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Bug 539356 - Part 4 - Reinstate the foreignObject registering code so that bug 605265 doesn't slow down SVG in general. r=mattwoodrow
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@ -67,9 +67,22 @@ nsSVGForeignObjectFrame::Init(nsIContent* aContent,
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(NS_STATE_SVG_NONDISPLAY_CHILD | NS_STATE_SVG_CLIPPATH_CHILD));
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AddStateBits(NS_FRAME_FONT_INFLATION_CONTAINER |
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NS_FRAME_FONT_INFLATION_FLOW_ROOT);
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if (NS_SUCCEEDED(rv) &&
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!(mState & NS_STATE_SVG_NONDISPLAY_CHILD)) {
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nsSVGUtils::GetOuterSVGFrame(this)->RegisterForeignObject(this);
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}
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return rv;
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}
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void nsSVGForeignObjectFrame::DestroyFrom(nsIFrame* aDestructRoot)
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{
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// Only unregister if we registered in the first place:
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if (!(mState & NS_STATE_SVG_NONDISPLAY_CHILD)) {
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nsSVGUtils::GetOuterSVGFrame(this)->UnregisterForeignObject(this);
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}
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nsSVGForeignObjectFrameBase::DestroyFrom(aDestructRoot);
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}
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nsIAtom *
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nsSVGForeignObjectFrame::GetType() const
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{
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@ -33,6 +33,7 @@ public:
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NS_IMETHOD Init(nsIContent* aContent,
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nsIFrame* aParent,
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nsIFrame* aPrevInFlow);
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virtual void DestroyFrom(nsIFrame* aDestructRoot);
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NS_IMETHOD AttributeChanged(PRInt32 aNameSpaceID,
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nsIAtom* aAttribute,
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PRInt32 aModType);
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@ -18,6 +18,7 @@
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#include "nsRenderingContext.h"
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#include "nsStubMutationObserver.h"
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#include "nsSVGIntegrationUtils.h"
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#include "nsSVGForeignObjectFrame.h"
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#include "nsSVGSVGElement.h"
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#include "nsSVGTextFrame.h"
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@ -79,6 +80,33 @@ nsSVGMutationObserver::AttributeChanged(nsIDocument* aDocument,
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//----------------------------------------------------------------------
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// Implementation helpers
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void
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nsSVGOuterSVGFrame::RegisterForeignObject(nsSVGForeignObjectFrame* aFrame)
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{
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NS_ASSERTION(aFrame, "Who on earth is calling us?!");
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if (!mForeignObjectHash.IsInitialized()) {
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mForeignObjectHash.Init();
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}
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NS_ASSERTION(!mForeignObjectHash.GetEntry(aFrame),
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"nsSVGForeignObjectFrame already registered!");
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mForeignObjectHash.PutEntry(aFrame);
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NS_ASSERTION(mForeignObjectHash.GetEntry(aFrame),
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"Failed to register nsSVGForeignObjectFrame!");
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}
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void
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nsSVGOuterSVGFrame::UnregisterForeignObject(nsSVGForeignObjectFrame* aFrame)
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{
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NS_ASSERTION(aFrame, "Who on earth is calling us?!");
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NS_ASSERTION(mForeignObjectHash.GetEntry(aFrame),
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"nsSVGForeignObjectFrame not in registry!");
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return mForeignObjectHash.RemoveEntry(aFrame);
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}
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void
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nsSVGMutationObserver::UpdateTextFragmentTrees(nsIFrame *aFrame)
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{
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@ -10,6 +10,8 @@
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#include "nsISVGSVGFrame.h"
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#include "nsSVGContainerFrame.h"
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class nsSVGForeignObjectFrame;
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////////////////////////////////////////////////////////////////////////
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// nsSVGOuterSVGFrame class
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@ -27,6 +29,13 @@ public:
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NS_DECL_QUERYFRAME
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NS_DECL_FRAMEARENA_HELPERS
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#ifdef DEBUG
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~nsSVGOuterSVGFrame() {
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NS_ASSERTION(mForeignObjectHash.Count() == 0,
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"foreignObject(s) still registered!");
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}
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#endif
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// nsIFrame:
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virtual nscoord GetMinWidth(nsRenderingContext *aRenderingContext);
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virtual nscoord GetPrefWidth(nsRenderingContext *aRenderingContext);
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@ -105,6 +114,18 @@ public:
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// nsSVGContainerFrame methods:
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virtual gfxMatrix GetCanvasTM(PRUint32 aFor);
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/* Methods to allow descendant nsSVGForeignObjectFrame frames to register and
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* unregister themselves with their nearest nsSVGOuterSVGFrame ancestor. This
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* is temporary until display list based invalidation is impleented for SVG.
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* Maintaining a list of our foreignObject descendants allows us to search
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* them for areas that need to be invalidated, without having to also search
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* the SVG frame tree for foreignObjects. This is important so that bug 539356
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* does not slow down SVG in general (only foreignObjects, until bug 614732 is
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* fixed).
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*/
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void RegisterForeignObject(nsSVGForeignObjectFrame* aFrame);
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void UnregisterForeignObject(nsSVGForeignObjectFrame* aFrame);
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virtual bool HasChildrenOnlyTransform(gfxMatrix *aTransform) const {
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// Our anonymous wrapper child must claim our children-only transforms as
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// its own so that our real children (the frames it wraps) are transformed
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@ -138,6 +159,13 @@ protected:
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*/
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bool IsRootOfImage();
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// This is temporary until display list based invalidation is implemented for
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// SVG.
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// A hash-set containing our nsSVGForeignObjectFrame descendants. Note we use
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// a hash-set to avoid the O(N^2) behavior we'd get tearing down an SVG frame
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// subtree if we were to use a list (see bug 381285 comment 20).
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nsTHashtable<nsVoidPtrHashKey> mForeignObjectHash;
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nsAutoPtr<gfxMatrix> mCanvasTM;
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float mFullZoom;
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