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Bug 904926. Remove unnecessary lock. r=cpearce
--HG-- extra : rebase_source : 0088907b65ff3ce2e1f15b2bb1b5e0cdb7126f24
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@ -362,7 +362,6 @@ MediaDecoder::MediaDecoder() :
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mInitialVolume(0.0),
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mInitialPlaybackRate(1.0),
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mInitialPreservesPitch(true),
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mRequestedSeekTime(-1.0),
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mDuration(-1),
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mTransportSeekable(true),
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mMediaSeekable(true),
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@ -372,6 +371,7 @@ MediaDecoder::MediaDecoder() :
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mIsExitingDormant(false),
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mPlayState(PLAY_STATE_PAUSED),
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mNextState(PLAY_STATE_PAUSED),
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mRequestedSeekTime(-1.0),
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mCalledResourceLoaded(false),
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mIgnoreProgressData(false),
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mInfiniteStream(false),
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@ -708,8 +708,7 @@ bool
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MediaDecoder::IsDataCachedToEndOfResource()
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{
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NS_ASSERTION(!mShuttingDown, "Don't call during shutdown!");
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GetReentrantMonitor().AssertCurrentThreadIn();
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ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
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return (mResource &&
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mResource->IsDataCachedToEndOfResource(mDecoderPosition));
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}
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@ -755,7 +754,6 @@ void MediaDecoder::MetadataLoaded(int aChannels, int aRate, bool aHasAudio, bool
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// Only inform the element of FirstFrameLoaded if not doing a load() in order
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// to fulfill a seek, otherwise we'll get multiple loadedfirstframe events.
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ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
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bool notifyResourceIsLoaded = !mCalledResourceLoaded &&
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IsDataCachedToEndOfResource();
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if (mOwner) {
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@ -692,7 +692,7 @@ public:
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// Call on the main thread only.
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void FirstFrameLoaded();
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// Returns true if the resource has been loaded. Must be in monitor.
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// Returns true if the resource has been loaded. Acquires the monitor.
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// Call from any thread.
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virtual bool IsDataCachedToEndOfResource();
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@ -946,13 +946,6 @@ public:
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double mInitialPlaybackRate;
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bool mInitialPreservesPitch;
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// Position to seek to when the seek notification is received by the
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// decode thread. Written by the main thread and read via the
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// decode thread. Synchronised using mReentrantMonitor. If the
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// value is negative then no seek has been requested. When a seek is
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// started this is reset to negative.
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double mRequestedSeekTime;
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// Duration of the media resource. Set to -1 if unknown.
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// Set when the metadata is loaded. Accessed on the main thread
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// only.
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@ -1055,6 +1048,15 @@ public:
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// This can only be PLAY_STATE_PAUSED or PLAY_STATE_PLAYING.
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PlayState mNextState;
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// Position to seek to when the seek notification is received by the
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// decode thread.
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// This can only be changed on the main thread while holding the decoder
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// monitor. Thus, it can be safely read while holding the decoder monitor
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// OR on the main thread.
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// If the value is negative then no seek has been requested. When a seek is
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// started this is reset to negative.
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double mRequestedSeekTime;
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// True when we have fully loaded the resource and reported that
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// to the element (i.e. reached NETWORK_LOADED state).
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// Accessed on the main thread only.
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