mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
Bug 910955 - Implement a live WebGL shader editor, r=dcamp
This commit is contained in:
parent
b1b35492d8
commit
39ed225e41
@ -1166,6 +1166,9 @@ pref("devtools.scratchpad.recentFilesMax", 10);
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pref("devtools.styleeditor.enabled", true);
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pref("devtools.styleeditor.transitions", true);
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// Enable the Shader Editor.
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pref("devtools.shadereditor.enabled", false);
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// Enable tools for Chrome development.
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pref("devtools.chrome.enabled", false);
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@ -1,4 +1,3 @@
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# -*- Mode: python; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40 -*-
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# vim: set filetype=python:
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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@ -51,6 +51,8 @@ browser.jar:
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content/browser/devtools/debugger-view.js (debugger/debugger-view.js)
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content/browser/devtools/debugger-toolbar.js (debugger/debugger-toolbar.js)
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content/browser/devtools/debugger-panes.js (debugger/debugger-panes.js)
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content/browser/devtools/shadereditor.xul (shadereditor/shadereditor.xul)
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content/browser/devtools/shadereditor.js (shadereditor/shadereditor.js)
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content/browser/devtools/profiler.xul (profiler/profiler.xul)
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content/browser/devtools/cleopatra.html (profiler/cleopatra/cleopatra.html)
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content/browser/devtools/profiler/cleopatra/css/ui.css (profiler/cleopatra/css/ui.css)
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@ -27,6 +27,7 @@ loader.lazyGetter(this, "InspectorPanel", () => require("devtools/inspector/insp
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loader.lazyGetter(this, "WebConsolePanel", () => require("devtools/webconsole/panel").WebConsolePanel);
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loader.lazyGetter(this, "DebuggerPanel", () => require("devtools/debugger/debugger-panel").DebuggerPanel);
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loader.lazyImporter(this, "StyleEditorPanel", "resource:///modules/devtools/StyleEditorPanel.jsm");
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loader.lazyGetter(this, "ShaderEditorPanel", () => require("devtools/shadereditor/panel").ShaderEditorPanel);
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loader.lazyGetter(this, "ProfilerPanel", () => require("devtools/profiler/panel"));
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loader.lazyGetter(this, "NetMonitorPanel", () => require("devtools/netmonitor/netmonitor-panel").NetMonitorPanel);
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loader.lazyGetter(this, "ScratchpadPanel", () => require("devtools/scratchpad/scratchpad-panel").ScratchpadPanel);
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@ -36,6 +37,7 @@ const toolboxProps = "chrome://browser/locale/devtools/toolbox.properties";
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const inspectorProps = "chrome://browser/locale/devtools/inspector.properties";
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const debuggerProps = "chrome://browser/locale/devtools/debugger.properties";
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const styleEditorProps = "chrome://browser/locale/devtools/styleeditor.properties";
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const shaderEditorProps = "chrome://browser/locale/devtools/shadereditor.properties";
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const webConsoleProps = "chrome://browser/locale/devtools/webconsole.properties";
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const profilerProps = "chrome://browser/locale/devtools/profiler.properties";
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const netMonitorProps = "chrome://browser/locale/devtools/netmonitor.properties";
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@ -44,6 +46,7 @@ loader.lazyGetter(this, "toolboxStrings", () => Services.strings.createBundle(to
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loader.lazyGetter(this, "webConsoleStrings", () => Services.strings.createBundle(webConsoleProps));
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loader.lazyGetter(this, "debuggerStrings", () => Services.strings.createBundle(debuggerProps));
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loader.lazyGetter(this, "styleEditorStrings", () => Services.strings.createBundle(styleEditorProps));
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loader.lazyGetter(this, "shaderEditorStrings", () => Services.strings.createBundle(shaderEditorProps));
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loader.lazyGetter(this, "inspectorStrings", () => Services.strings.createBundle(inspectorProps));
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loader.lazyGetter(this, "profilerStrings",() => Services.strings.createBundle(profilerProps));
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loader.lazyGetter(this, "netMonitorStrings", () => Services.strings.createBundle(netMonitorProps));
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@ -166,11 +169,30 @@ Tools.styleEditor = {
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}
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};
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Tools.shaderEditor = {
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id: "shadereditor",
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ordinal: 5,
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visibilityswitch: "devtools.shadereditor.enabled",
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icon: "chrome://browser/skin/devtools/tool-styleeditor.png",
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url: "chrome://browser/content/devtools/shadereditor.xul",
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label: l10n("ToolboxShaderEditor.label", shaderEditorStrings),
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tooltip: l10n("ToolboxShaderEditor.tooltip", shaderEditorStrings),
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isTargetSupported: function(target) {
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return true;
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},
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build: function(iframeWindow, toolbox) {
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let panel = new ShaderEditorPanel(iframeWindow, toolbox);
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return panel.open();
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}
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};
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Tools.jsprofiler = {
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id: "jsprofiler",
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accesskey: l10n("profiler.accesskey", profilerStrings),
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key: l10n("profiler2.commandkey", profilerStrings),
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ordinal: 5,
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ordinal: 6,
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modifiers: "shift",
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visibilityswitch: "devtools.profiler.enabled",
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icon: "chrome://browser/skin/devtools/tool-profiler.png",
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@ -193,7 +215,7 @@ Tools.netMonitor = {
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id: "netmonitor",
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accesskey: l10n("netmonitor.accesskey", netMonitorStrings),
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key: l10n("netmonitor.commandkey", netMonitorStrings),
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ordinal: 6,
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ordinal: 7,
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modifiers: osString == "Darwin" ? "accel,alt" : "accel,shift",
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visibilityswitch: "devtools.netmonitor.enabled",
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icon: "chrome://browser/skin/devtools/tool-network.png",
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@ -214,7 +236,7 @@ Tools.netMonitor = {
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Tools.scratchpad = {
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id: "scratchpad",
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ordinal: 7,
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ordinal: 8,
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visibilityswitch: "devtools.scratchpad.enabled",
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icon: "chrome://browser/skin/devtools/tool-scratchpad.png",
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url: "chrome://browser/content/devtools/scratchpad.xul",
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@ -234,10 +256,11 @@ Tools.scratchpad = {
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let defaultTools = [
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Tools.options,
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Tools.styleEditor,
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Tools.webConsole,
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Tools.jsdebugger,
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Tools.inspector,
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Tools.jsdebugger,
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Tools.styleEditor,
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Tools.shaderEditor,
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Tools.jsprofiler,
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Tools.netMonitor,
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Tools.scratchpad
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@ -4,3 +4,10 @@
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# file, You can obtain one at http://mozilla.org/MPL/2.0/.
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TEST_DIRS += ['test']
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JS_MODULES_PATH = 'modules/devtools/shadereditor'
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EXTRA_JS_MODULES += [
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'panel.js'
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]
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65
browser/devtools/shadereditor/panel.js
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65
browser/devtools/shadereditor/panel.js
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@ -0,0 +1,65 @@
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/* -*- Mode: javascript; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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const { Cc, Ci, Cu, Cr } = require("chrome");
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const promise = require("sdk/core/promise");
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const EventEmitter = require("devtools/shared/event-emitter");
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const { WebGLFront } = require("devtools/server/actors/webgl");
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function ShaderEditorPanel(iframeWindow, toolbox) {
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this.panelWin = iframeWindow;
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this._toolbox = toolbox;
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this._destroyer = null;
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EventEmitter.decorate(this);
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};
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exports.ShaderEditorPanel = ShaderEditorPanel;
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ShaderEditorPanel.prototype = {
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open: function() {
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let targetPromise;
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// Local debugging needs to make the target remote.
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if (!this.target.isRemote) {
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targetPromise = this.target.makeRemote();
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} else {
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targetPromise = promise.resolve(this.target);
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}
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return targetPromise
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.then(() => {
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this.panelWin.gTarget = this.target;
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this.panelWin.gFront = new WebGLFront(this.target.client, this.target.form);
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return this.panelWin.startupShaderEditor();
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})
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.then(() => {
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this.isReady = true;
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this.emit("ready");
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return this;
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})
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.then(null, function onError(aReason) {
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Cu.reportError("ShaderEditorPanel open failed. " +
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aReason.error + ": " + aReason.message);
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});
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},
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// DevToolPanel API
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get target() this._toolbox.target,
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destroy: function() {
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// Make sure this panel is not already destroyed.
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if (this._destroyer) {
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return this._destroyer;
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}
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return this._destroyer = this.panelWin.shutdownShaderEditor().then(() => {
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this.emit("destroyed");
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});
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}
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};
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396
browser/devtools/shadereditor/shadereditor.js
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396
browser/devtools/shadereditor/shadereditor.js
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@ -0,0 +1,396 @@
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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const { classes: Cc, interfaces: Ci, utils: Cu, results: Cr } = Components;
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Cu.import("resource://gre/modules/Services.jsm");
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Cu.import("resource://gre/modules/XPCOMUtils.jsm");
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Cu.import("resource://gre/modules/Task.jsm");
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Cu.import("resource://gre/modules/devtools/Loader.jsm");
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Cu.import("resource:///modules/devtools/SideMenuWidget.jsm");
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Cu.import("resource:///modules/devtools/ViewHelpers.jsm");
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const require = Cu.import("resource://gre/modules/devtools/Loader.jsm", {}).devtools.require;
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const promise = require("sdk/core/promise");
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const EventEmitter = require("devtools/shared/event-emitter");
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const Editor = require("devtools/sourceeditor/editor");
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// The panel's window global is an EventEmitter firing the following events:
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const EVENTS = {
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// When the vertex and fragment sources were shown in the editor.
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SOURCES_SHOWN: "ShaderEditor:SourcesShown",
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// When a shader's source was edited and compiled via the editor.
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SHADER_COMPILED: "ShaderEditor:ShaderCompiled"
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};
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const STRINGS_URI = "chrome://browser/locale/devtools/shadereditor.properties"
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const HIGHLIGHT_COLOR = [1, 0, 0, 1];
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const BLACKBOX_COLOR = [0, 0, 0, 0];
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const TYPING_MAX_DELAY = 500;
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const SHADERS_AUTOGROW_ITEMS = 4;
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const DEFAULT_EDITOR_CONFIG = {
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mode: Editor.modes.text,
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lineNumbers: true,
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showAnnotationRuler: true
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};
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/**
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* The current target and the WebGL Editor front, set by this tool's host.
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*/
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let gTarget, gFront;
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/**
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* Initializes the shader editor controller and views.
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*/
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function startupShaderEditor() {
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return promise.all([
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EventsHandler.initialize(),
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ShadersListView.initialize(),
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ShadersEditorsView.initialize()
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]);
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}
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/**
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* Destroys the shader editor controller and views.
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*/
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function shutdownShaderEditor() {
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return promise.all([
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EventsHandler.destroy(),
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ShadersListView.destroy(),
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ShadersEditorsView.destroy()
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]);
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}
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/**
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* Functions handling target-related lifetime events.
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*/
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let EventsHandler = {
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/**
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* Listen for events emitted by the current tab target.
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*/
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initialize: function() {
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this._onWillNavigate = this._onWillNavigate.bind(this);
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this._onProgramLinked = this._onProgramLinked.bind(this);
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gTarget.on("will-navigate", this._onWillNavigate);
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gFront.on("program-linked", this._onProgramLinked);
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},
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/**
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* Remove events emitted by the current tab target.
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*/
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destroy: function() {
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gTarget.off("will-navigate", this._onWillNavigate);
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gFront.off("program-linked", this._onProgramLinked);
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},
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/**
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* Called for each location change in the debugged tab.
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*/
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_onWillNavigate: function() {
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gFront.setup();
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ShadersListView.empty();
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ShadersEditorsView.setText({ vs: "", fs: "" });
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$("#reload-notice").hidden = true;
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$("#waiting-notice").hidden = false;
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$("#content").hidden = true;
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},
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/**
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* Called every time a program was linked in the debugged tab.
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*/
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_onProgramLinked: function(programActor) {
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$("#waiting-notice").hidden = true;
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$("#reload-notice").hidden = true;
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$("#content").hidden = false;
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ShadersListView.addProgram(programActor);
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}
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};
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/**
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* Functions handling the sources UI.
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*/
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let ShadersListView = Heritage.extend(WidgetMethods, {
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/**
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* Initialization function, called when the tool is started.
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*/
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initialize: function() {
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this.widget = new SideMenuWidget(this._pane = $("#shaders-pane"), {
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showArrows: true,
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showItemCheckboxes: true
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});
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this._onShaderSelect = this._onShaderSelect.bind(this);
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this._onShaderCheck = this._onShaderCheck.bind(this);
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this._onShaderMouseEnter = this._onShaderMouseEnter.bind(this);
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this._onShaderMouseLeave = this._onShaderMouseLeave.bind(this);
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this.widget.addEventListener("select", this._onShaderSelect, false);
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this.widget.addEventListener("check", this._onShaderCheck, false);
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this.widget.addEventListener("mouseenter", this._onShaderMouseEnter, true);
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this.widget.addEventListener("mouseleave", this._onShaderMouseLeave, true);
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},
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/**
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* Destruction function, called when the tool is closed.
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*/
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destroy: function() {
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this.widget.removeEventListener("select", this._onShaderSelect, false);
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this.widget.removeEventListener("check", this._onShaderCheck, false);
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this.widget.removeEventListener("mouseenter", this._onShaderMouseEnter, true);
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this.widget.removeEventListener("mouseleave", this._onShaderMouseLeave, true);
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},
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/**
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* Adds a program to this programs container.
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*
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* @param object programActor
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* The program actor coming from the active thread.
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*/
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addProgram: function(programActor) {
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// Currently, there's no good way of differentiating between programs
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// in a way that helps humans. It will be a good idea to implement a
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// standard of allowing debuggees to add some identifiable metadata to their
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// program sources or instances.
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let label = L10N.getFormatStr("shadersList.programLabel", this.itemCount);
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// Append a program item to this container.
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this.push([label, ""], {
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index: -1, /* specifies on which position should the item be appended */
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relaxed: true, /* this container should allow dupes & degenerates */
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attachment: {
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programActor: programActor,
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checkboxState: true,
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checkboxTooltip: L10N.getStr("shadersList.blackboxLabel")
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}
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});
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// Make sure there's always a selected item available.
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if (!this.selectedItem) {
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this.selectedIndex = 0;
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}
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},
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/**
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* The select listener for the sources container.
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*/
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_onShaderSelect: function({ detail: sourceItem }) {
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if (!sourceItem) {
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return;
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}
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// The container is not empty and an actual item was selected.
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let attachment = sourceItem.attachment;
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function getShaders() {
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return promise.all([
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attachment.vs || (attachment.vs = attachment.programActor.getVertexShader()),
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attachment.fs || (attachment.fs = attachment.programActor.getFragmentShader())
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]);
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}
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function getSources([vertexShaderActor, fragmentShaderActor]) {
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return promise.all([
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vertexShaderActor.getText(),
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fragmentShaderActor.getText()
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]);
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}
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function showSources([vertexShaderText, fragmentShaderText]) {
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ShadersEditorsView.setText({
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vs: vertexShaderText,
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fs: fragmentShaderText
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});
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}
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getShaders().then(getSources).then(showSources).then(null, Cu.reportError);
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},
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/**
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* The check listener for the sources container.
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*/
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_onShaderCheck: function({ detail: { checked }, target }) {
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let sourceItem = this.getItemForElement(target);
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let attachment = sourceItem.attachment;
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attachment.isBlackBoxed = !checked;
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attachment.programActor[checked ? "unhighlight" : "highlight"](BLACKBOX_COLOR);
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},
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/**
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* The mouseenter listener for the sources container.
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*/
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_onShaderMouseEnter: function(e) {
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let sourceItem = this.getItemForElement(e.target, { noSiblings: true });
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if (sourceItem && !sourceItem.attachment.isBlackBoxed) {
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sourceItem.attachment.programActor.highlight(HIGHLIGHT_COLOR);
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if (e instanceof Event) {
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e.preventDefault();
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e.stopPropagation();
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}
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}
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},
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/**
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* The mouseleave listener for the sources container.
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*/
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_onShaderMouseLeave: function(e) {
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let sourceItem = this.getItemForElement(e.target, { noSiblings: true });
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if (sourceItem && !sourceItem.attachment.isBlackBoxed) {
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sourceItem.attachment.programActor.unhighlight();
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if (e instanceof Event) {
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e.preventDefault();
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e.stopPropagation();
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}
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}
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}
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});
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/**
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* Functions handling the editors displaying the vertex and fragment shaders.
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*/
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let ShadersEditorsView = {
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/**
|
||||
* Initialization function, called when the tool is started.
|
||||
*/
|
||||
initialize: function() {
|
||||
XPCOMUtils.defineLazyGetter(this, "_editorPromises", () => new Map());
|
||||
this._vsFocused = this._onFocused.bind(this, "vs", "fs");
|
||||
this._fsFocused = this._onFocused.bind(this, "fs", "vs");
|
||||
this._vsChanged = this._onChanged.bind(this, "vs");
|
||||
this._fsChanged = this._onChanged.bind(this, "fs");
|
||||
},
|
||||
|
||||
/**
|
||||
* Destruction function, called when the tool is closed.
|
||||
*/
|
||||
destroy: function() {
|
||||
this._toggleListeners("off");
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets the text displayed in the vertex and fragment shader editors.
|
||||
*
|
||||
* @param object sources
|
||||
* An object containing the following properties
|
||||
* - vs: the vertex shader source code
|
||||
* - fs: the fragment shader source code
|
||||
*/
|
||||
setText: function(sources) {
|
||||
function setTextAndClearHistory(editor, text) {
|
||||
editor.setText(text);
|
||||
editor.clearHistory();
|
||||
}
|
||||
|
||||
this._toggleListeners("off");
|
||||
this._getEditor("vs").then(e => setTextAndClearHistory(e, sources.vs));
|
||||
this._getEditor("fs").then(e => setTextAndClearHistory(e, sources.fs));
|
||||
this._toggleListeners("on");
|
||||
|
||||
window.emit(EVENTS.SOURCES_SHOWN, sources);
|
||||
},
|
||||
|
||||
/**
|
||||
* Lazily initializes and returns a promise for an Editor instance.
|
||||
*
|
||||
* @param string type
|
||||
* Specifies for which shader type should an editor be retrieved,
|
||||
* either are "vs" for a vertex, or "fs" for a fragment shader.
|
||||
*/
|
||||
_getEditor: function(type) {
|
||||
if ($("#content").hidden) {
|
||||
return promise.reject(null);
|
||||
}
|
||||
if (this._editorPromises.has(type)) {
|
||||
return this._editorPromises.get(type);
|
||||
}
|
||||
|
||||
let deferred = promise.defer();
|
||||
this._editorPromises.set(type, deferred.promise);
|
||||
|
||||
// Initialize the source editor and store the newly created instance
|
||||
// in the ether of a resolved promise's value.
|
||||
let parent = $("#" + type +"-editor");
|
||||
let editor = new Editor(DEFAULT_EDITOR_CONFIG);
|
||||
editor.appendTo(parent).then(() => deferred.resolve(editor));
|
||||
|
||||
return deferred.promise;
|
||||
},
|
||||
|
||||
/**
|
||||
* Toggles all the event listeners for the editors either on or off.
|
||||
*
|
||||
* @param string flag
|
||||
* Either "on" to enable the event listeners, "off" to disable them.
|
||||
*/
|
||||
_toggleListeners: function(flag) {
|
||||
["vs", "fs"].forEach(type => {
|
||||
this._getEditor(type).then(editor => {
|
||||
editor[flag]("focus", this["_" + type + "Focused"]);
|
||||
editor[flag]("change", this["_" + type + "Changed"]);
|
||||
});
|
||||
});
|
||||
},
|
||||
|
||||
/**
|
||||
* The focus listener for a source editor.
|
||||
*
|
||||
* @param string focused
|
||||
* The corresponding shader type for the focused editor (e.g. "vs").
|
||||
* @param string focused
|
||||
* The corresponding shader type for the other editor (e.g. "fs").
|
||||
*/
|
||||
_onFocused: function(focused, unfocused) {
|
||||
$("#" + focused + "-editor-label").setAttribute("selected", "");
|
||||
$("#" + unfocused + "-editor-label").removeAttribute("selected");
|
||||
},
|
||||
|
||||
/**
|
||||
* The change listener for a source editor.
|
||||
*
|
||||
* @param string type
|
||||
* The corresponding shader type for the focused editor (e.g. "vs").
|
||||
*/
|
||||
_onChanged: function(type) {
|
||||
setNamedTimeout("gl-typed", TYPING_MAX_DELAY, () => this._doCompile(type));
|
||||
},
|
||||
|
||||
/**
|
||||
* Recompiles the source code for the shader being edited.
|
||||
* This function is fired at a certain delay after the user stops typing.
|
||||
*
|
||||
* @param string type
|
||||
* The corresponding shader type for the focused editor (e.g. "vs").
|
||||
*/
|
||||
_doCompile: function(type) {
|
||||
Task.spawn(function() {
|
||||
let editor = yield this._getEditor(type);
|
||||
let shaderActor = yield ShadersListView.selectedAttachment[type];
|
||||
|
||||
try {
|
||||
yield shaderActor.compile(editor.getText());
|
||||
window.emit(EVENTS.SHADER_COMPILED, null);
|
||||
// TODO: remove error gutter markers, after bug 919709 lands.
|
||||
} catch (error) {
|
||||
window.emit(EVENTS.SHADER_COMPILED, error);
|
||||
// TODO: add error gutter markers, after bug 919709 lands.
|
||||
}
|
||||
}.bind(this));
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Localization convenience methods.
|
||||
*/
|
||||
let L10N = new ViewHelpers.L10N(STRINGS_URI);
|
||||
|
||||
/**
|
||||
* Convenient way of emitting events from the panel window.
|
||||
*/
|
||||
EventEmitter.decorate(this);
|
||||
|
||||
/**
|
||||
* DOM query helper.
|
||||
*/
|
||||
function $(selector, target = document) target.querySelector(selector);
|
64
browser/devtools/shadereditor/shadereditor.xul
Normal file
64
browser/devtools/shadereditor/shadereditor.xul
Normal file
@ -0,0 +1,64 @@
|
||||
<?xml version="1.0"?>
|
||||
<!-- This Source Code Form is subject to the terms of the Mozilla Public
|
||||
- License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
- file, You can obtain one at http://mozilla.org/MPL/2.0/. -->
|
||||
<?xml-stylesheet href="chrome://browser/skin/" type="text/css"?>
|
||||
<?xml-stylesheet href="chrome://browser/skin/devtools/common.css" type="text/css"?>
|
||||
<?xml-stylesheet href="chrome://browser/skin/devtools/widgets.css" type="text/css"?>
|
||||
<?xml-stylesheet href="chrome://browser/skin/devtools/shadereditor.css" type="text/css"?>
|
||||
<?xml-stylesheet href="chrome://browser/content/devtools/widgets.css" type="text/css"?>
|
||||
<!DOCTYPE window [
|
||||
<!ENTITY % debuggerDTD SYSTEM "chrome://browser/locale/devtools/shadereditor.dtd">
|
||||
%debuggerDTD;
|
||||
]>
|
||||
|
||||
<window xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul">
|
||||
<script type="application/javascript" src="shadereditor.js"/>
|
||||
|
||||
<vbox id="body" flex="1">
|
||||
<hbox id="reload-notice"
|
||||
class="notice-container"
|
||||
align="center"
|
||||
pack="center"
|
||||
flex="1">
|
||||
<button id="requests-menu-reload-notice-button"
|
||||
class="devtools-toolbarbutton"
|
||||
label="&shaderEditorUI.reloadNotice1;"
|
||||
oncommand="gFront.setup();"/>
|
||||
<label id="requests-menu-reload-notice-label"
|
||||
class="plain"
|
||||
value="&shaderEditorUI.reloadNotice2;"/>
|
||||
</hbox>
|
||||
<hbox id="waiting-notice"
|
||||
class="notice-container"
|
||||
align="center"
|
||||
pack="center"
|
||||
flex="1"
|
||||
hidden="true">
|
||||
<label id="requests-menu-waiting-notice-label"
|
||||
class="plain"
|
||||
value="&shaderEditorUI.emptyNotice;"/>
|
||||
</hbox>
|
||||
|
||||
<hbox id="content" flex="1" hidden="true">
|
||||
<vbox id="shaders-pane"/>
|
||||
<splitter class="devtools-side-splitter"/>
|
||||
<hbox id="shaders-editors" flex="1">
|
||||
<vbox flex="1">
|
||||
<vbox id="vs-editor" flex="1"/>
|
||||
<label id="vs-editor-label"
|
||||
class="plain editor-label"
|
||||
value="&shaderEditorUI.vertexShader;"/>
|
||||
</vbox>
|
||||
<splitter id="editors-splitter" class="devtools-side-splitter"/>
|
||||
<vbox flex="1">
|
||||
<vbox id="fs-editor" flex="1"/>
|
||||
<label id="fs-editor-label"
|
||||
class="plain editor-label"
|
||||
value="&shaderEditorUI.fragmentShader;"/>
|
||||
</vbox>
|
||||
</hbox>
|
||||
</hbox>
|
||||
</vbox>
|
||||
|
||||
</window>
|
@ -5,6 +5,18 @@ support-files =
|
||||
doc_simple-canvas.html
|
||||
head.js
|
||||
|
||||
[browser_se_aaa_run_first_leaktest.js]
|
||||
[browser_se_editors-contents.js]
|
||||
[browser_se_editors-lazy-init.js]
|
||||
[browser_se_first-run.js]
|
||||
[browser_se_navigation.js]
|
||||
[browser_se_programs-blackbox.js]
|
||||
[browser_se_programs-cache.js]
|
||||
[browser_se_programs-highlight.js]
|
||||
[browser_se_programs-list.js]
|
||||
[browser_se_shaders-edit-01.js]
|
||||
[browser_se_shaders-edit-02.js]
|
||||
[browser_se_shaders-edit-03.js]
|
||||
[browser_webgl-actor-test-01.js]
|
||||
[browser_webgl-actor-test-02.js]
|
||||
[browser_webgl-actor-test-03.js]
|
||||
|
@ -0,0 +1,18 @@
|
||||
/* Any copyright is dedicated to the Public Domain.
|
||||
http://creativecommons.org/publicdomain/zero/1.0/ */
|
||||
|
||||
/**
|
||||
* Tests if the shader editor leaks on initialization and sudden destruction.
|
||||
* You can also use this initialization format as a template for other tests.
|
||||
*/
|
||||
|
||||
function ifWebGLSupported() {
|
||||
let [target, debuggee, panel] = yield initShaderEditor(SIMPLE_CANVAS_URL);
|
||||
|
||||
ok(target, "Should have a target available.");
|
||||
ok(debuggee, "Should have a debuggee available.");
|
||||
ok(panel, "Should have a panel available.");
|
||||
|
||||
yield teardown(panel);
|
||||
finish();
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
/* Any copyright is dedicated to the Public Domain.
|
||||
http://creativecommons.org/publicdomain/zero/1.0/ */
|
||||
|
||||
/**
|
||||
* Tests if the editors contain the correct text when a program
|
||||
* becomes available.
|
||||
*/
|
||||
|
||||
function ifWebGLSupported() {
|
||||
let [target, debuggee, panel] = yield initShaderEditor(SIMPLE_CANVAS_URL);
|
||||
let { gFront, ShadersEditorsView } = panel.panelWin;
|
||||
|
||||
reload(target);
|
||||
yield once(gFront, "program-linked");
|
||||
|
||||
let vsEditor = yield ShadersEditorsView._getEditor("vs");
|
||||
let fsEditor = yield ShadersEditorsView._getEditor("fs");
|
||||
|
||||
is(vsEditor.getText().indexOf("gl_Position"), 170,
|
||||
"The vertex shader editor contains the correct text.");
|
||||
is(fsEditor.getText().indexOf("gl_FragColor"), 97,
|
||||
"The fragment shader editor contains the correct text.");
|
||||
|
||||
yield teardown(panel);
|
||||
finish();
|
||||
}
|
@ -0,0 +1,48 @@
|
||||
/* Any copyright is dedicated to the Public Domain.
|
||||
http://creativecommons.org/publicdomain/zero/1.0/ */
|
||||
|
||||
/**
|
||||
* Tests if source editors are lazily initialized.
|
||||
*/
|
||||
|
||||
function ifWebGLSupported() {
|
||||
let [target, debuggee, panel] = yield initShaderEditor(SIMPLE_CANVAS_URL);
|
||||
let { gFront, ShadersEditorsView } = panel.panelWin;
|
||||
|
||||
try {
|
||||
yield ShadersEditorsView._getEditor("vs");
|
||||
ok(false, "The promise for a vertex shader editor should be rejected.");
|
||||
} catch (e) {
|
||||
ok(true, "The vertex shader editors wasn't initialized.");
|
||||
}
|
||||
|
||||
try {
|
||||
yield ShadersEditorsView._getEditor("fs");
|
||||
ok(false, "The promise for a fragment shader editor should be rejected.");
|
||||
} catch (e) {
|
||||
ok(true, "The fragment shader editors wasn't initialized.");
|
||||
}
|
||||
|
||||
reload(target);
|
||||
yield once(gFront, "program-linked");
|
||||
|
||||
let vsEditor = yield ShadersEditorsView._getEditor("vs");
|
||||
let fsEditor = yield ShadersEditorsView._getEditor("fs");
|
||||
|
||||
ok(vsEditor, "A vertex shader editor was initialized.");
|
||||
ok(fsEditor, "A fragment shader editor was initialized.");
|
||||
|
||||
isnot(vsEditor, fsEditor,
|
||||
"The vertex shader editor is distinct from the fragment shader editor.");
|
||||
|
||||
let vsEditor2 = yield ShadersEditorsView._getEditor("vs");
|
||||
let fsEditor2 = yield ShadersEditorsView._getEditor("fs");
|
||||
|
||||
is(vsEditor, vsEditor2,
|
||||
"The vertex shader editor instances are cached.");
|
||||
is(fsEditor, fsEditor2,
|
||||
"The fragment shader editor instances are cached.");
|
||||
|
||||
yield teardown(panel);
|
||||
finish();
|
||||
}
|
43
browser/devtools/shadereditor/test/browser_se_first-run.js
Normal file
43
browser/devtools/shadereditor/test/browser_se_first-run.js
Normal file
@ -0,0 +1,43 @@
|
||||
/* Any copyright is dedicated to the Public Domain.
|
||||
http://creativecommons.org/publicdomain/zero/1.0/ */
|
||||
|
||||
/**
|
||||
* Tests if the shader editor shows the appropriate UI when opened.
|
||||
*/
|
||||
|
||||
function ifWebGLSupported() {
|
||||
let [target, debuggee, panel] = yield initShaderEditor(SIMPLE_CANVAS_URL);
|
||||
let { gFront, $ } = panel.panelWin;
|
||||
|
||||
is($("#reload-notice").hidden, false,
|
||||
"The 'reload this page' notice should initially be visible.");
|
||||
is($("#waiting-notice").hidden, true,
|
||||
"The 'waiting for a WebGL context' notice should initially be hidden.");
|
||||
is($("#content").hidden, true,
|
||||
"The tool's content should initially be hidden.");
|
||||
|
||||
let navigating = once(target, "will-navigate");
|
||||
let linked = once(gFront, "program-linked");
|
||||
reload(target);
|
||||
|
||||
yield navigating;
|
||||
|
||||
is($("#reload-notice").hidden, true,
|
||||
"The 'reload this page' notice should be hidden when navigating.");
|
||||
is($("#waiting-notice").hidden, false,
|
||||
"The 'waiting for a WebGL context' notice should be visible when navigating.");
|
||||
is($("#content").hidden, true,
|
||||
"The tool's content should still be hidden.");
|
||||
|
||||
yield linked;
|
||||
|
||||
is($("#reload-notice").hidden, true,
|
||||
"The 'reload this page' notice should be hidden after linking.");
|
||||
is($("#waiting-notice").hidden, true,
|
||||
"The 'waiting for a WebGL context' notice should be hidden after linking.");
|
||||
is($("#content").hidden, false,
|
||||
"The tool's content should not be hidden anymore.");
|
||||
|
||||
yield teardown(panel);
|
||||
finish();
|
||||
}
|
82
browser/devtools/shadereditor/test/browser_se_navigation.js
Normal file
82
browser/devtools/shadereditor/test/browser_se_navigation.js
Normal file
@ -0,0 +1,82 @@
|
||||
/* Any copyright is dedicated to the Public Domain.
|
||||
http://creativecommons.org/publicdomain/zero/1.0/ */
|
||||
|
||||
/**
|
||||
* Tests target navigations are handled correctly in the UI.
|
||||
*/
|
||||
|
||||
function ifWebGLSupported() {
|
||||
let [target, debuggee, panel] = yield initShaderEditor(SIMPLE_CANVAS_URL);
|
||||
let { gFront, $, ShadersListView, ShadersEditorsView } = panel.panelWin;
|
||||
|
||||
reload(target);
|
||||
yield once(gFront, "program-linked");
|
||||
|
||||
is($("#reload-notice").hidden, true,
|
||||
"The 'reload this page' notice should be hidden after linking.");
|
||||
is($("#waiting-notice").hidden, true,
|
||||
"The 'waiting for a WebGL context' notice should be visible after linking.");
|
||||
is($("#content").hidden, false,
|
||||
"The tool's content should not be hidden anymore.");
|
||||
|
||||
is(ShadersListView.itemCount, 1,
|
||||
"The shaders list contains one entry.");
|
||||
is(ShadersListView.selectedItem, ShadersListView.items[0],
|
||||
"The shaders list has a correct item selected.");
|
||||
is(ShadersListView.selectedIndex, 0,
|
||||
"The shaders list has a correct index selected.");
|
||||
|
||||
let vsEditor = yield ShadersEditorsView._getEditor("vs");
|
||||
let fsEditor = yield ShadersEditorsView._getEditor("fs");
|
||||
|
||||
is(vsEditor.getText().indexOf("gl_Position"), 170,
|
||||
"The vertex shader editor contains the correct text.");
|
||||
is(fsEditor.getText().indexOf("gl_FragColor"), 97,
|
||||
"The fragment shader editor contains the correct text.");
|
||||
|
||||
let navigating = once(target, "will-navigate");
|
||||
let navigated = once(target, "will-navigate");
|
||||
navigate(target, "about:blank");
|
||||
|
||||
yield navigating;
|
||||
|
||||
is($("#reload-notice").hidden, true,
|
||||
"The 'reload this page' notice should be hidden while navigating.");
|
||||
is($("#waiting-notice").hidden, false,
|
||||
"The 'waiting for a WebGL context' notice should be visible while navigating.");
|
||||
is($("#content").hidden, true,
|
||||
"The tool's content should be hidden now that there's no WebGL content.");
|
||||
|
||||
is(ShadersListView.itemCount, 0,
|
||||
"The shaders list should be empty.");
|
||||
is(ShadersListView.selectedItem, null,
|
||||
"The shaders list has no correct item.");
|
||||
is(ShadersListView.selectedIndex, -1,
|
||||
"The shaders list has a negative index.");
|
||||
|
||||
try {
|
||||
yield ShadersEditorsView._getEditor("vs");
|
||||
ok(false, "The promise for a vertex shader editor should be rejected.");
|
||||
} catch (e) {
|
||||
ok(true, "The vertex shader editors wasn't initialized.");
|
||||
}
|
||||
|
||||
try {
|
||||
yield ShadersEditorsView._getEditor("fs");
|
||||
ok(false, "The promise for a fragment shader editor should be rejected.");
|
||||
} catch (e) {
|
||||
ok(true, "The fragment shader editors wasn't initialized.");
|
||||
}
|
||||
|
||||
yield navigated;
|
||||
|
||||
is($("#reload-notice").hidden, true,
|
||||
"The 'reload this page' notice should still be hidden after navigating.");
|
||||
is($("#waiting-notice").hidden, false,
|
||||
"The 'waiting for a WebGL context' notice should still be visible after navigating.");
|
||||
is($("#content").hidden, true,
|
||||
"The tool's content should be still hidden since there's no WebGL content.");
|
||||
|
||||
yield teardown(panel);
|
||||
finish();
|
||||
}
|
@ -0,0 +1,167 @@
|
||||
/* Any copyright is dedicated to the Public Domain.
|
||||
http://creativecommons.org/publicdomain/zero/1.0/ */
|
||||
|
||||
/**
|
||||
* Tests if blackboxing a program works properly.
|
||||
*/
|
||||
|
||||
function ifWebGLSupported() {
|
||||
let [target, debuggee, panel] = yield initShaderEditor(MULTIPLE_CONTEXTS_URL);
|
||||
let { gFront, EVENTS, ShadersListView, ShadersEditorsView } = panel.panelWin;
|
||||
|
||||
once(panel.panelWin, EVENTS.SHADER_COMPILED).then(() => {
|
||||
ok(false, "No shaders should be publicly compiled during this test.");
|
||||
});
|
||||
|
||||
reload(target);
|
||||
let firstProgramActor = yield once(gFront, "program-linked");
|
||||
let secondProgramActor = yield once(gFront, "program-linked");
|
||||
|
||||
let vsEditor = yield ShadersEditorsView._getEditor("vs");
|
||||
let fsEditor = yield ShadersEditorsView._getEditor("fs");
|
||||
|
||||
vsEditor.once("change", () => {
|
||||
ok(false, "The vertex shader source was unexpectedly changed.");
|
||||
});
|
||||
fsEditor.once("change", () => {
|
||||
ok(false, "The fragment shader source was unexpectedly changed.");
|
||||
});
|
||||
once(panel.panelWin, EVENTS.SOURCES_SHOWN).then(() => {
|
||||
ok(false, "No sources should be changed form this point onward.");
|
||||
});
|
||||
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
|
||||
|
||||
ok(!ShadersListView.selectedAttachment.isBlackBoxed,
|
||||
"The first program should not be blackboxed yet.");
|
||||
is(getBlackBoxCheckbox(panel, 0).checked, true,
|
||||
"The first blackbox checkbox should be initially checked.");
|
||||
ok(!ShadersListView.attachments[1].isBlackBoxed,
|
||||
"The second program should not be blackboxed yet.");
|
||||
is(getBlackBoxCheckbox(panel, 1).checked, true,
|
||||
"The second blackbox checkbox should be initially checked.");
|
||||
|
||||
getBlackBoxCheckbox(panel, 0).click();
|
||||
|
||||
ok(ShadersListView.selectedAttachment.isBlackBoxed,
|
||||
"The first program should now be blackboxed.");
|
||||
is(getBlackBoxCheckbox(panel, 0).checked, false,
|
||||
"The first blackbox checkbox should now be unchecked.");
|
||||
ok(!ShadersListView.attachments[1].isBlackBoxed,
|
||||
"The second program should still not be blackboxed.");
|
||||
is(getBlackBoxCheckbox(panel, 1).checked, true,
|
||||
"The second blackbox checkbox should still be checked.");
|
||||
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 0 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 0, b: 0, a: 0 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
|
||||
ok(true, "The first program was correctly blackboxed.");
|
||||
|
||||
getBlackBoxCheckbox(panel, 1).click();
|
||||
|
||||
ok(ShadersListView.selectedAttachment.isBlackBoxed,
|
||||
"The first program should still be blackboxed.");
|
||||
is(getBlackBoxCheckbox(panel, 0).checked, false,
|
||||
"The first blackbox checkbox should still be unchecked.");
|
||||
ok(ShadersListView.attachments[1].isBlackBoxed,
|
||||
"The second program should now be blackboxed.");
|
||||
is(getBlackBoxCheckbox(panel, 1).checked, false,
|
||||
"The second blackbox checkbox should now be unchecked.");
|
||||
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 0 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 0 }, true, "#canvas2");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 0, b: 0, a: 0 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 0, b: 0, a: 0 }, true, "#canvas2");
|
||||
ok(true, "The second program was correctly blackboxed.");
|
||||
|
||||
ShadersListView._onShaderMouseEnter({ target: getItemLabel(panel, 0) });
|
||||
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 0 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 0 }, true, "#canvas2");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 0, b: 0, a: 0 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 0, b: 0, a: 0 }, true, "#canvas2");
|
||||
ok(true, "Highlighting didn't work while blackboxed (1).");
|
||||
|
||||
ShadersListView._onShaderMouseLeave({ target: getItemLabel(panel, 0) });
|
||||
ShadersListView._onShaderMouseEnter({ target: getItemLabel(panel, 1) });
|
||||
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 0 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 0 }, true, "#canvas2");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 0, b: 0, a: 0 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 0, b: 0, a: 0 }, true, "#canvas2");
|
||||
ok(true, "Highlighting didn't work while blackboxed (2).");
|
||||
|
||||
ShadersListView._onShaderMouseLeave({ target: getItemLabel(panel, 1) });
|
||||
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 0 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 0 }, true, "#canvas2");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 0, b: 0, a: 0 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 0, b: 0, a: 0 }, true, "#canvas2");
|
||||
ok(true, "Highlighting didn't work while blackboxed (3).");
|
||||
|
||||
getBlackBoxCheckbox(panel, 0).click();
|
||||
getBlackBoxCheckbox(panel, 1).click();
|
||||
|
||||
ok(!ShadersListView.selectedAttachment.isBlackBoxed,
|
||||
"The first program should now be unblackboxed.");
|
||||
is(getBlackBoxCheckbox(panel, 0).checked, true,
|
||||
"The first blackbox checkbox should now be rechecked.");
|
||||
ok(!ShadersListView.attachments[1].isBlackBoxed,
|
||||
"The second program should now be unblackboxed.");
|
||||
is(getBlackBoxCheckbox(panel, 1).checked, true,
|
||||
"The second blackbox checkbox should now be rechecked.");
|
||||
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
|
||||
ok(true, "The two programs were correctly unblackboxed.");
|
||||
|
||||
ShadersListView._onShaderMouseEnter({ target: getItemLabel(panel, 0) });
|
||||
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
|
||||
ok(true, "The first program was correctly highlighted.");
|
||||
|
||||
ShadersListView._onShaderMouseLeave({ target: getItemLabel(panel, 0) });
|
||||
ShadersListView._onShaderMouseEnter({ target: getItemLabel(panel, 1) });
|
||||
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas2");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas2");
|
||||
ok(true, "The second program was correctly highlighted.");
|
||||
|
||||
ShadersListView._onShaderMouseLeave({ target: getItemLabel(panel, 1) });
|
||||
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
|
||||
ok(true, "The two programs were correctly unhighlighted.");
|
||||
|
||||
yield teardown(panel);
|
||||
finish();
|
||||
}
|
||||
|
||||
function getItemLabel(aPanel, aIndex) {
|
||||
return aPanel.panelWin.document.querySelectorAll(
|
||||
".side-menu-widget-item-label")[aIndex];
|
||||
}
|
||||
|
||||
function getBlackBoxCheckbox(aPanel, aIndex) {
|
||||
return aPanel.panelWin.document.querySelectorAll(
|
||||
".side-menu-widget-item-checkbox")[aIndex];
|
||||
}
|
||||
|
||||
function once(aTarget, aEvent) {
|
||||
let deferred = promise.defer();
|
||||
aTarget.once(aEvent, deferred.resolve);
|
||||
return deferred.promise;
|
||||
}
|
@ -0,0 +1,37 @@
|
||||
/* Any copyright is dedicated to the Public Domain.
|
||||
http://creativecommons.org/publicdomain/zero/1.0/ */
|
||||
|
||||
/**
|
||||
* Tests that program and shader actors are cached in the frontend.
|
||||
*/
|
||||
|
||||
function ifWebGLSupported() {
|
||||
let [target, debuggee, panel] = yield initShaderEditor(MULTIPLE_CONTEXTS_URL);
|
||||
let { gFront, ShadersListView, ShadersEditorsView } = panel.panelWin;
|
||||
|
||||
reload(target);
|
||||
let programActor = yield once(gFront, "program-linked");
|
||||
let programItem = ShadersListView.selectedItem;
|
||||
|
||||
is(programItem.attachment.programActor, programActor,
|
||||
"The correct program actor is cached for the selected item.");
|
||||
|
||||
is((yield programActor.getVertexShader()),
|
||||
(yield programItem.attachment.vs),
|
||||
"The cached vertex shader promise returns the correct actor.");
|
||||
|
||||
is((yield programActor.getFragmentShader()),
|
||||
(yield programItem.attachment.fs),
|
||||
"The cached fragment shader promise returns the correct actor.");
|
||||
|
||||
is((yield (yield programActor.getVertexShader()).getText()),
|
||||
(yield (yield ShadersEditorsView._getEditor("vs")).getText()),
|
||||
"The cached vertex shader promise returns the correct text.");
|
||||
|
||||
is((yield (yield programActor.getFragmentShader()).getText()),
|
||||
(yield (yield ShadersEditorsView._getEditor("fs")).getText()),
|
||||
"The cached fragment shader promise returns the correct text.");
|
||||
|
||||
yield teardown(panel);
|
||||
finish();
|
||||
}
|
@ -0,0 +1,97 @@
|
||||
/* Any copyright is dedicated to the Public Domain.
|
||||
http://creativecommons.org/publicdomain/zero/1.0/ */
|
||||
|
||||
/**
|
||||
* Tests if highlighting a program works properly.
|
||||
*/
|
||||
|
||||
function ifWebGLSupported() {
|
||||
let [target, debuggee, panel] = yield initShaderEditor(MULTIPLE_CONTEXTS_URL);
|
||||
let { gFront, EVENTS, ShadersListView, ShadersEditorsView } = panel.panelWin;
|
||||
|
||||
once(panel.panelWin, EVENTS.SHADER_COMPILED).then(() => {
|
||||
ok(false, "No shaders should be publicly compiled during this test.");
|
||||
});
|
||||
|
||||
reload(target);
|
||||
let firstProgramActor = yield once(gFront, "program-linked");
|
||||
let secondProgramActor = yield once(gFront, "program-linked");
|
||||
|
||||
let vsEditor = yield ShadersEditorsView._getEditor("vs");
|
||||
let fsEditor = yield ShadersEditorsView._getEditor("fs");
|
||||
|
||||
vsEditor.once("change", () => {
|
||||
ok(false, "The vertex shader source was unexpectedly changed.");
|
||||
});
|
||||
fsEditor.once("change", () => {
|
||||
ok(false, "The fragment shader source was unexpectedly changed.");
|
||||
});
|
||||
once(panel.panelWin, EVENTS.SOURCES_SHOWN).then(() => {
|
||||
ok(false, "No sources should be changed form this point onward.");
|
||||
});
|
||||
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
|
||||
|
||||
ShadersListView._onShaderMouseEnter({ target: getItemLabel(panel, 0) });
|
||||
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
|
||||
ok(true, "The first program was correctly highlighted.");
|
||||
|
||||
ShadersListView._onShaderMouseLeave({ target: getItemLabel(panel, 0) });
|
||||
ShadersListView._onShaderMouseEnter({ target: getItemLabel(panel, 1) });
|
||||
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas2");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas2");
|
||||
ok(true, "The second program was correctly highlighted.");
|
||||
|
||||
ShadersListView._onShaderMouseLeave({ target: getItemLabel(panel, 1) });
|
||||
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
|
||||
ok(true, "The two programs were correctly unhighlighted.");
|
||||
|
||||
ShadersListView._onShaderMouseEnter({ target: getBlackBoxCheckbox(panel, 0) });
|
||||
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
|
||||
ok(true, "The two programs were left unchanged after hovering a blackbox checkbox.");
|
||||
|
||||
ShadersListView._onShaderMouseLeave({ target: getBlackBoxCheckbox(panel, 0) });
|
||||
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
|
||||
ok(true, "The two programs were left unchanged after unhovering a blackbox checkbox.");
|
||||
|
||||
yield teardown(panel);
|
||||
finish();
|
||||
}
|
||||
|
||||
function getItemLabel(aPanel, aIndex) {
|
||||
return aPanel.panelWin.document.querySelectorAll(
|
||||
".side-menu-widget-item-label")[aIndex];
|
||||
}
|
||||
|
||||
function getBlackBoxCheckbox(aPanel, aIndex) {
|
||||
return aPanel.panelWin.document.querySelectorAll(
|
||||
".side-menu-widget-item-checkbox")[aIndex];
|
||||
}
|
||||
|
||||
function once(aTarget, aEvent) {
|
||||
let deferred = promise.defer();
|
||||
aTarget.once(aEvent, deferred.resolve);
|
||||
return deferred.promise;
|
||||
}
|
@ -0,0 +1,82 @@
|
||||
/* Any copyright is dedicated to the Public Domain.
|
||||
http://creativecommons.org/publicdomain/zero/1.0/ */
|
||||
|
||||
/**
|
||||
* Tests if the programs list contains an entry after vertex and fragment
|
||||
* shaders are linked.
|
||||
*/
|
||||
|
||||
function ifWebGLSupported() {
|
||||
let [target, debuggee, panel] = yield initShaderEditor(MULTIPLE_CONTEXTS_URL);
|
||||
let { gFront, EVENTS, L10N, ShadersListView, ShadersEditorsView } = panel.panelWin;
|
||||
|
||||
is(ShadersListView.itemCount, 0,
|
||||
"The shaders list should initially be empty.");
|
||||
is(ShadersListView.selectedItem, null,
|
||||
"The shaders list has no selected item.");
|
||||
is(ShadersListView.selectedIndex, -1,
|
||||
"The shaders list has a negative index.");
|
||||
|
||||
reload(target);
|
||||
|
||||
let firstProgramActor = yield once(gFront, "program-linked");
|
||||
|
||||
is(ShadersListView.itemCount, 1,
|
||||
"The shaders list contains one entry.");
|
||||
is(ShadersListView.selectedItem, ShadersListView.items[0],
|
||||
"The shaders list has a correct item selected.");
|
||||
is(ShadersListView.selectedIndex, 0,
|
||||
"The shaders list has a correct index selected.");
|
||||
|
||||
let secondProgramActor = yield once(gFront, "program-linked");
|
||||
|
||||
is(ShadersListView.itemCount, 2,
|
||||
"The shaders list contains two entries.");
|
||||
is(ShadersListView.selectedItem, ShadersListView.items[0],
|
||||
"The shaders list has a correct item selected.");
|
||||
is(ShadersListView.selectedIndex, 0,
|
||||
"The shaders list has a correct index selected.");
|
||||
|
||||
is(ShadersListView.labels[0], L10N.getFormatStr("shadersList.programLabel", 0),
|
||||
"The correct first label is shown in the shaders list.");
|
||||
is(ShadersListView.labels[1], L10N.getFormatStr("shadersList.programLabel", 1),
|
||||
"The correct second label is shown in the shaders list.");
|
||||
|
||||
let vertexShader = yield firstProgramActor.getVertexShader();
|
||||
let fragmentShader = yield firstProgramActor.getFragmentShader();
|
||||
let vertSource = yield vertexShader.getText();
|
||||
let fragSource = yield fragmentShader.getText();
|
||||
|
||||
let vsEditor = yield ShadersEditorsView._getEditor("vs");
|
||||
let fsEditor = yield ShadersEditorsView._getEditor("fs");
|
||||
|
||||
is(vertSource, vsEditor.getText(),
|
||||
"The vertex shader editor contains the correct text.");
|
||||
is(fragSource, fsEditor.getText(),
|
||||
"The vertex shader editor contains the correct text.");
|
||||
|
||||
let compiled = once(panel.panelWin, EVENTS.SHADER_COMPILED).then(() => {
|
||||
ok(false, "Selecting a different program shouldn't recompile its shaders.");
|
||||
});
|
||||
|
||||
let shown = once(panel.panelWin, EVENTS.SOURCES_SHOWN).then(() => {
|
||||
ok(true, "The vertex and fragment sources have changed in the editors.");
|
||||
});
|
||||
|
||||
EventUtils.sendMouseEvent({ type: "mousedown" }, ShadersListView.items[1].target);
|
||||
yield shown;
|
||||
|
||||
is(ShadersListView.selectedItem, ShadersListView.items[1],
|
||||
"The shaders list has a correct item selected.");
|
||||
is(ShadersListView.selectedIndex, 1,
|
||||
"The shaders list has a correct index selected.");
|
||||
|
||||
yield teardown(panel);
|
||||
finish();
|
||||
}
|
||||
|
||||
function once(aTarget, aEvent) {
|
||||
let deferred = promise.defer();
|
||||
aTarget.once(aEvent, deferred.resolve);
|
||||
return deferred.promise;
|
||||
}
|
@ -0,0 +1,76 @@
|
||||
/* Any copyright is dedicated to the Public Domain.
|
||||
http://creativecommons.org/publicdomain/zero/1.0/ */
|
||||
|
||||
/**
|
||||
* Tests if editing a vertex and a fragment shader works properly.
|
||||
*/
|
||||
|
||||
function ifWebGLSupported() {
|
||||
let [target, debuggee, panel] = yield initShaderEditor(SIMPLE_CANVAS_URL);
|
||||
let { gFront, $, EVENTS, ShadersEditorsView } = panel.panelWin;
|
||||
|
||||
reload(target);
|
||||
yield once(gFront, "program-linked");
|
||||
|
||||
let vsEditor = yield ShadersEditorsView._getEditor("vs");
|
||||
let fsEditor = yield ShadersEditorsView._getEditor("fs");
|
||||
|
||||
is(vsEditor.getText().indexOf("gl_Position"), 170,
|
||||
"The vertex shader editor contains the correct text.");
|
||||
is(fsEditor.getText().indexOf("gl_FragColor"), 97,
|
||||
"The fragment shader editor contains the correct text.");
|
||||
|
||||
is($("#vs-editor-label").hasAttribute("selected"), false,
|
||||
"The vertex shader editor shouldn't be initially selected.");
|
||||
is($("#fs-editor-label").hasAttribute("selected"), false,
|
||||
"The vertex shader editor shouldn't be initially selected.");
|
||||
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
|
||||
yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 191, g: 64, b: 0, a: 255 }, true);
|
||||
yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
|
||||
|
||||
vsEditor.focus();
|
||||
|
||||
is($("#vs-editor-label").hasAttribute("selected"), true,
|
||||
"The vertex shader editor should now be selected.");
|
||||
is($("#fs-editor-label").hasAttribute("selected"), false,
|
||||
"The vertex shader editor shouldn't still not be selected.");
|
||||
|
||||
vsEditor.replaceText("2.0", { line: 7, ch: 44 }, { line: 7, ch: 47 });
|
||||
yield once(panel.panelWin, EVENTS.SHADER_COMPILED);
|
||||
|
||||
ok(true, "Vertex shader was changed.");
|
||||
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
|
||||
yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 255 }, true);
|
||||
yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true);
|
||||
|
||||
ok(true, "The vertex shader was recompiled successfully.");
|
||||
|
||||
fsEditor.focus();
|
||||
|
||||
is($("#vs-editor-label").hasAttribute("selected"), false,
|
||||
"The vertex shader editor should now be deselected.");
|
||||
is($("#fs-editor-label").hasAttribute("selected"), true,
|
||||
"The vertex shader editor should now be selected.");
|
||||
|
||||
fsEditor.replaceText("0.5", { line: 5, ch: 44 }, { line: 5, ch: 47 });
|
||||
yield once(panel.panelWin, EVENTS.SHADER_COMPILED);
|
||||
|
||||
ok(true, "Fragment shader was changed.");
|
||||
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
|
||||
yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 127 }, true);
|
||||
yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true);
|
||||
|
||||
ok(true, "The fragment shader was recompiled successfully.");
|
||||
|
||||
yield teardown(panel);
|
||||
finish();
|
||||
}
|
||||
|
||||
function once(aTarget, aEvent) {
|
||||
let deferred = promise.defer();
|
||||
aTarget.once(aEvent, deferred.resolve);
|
||||
return deferred.promise;
|
||||
}
|
@ -0,0 +1,71 @@
|
||||
/* Any copyright is dedicated to the Public Domain.
|
||||
http://creativecommons.org/publicdomain/zero/1.0/ */
|
||||
|
||||
/**
|
||||
* Tests if compile or linkage errors are emitted when a shader source
|
||||
* gets malformed after being edited.
|
||||
*/
|
||||
|
||||
function ifWebGLSupported() {
|
||||
let [target, debuggee, panel] = yield initShaderEditor(SIMPLE_CANVAS_URL);
|
||||
let { gFront, EVENTS, ShadersEditorsView } = panel.panelWin;
|
||||
|
||||
reload(target);
|
||||
yield once(gFront, "program-linked");
|
||||
|
||||
let vsEditor = yield ShadersEditorsView._getEditor("vs");
|
||||
let fsEditor = yield ShadersEditorsView._getEditor("fs");
|
||||
|
||||
vsEditor.replaceText("vec3", { line: 7, ch: 22 }, { line: 7, ch: 26 });
|
||||
let error = yield once(panel.panelWin, EVENTS.SHADER_COMPILED);
|
||||
|
||||
ok(error,
|
||||
"The new vertex shader source was compiled with errors.");
|
||||
is(error.compile, "",
|
||||
"The compilation status should be empty.");
|
||||
isnot(error.link, "",
|
||||
"The linkage status should not be empty.");
|
||||
is(error.link.split("ERROR").length - 1, 2,
|
||||
"The linkage status contains two errors.");
|
||||
ok(error.link.contains("ERROR: 0:8: 'constructor'"),
|
||||
"A constructor error is contained in the linkage status.");
|
||||
ok(error.link.contains("ERROR: 0:8: 'assign'"),
|
||||
"An assignment error is contained in the linkage status.");
|
||||
|
||||
fsEditor.replaceText("vec4", { line: 2, ch: 14 }, { line: 2, ch: 18 });
|
||||
let error = yield once(panel.panelWin, EVENTS.SHADER_COMPILED);
|
||||
|
||||
ok(error,
|
||||
"The new fragment shader source was compiled with errors.");
|
||||
is(error.compile, "",
|
||||
"The compilation status should be empty.");
|
||||
isnot(error.link, "",
|
||||
"The linkage status should not be empty.");
|
||||
is(error.link.split("ERROR").length - 1, 1,
|
||||
"The linkage status contains one error.");
|
||||
ok(error.link.contains("ERROR: 0:6: 'constructor'"),
|
||||
"A constructor error is contained in the linkage status.");
|
||||
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
|
||||
yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
|
||||
|
||||
vsEditor.replaceText("vec4", { line: 7, ch: 22 }, { line: 7, ch: 26 });
|
||||
let error = yield once(panel.panelWin, EVENTS.SHADER_COMPILED);
|
||||
ok(!error, "The new vertex shader source was compiled successfully.");
|
||||
|
||||
fsEditor.replaceText("vec3", { line: 2, ch: 14 }, { line: 2, ch: 18 });
|
||||
let error = yield once(panel.panelWin, EVENTS.SHADER_COMPILED);
|
||||
ok(!error, "The new fragment shader source was compiled successfully.");
|
||||
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
|
||||
yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
|
||||
|
||||
yield teardown(panel);
|
||||
finish();
|
||||
}
|
||||
|
||||
function once(aTarget, aEvent) {
|
||||
let deferred = promise.defer();
|
||||
aTarget.once(aEvent, (aName, aData) => deferred.resolve(aData));
|
||||
return deferred.promise;
|
||||
}
|
@ -0,0 +1,85 @@
|
||||
/* Any copyright is dedicated to the Public Domain.
|
||||
http://creativecommons.org/publicdomain/zero/1.0/ */
|
||||
|
||||
/**
|
||||
* Tests if editing a vertex and a fragment shader works properly.
|
||||
*/
|
||||
|
||||
function ifWebGLSupported() {
|
||||
let [target, debuggee, panel] = yield initShaderEditor(MULTIPLE_CONTEXTS_URL);
|
||||
let { gFront, EVENTS, ShadersListView, ShadersEditorsView } = panel.panelWin;
|
||||
|
||||
reload(target);
|
||||
let firstProgramActor = yield once(gFront, "program-linked");
|
||||
let secondProgramActor = yield once(gFront, "program-linked");
|
||||
|
||||
let vsEditor = yield ShadersEditorsView._getEditor("vs");
|
||||
let fsEditor = yield ShadersEditorsView._getEditor("fs");
|
||||
|
||||
is(ShadersListView.selectedIndex, 0,
|
||||
"The first program is currently selected.");
|
||||
is(vsEditor.getText().indexOf("1);"), 136,
|
||||
"The vertex shader editor contains the correct initial text (1).");
|
||||
is(fsEditor.getText().indexOf("1);"), 117,
|
||||
"The fragment shader editor contains the correct initial text (1).");
|
||||
is(vsEditor.getText().indexOf("2.);"), -1,
|
||||
"The vertex shader editor contains the correct initial text (2).");
|
||||
is(fsEditor.getText().indexOf(".0);"), -1,
|
||||
"The fragment shader editor contains the correct initial text (2).");
|
||||
|
||||
vsEditor.replaceText("2.", { line: 5, ch: 44 }, { line: 5, ch: 45 });
|
||||
yield once(panel.panelWin, EVENTS.SHADER_COMPILED);
|
||||
|
||||
fsEditor.replaceText(".0", { line: 5, ch: 35 }, { line: 5, ch: 37 });
|
||||
yield once(panel.panelWin, EVENTS.SHADER_COMPILED);
|
||||
|
||||
ok(true, "Vertex and fragment shaders were changed.");
|
||||
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 32, y: 32 }, { r: 255, g: 255, b: 0, a: 0 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 64, y: 64 }, { r: 255, g: 255, b: 0, a: 0 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 0, b: 0, a: 255 }, true, "#canvas1");
|
||||
yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
|
||||
yield ensurePixelIs(debuggee, { x: 32, y: 32 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
|
||||
yield ensurePixelIs(debuggee, { x: 64, y: 64 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
|
||||
yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
|
||||
|
||||
ok(true, "The vertex and fragment shaders were recompiled successfully.");
|
||||
|
||||
EventUtils.sendMouseEvent({ type: "mousedown" }, ShadersListView.items[1].target);
|
||||
yield once(panel.panelWin, EVENTS.SOURCES_SHOWN);
|
||||
|
||||
is(ShadersListView.selectedIndex, 1,
|
||||
"The second program is currently selected.");
|
||||
is(vsEditor.getText().indexOf("1);"), 136,
|
||||
"The vertex shader editor contains the correct text (1).");
|
||||
is(fsEditor.getText().indexOf("1);"), 117,
|
||||
"The fragment shader editor contains the correct text (1).");
|
||||
is(vsEditor.getText().indexOf("2.);"), -1,
|
||||
"The vertex shader editor contains the correct text (2).");
|
||||
is(fsEditor.getText().indexOf(".0);"), -1,
|
||||
"The fragment shader editor contains the correct text (2).");
|
||||
|
||||
EventUtils.sendMouseEvent({ type: "mousedown" }, ShadersListView.items[0].target);
|
||||
yield once(panel.panelWin, EVENTS.SOURCES_SHOWN);
|
||||
|
||||
is(ShadersListView.selectedIndex, 0,
|
||||
"The first program is currently selected again.");
|
||||
is(vsEditor.getText().indexOf("1);"), -1,
|
||||
"The vertex shader editor contains the correct text (3).");
|
||||
is(fsEditor.getText().indexOf("1);"), -1,
|
||||
"The fragment shader editor contains the correct text (3).");
|
||||
is(vsEditor.getText().indexOf("2.);"), 136,
|
||||
"The vertex shader editor contains the correct text (4).");
|
||||
is(fsEditor.getText().indexOf(".0);"), 116,
|
||||
"The fragment shader editor contains the correct text (4).");
|
||||
|
||||
yield teardown(panel);
|
||||
finish();
|
||||
}
|
||||
|
||||
function once(aTarget, aEvent) {
|
||||
let deferred = promise.defer();
|
||||
aTarget.once(aEvent, deferred.resolve);
|
||||
return deferred.promise;
|
||||
}
|
@ -31,9 +31,12 @@ const MULTIPLE_CONTEXTS_URL = EXAMPLE_URL + "doc_multiple-contexts.html";
|
||||
// All tests are asynchronous.
|
||||
waitForExplicitFinish();
|
||||
|
||||
let gToolEnabled = Services.prefs.getBoolPref("devtools.shadereditor.enabled");
|
||||
|
||||
registerCleanupFunction(() => {
|
||||
info("finish() was called, cleaning up...");
|
||||
Services.prefs.setBoolPref("devtools.debugger.log", gEnableLogging);
|
||||
Services.prefs.setBoolPref("devtools.shadereditor.enabled", gToolEnabled);
|
||||
});
|
||||
|
||||
function addTab(aUrl, aWindow) {
|
||||
@ -190,6 +193,12 @@ function ensurePixelIs(aDebuggee, aPosition, aColor, aWaitFlag = false, aSelecto
|
||||
return promise.reject(null);
|
||||
}
|
||||
|
||||
function navigate(aTarget, aUrl) {
|
||||
let navigated = once(aTarget, "navigate");
|
||||
aTarget.client.activeTab.navigateTo(aUrl);
|
||||
return navigated;
|
||||
}
|
||||
|
||||
function reload(aTarget) {
|
||||
let navigated = once(aTarget, "navigate");
|
||||
aTarget.client.activeTab.reload();
|
||||
@ -215,3 +224,29 @@ function initBackend(aUrl) {
|
||||
return [target, debuggee, front];
|
||||
});
|
||||
}
|
||||
|
||||
function initShaderEditor(aUrl) {
|
||||
info("Initializing a shader editor pane.");
|
||||
|
||||
return Task.spawn(function*() {
|
||||
let tab = yield addTab(aUrl);
|
||||
let target = TargetFactory.forTab(tab);
|
||||
let debuggee = target.window.wrappedJSObject;
|
||||
|
||||
yield target.makeRemote();
|
||||
|
||||
Services.prefs.setBoolPref("devtools.shadereditor.enabled", true);
|
||||
let toolbox = yield gDevTools.showToolbox(target, "shadereditor");
|
||||
let panel = toolbox.getCurrentPanel();
|
||||
return [target, debuggee, panel];
|
||||
});
|
||||
}
|
||||
|
||||
function teardown(aPanel) {
|
||||
info("Destroying the specified shader editor.");
|
||||
|
||||
return promise.all([
|
||||
once(aPanel, "destroyed"),
|
||||
removeTab(aPanel.target.tab)
|
||||
]);
|
||||
}
|
||||
|
@ -118,6 +118,11 @@ Telemetry.prototype = {
|
||||
userHistogram: "DEVTOOLS_STYLEEDITOR_OPENED_PER_USER_FLAG",
|
||||
timerHistogram: "DEVTOOLS_STYLEEDITOR_TIME_ACTIVE_SECONDS"
|
||||
},
|
||||
shadereditor: {
|
||||
histogram: "DEVTOOLS_SHADEREDITOR_OPENED_BOOLEAN",
|
||||
userHistogram: "DEVTOOLS_SHADEREDITOR_OPENED_PER_USER_FLAG",
|
||||
timerHistogram: "DEVTOOLS_SHADEREDITOR_TIME_ACTIVE_SECONDS"
|
||||
},
|
||||
jsprofiler: {
|
||||
histogram: "DEVTOOLS_JSPROFILER_OPENED_BOOLEAN",
|
||||
userHistogram: "DEVTOOLS_JSPROFILER_OPENED_PER_USER_FLAG",
|
||||
|
@ -973,6 +973,18 @@ this.WidgetMethods = {
|
||||
return "";
|
||||
},
|
||||
|
||||
/**
|
||||
* Retrieves the attachment of the selected element.
|
||||
* @return string
|
||||
*/
|
||||
get selectedAttachment() {
|
||||
let selectedElement = this._widget.selectedItem;
|
||||
if (selectedElement) {
|
||||
return this._itemsByElement.get(selectedElement).attachment;
|
||||
}
|
||||
return null;
|
||||
},
|
||||
|
||||
/**
|
||||
* Selects the element with the entangled item in this container.
|
||||
* @param Item | function aItem
|
||||
|
@ -226,6 +226,7 @@ Editor.prototype = {
|
||||
this.showContextMenu(doc, ev.screenX, ev.screenY);
|
||||
}, false);
|
||||
|
||||
cm.on("focus", () => this.emit("focus"));
|
||||
cm.on("change", () => this.emit("change"));
|
||||
cm.on("gutterClick", (cm, line) => this.emit("gutterClick", line));
|
||||
cm.on("cursorActivity", (cm) => this.emit("cursorActivity"));
|
||||
|
@ -0,0 +1,32 @@
|
||||
<!-- This Source Code Form is subject to the terms of the Mozilla Public
|
||||
- License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
- file, You can obtain one at http://mozilla.org/MPL/2.0/. -->
|
||||
|
||||
<!-- LOCALIZATION NOTE : FILE This file contains the Debugger strings -->
|
||||
<!-- LOCALIZATION NOTE : FILE Do not translate commandkey -->
|
||||
|
||||
<!-- LOCALIZATION NOTE : FILE The correct localization of this file might be to
|
||||
- keep it in English, or another language commonly spoken among web developers.
|
||||
- You want to make that choice consistent across the developer tools.
|
||||
- A good criteria is the language in which you'd find the best
|
||||
- documentation on web development on the web. -->
|
||||
|
||||
<!-- LOCALIZATION NOTE (shaderEditorUI.vertexShader): This is the label for
|
||||
- the pane that displays a vertex shader's source. -->
|
||||
<!ENTITY shaderEditorUI.vertexShader "Vertex Shader">
|
||||
|
||||
<!-- LOCALIZATION NOTE (shaderEditorUI.fragmentShader): This is the label for
|
||||
- the pane that displays a fragment shader's source. -->
|
||||
<!ENTITY shaderEditorUI.fragmentShader "Fragment Shader">
|
||||
|
||||
<!-- LOCALIZATION NOTE (shaderEditorUI.reloadNotice1): This is the label shown
|
||||
- on the button that triggers a page refresh. -->
|
||||
<!ENTITY shaderEditorUI.reloadNotice1 "Reload">
|
||||
|
||||
<!-- LOCALIZATION NOTE (shaderEditorUI.reloadNotice2): This is the label shown
|
||||
- along with the button that triggers a page refresh. -->
|
||||
<!ENTITY shaderEditorUI.reloadNotice2 "the page to be able to edit GLSL code.">
|
||||
|
||||
<!-- LOCALIZATION NOTE (shaderEditorUI.emptyNotice): This is the label shown
|
||||
- while the page is refreshing and the tool waits for a WebGL context. -->
|
||||
<!ENTITY shaderEditorUI.emptyNotice "Waiting for a WebGL context to be created…">
|
@ -0,0 +1,32 @@
|
||||
# This Source Code Form is subject to the terms of the Mozilla Public
|
||||
# License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
||||
|
||||
# LOCALIZATION NOTE These strings are used inside the Debugger
|
||||
# which is available from the Web Developer sub-menu -> 'Debugger'.
|
||||
# The correct localization of this file might be to keep it in
|
||||
# English, or another language commonly spoken among web developers.
|
||||
# You want to make that choice consistent across the developer tools.
|
||||
# A good criteria is the language in which you'd find the best
|
||||
# documentation on web development on the web.
|
||||
|
||||
# LOCALIZATION NOTE (ToolboxShaderEditor.label):
|
||||
# This string is displayed in the title of the tab when the Shader Editor is
|
||||
# displayed inside the developer tools window and in the Developer Tools Menu.
|
||||
ToolboxShaderEditor.label=Shader Editor
|
||||
|
||||
# LOCALIZATION NOTE (ToolboxShaderEditor.tooltip):
|
||||
# This string is displayed in the tooltip of the tab when the Shader Editor is
|
||||
# displayed inside the developer tools window.
|
||||
ToolboxShaderEditor.tooltip=Live GLSL shader language editor for WebGL
|
||||
|
||||
# LOCALIZATION NOTE (shadersList.programLabel):
|
||||
# This string is displayed in the programs list of the Shader Editor,
|
||||
# identifying a set of linked GLSL shaders.
|
||||
shadersList.programLabel=Program %S
|
||||
|
||||
# LOCALIZATION NOTE (shadersList.blackboxLabel):
|
||||
# This string is displayed in the programs list of the Shader Editor, while
|
||||
# the user hovers over the checkbox used to toggle blackboxing of a program's
|
||||
# associated fragment shader.
|
||||
shadersList.blackboxLabel=Toggle geometry visibility
|
@ -27,6 +27,8 @@
|
||||
locale/browser/devtools/debugger.properties (%chrome/browser/devtools/debugger.properties)
|
||||
locale/browser/devtools/netmonitor.dtd (%chrome/browser/devtools/netmonitor.dtd)
|
||||
locale/browser/devtools/netmonitor.properties (%chrome/browser/devtools/netmonitor.properties)
|
||||
locale/browser/devtools/shadereditor.dtd (%chrome/browser/devtools/shadereditor.dtd)
|
||||
locale/browser/devtools/shadereditor.properties (%chrome/browser/devtools/shadereditor.properties)
|
||||
locale/browser/devtools/gcli.properties (%chrome/browser/devtools/gcli.properties)
|
||||
locale/browser/devtools/gclicommands.properties (%chrome/browser/devtools/gclicommands.properties)
|
||||
locale/browser/devtools/webconsole.properties (%chrome/browser/devtools/webconsole.properties)
|
||||
|
5
browser/themes/linux/devtools/shadereditor.css
Normal file
5
browser/themes/linux/devtools/shadereditor.css
Normal file
@ -0,0 +1,5 @@
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
%include ../../shared/devtools/shadereditor.inc.css
|
@ -172,6 +172,7 @@ browser.jar:
|
||||
skin/classic/browser/devtools/breadcrumbs/rtl-start-selected.png (devtools/breadcrumbs/rtl-start-selected.png)
|
||||
skin/classic/browser/devtools/splitview.css (devtools/splitview.css)
|
||||
skin/classic/browser/devtools/styleeditor.css (devtools/styleeditor.css)
|
||||
* skin/classic/browser/devtools/shadereditor.css (devtools/shadereditor.css)
|
||||
skin/classic/browser/devtools/debugger.css (devtools/debugger.css)
|
||||
* skin/classic/browser/devtools/profiler.css (devtools/profiler.css)
|
||||
skin/classic/browser/devtools/netmonitor.css (devtools/netmonitor.css)
|
||||
|
6
browser/themes/osx/devtools/shadereditor.css
Normal file
6
browser/themes/osx/devtools/shadereditor.css
Normal file
@ -0,0 +1,6 @@
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
%include ../shared.inc
|
||||
%include ../../shared/devtools/shadereditor.inc.css
|
@ -264,6 +264,7 @@ browser.jar:
|
||||
skin/classic/browser/devtools/breadcrumbs/rtl-start-selected.png (devtools/breadcrumbs/rtl-start-selected.png)
|
||||
skin/classic/browser/devtools/splitview.css (devtools/splitview.css)
|
||||
skin/classic/browser/devtools/styleeditor.css (devtools/styleeditor.css)
|
||||
* skin/classic/browser/devtools/shadereditor.css (devtools/shadereditor.css)
|
||||
* skin/classic/browser/devtools/debugger.css (devtools/debugger.css)
|
||||
* skin/classic/browser/devtools/profiler.css (devtools/profiler.css)
|
||||
skin/classic/browser/devtools/netmonitor.css (devtools/netmonitor.css)
|
||||
|
107
browser/themes/shared/devtools/shadereditor.inc.css
Normal file
107
browser/themes/shared/devtools/shadereditor.inc.css
Normal file
@ -0,0 +1,107 @@
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
|
||||
* You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
#body {
|
||||
background: url(background-noise-toolbar.png), hsl(208,11%,27%);
|
||||
}
|
||||
|
||||
#content {
|
||||
background: #fff;
|
||||
}
|
||||
|
||||
/* Reload and waiting notices */
|
||||
|
||||
.notice-container {
|
||||
background: transparent;
|
||||
margin-top: -50vh;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
#reload-notice {
|
||||
font-size: 120%;
|
||||
}
|
||||
|
||||
#waiting-notice {
|
||||
font-size: 110%;
|
||||
}
|
||||
|
||||
#waiting-notice::before {
|
||||
display: inline-block;
|
||||
content: "";
|
||||
background: url("chrome://global/skin/icons/loading_16.png") center no-repeat;
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
-moz-margin-end: 6px;
|
||||
}
|
||||
|
||||
#requests-menu-reload-notice-button {
|
||||
min-height: 2em;
|
||||
}
|
||||
|
||||
/* Shaders pane */
|
||||
|
||||
#shaders-pane {
|
||||
min-width: 150px;
|
||||
}
|
||||
|
||||
#shaders-pane + .devtools-side-splitter {
|
||||
-moz-border-start-color: transparent;
|
||||
}
|
||||
|
||||
.side-menu-widget-item-checkbox {
|
||||
-moz-appearance: none;
|
||||
-moz-margin-end: -6px;
|
||||
padding: 0;
|
||||
opacity: 0;
|
||||
transition: opacity .15s ease-out 0s;
|
||||
}
|
||||
|
||||
/* Only show the checkbox when the source is hovered over, is selected, or if it
|
||||
* is not checked. */
|
||||
.side-menu-widget-item:hover > .side-menu-widget-item-checkbox,
|
||||
.side-menu-widget-item.selected > .side-menu-widget-item-checkbox,
|
||||
.side-menu-widget-item-checkbox:not([checked]) {
|
||||
opacity: 1;
|
||||
transition: opacity .15s ease-out 0s;
|
||||
}
|
||||
|
||||
.side-menu-widget-item-checkbox > .checkbox-check {
|
||||
-moz-appearance: none;
|
||||
background: none;
|
||||
background-image: url("chrome://browser/skin/devtools/itemToggle.png");
|
||||
background-repeat: no-repeat;
|
||||
background-clip: content-box;
|
||||
background-size: 32px 16px;
|
||||
background-position: -16px 0;
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
border: 0;
|
||||
}
|
||||
|
||||
.side-menu-widget-item-checkbox[checked] > .checkbox-check {
|
||||
background-position: 0 0;
|
||||
}
|
||||
|
||||
.side-menu-widget-item-checkbox:not([checked]) ~ .side-menu-widget-item-contents {
|
||||
color: #888;
|
||||
}
|
||||
|
||||
/* Shader source editors */
|
||||
|
||||
#editors-splitter {
|
||||
-moz-border-start-color: rgb(61,69,76);
|
||||
}
|
||||
|
||||
.editor-label {
|
||||
background: url(background-noise-toolbar.png), hsl(208,11%,27%);
|
||||
border-top: 1px solid #222426;
|
||||
padding: 1px 12px;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.editor-label[selected] {
|
||||
background: linear-gradient(hsl(206,61%,40%), hsl(206,61%,31%)) repeat-x top left;
|
||||
box-shadow: inset 0 1px 0 hsla(210,40%,83%,.15),
|
||||
inset 0 -1px 0 hsla(210,40%,83%,.05);
|
||||
}
|
5
browser/themes/windows/devtools/shadereditor.css
Normal file
5
browser/themes/windows/devtools/shadereditor.css
Normal file
@ -0,0 +1,5 @@
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
%include ../../shared/devtools/shadereditor.inc.css
|
@ -199,6 +199,7 @@ browser.jar:
|
||||
skin/classic/browser/devtools/breadcrumbs/rtl-start-selected.png (devtools/breadcrumbs/rtl-start-selected.png)
|
||||
skin/classic/browser/devtools/splitview.css (devtools/splitview.css)
|
||||
skin/classic/browser/devtools/styleeditor.css (devtools/styleeditor.css)
|
||||
* skin/classic/browser/devtools/shadereditor.css (devtools/shadereditor.css)
|
||||
skin/classic/browser/devtools/debugger.css (devtools/debugger.css)
|
||||
* skin/classic/browser/devtools/profiler.css (devtools/profiler.css)
|
||||
skin/classic/browser/devtools/netmonitor.css (devtools/netmonitor.css)
|
||||
@ -475,6 +476,7 @@ browser.jar:
|
||||
skin/classic/aero/browser/devtools/breadcrumbs/rtl-start-selected.png (devtools/breadcrumbs/rtl-start-selected.png)
|
||||
skin/classic/aero/browser/devtools/splitview.css (devtools/splitview.css)
|
||||
skin/classic/aero/browser/devtools/styleeditor.css (devtools/styleeditor.css)
|
||||
* skin/classic/aero/browser/devtools/shadereditor.css (devtools/shadereditor.css)
|
||||
skin/classic/aero/browser/devtools/debugger.css (devtools/debugger.css)
|
||||
* skin/classic/aero/browser/devtools/profiler.css (devtools/profiler.css)
|
||||
skin/classic/aero/browser/devtools/netmonitor.css (devtools/netmonitor.css)
|
||||
|
@ -3931,6 +3931,10 @@
|
||||
"kind": "boolean",
|
||||
"description": "How many times has the devtool's Style Editor been opened?"
|
||||
},
|
||||
"DEVTOOLS_SHADEREDITOR_OPENED_BOOLEAN": {
|
||||
"kind": "boolean",
|
||||
"description": "How many times has the devtool's Shader Editor been opened?"
|
||||
},
|
||||
"DEVTOOLS_JSPROFILER_OPENED_BOOLEAN": {
|
||||
"kind": "boolean",
|
||||
"description": "How many times has the devtool's JS Profiler been opened?"
|
||||
@ -4003,6 +4007,10 @@
|
||||
"kind": "flag",
|
||||
"description": "How many users have opened the devtool's Style Editor?"
|
||||
},
|
||||
"DEVTOOLS_SHADEREDITOR_OPENED_PER_USER_FLAG": {
|
||||
"kind": "flag",
|
||||
"description": "How many users have opened the devtool's Shader Editor?"
|
||||
},
|
||||
"DEVTOOLS_JSPROFILER_OPENED_PER_USER_FLAG": {
|
||||
"kind": "flag",
|
||||
"description": "How many users have opened the devtool's JS Profiler?"
|
||||
@ -4103,6 +4111,12 @@
|
||||
"n_buckets": 100,
|
||||
"description": "How long has the style editor been active (seconds)"
|
||||
},
|
||||
"DEVTOOLS_SHADEREDITOR_TIME_ACTIVE_SECONDS": {
|
||||
"kind": "exponential",
|
||||
"high": "10000000",
|
||||
"n_buckets": 100,
|
||||
"description": "How long has the Shader Editor been active (seconds)"
|
||||
},
|
||||
"DEVTOOLS_JSPROFILER_TIME_ACTIVE_SECONDS": {
|
||||
"kind": "exponential",
|
||||
"high": "10000000",
|
||||
|
Loading…
Reference in New Issue
Block a user