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https://gitlab.winehq.org/wine/wine-gecko.git
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Bug 1219711 - Refactor captureStream_common.js to accept generic pixel testing method. r=jib
This commit is contained in:
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1bf22c83b2
commit
378e2b660c
@ -25,6 +25,7 @@ function CaptureStreamTestHelper(width, height) {
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CaptureStreamTestHelper.prototype = {
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/* Predefined colors for use in the methods below. */
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black: { data: [0, 0, 0, 255], name: "black" },
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blackTransparent: { data: [0, 0, 0, 0], name: "blackTransparent" },
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green: { data: [0, 255, 0, 255], name: "green" },
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red: { data: [255, 0, 0, 255], name: "red" },
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@ -52,55 +53,90 @@ CaptureStreamTestHelper.prototype = {
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video.srcObject.requestFrame();
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},
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/* Tests the top left pixel of |video| against |refData|. Format [R,G,B,A]. */
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testPixel: function (video, refData, threshold) {
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/*
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* Returns the pixel at (|offsetX|, |offsetY|) (from top left corner) of
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* |video| as an array of the pixel's color channels: [R,G,B,A].
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*/
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getPixel: function (video, offsetX, offsetY) {
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offsetX = offsetX || 0; // Set to 0 if not passed in.
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offsetY = offsetY || 0; // Set to 0 if not passed in.
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var ctxout = this.cout.getContext('2d');
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ctxout.drawImage(video, 0, 0);
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var pixel = ctxout.getImageData(0, 0, 1, 1).data;
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return pixel.every((val, i) => Math.abs(val - refData[i]) <= threshold);
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return ctxout.getImageData(offsetX, offsetY, 1, 1).data;
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},
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/*
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* Returns a promise that resolves when the pixel matches. Use |threshold|
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* for fuzzy matching the color on each channel, in the range [0,255].
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* Returns true if px lies within the per-channel |threshold| of the
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* referenced color for all channels. px is on the form of an array of color
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* channels, [R,G,B,A]. Each channel is in the range [0, 255].
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*/
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waitForPixel: function (video, refColor, threshold, infoString) {
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isPixel: function (px, refColor, threshold) {
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threshold = threshold || 0; // Default to 0 (exact match) if not passed in.
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return px.every((ch, i) => Math.abs(ch - refColor.data[i]) <= threshold);
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},
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/*
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* Returns true if px lies further away than |threshold| of the
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* referenced color for any channel. px is on the form of an array of color
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* channels, [R,G,B,A]. Each channel is in the range [0, 255].
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*/
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isPixelNot: function (px, refColor, threshold) {
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if (threshold === undefined) {
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// Default to 127 (should be sufficiently far away) if not passed in.
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threshold = 127;
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}
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return px.some((ch, i) => Math.abs(ch - refColor.data[i]) > threshold);
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},
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/*
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* Returns a promise that resolves when the provided function |test|
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* returns true.
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*/
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waitForPixel: function (video, offsetX, offsetY, test, timeout) {
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return new Promise(resolve => {
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info("Testing " + video.id + " against [" + refColor.data.join(',') + "]");
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const startTime = video.currentTime;
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CaptureStreamTestHelper2D.prototype.clear.call(this, this.cout);
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video.ontimeupdate = () => {
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if (this.testPixel(video, refColor.data, threshold)) {
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ok(true, video.id + " " + infoString);
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video.ontimeupdate = null;
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resolve();
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var ontimeupdate = () => {
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const pixelMatch = test(this.getPixel(video, offsetX, offsetY));
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if (!pixelMatch &&
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(!timeout || video.currentTime < startTime + (timeout / 1000.0))) {
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// No match yet and,
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// No timeout (waiting indefinitely) or |timeout| has not passed yet.
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return;
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}
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video.removeEventListener("timeupdate", ontimeupdate);
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resolve(pixelMatch);
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};
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video.addEventListener("timeupdate", ontimeupdate);
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});
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},
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/*
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* Returns a promise that resolves after |timeout| ms of playback or when a
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* pixel of |video| becomes the color |refData|. The test is failed if the
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* Returns a promise that resolves when the top left pixel of |video| matches
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* on all channels. Use |threshold| for fuzzy matching the color on each
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* channel, in the range [0,255].
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*/
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waitForPixelColor: function (video, refColor, threshold, infoString) {
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info("Waiting for video " + video.id + " to match [" +
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refColor.data.join(',') + "] - " + refColor.name +
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" (" + infoString + ")");
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return this.waitForPixel(video, 0, 0,
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px => this.isPixel(px, refColor, threshold))
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.then(() => ok(true, video.id + " " + infoString));
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},
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/*
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* Returns a promise that resolves after |timeout| ms of playback or when the
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* top left pixel of |video| becomes |refColor|. The test is failed if the
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* timeout is not reached.
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*/
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waitForPixelToTimeout: function (video, refColor, threshold, timeout, infoString) {
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return new Promise(resolve => {
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info("Waiting for " + video.id + " to time out after " + timeout +
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"ms against [" + refColor.data.join(',') + "] - " + refColor.name);
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CaptureStreamTestHelper2D.prototype.clear.call(this, this.cout);
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var startTime = video.currentTime;
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video.ontimeupdate = () => {
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if (this.testPixel(video, refColor.data, threshold)) {
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ok(false, video.id + " " + infoString);
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video.ontimeupdate = null;
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resolve();
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} else if (video.currentTime > startTime + (timeout / 1000.0)) {
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ok(true, video.id + " " + infoString);
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video.ontimeupdate = null;
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resolve();
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}
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};
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});
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waitForPixelColorTimeout: function (video, refColor, threshold, timeout, infoString) {
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info("Waiting for " + video.id + " to time out after " + timeout +
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"ms against [" + refColor.data.join(',') + "] - " + refColor.name);
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return this.waitForPixel(video, 0, 0,
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px => this.isPixel(px, refColor, threshold),
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timeout)
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.then(result => ok(!result, video.id + " " + infoString));
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},
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/* Create an element of type |type| with id |id| and append it to the body. */
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@ -23,15 +23,21 @@ function checkDrawColorInitialRed() {
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vmanual.srcObject = c.captureStream(0);
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vrate.srcObject = c.captureStream(10);
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ok(h.testPixel(vauto, [0, 0, 0, 0], 0), "vauto hould not be drawn to before stable state");
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ok(h.testPixel(vrate, [0, 0, 0, 0], 0), "vrate Should not be drawn to before stable state");
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ok(h.testPixel(vmanual, [0, 0, 0, 0], 0), "vmanual Should not be drawn to before stable state");
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ok(h.isPixel(h.getPixel(vauto), h.blackTransparent, 0),
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"vauto should not be drawn to before stable state");
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ok(h.isPixel(h.getPixel(vrate), h.blackTransparent, 0),
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"vrate should not be drawn to before stable state");
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ok(h.isPixel(h.getPixel(vmanual), h.blackTransparent, 0),
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"vmanual should not be drawn to before stable state");
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return Promise.resolve()
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.then(() => h.waitForPixel(vauto, h.red, 0, "should become red automatically"))
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.then(() => h.waitForPixel(vrate, h.red, 0, "should become red automatically"))
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.then(() => h.waitForPixel(vmanual, h.red, 0, "should become red when we get" +
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" to stable state (first frame)"));
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.then(() => h.waitForPixelColor(vauto, h.red, 0,
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"should become red automatically"))
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.then(() => h.waitForPixelColor(vrate, h.red, 0,
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"should become red automatically"))
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.then(() => h.waitForPixelColor(vmanual, h.red, 0,
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"should become red when we get" +
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" to stable state (first frame)"));
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}
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function checkDrawColorGreen() {
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@ -40,11 +46,15 @@ function checkDrawColorGreen() {
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var drawing = h.startDrawing(() => h.drawColor(c, h.green));
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return Promise.resolve()
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.then(() => h.waitForPixel(vauto, h.green, 0, "should become green automatically"))
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.then(() => h.waitForPixel(vrate, h.green, 0, "should become green automatically"))
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.then(() => h.waitForPixel(vmanual, h.red, 0, "should still be red"))
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.then(() => h.waitForPixelColor(vauto, h.green, 0,
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"should become green automatically"))
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.then(() => h.waitForPixelColor(vrate, h.green, 0,
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"should become green automatically"))
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.then(() => h.waitForPixelColor(vmanual, h.red, 0,
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"should still be red"))
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.then(() => h.requestFrame(vmanual))
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.then(() => h.waitForPixel(vmanual, h.green, 0, "should become green after requstFrame()"))
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.then(() => h.waitForPixelColor(vmanual, h.green, 0,
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"should become green after requstFrame()"))
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.catch(err => ok(false, "checkDrawColorGreen failed: ", err))
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.then(() => drawing.stop());
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}
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@ -54,10 +64,12 @@ function checkRequestFrameOrderGuarantee() {
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"call results in the expected frame seen in the stream.");
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return Promise.resolve()
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.then(() => h.waitForPixel(vmanual, h.green, 0, "should still be green"))
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.then(() => h.waitForPixelColor(vmanual, h.green, 0,
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"should still be green"))
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.then(() => h.drawColor(c, h.red)) // 1. Draw canvas red
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.then(() => h.requestFrame(vmanual)) // 2. Immediately request a frame
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.then(() => h.waitForPixel(vmanual, h.red, 0, "should become red after call order test"))
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.then(() => h.waitForPixelColor(vmanual, h.red, 0,
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"should become red after call order test"))
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}
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function checkDrawImageNotCleanRed() {
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@ -74,11 +86,14 @@ function checkDrawImageNotCleanRed() {
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})
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.then(() => drawing = h.startDrawing(() => ctx.drawImage(notCleanRed, 0, 0, c.width, c.height)))
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.then(() => h.testNotClean(c))
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.then(() => h.waitForPixelToTimeout(vauto, h.red, 0, 1000, "should not become red"))
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.then(() => h.waitForPixelToTimeout(vrate, h.red, 0, 0, "should not become red"))
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.then(() => h.waitForPixel(vmanual, h.green, 0, "should still be green"))
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.then(() => h.waitForPixelColorTimeout(vauto, h.red, 0, 1000,
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"should not become red"))
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.then(() => h.isPixelNot(h.getPixel(vrate), h.red, 250,
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"should not have become red"))
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.then(() => h.waitForPixelColor(vmanual, h.green, 0, "should still be green"))
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.then(() => h.requestFrame(vmanual))
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.then(() => h.waitForPixelToTimeout(vmanual, h.red, 0, 1000, "should not become red"))
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.then(() => h.waitForPixelColorTimeout(vmanual, h.red, 0, 1000,
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"should not become red"))
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.catch(err => ok(false, "checkDrawImageNotCleanRed failed: ", err))
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.then(() => drawing.stop());
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}
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@ -54,14 +54,21 @@ function checkClearColorInitialRed() {
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vmanual.srcObject = c.captureStream(0);
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vrate.srcObject = c.captureStream(10);
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ok(h.testPixel(vauto, [0, 0, 0, 0], 0), "Should not be drawn to before stable state");
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ok(h.testPixel(vrate, [0, 0, 0, 0], 0), "Should not be drawn to before stable state");
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ok(h.testPixel(vmanual, [0, 0, 0, 0], 0), "Should not be drawn to before stable state");
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ok(h.isPixel(h.getPixel(vauto), h.blackTransparent, 0,
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"vauto should not be drawn to before stable state"));
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ok(h.isPixel(h.getPixel(vrate), h.blackTransparent, 0,
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"vrate should not be drawn to before stable state"));
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ok(h.isPixel(h.getPixel(vmanual), h.blackTransparent, 0,
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"vmanual should not be drawn to before stable state"));
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return Promise.resolve()
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.then(() => h.waitForPixel(vauto, h.red, 0, "should become red automatically"))
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.then(() => h.waitForPixel(vrate, h.red, 0, "should become red automatically"))
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.then(() => h.waitForPixel(vmanual, h.red, 0, "should become red when we get to stable state (first frame)"))
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.then(() => h.waitForPixelColor(vauto, h.red, 0,
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"should become red automatically"))
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.then(() => h.waitForPixelColor(vrate, h.red, 0,
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"should become red automatically"))
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.then(() => h.waitForPixelColor(vmanual, h.red, 0,
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"should become red when we get to stable " +
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"state (first frame)"))
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}
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function checkDrawColorGreen() {
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@ -69,11 +76,15 @@ function checkDrawColorGreen() {
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var drawing = h.startDrawing(h.drawColor.bind(h, c, h.green));
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checkGLError('after DrawColor');
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return Promise.resolve()
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.then(() => h.waitForPixel(vauto, h.green, 0, "should become green automatically"))
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.then(() => h.waitForPixel(vrate, h.green, 0, "should become green automatically"))
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.then(() => h.waitForPixel(vmanual, h.red, 0, "should still be red"))
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.then(() => h.waitForPixelColor(vauto, h.green, 0,
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"should become green automatically"))
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.then(() => h.waitForPixelColor(vrate, h.green, 0,
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"should become green automatically"))
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.then(() => h.waitForPixelColor(vmanual, h.red, 0,
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"should still be red"))
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.then(() => h.requestFrame(vmanual))
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.then(() => h.waitForPixel(vmanual, h.green, 0, "should become green after requstFrame()"))
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.then(() => h.waitForPixelColor(vmanual, h.green, 0,
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"should become green after requstFrame()"))
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.then(() => drawing.stop());
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}
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@ -81,11 +92,15 @@ function checkClearColorRed() {
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info("Checking that clearing to red works.");
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var drawing = h.startDrawing(h.clearColor.bind(h, c, h.red));
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return Promise.resolve()
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.then(() => h.waitForPixel(vauto, h.red, 0, "should become red automatically"))
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.then(() => h.waitForPixel(vrate, h.red, 0, "should become red automatically"))
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.then(() => h.waitForPixel(vmanual, h.green, 0, "should still be green"))
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.then(() => h.waitForPixelColor(vauto, h.red, 0,
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"should become red automatically"))
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.then(() => h.waitForPixelColor(vrate, h.red, 0,
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"should become red automatically"))
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.then(() => h.waitForPixelColor(vmanual, h.green, 0,
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"should still be green"))
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.then(() => h.requestFrame(vmanual))
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.then(() => h.waitForPixel(vmanual, h.red, 0, "should become red after requestFrame()"))
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.then(() => h.waitForPixelColor(vmanual, h.red, 0,
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"should become red after requestFrame()"))
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.then(() => drawing.stop());
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}
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@ -93,10 +108,11 @@ function checkRequestFrameOrderGuarantee() {
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info("Checking that requestFrame() immediately after a draw " +
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"call results in the expected frame seen in the stream.");
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return Promise.resolve()
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.then(() => h.waitForPixel(vmanual, h.red, 0, "should still be red"))
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.then(() => h.waitForPixelColor(vmanual, h.red, 0, "should still be red"))
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.then(() => h.drawColor(c, h.green)) // 1. Draw canvas green
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.then(() => h.requestFrame(vmanual)) // 2. Immediately request a frame
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.then(() => h.waitForPixel(vmanual, h.green, 0, "should become green after call order test"))
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.then(() => h.waitForPixelColor(vmanual, h.green, 0,
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"should become green after call order test"))
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}
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function finish() {
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@ -56,7 +56,7 @@ function startTest() {
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SimpleTest.finish();
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};
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document.getElementById("content").appendChild(video);
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helper.waitForPixel(video, helper.red, 128, "Should become red")
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helper.waitForPixelColor(video, helper.red, 128, "Should become red")
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.then(SimpleTest.finish);
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};
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@ -39,7 +39,8 @@ runNetworkTest(() => {
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ok(!!vremote, "Should have remote video element for pcRemote");
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},
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function WAIT_FOR_REMOTE_GREEN() {
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return h.waitForPixel(vremote, h.green, 128, "pcRemote's remote should become green");
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return h.waitForPixelColor(vremote, h.green, 128,
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"pcRemote's remote should become green");
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},
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function DRAW_LOCAL_RED() {
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// After requesting a frame it will be captured at the time of next render.
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@ -49,7 +50,8 @@ runNetworkTest(() => {
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h.drawColor(canvas, h.red);
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},
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function WAIT_FOR_REMOTE_RED() {
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return h.waitForPixel(vremote, h.red, 128, "pcRemote's remote should become red");
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return h.waitForPixelColor(vremote, h.red, 128,
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"pcRemote's remote should become red");
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}
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]);
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test.run();
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@ -89,7 +89,8 @@ runNetworkTest(() => {
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ok(!!vremote, "Should have remote video element for pcRemote");
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},
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function WAIT_FOR_REMOTE_GREEN() {
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return h.waitForPixel(vremote, h.green, 128, "pcRemote's remote should become green");
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return h.waitForPixelColor(vremote, h.green, 128,
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"pcRemote's remote should become green");
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},
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function REQUEST_FRAME(test) {
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// After requesting a frame it will be captured at the time of next render.
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@ -101,7 +102,8 @@ runNetworkTest(() => {
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h.drawColor(canvas, h.red);
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},
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function WAIT_FOR_REMOTE_RED() {
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return h.waitForPixel(vremote, h.red, 128, "pcRemote's remote should become red");
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return h.waitForPixelColor(vremote, h.red, 128,
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"pcRemote's remote should become red");
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}
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]);
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test.run();
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