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Bug 981183 - Part 2 - Add timestamps tests for CanvasDebugger. r=vporof
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@ -52,3 +52,5 @@ skip-if = e10s # bug 1102301 - leaks while running as a standalone directory in
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[browser_canvas-frontend-stop-01.js]
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[browser_canvas-frontend-stop-02.js]
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[browser_canvas-frontend-stop-03.js]
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[browser_profiling-canvas.js]
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[browser_profiling-webgl.js]
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@ -0,0 +1,45 @@
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/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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/**
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* Tests if functions inside a single animation frame are recorded and stored
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* for a canvas context profiling.
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*/
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function* ifTestingSupported() {
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let currentTime = window.performance.now();
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let { target, front } = yield initCanvasDebuggerBackend(SIMPLE_CANVAS_URL);
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let navigated = once(target, "navigate");
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yield front.setup({ reload: true });
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ok(true, "The front was setup up successfully.");
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yield navigated;
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ok(true, "Target automatically navigated when the front was set up.");
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let snapshotActor = yield front.recordAnimationFrame();
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ok(snapshotActor,
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"A snapshot actor was sent after recording.");
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let animationOverview = yield snapshotActor.getOverview();
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ok(animationOverview,
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"An animation overview could be retrieved after recording.");
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let functionCalls = animationOverview.calls;
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ok(functionCalls,
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"An array of function call actors was sent after recording.");
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is(functionCalls.length, 8,
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"The number of function call actors is correct.");
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info("Check the timestamps of function calls");
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for ( let i = 0; i < functionCalls.length-1; i += 2 ) {
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ok( functionCalls[i].timestamp > 0, "The timestamp of the called function is larger than 0." );
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ok( functionCalls[i].timestamp < currentTime, "The timestamp has been minus the frame start time." );
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ok( functionCalls[i+1].timestamp > functionCalls[i].timestamp, "The timestamp of the called function is correct." );
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}
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yield removeTab(target.tab);
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finish();
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}
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@ -0,0 +1,45 @@
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/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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/**
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* Tests if functions inside a single animation frame are recorded and stored
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* for a canvas context profiling.
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*/
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function* ifTestingSupported() {
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let currentTime = window.performance.now();
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let { target, front } = yield initCanvasDebuggerBackend(WEBGL_ENUM_URL);
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let navigated = once(target, "navigate");
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yield front.setup({ reload: true });
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ok(true, "The front was setup up successfully.");
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yield navigated;
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ok(true, "Target automatically navigated when the front was set up.");
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let snapshotActor = yield front.recordAnimationFrame();
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ok(snapshotActor,
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"A snapshot actor was sent after recording.");
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let animationOverview = yield snapshotActor.getOverview();
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ok(animationOverview,
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"An animation overview could be retrieved after recording.");
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let functionCalls = animationOverview.calls;
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ok(functionCalls,
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"An array of function call actors was sent after recording.");
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is(functionCalls.length, 3,
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"The number of function call actors is correct.");
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info("Check the timestamps of function calls");
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for ( let i = 0; i < functionCalls.length-1; i += 2 ) {
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ok( functionCalls[i].timestamp > 0, "The timestamp of the called function is larger than 0." );
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ok( functionCalls[i].timestamp < currentTime, "The timestamp has been minus the frame start time." );
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ok( functionCalls[i+1].timestamp > functionCalls[i].timestamp, "The timestamp of the called function is correct." );
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}
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yield removeTab(target.tab);
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finish();
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}
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