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Bug 786747 - Fix the BindTexture order and re-bind textures correctly. r=jgilbert
--HG-- extra : rebase_source : 87c790e359ca64d1b7dcc34920281e9861d16db9
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@ -424,8 +424,8 @@ public:
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EGL_NO_CONTEXT,
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EGL_NO_CONTEXT,
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EGL_NATIVE_BUFFER_ANDROID,
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EGL_NATIVE_BUFFER_ANDROID,
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buffer, attrs);
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buffer, attrs);
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fEGLImageTargetTexture2D(LOCAL_GL_TEXTURE_EXTERNAL, image);
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fBindTexture(LOCAL_GL_TEXTURE_EXTERNAL, texture);
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fBindTexture(LOCAL_GL_TEXTURE_EXTERNAL, texture);
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fEGLImageTargetTexture2D(LOCAL_GL_TEXTURE_EXTERNAL, image);
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sEGLLibrary.fDestroyImage(EGL_DISPLAY(), image);
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sEGLLibrary.fDestroyImage(EGL_DISPLAY(), image);
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return true;
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return true;
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#else
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#else
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@ -953,6 +953,10 @@ ShadowImageLayerOGL::RenderLayer(int aPreviousFrameBuffer,
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}
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}
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#ifdef MOZ_WIDGET_GONK
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#ifdef MOZ_WIDGET_GONK
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} else if (mExternalBufferTexture.IsAllocated()) {
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} else if (mExternalBufferTexture.IsAllocated()) {
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gl()->MakeCurrent();
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gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
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gl()->fBindTexture(LOCAL_GL_TEXTURE_EXTERNAL, mExternalBufferTexture.GetTextureID());
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ShaderProgramOGL *program = mOGLManager->GetProgram(RGBAExternalLayerProgramType, GetMaskLayer());
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ShaderProgramOGL *program = mOGLManager->GetProgram(RGBAExternalLayerProgramType, GetMaskLayer());
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gl()->ApplyFilterToBoundTexture(mFilter);
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gl()->ApplyFilterToBoundTexture(mFilter);
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@ -969,6 +973,7 @@ ShadowImageLayerOGL::RenderLayer(int aPreviousFrameBuffer,
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mOGLManager->BindAndDrawQuadWithTextureRect(program,
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mOGLManager->BindAndDrawQuadWithTextureRect(program,
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GetVisibleRegion().GetBounds(),
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GetVisibleRegion().GetBounds(),
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nsIntSize(mSize.width, mSize.height));
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nsIntSize(mSize.width, mSize.height));
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gl()->fBindTexture(LOCAL_GL_TEXTURE_EXTERNAL, 0);
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#endif
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#endif
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} else if (mSharedHandle) {
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} else if (mSharedHandle) {
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GLContext::SharedHandleDetails handleDetails;
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GLContext::SharedHandleDetails handleDetails;
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