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Bug 732985 - Part 2: Use ImageScaler for large images. r=jrmuizel
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@ -42,6 +42,7 @@
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#include "PathD2D.h"
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#include "GradientStopsD2D.h"
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#include "ScaledFontDWrite.h"
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#include "ImageScaling.h"
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#include "Logging.h"
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#include "Tools.h"
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#include <algorithm>
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@ -289,7 +290,7 @@ DrawTargetD2D::DrawSurface(SourceSurface *aSurface,
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int stride = srcSurf->GetSize().width * BytesPerPixel(srcSurf->GetFormat());
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unsigned char *data = &srcSurf->mRawData.front() +
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unsigned char *data = srcSurf->mRawData +
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(uint32_t)aSource.y * stride +
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(uint32_t)aSource.x * BytesPerPixel(srcSurf->GetFormat());
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@ -1982,8 +1983,8 @@ DrawTargetD2D::CreatePartialBitmapForSurface(SourceSurfaceD2D *aSurface, Matrix
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// or downsample in software.
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Matrix transform = mTransform;
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transform = aMatrix * transform;
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if (!transform.Invert()) {
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Matrix invTransform = transform = aMatrix * transform;
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if (!invTransform.Invert()) {
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// Singular transform, nothing to be drawn.
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return NULL;
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}
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@ -1991,7 +1992,7 @@ DrawTargetD2D::CreatePartialBitmapForSurface(SourceSurfaceD2D *aSurface, Matrix
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Rect rect(0, 0, mSize.width, mSize.height);
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// Calculate the rectangle of the source mapped to our surface.
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rect = transform.TransformBounds(rect);
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rect = invTransform.TransformBounds(rect);
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rect.RoundOut();
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Rect uploadRect(0, 0, aSurface->mSize.width, aSurface->mSize.height);
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@ -2014,19 +2015,59 @@ DrawTargetD2D::CreatePartialBitmapForSurface(SourceSurfaceD2D *aSurface, Matrix
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// A partial upload will suffice.
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mRT->CreateBitmap(D2D1::SizeU(uint32_t(uploadRect.width), uint32_t(uploadRect.height)),
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&aSurface->mRawData.front() + int(uploadRect.x) + int(uploadRect.y) * stride,
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aSurface->mRawData + int(uploadRect.x) * 4 + int(uploadRect.y) * stride,
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stride,
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D2D1::BitmapProperties(D2DPixelFormat(aSurface->mFormat)),
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byRef(bitmap));
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aMatrix.Translate(-uploadRect.x, -uploadRect.y);
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aMatrix.Translate(uploadRect.x, uploadRect.y);
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return bitmap;
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} else {
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// XXX - FIX ME!!
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MOZ_ASSERT(false);
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gfxDebug() << "Source surface used for pattern too large!";
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return NULL;
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int Bpp = BytesPerPixel(aSurface->mFormat);
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if (Bpp != 4) {
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// This shouldn't actually happen in practice!
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MOZ_ASSERT(false);
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return NULL;
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}
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int stride = Bpp * aSurface->mSize.width;
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ImageHalfScaler scaler(aSurface->mRawData, stride, IntSize(aSurface->mSize));
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// Calculate the maximum width/height of the image post transform.
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Point topRight = transform * Point(aSurface->mSize.width, 0);
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Point topLeft = transform * Point(0, 0);
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Point bottomRight = transform * Point(aSurface->mSize.width, aSurface->mSize.height);
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Point bottomLeft = transform * Point(0, aSurface->mSize.height);
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IntSize scaleSize;
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scaleSize.width = max(Distance(topRight, topLeft), Distance(bottomRight, bottomLeft));
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scaleSize.height = max(Distance(topRight, bottomRight), Distance(topLeft, bottomLeft));
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if (scaleSize.width > mRT->GetMaximumBitmapSize()) {
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// Ok, in this case we'd really want a downscale of a part of the bitmap,
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// perhaps we can do this later but for simplicity let's do something
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// different here and assume it's good enough, this should be rare!
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scaleSize.width = 4095;
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}
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if (scaleSize.height > mRT->GetMaximumBitmapSize()) {
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scaleSize.height = 4095;
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}
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scaler.ScaleForSize(scaleSize);
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IntSize newSize = scaler.GetSize();
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mRT->CreateBitmap(D2D1::SizeU(newSize.width, newSize.height),
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scaler.GetScaledData(), scaler.GetStride(),
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D2D1::BitmapProperties(D2DPixelFormat(aSurface->mFormat)),
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byRef(bitmap));
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aMatrix.Scale(aSurface->mSize.width / newSize.width, aSurface->mSize.height / newSize.height);
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return bitmap;
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}
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}
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@ -42,11 +42,13 @@ namespace mozilla {
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namespace gfx {
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SourceSurfaceD2D::SourceSurfaceD2D()
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: mRawData(NULL)
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{
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}
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SourceSurfaceD2D::~SourceSurfaceD2D()
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{
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delete [] mRawData;
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}
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IntSize
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@ -82,9 +84,11 @@ SourceSurfaceD2D::InitFromData(unsigned char *aData,
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if ((uint32_t)aSize.width > aRT->GetMaximumBitmapSize() ||
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(uint32_t)aSize.height > aRT->GetMaximumBitmapSize()) {
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int newStride = BytesPerPixel(aFormat) * aSize.width;
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mRawData.resize(aSize.height * newStride);
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// This should only be called once!
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MOZ_ASSERT(!mRawData);
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mRawData = new uint8_t[aSize.height * newStride];
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for (int y = 0; y < aSize.height; y++) {
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memcpy(&mRawData.front() + y * newStride, aData + y * aStride, newStride);
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memcpy(mRawData + y * newStride, aData + y * aStride, newStride);
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}
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gfxDebug() << "Bitmap does not fit in texture, saving raw data.";
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return true;
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@ -71,7 +71,7 @@ private:
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friend class DrawTargetD2D;
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RefPtr<ID2D1Bitmap> mBitmap;
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std::vector<unsigned char> mRawData;
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uint8_t *mRawData;
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SurfaceFormat mFormat;
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IntSize mSize;
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};
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@ -66,6 +66,21 @@ struct ClassStorage
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T *addr() { return (T *)(void *)bytes; }
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};
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static inline bool
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FuzzyEqual(Float aA, Float aB, Float aErr)
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{
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if ((aA + aErr > aB) && (aA - aErr < aB)) {
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return true;
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}
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return false;
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}
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static inline Float
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Distance(Point aA, Point aB)
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{
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return hypotf(aB.x - aA.x, aB.y - aA.y);
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}
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}
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}
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