Bug 1176969 followup - Reorganize the timing of the reftest to make it more reliable.

I confirmed that animate-preserve3d-child.html still fails without the
original patch in the bug.
This commit is contained in:
L. David Baron 2015-07-01 23:00:25 -07:00
parent ede546bb1f
commit 3cd8b1ab22
3 changed files with 16 additions and 16 deletions

View File

@ -8,8 +8,8 @@ body { padding: 50px }
#grandparent { perspective: 400px }
@keyframes spin {
0% { transform: rotateX(-30deg) rotateY(-30deg) rotateZ(-30deg); }
0.01%, 100% { transform: rotateX(-45deg) rotateY(-45deg) rotateZ(-45deg); }
0%, 85% { transform: rotateX(-45deg) rotateY(-45deg) rotateZ(-45deg); }
90%, 100% { transform: rotateX(-30deg) rotateY(-30deg) rotateZ(-30deg); }
}
#parent {
@ -17,7 +17,8 @@ body { padding: 50px }
height: 200px; width: 200px;
border: 1px solid black;
transform-style: preserve-3d;
animation: spin 100s linear;
/* use a -99.9s delay to start at 99.9% and then move to 0% */
animation: spin 100s -99.9s linear 2;
}
@keyframes noop {
@ -42,11 +43,10 @@ body { padding: 50px }
<script>
document.getElementById("parent").addEventListener("animationstart", StartListener, false);
document.getElementById("parent").addEventListener("animationiteration", IterationListener, false);
function StartListener(event) {
// Animation should be at final state after 10ms; give it longer.
setTimeout(RemoveReftestWait, 100);
function IterationListener(event) {
setTimeout(RemoveReftestWait, 0);
}
function RemoveReftestWait() {

View File

@ -8,8 +8,8 @@ body { padding: 50px }
#grandparent { perspective: 400px }
@keyframes spin {
0% { transform: rotateX(-30deg) rotateY(-30deg) rotateZ(-30deg); }
0.01%, 100% { transform: rotateX(-45deg) rotateY(-45deg) rotateZ(-45deg); }
0%, 85% { transform: rotateX(-45deg) rotateY(-45deg) rotateZ(-45deg); }
90%, 100% { transform: rotateX(-30deg) rotateY(-30deg) rotateZ(-30deg); }
}
#parent {
@ -17,7 +17,8 @@ body { padding: 50px }
height: 200px; width: 200px;
border: 1px solid black;
transform-style: preserve-3d;
animation: spin 100s linear;
/* use a -99.9s delay to start at 99.9% and then move to 0% */
animation: spin 100s -99.9s linear 2;
}
#child {
@ -38,11 +39,10 @@ body { padding: 50px }
<script>
document.getElementById("parent").addEventListener("animationstart", StartListener, false);
document.getElementById("parent").addEventListener("animationiteration", IterationListener, false);
function StartListener(event) {
// Animation should be at final state after 10ms; give it longer.
setTimeout(RemoveReftestWait, 100);
function IterationListener(event) {
setTimeout(RemoveReftestWait, 0);
}
function RemoveReftestWait() {

View File

@ -63,5 +63,5 @@ fuzzy(3,99) fuzzy-if(/^Windows\x20NT\x206\.1/.test(http.oscpu)&&!layersGPUAccele
fuzzy(3,99) == animate-cube-degrees.html animate-cube-degrees-ref.html # subpixel AA
== animate-cube-degrees-zoom.html animate-cube-degrees-zoom-ref.html
!= animate-cube-degrees-ref.html animate-cube-degrees-zoom-ref.html
fuzzy-if(cocoaWidget,128,4) random == animate-preserve3d-parent.html animate-preserve3d-ref.html # intermittently fuzzy on Mac; needs to be rewritten for timing issues
fuzzy-if(cocoaWidget,128,4) random == animate-preserve3d-child.html animate-preserve3d-ref.html # intermittently fuzzy on Mac; needs to be rewritten for timing issues
fuzzy-if(cocoaWidget,128,9) == animate-preserve3d-parent.html animate-preserve3d-ref.html # intermittently fuzzy on Mac
fuzzy-if(cocoaWidget,128,9) == animate-preserve3d-child.html animate-preserve3d-ref.html # intermittently fuzzy on Mac