',
|
||||
|
||||
'nsIIndexedDatabaseUsageCallback': 'nsIIndexedDatabaseManager',
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user