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Bug 1122437 - 2 - Make sure animationplayer widgets display the right initial time when created; r=miker
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@ -254,9 +254,9 @@ PlayerWidget.prototype = {
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}
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});
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let max = state.duration; // Infinite iterations.
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let max = state.duration;
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if (state.iterationCount) {
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// Finite iterations.
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// If there's a finite nb of iterations.
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max = state.iterationCount * state.duration;
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}
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@ -285,10 +285,11 @@ PlayerWidget.prototype = {
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"class": "time-display"
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}
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});
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this.timeDisplayEl.textContent = L10N.getFormatStr("player.timeLabel",
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this.getFormattedTime(0));
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this.containerEl.appendChild(this.el);
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// Show the initial time.
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this.displayTime(state.currentTime);
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},
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/**
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@ -13,6 +13,7 @@ support-files =
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[browser_animation_playerWidgets_destroy.js]
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[browser_animation_playerWidgets_disables_on_finished.js]
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[browser_animation_playerWidgets_meta_data.js]
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[browser_animation_playerWidgets_state_after_pause.js]
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[browser_animation_refresh_when_active.js]
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[browser_animation_same_nb_of_playerWidgets_and_playerFronts.js]
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[browser_animation_shows_player_on_valid_node.js]
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@ -0,0 +1,30 @@
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/* vim: set ts=2 et sw=2 tw=80: */
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/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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"use strict";
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// Test that once an animation is paused and its widget is refreshed, the right
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// initial time is displayed.
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add_task(function*() {
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yield addTab(TEST_URL_ROOT + "doc_simple_animation.html");
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let {inspector, panel} = yield openAnimationInspector();
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info("Selecting the test node");
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yield selectNode(".animated", inspector);
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info("Pausing the animation by using the widget");
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let widget = panel.playerWidgets[0];
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yield widget.pause();
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info("Selecting another node and then the same node again to refresh the widget");
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yield selectNode(".still", inspector);
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yield selectNode(".animated", inspector);
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widget = panel.playerWidgets[0];
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ok(widget.el.classList.contains("paused"), "The widget is still in paused mode");
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is(widget.timeDisplayEl.textContent,
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widget.getFormattedTime(widget.player.state.currentTime) + "s",
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"The initial time has been set to the player's");
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});
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