Bug 924102 - Make DrawTargetSkia::DrawSurface support non-Skia DataSourceSurfaces. r=mstange

This commit is contained in:
Bas Schouten 2013-11-27 12:25:27 +01:00
parent 4cfec24dfa
commit 42d0dc60b9

View File

@ -153,6 +153,26 @@ DrawTargetSkia::PurgeTextureCaches()
#endif
static SkBitmap
GetBitmapForSurface(SourceSurface *aSurface)
{
switch (aSurface->GetType()) {
case SURFACE_SKIA:
return static_cast<SourceSurfaceSkia*>(aSurface)->GetBitmap();
case SURFACE_DATA:
{
DataSourceSurface* surf = static_cast<DataSourceSurface*>(aSurface);
SkBitmap tmp;
tmp.setConfig(GfxFormatToSkiaConfig(surf->GetFormat()),
surf->GetSize().width, surf->GetSize().height, surf->Stride());
tmp.setPixels(surf->GetData());
return tmp;
}
default:
MOZ_CRASH("Non-skia SourceSurfaces need to be DataSourceSurfaces");
}
}
DrawTargetSkia::DrawTargetSkia()
: mSnapshot(nullptr)
{
@ -247,7 +267,7 @@ void SetPaintPattern(SkPaint& aPaint, const Pattern& aPattern, Float aAlpha = 1.
}
case PATTERN_SURFACE: {
const SurfacePattern& pat = static_cast<const SurfacePattern&>(aPattern);
const SkBitmap& bitmap = static_cast<SourceSurfaceSkia*>(pat.mSurface.get())->GetBitmap();
const SkBitmap& bitmap = GetBitmapForSurface(pat.mSurface);
SkShader::TileMode mode = ExtendModeToTileMode(pat.mExtendMode);
SkShader* shader = SkShader::CreateBitmapShader(bitmap, mode, mode);
@ -334,10 +354,6 @@ DrawTargetSkia::DrawSurface(SourceSurface *aSurface,
const DrawSurfaceOptions &aSurfOptions,
const DrawOptions &aOptions)
{
if (aSurface->GetType() != SURFACE_SKIA) {
return;
}
if (aSource.IsEmpty()) {
return;
}
@ -356,7 +372,7 @@ DrawTargetSkia::DrawSurface(SourceSurface *aSurface,
SkRect sourceBoundingRect = RectToSkRect(boundingSource);
SkIRect sourceBoundingIRect = RectToSkIRect(boundingSource);
const SkBitmap& bitmap = static_cast<SourceSurfaceSkia*>(aSurface)->GetBitmap();
const SkBitmap& bitmap = GetBitmapForSurface(aSurface);
AutoPaintSetup paint(mCanvas.get(), aOptions);
if (aSurfOptions.mFilter == FILTER_POINT) {
@ -397,7 +413,7 @@ DrawTargetSkia::DrawSurfaceWithShadow(SourceSurface *aSurface,
uint32_t blurFlags = SkBlurMaskFilter::kHighQuality_BlurFlag |
SkBlurMaskFilter::kIgnoreTransform_BlurFlag;
const SkBitmap& bitmap = static_cast<SourceSurfaceSkia*>(aSurface)->GetBitmap();
const SkBitmap& bitmap = GetBitmapForSurface(aSurface);
SkShader* shader = SkShader::CreateBitmapShader(bitmap, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
SkMatrix matrix;
matrix.reset();
@ -698,7 +714,7 @@ DrawTargetSkia::CopySurface(SourceSurface *aSurface,
MarkChanged();
const SkBitmap& bitmap = static_cast<SourceSurfaceSkia*>(aSurface)->GetBitmap();
const SkBitmap& bitmap = GetBitmapForSurface(aSurface);
mCanvas->save();
mCanvas->resetMatrix();