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Bug 924600 - WebGL.getUniform should not throw - r=jgilbert
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@ -371,7 +371,7 @@ public:
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return GetTexParameter(target, pname);
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}
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JS::Value GetUniform(JSContext* cx, WebGLProgram *prog,
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WebGLUniformLocation *location, ErrorResult& rv);
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WebGLUniformLocation *location);
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already_AddRefed<WebGLUniformLocation>
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GetUniformLocation(WebGLProgram *prog, const nsAString& name);
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void Hint(GLenum target, GLenum mode);
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@ -1807,7 +1807,7 @@ WebGLContext::GetTexParameter(GLenum target, GLenum pname)
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JS::Value
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WebGLContext::GetUniform(JSContext* cx, WebGLProgram *prog,
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WebGLUniformLocation *location, ErrorResult& rv)
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WebGLUniformLocation *location)
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{
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if (IsContextLost())
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return JS::NullValue();
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@ -1876,20 +1876,20 @@ WebGLContext::GetUniform(JSContext* cx, WebGLProgram *prog,
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}
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if (index == uniforms) {
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rv.Throw(NS_ERROR_FAILURE); // XXX GL error? shouldn't happen.
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GenerateWarning("getUniform: internal error: hit an OpenGL driver bug");
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return JS::NullValue();
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}
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GLenum baseType;
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GLint unitSize;
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if (!BaseTypeAndSizeFromUniformType(uniformType, &baseType, &unitSize)) {
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rv.Throw(NS_ERROR_FAILURE);
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GenerateWarning("getUniform: internal error: unknown uniform type 0x%x", uniformType);
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return JS::NullValue();
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}
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// this should never happen
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if (unitSize > 16) {
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rv.Throw(NS_ERROR_FAILURE);
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GenerateWarning("getUniform: internal error: unexpected uniform unit size %d", unitSize);
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return JS::NullValue();
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}
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@ -1901,7 +1901,7 @@ WebGLContext::GetUniform(JSContext* cx, WebGLProgram *prog,
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} else {
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JSObject* obj = Float32Array::Create(cx, this, unitSize, fv);
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if (!obj) {
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rv.Throw(NS_ERROR_OUT_OF_MEMORY);
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ErrorOutOfMemory("getUniform: out of memory");
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}
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return JS::ObjectOrNullValue(obj);
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}
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@ -1913,7 +1913,7 @@ WebGLContext::GetUniform(JSContext* cx, WebGLProgram *prog,
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} else {
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JSObject* obj = Int32Array::Create(cx, this, unitSize, iv);
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if (!obj) {
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rv.Throw(NS_ERROR_OUT_OF_MEMORY);
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ErrorOutOfMemory("getUniform: out of memory");
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}
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return JS::ObjectOrNullValue(obj);
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}
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@ -1928,7 +1928,7 @@ WebGLContext::GetUniform(JSContext* cx, WebGLProgram *prog,
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uv[k] = JS::BooleanValue(iv[k] ? true : false);
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JSObject* obj = JS_NewArrayObject(cx, unitSize, uv);
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if (!obj) {
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rv.Throw(NS_ERROR_OUT_OF_MEMORY);
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ErrorOutOfMemory("getUniform: out of memory");
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}
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return JS::ObjectOrNullValue(obj);
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}
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@ -621,7 +621,6 @@ interface WebGLRenderingContext {
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any getTexParameter(GLenum target, GLenum pname);
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[Throws]
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any getUniform(WebGLProgram? program, WebGLUniformLocation? location);
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[NewObject]
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