Bug 1245153 - Convert frame-manager.js to a module; r=automatedtester

MozReview-Commit-ID: HNCvHitE3Fh
This commit is contained in:
Andreas Tolfsen 2016-02-03 18:52:37 +00:00
parent 17b0f86f76
commit 3f5d4b567e

View File

@ -2,54 +2,67 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
var {classes: Cc, interfaces: Ci, utils: Cu} = Components;
"use strict";
this.EXPORTED_SYMBOLS = ["FrameManager"];
var FRAME_SCRIPT = "chrome://marionette/content/listener.js";
const {classes: Cc, interfaces: Ci, utils: Cu} = Components;
Cu.import("resource://gre/modules/Services.jsm");
Cu.import("resource://gre/modules/XPCOMUtils.jsm");
var loader = Cc["@mozilla.org/moz/jssubscript-loader;1"]
.getService(Ci.mozIJSSubScriptLoader);
this.EXPORTED_SYMBOLS = ["frame"];
//list of OOP frames that has the frame script loaded
this.frame = {};
const FRAME_SCRIPT = "chrome://marionette/content/listener.js";
// list of OOP frames that has the frame script loaded
var remoteFrames = [];
/**
* An object representing a frame that Marionette has loaded a
* frame script in.
*/
function MarionetteRemoteFrame(windowId, frameId) {
this.windowId = windowId; //outerWindowId relative to main process
this.frameId = frameId; //actual frame relative to windowId's frames list
this.targetFrameId = this.frameId; //assigned FrameId, used for messaging
frame.RemoteFrame = function(windowId, frameId) {
// outerWindowId relative to main process
this.windowId = windowId;
// actual frame relative to the windowId's frames list
this.frameId = frameId;
// assigned frame ID, used for messaging
this.targetFrameId = this.frameId;
// list of OOP frames that has the frame script loaded
this.remoteFrames = [];
};
/**
* The FrameManager will maintain the list of Out Of Process (OOP) frames and will handle
* frame switching between them.
* It handles explicit frame switching (switchToFrame), and implicit frame switching, which
* occurs when a modal dialog is triggered in B2G.
* The FrameManager will maintain the list of Out Of Process (OOP)
* frames and will handle frame switching between them.
*
* It handles explicit frame switching (switchToFrame), and implicit
* frame switching, which occurs when a modal dialog is triggered in B2G.
*/
this.FrameManager = function FrameManager(server) {
//messageManager maintains the messageManager for the current process' chrome frame or the global message manager
this.currentRemoteFrame = null; //holds a member of remoteFrames (for an OOP frame) or null (for the main process)
this.previousRemoteFrame = null; //frame we'll need to restore once interrupt is gone
this.handledModal = false; //set to true when we have been interrupted by a modal
this.server = server; // a reference to the marionette server
frame.Manager = function(server) {
// messageManager maintains the messageManager
// for the current process' chrome frame or the global message manager
// holds a member of the remoteFrames (for an OOP frame)
// or null (for the main process)
this.currentRemoteFrame = null;
// frame we'll need to restore once interrupt is gone
this.previousRemoteFrame = null;
// set to true when we have been interrupted by a modal
this.handledModal = false;
// a reference to the Marionette server
this.server = server;
};
FrameManager.prototype = {
QueryInterface: XPCOMUtils.generateQI([Ci.nsIMessageListener,
Ci.nsISupportsWeakReference]),
frame.Manager.prototype = {
QueryInterface: XPCOMUtils.generateQI(
[Ci.nsIMessageListener, Ci.nsISupportsWeakReference]),
/**
* Receives all messages from content messageManager
* Receives all messages from content messageManager.
*/
receiveMessage: function FM_receiveMessage(message) {
receiveMessage: function(message) {
switch (message.name) {
case "MarionetteFrame:getInterruptedState":
// This will return true if the calling frame was interrupted by a modal dialog
@ -68,6 +81,7 @@ FrameManager.prototype = {
return {value: this.handledModal};
}
return {value: false};
case "MarionetteFrame:handleModal":
/*
* handleModal is called when we need to switch frames to the main process due to a modal dialog interrupt.
@ -89,6 +103,7 @@ FrameManager.prototype = {
this.handledModal = true;
this.server.sendOk(this.server.command_id);
return {value: isLocal};
case "MarionetteFrame:getCurrentFrameId":
if (this.currentRemoteFrame != null) {
return this.currentRemoteFrame.frameId;
@ -96,7 +111,7 @@ FrameManager.prototype = {
}
},
getOopFrame: function FM_getOopFrame(winId, frameId) {
getOopFrame: function(winId, frameId) {
// get original frame window
let outerWin = Services.wm.getOuterWindowWithId(winId);
// find the OOP frame
@ -104,7 +119,7 @@ FrameManager.prototype = {
return f;
},
getFrameMM: function FM_getFrameMM(winId, frameId) {
getFrameMM: function(winId, frameId) {
let oopFrame = this.getOopFrame(winId, frameId);
let mm = oopFrame.QueryInterface(Ci.nsIFrameLoaderOwner)
.frameLoader.messageManager;
@ -112,10 +127,10 @@ FrameManager.prototype = {
},
/**
* Switch to OOP frame. We're handling this here
* so we can maintain a list of remote frames.
* Switch to OOP frame. We're handling this here so we can maintain
* a list of remote frames.
*/
switchToFrame: function FM_switchToFrame(winId, frameId) {
switchToFrame: function(winId, frameId) {
let oopFrame = this.getOopFrame(winId, frameId);
let mm = this.getFrameMM(winId, frameId);
@ -145,7 +160,7 @@ FrameManager.prototype = {
// and set the frame's ChromeMessageSender as the active message manager
// the server will listen to.
this.addMessageManagerListeners(mm);
let aFrame = new MarionetteRemoteFrame(winId, frameId);
let aFrame = new frame.RemoteFrame(winId, frameId);
aFrame.messageManager = Cu.getWeakReference(mm);
remoteFrames.push(aFrame);
this.currentRemoteFrame = aFrame;
@ -159,7 +174,7 @@ FrameManager.prototype = {
* This function handles switching back to the frame that was interrupted by the modal dialog.
* This function gets called by the interrupted frame once the dialog is dismissed and the frame resumes its process
*/
switchToModalOrigin: function FM_switchToModalOrigin() {
switchToModalOrigin: function() {
//only handle this if we indeed switched out of the modal's originating frame
if (this.previousRemoteFrame != null) {
this.currentRemoteFrame = this.previousRemoteFrame;
@ -179,7 +194,7 @@ FrameManager.prototype = {
* The message manager object, typically
* ChromeMessageBroadcaster or ChromeMessageSender.
*/
addMessageManagerListeners: function FM_addMessageManagerListeners(mm) {
addMessageManagerListeners: function(mm) {
mm.addWeakMessageListener("Marionette:ok", this.server);
mm.addWeakMessageListener("Marionette:done", this.server);
mm.addWeakMessageListener("Marionette:error", this.server);
@ -211,7 +226,7 @@ FrameManager.prototype = {
* The message manager object, typically
* ChromeMessageBroadcaster or ChromeMessageSender.
*/
removeMessageManagerListeners: function FM_removeMessageManagerListeners(mm) {
removeMessageManagerListeners: function(mm) {
mm.removeWeakMessageListener("Marionette:ok", this.server);
mm.removeWeakMessageListener("Marionette:done", this.server);
mm.removeWeakMessageListener("Marionette:error", this.server);