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Bug 1153386 - All the GLES3 uniform types. r=jgilbert
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@ -16,16 +16,18 @@ ElemSizeFromType(GLenum elemType)
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case LOCAL_GL_BOOL:
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case LOCAL_GL_FLOAT:
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case LOCAL_GL_INT:
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case LOCAL_GL_INT_SAMPLER_2D:
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case LOCAL_GL_INT_SAMPLER_2D_ARRAY:
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case LOCAL_GL_INT_SAMPLER_3D:
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case LOCAL_GL_INT_SAMPLER_CUBE:
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case LOCAL_GL_UNSIGNED_INT:
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case LOCAL_GL_SAMPLER_2D:
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case LOCAL_GL_SAMPLER_3D:
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case LOCAL_GL_SAMPLER_CUBE:
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case LOCAL_GL_SAMPLER_2D_SHADOW:
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case LOCAL_GL_SAMPLER_2D_ARRAY:
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case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW:
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case LOCAL_GL_SAMPLER_2D_SHADOW:
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case LOCAL_GL_SAMPLER_CUBE:
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case LOCAL_GL_SAMPLER_CUBE_SHADOW:
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case LOCAL_GL_INT_SAMPLER_2D:
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case LOCAL_GL_INT_SAMPLER_3D:
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case LOCAL_GL_INT_SAMPLER_CUBE:
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case LOCAL_GL_INT_SAMPLER_2D_ARRAY:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D:
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@ -35,18 +37,20 @@ ElemSizeFromType(GLenum elemType)
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case LOCAL_GL_BOOL_VEC2:
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case LOCAL_GL_FLOAT_VEC2:
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case LOCAL_GL_INT_VEC2:
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case LOCAL_GL_UNSIGNED_INT_VEC2:
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return 2;
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case LOCAL_GL_BOOL_VEC3:
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case LOCAL_GL_FLOAT_VEC3:
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case LOCAL_GL_INT_VEC3:
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case LOCAL_GL_UNSIGNED_INT_VEC3:
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return 3;
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case LOCAL_GL_BOOL_VEC4:
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case LOCAL_GL_FLOAT_MAT2:
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case LOCAL_GL_FLOAT_VEC4:
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case LOCAL_GL_INT_VEC4:
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case LOCAL_GL_UNSIGNED_INT_VEC4:
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case LOCAL_GL_FLOAT_MAT2:
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return 4;
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case LOCAL_GL_FLOAT_MAT2x3:
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@ -213,7 +213,20 @@ WebGLUniformLocation::GetUniform(JSContext* js, WebGLContext* webgl) const
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case LOCAL_GL_INT_VEC3:
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case LOCAL_GL_INT_VEC4:
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case LOCAL_GL_SAMPLER_2D:
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case LOCAL_GL_SAMPLER_3D:
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case LOCAL_GL_SAMPLER_CUBE:
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case LOCAL_GL_SAMPLER_2D_SHADOW:
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case LOCAL_GL_SAMPLER_2D_ARRAY:
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case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW:
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case LOCAL_GL_SAMPLER_CUBE_SHADOW:
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case LOCAL_GL_INT_SAMPLER_2D:
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case LOCAL_GL_INT_SAMPLER_3D:
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case LOCAL_GL_INT_SAMPLER_CUBE:
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case LOCAL_GL_INT_SAMPLER_2D_ARRAY:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
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{
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GLint buffer[kMaxElemSize] = {0};
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gl->fGetUniformiv(prog, mLoc, buffer);
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@ -260,6 +273,12 @@ WebGLUniformLocation::GetUniform(JSContext* js, WebGLContext* webgl) const
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case LOCAL_GL_FLOAT_MAT2:
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case LOCAL_GL_FLOAT_MAT3:
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case LOCAL_GL_FLOAT_MAT4:
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case LOCAL_GL_FLOAT_MAT2x3:
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case LOCAL_GL_FLOAT_MAT2x4:
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case LOCAL_GL_FLOAT_MAT3x2:
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case LOCAL_GL_FLOAT_MAT3x4:
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case LOCAL_GL_FLOAT_MAT4x2:
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case LOCAL_GL_FLOAT_MAT4x3:
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{
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GLfloat buffer[16] = {0.0f};
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gl->fGetUniformfv(prog, mLoc, buffer);
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@ -275,6 +294,25 @@ WebGLUniformLocation::GetUniform(JSContext* js, WebGLContext* webgl) const
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return JS::ObjectOrNullValue(obj);
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}
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case LOCAL_GL_UNSIGNED_INT:
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case LOCAL_GL_UNSIGNED_INT_VEC2:
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case LOCAL_GL_UNSIGNED_INT_VEC3:
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case LOCAL_GL_UNSIGNED_INT_VEC4:
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{
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GLuint buffer[kMaxElemSize] = {0};
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gl->fGetUniformuiv(prog, mLoc, buffer);
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if (elemSize == 1)
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return JS::DoubleValue(buffer[0]); // This is Double because only Int32 is special cased.
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JSObject* obj = dom::Uint32Array::Create(js, webgl, elemSize, buffer);
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if (!obj) {
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webgl->ErrorOutOfMemory("getUniform: out of memory");
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return JS::NullValue();
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}
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return JS::ObjectOrNullValue(obj);
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}
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default:
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MOZ_CRASH("Invalid elemType.");
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}
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