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Bug 1170855 - Part 9: MAX_VARYING_COMPONENTS workaround. r=jgilbert
Turns of querying MAX_VARYING_COMPONENTS on OS X 10.10 is buggy. Always returns 1. The spec says that the value is 4 times MAX_VARYING_VECTORS so work around using that method.
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@ -58,7 +58,6 @@ WebGL2Context::GetParameter(JSContext* cx, GLenum pname, ErrorResult& rv)
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case LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
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case LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
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case LOCAL_GL_MAX_UNIFORM_BUFFER_BINDINGS:
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case LOCAL_GL_MAX_VARYING_COMPONENTS:
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case LOCAL_GL_MAX_VERTEX_OUTPUT_COMPONENTS:
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case LOCAL_GL_MAX_VERTEX_UNIFORM_BLOCKS:
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case LOCAL_GL_MAX_VERTEX_UNIFORM_COMPONENTS:
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@ -74,6 +73,14 @@ WebGL2Context::GetParameter(JSContext* cx, GLenum pname, ErrorResult& rv)
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return JS::Int32Value(val);
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}
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case LOCAL_GL_MAX_VARYING_COMPONENTS: {
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// On OS X Core Profile this is buggy. The spec says that the
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// value is 4 * GL_MAX_VARYING_VECTORS
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GLint val;
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gl->fGetIntegerv(LOCAL_GL_MAX_VARYING_VECTORS, &val);
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return JS::Int32Value(4*val);
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}
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/* GLint64 */
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case LOCAL_GL_MAX_CLIENT_WAIT_TIMEOUT_WEBGL:
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return JS::NumberValue(0); // TODO
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@ -88,7 +95,7 @@ WebGL2Context::GetParameter(JSContext* cx, GLenum pname, ErrorResult& rv)
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}
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// GLuint64
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/* GLuint64 */
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case LOCAL_GL_MAX_SERVER_WAIT_TIMEOUT: {
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GLuint64 val;
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gl->fGetInteger64v(pname, (GLint64*) &val);
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