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Bug 1228711 - Cubemap images must be square. - r=benwa
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@ -365,6 +365,13 @@ WebGLTexture::ValidateTexImageSpecification(const char* funcName, TexImageTarget
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return false;
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}
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if (mTarget == LOCAL_GL_TEXTURE_CUBE_MAP &&
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width != height)
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{
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mContext->ErrorInvalidValue("%s: Cube map images must be square.", funcName);
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return false;
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}
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/* GLES 3.0.4, p133-134:
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* GL_MAX_TEXTURE_SIZE is *not* the max allowed texture size. Rather, it is the
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* max (width/height) size guaranteed not to generate an INVALID_VALUE for too-large
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@ -11,6 +11,7 @@ fail-if = (os == 'b2g')
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[webgl-mochitest/test_depth_readpixels.html]
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[webgl-mochitest/test_capture.html]
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support-files = captureStream_common.js
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[webgl-mochitest/test_cubemap_must_be_square.html]
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[webgl-mochitest/test_draw.html]
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[webgl-mochitest/test_fb_param.html]
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[webgl-mochitest/test_fb_param_crash.html]
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@ -0,0 +1,35 @@
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<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv='content-type' content='text/html; charset=utf-8'/>
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<script src='/tests/SimpleTest/SimpleTest.js'></script>
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<link rel='stylesheet' href='/tests/SimpleTest/test.css'>
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<script src='webgl-util.js'></script>
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</head>
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<body>
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<script>
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'use strict';
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(function() {
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var c = document.createElement('canvas');
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var gl = c.getContext('webgl');
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ok(!gl.getError(), 'No error before.');
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var tex = gl.createTexture();
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gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex);
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gl.texImage2D(gl.TEXTURE_CUBE_MAP_NEGATIVE_X, 0, gl.RGBA, 4, 3, 0, gl.RGBA,
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gl.UNSIGNED_BYTE, null);
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var err = gl.getError();
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ok(err == gl.INVALID_VALUE,
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'Should be INVALID_VALUE (0x501) after, was 0x' + err.toString(16) + '.');
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})();
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ok(true, 'Test complete.');
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</script>
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</body>
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</html>
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