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https://gitlab.winehq.org/wine/wine-gecko.git
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Bug 1069417 - Generalize Matrix4x4 into Matrix4x4Typed<SourceUnits, TargetUnits>. r=Bas
Matrix4x4 remains a typedef for Matrix4x4Typed<UnknownUnits, UnknownUnits>. No client code needed changing, except for forward-declarations of Matrix4x4 as a class (since it's now a typedef).
This commit is contained in:
parent
1eb88b293a
commit
34ea66cb43
@ -15,7 +15,9 @@
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using namespace std;
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using namespace std;
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namespace {
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namespace mozilla {
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namespace gfx {
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/* Force small values to zero. We do this to avoid having sin(360deg)
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/* Force small values to zero. We do this to avoid having sin(360deg)
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* evaluate to a tiny but nonzero value.
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* evaluate to a tiny but nonzero value.
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@ -57,11 +59,6 @@ SafeTangent(double aTheta)
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return FlushToZero(sinTheta / cosTheta);
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return FlushToZero(sinTheta / cosTheta);
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}
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}
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} // namespace
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namespace mozilla {
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namespace gfx {
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std::ostream&
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std::ostream&
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operator<<(std::ostream& aStream, const Matrix& aMatrix)
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operator<<(std::ostream& aStream, const Matrix& aMatrix)
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{
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{
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@ -74,17 +71,6 @@ operator<<(std::ostream& aStream, const Matrix& aMatrix)
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<< "; ]";
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<< "; ]";
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}
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}
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std::ostream&
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operator<<(std::ostream& aStream, const Matrix4x4& aMatrix)
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{
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const Float *f = &aMatrix._11;
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aStream << "[ " << f[0] << " " << f[1] << " " << f[2] << " " << f[3] << " ;" << std::endl; f += 4;
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aStream << " " << f[0] << " " << f[1] << " " << f[2] << " " << f[3] << " ;" << std::endl; f += 4;
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aStream << " " << f[0] << " " << f[1] << " " << f[2] << " " << f[3] << " ;" << std::endl; f += 4;
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aStream << " " << f[0] << " " << f[1] << " " << f[2] << " " << f[3] << " ]" << std::endl;
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return aStream;
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}
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Matrix
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Matrix
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Matrix::Rotation(Float aAngle)
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Matrix::Rotation(Float aAngle)
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{
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{
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@ -144,512 +130,5 @@ Matrix::NudgeToIntegers()
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return *this;
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return *this;
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}
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}
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template<class F>
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RectTyped<UnknownUnits, F>
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Matrix4x4::TransformBounds(const RectTyped<UnknownUnits, F>& aRect) const
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{
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Point4DTyped<UnknownUnits, F> verts[4];
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verts[0] = *this * Point4DTyped<UnknownUnits, F>(aRect.x, aRect.y, 0.0, 1.0);
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verts[1] = *this * Point4DTyped<UnknownUnits, F>(aRect.XMost(), aRect.y, 0.0, 1.0);
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verts[2] = *this * Point4DTyped<UnknownUnits, F>(aRect.XMost(), aRect.YMost(), 0.0, 1.0);
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verts[3] = *this * Point4DTyped<UnknownUnits, F>(aRect.x, aRect.YMost(), 0.0, 1.0);
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PointTyped<UnknownUnits, F> quad[4];
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F min_x, max_x;
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F min_y, max_y;
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quad[0] = *this * aRect.TopLeft();
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quad[1] = *this * aRect.TopRight();
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quad[2] = *this * aRect.BottomLeft();
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quad[3] = *this * aRect.BottomRight();
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min_x = max_x = quad[0].x;
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min_y = max_y = quad[0].y;
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for (int i = 1; i < 4; i++) {
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if (quad[i].x < min_x) {
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min_x = quad[i].x;
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}
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if (quad[i].x > max_x) {
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max_x = quad[i].x;
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}
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if (quad[i].y < min_y) {
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min_y = quad[i].y;
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}
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if (quad[i].y > max_y) {
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max_y = quad[i].y;
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}
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}
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return RectTyped<UnknownUnits, F>(min_x, min_y, max_x - min_x, max_y - min_y);
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}
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template<class F>
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Point4DTyped<UnknownUnits, F>
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ComputePerspectivePlaneIntercept(const Point4DTyped<UnknownUnits, F>& aFirst,
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const Point4DTyped<UnknownUnits, F>& aSecond)
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{
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// This function will always return a point with a w value of 0.
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// The X, Y, and Z components will point towards an infinite vanishing
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// point.
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// We want to interpolate aFirst and aSecond to find the point intersecting
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// with the w=0 plane.
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// Since we know what we want the w component to be, we can rearrange the
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// interpolation equation and solve for t.
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float t = -aFirst.w / (aSecond.w - aFirst.w);
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// Use t to find the remainder of the components
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return aFirst + (aSecond - aFirst) * t;
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}
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template <class F>
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RectTyped<UnknownUnits, F>
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Matrix4x4::ProjectRectBounds(const RectTyped<UnknownUnits, F>& aRect, const RectTyped<UnknownUnits, F>& aClip) const
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{
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// This function must never return std::numeric_limits<Float>::max() or any
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// other arbitrary large value in place of inifinity. This often occurs when
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// aRect is an inversed projection matrix or when aRect is transformed to be
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// partly behind and in front of the camera (w=0 plane in homogenous
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// coordinates) - See Bug 1035611
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// Some call-sites will call RoundGfxRectToAppRect which clips both the
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// extents and dimensions of the rect to be bounded by nscoord_MAX.
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// If we return a Rect that, when converted to nscoords, has a width or height
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// greater than nscoord_MAX, RoundGfxRectToAppRect will clip the overflow
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// off both the min and max end of the rect after clipping the extents of the
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// rect, resulting in a translation of the rect towards the infinite end.
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// The bounds returned by ProjectRectBounds are expected to be clipped only on
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// the edges beyond the bounds of the coordinate system; otherwise, the
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// clipped bounding box would be smaller than the correct one and result
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// bugs such as incorrect culling (eg. Bug 1073056)
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// To address this without requiring all code to work in homogenous
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// coordinates or interpret infinite values correctly, a specialized
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// clipping function is integrated into ProjectRectBounds.
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// Callers should pass an aClip value that represents the extents to clip
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// the result to, in the same coordinate system as aRect.
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Point4DTyped<UnknownUnits, F> points[4];
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points[0] = ProjectPoint(aRect.TopLeft());
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points[1] = ProjectPoint(aRect.TopRight());
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points[2] = ProjectPoint(aRect.BottomRight());
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points[3] = ProjectPoint(aRect.BottomLeft());
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F min_x = std::numeric_limits<F>::max();
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F min_y = std::numeric_limits<F>::max();
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F max_x = -std::numeric_limits<F>::max();
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F max_y = -std::numeric_limits<F>::max();
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for (int i=0; i<4; i++) {
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// Only use points that exist above the w=0 plane
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if (points[i].HasPositiveWCoord()) {
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PointTyped<UnknownUnits, F> point2d = aClip.ClampPoint(points[i].As2DPoint());
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min_x = std::min<F>(point2d.x, min_x);
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max_x = std::max<F>(point2d.x, max_x);
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min_y = std::min<F>(point2d.y, min_y);
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max_y = std::max<F>(point2d.y, max_y);
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}
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int next = (i == 3) ? 0 : i + 1;
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if (points[i].HasPositiveWCoord() != points[next].HasPositiveWCoord()) {
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// If the line between two points crosses the w=0 plane, then interpolate
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// to find the point of intersection with the w=0 plane and use that
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// instead.
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Point4DTyped<UnknownUnits, F> intercept =
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ComputePerspectivePlaneIntercept(points[i], points[next]);
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// Since intercept.w will always be 0 here, we interpret x,y,z as a
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// direction towards an infinite vanishing point.
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if (intercept.x < 0.0f) {
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min_x = aClip.x;
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} else if (intercept.x > 0.0f) {
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max_x = aClip.XMost();
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}
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if (intercept.y < 0.0f) {
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min_y = aClip.y;
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} else if (intercept.y > 0.0f) {
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max_y = aClip.YMost();
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}
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}
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}
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if (max_x < min_x || max_y < min_y) {
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return RectTyped<UnknownUnits, F>(0, 0, 0, 0);
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}
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return RectTyped<UnknownUnits, F>(min_x, min_y, max_x - min_x, max_y - min_y);
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}
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template<class F>
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size_t
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Matrix4x4::TransformAndClipRect(const RectTyped<UnknownUnits, F>& aRect,
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const RectTyped<UnknownUnits, F>& aClip,
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PointTyped<UnknownUnits, F>* aVerts) const
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{
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// Initialize a double-buffered array of points in homogenous space with
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// the input rectangle, aRect.
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Point4DTyped<UnknownUnits, F> points[2][kTransformAndClipRectMaxVerts];
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Point4DTyped<UnknownUnits, F>* dstPoint = points[0];
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*dstPoint++ = *this * Point4DTyped<UnknownUnits, F>(aRect.x, aRect.y, 0, 1);
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*dstPoint++ = *this * Point4DTyped<UnknownUnits, F>(aRect.XMost(), aRect.y, 0, 1);
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*dstPoint++ = *this * Point4DTyped<UnknownUnits, F>(aRect.XMost(), aRect.YMost(), 0, 1);
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*dstPoint++ = *this * Point4DTyped<UnknownUnits, F>(aRect.x, aRect.YMost(), 0, 1);
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// View frustum clipping planes are described as normals originating from
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// the 0,0,0,0 origin.
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Point4DTyped<UnknownUnits, F> planeNormals[4];
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planeNormals[0] = Point4DTyped<UnknownUnits, F>(1.0, 0.0, 0.0, -aClip.x);
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planeNormals[1] = Point4DTyped<UnknownUnits, F>(-1.0, 0.0, 0.0, aClip.XMost());
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planeNormals[2] = Point4DTyped<UnknownUnits, F>(0.0, 1.0, 0.0, -aClip.y);
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planeNormals[3] = Point4DTyped<UnknownUnits, F>(0.0, -1.0, 0.0, aClip.YMost());
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// Iterate through each clipping plane and clip the polygon.
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// In each pass, we double buffer, alternating between points[0] and
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// points[1].
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for (int plane=0; plane < 4; plane++) {
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planeNormals[plane].Normalize();
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Point4DTyped<UnknownUnits, F>* srcPoint = points[plane & 1];
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Point4DTyped<UnknownUnits, F>* srcPointEnd = dstPoint;
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dstPoint = points[~plane & 1];
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Point4DTyped<UnknownUnits, F>* prevPoint = srcPointEnd - 1;
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F prevDot = planeNormals[plane].DotProduct(*prevPoint);
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while (srcPoint < srcPointEnd) {
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F nextDot = planeNormals[plane].DotProduct(*srcPoint);
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if ((nextDot >= 0.0) != (prevDot >= 0.0)) {
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// An intersection with the clipping plane has been detected.
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// Interpolate to find the intersecting point and emit it.
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F t = -prevDot / (nextDot - prevDot);
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*dstPoint++ = *srcPoint * t + *prevPoint * (1.0 - t);
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}
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if (nextDot >= 0.0) {
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// Emit any source points that are on the positive side of the
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// clipping plane.
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*dstPoint++ = *srcPoint;
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}
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prevPoint = srcPoint++;
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prevDot = nextDot;
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}
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}
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size_t dstPointCount = 0;
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size_t srcPointCount = dstPoint - points[0];
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for (Point4DTyped<UnknownUnits, F>* srcPoint = points[0]; srcPoint < points[0] + srcPointCount; srcPoint++) {
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PointTyped<UnknownUnits, F> p;
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if (srcPoint->w == 0.0) {
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// If a point lies on the intersection of the clipping planes at
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// (0,0,0,0), we must avoid a division by zero w component.
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p = PointTyped<UnknownUnits, F>(0.0, 0.0);
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} else {
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p = srcPoint->As2DPoint();
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}
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// Emit only unique points
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if (dstPointCount == 0 || p != aVerts[dstPointCount - 1]) {
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aVerts[dstPointCount++] = p;
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}
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}
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return dstPointCount;
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}
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bool
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Matrix4x4::Invert()
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{
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Float det = Determinant();
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if (!det) {
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return false;
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}
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Matrix4x4 result;
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result._11 = _23 * _34 * _42 - _24 * _33 * _42 + _24 * _32 * _43 - _22 * _34 * _43 - _23 * _32 * _44 + _22 * _33 * _44;
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result._12 = _14 * _33 * _42 - _13 * _34 * _42 - _14 * _32 * _43 + _12 * _34 * _43 + _13 * _32 * _44 - _12 * _33 * _44;
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result._13 = _13 * _24 * _42 - _14 * _23 * _42 + _14 * _22 * _43 - _12 * _24 * _43 - _13 * _22 * _44 + _12 * _23 * _44;
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result._14 = _14 * _23 * _32 - _13 * _24 * _32 - _14 * _22 * _33 + _12 * _24 * _33 + _13 * _22 * _34 - _12 * _23 * _34;
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result._21 = _24 * _33 * _41 - _23 * _34 * _41 - _24 * _31 * _43 + _21 * _34 * _43 + _23 * _31 * _44 - _21 * _33 * _44;
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result._22 = _13 * _34 * _41 - _14 * _33 * _41 + _14 * _31 * _43 - _11 * _34 * _43 - _13 * _31 * _44 + _11 * _33 * _44;
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result._23 = _14 * _23 * _41 - _13 * _24 * _41 - _14 * _21 * _43 + _11 * _24 * _43 + _13 * _21 * _44 - _11 * _23 * _44;
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result._24 = _13 * _24 * _31 - _14 * _23 * _31 + _14 * _21 * _33 - _11 * _24 * _33 - _13 * _21 * _34 + _11 * _23 * _34;
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result._31 = _22 * _34 * _41 - _24 * _32 * _41 + _24 * _31 * _42 - _21 * _34 * _42 - _22 * _31 * _44 + _21 * _32 * _44;
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result._32 = _14 * _32 * _41 - _12 * _34 * _41 - _14 * _31 * _42 + _11 * _34 * _42 + _12 * _31 * _44 - _11 * _32 * _44;
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result._33 = _12 * _24 * _41 - _14 * _22 * _41 + _14 * _21 * _42 - _11 * _24 * _42 - _12 * _21 * _44 + _11 * _22 * _44;
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result._34 = _14 * _22 * _31 - _12 * _24 * _31 - _14 * _21 * _32 + _11 * _24 * _32 + _12 * _21 * _34 - _11 * _22 * _34;
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result._41 = _23 * _32 * _41 - _22 * _33 * _41 - _23 * _31 * _42 + _21 * _33 * _42 + _22 * _31 * _43 - _21 * _32 * _43;
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result._42 = _12 * _33 * _41 - _13 * _32 * _41 + _13 * _31 * _42 - _11 * _33 * _42 - _12 * _31 * _43 + _11 * _32 * _43;
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result._43 = _13 * _22 * _41 - _12 * _23 * _41 - _13 * _21 * _42 + _11 * _23 * _42 + _12 * _21 * _43 - _11 * _22 * _43;
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result._44 = _12 * _23 * _31 - _13 * _22 * _31 + _13 * _21 * _32 - _11 * _23 * _32 - _12 * _21 * _33 + _11 * _22 * _33;
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result._11 /= det;
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result._12 /= det;
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result._13 /= det;
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result._14 /= det;
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result._21 /= det;
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result._22 /= det;
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result._23 /= det;
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result._24 /= det;
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result._31 /= det;
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result._32 /= det;
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result._33 /= det;
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result._34 /= det;
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result._41 /= det;
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result._42 /= det;
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result._43 /= det;
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result._44 /= det;
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||||||
*this = result;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
|
||||||
Matrix4x4::SetNAN()
|
|
||||||
{
|
|
||||||
_11 = UnspecifiedNaN<Float>();
|
|
||||||
_21 = UnspecifiedNaN<Float>();
|
|
||||||
_31 = UnspecifiedNaN<Float>();
|
|
||||||
_41 = UnspecifiedNaN<Float>();
|
|
||||||
_12 = UnspecifiedNaN<Float>();
|
|
||||||
_22 = UnspecifiedNaN<Float>();
|
|
||||||
_32 = UnspecifiedNaN<Float>();
|
|
||||||
_42 = UnspecifiedNaN<Float>();
|
|
||||||
_13 = UnspecifiedNaN<Float>();
|
|
||||||
_23 = UnspecifiedNaN<Float>();
|
|
||||||
_33 = UnspecifiedNaN<Float>();
|
|
||||||
_43 = UnspecifiedNaN<Float>();
|
|
||||||
_14 = UnspecifiedNaN<Float>();
|
|
||||||
_24 = UnspecifiedNaN<Float>();
|
|
||||||
_34 = UnspecifiedNaN<Float>();
|
|
||||||
_44 = UnspecifiedNaN<Float>();
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
|
||||||
Matrix4x4::SetRotationFromQuaternion(const Quaternion& q)
|
|
||||||
{
|
|
||||||
const Float x2 = q.x + q.x, y2 = q.y + q.y, z2 = q.z + q.z;
|
|
||||||
const Float xx = q.x * x2, xy = q.x * y2, xz = q.x * z2;
|
|
||||||
const Float yy = q.y * y2, yz = q.y * z2, zz = q.z * z2;
|
|
||||||
const Float wx = q.w * x2, wy = q.w * y2, wz = q.w * z2;
|
|
||||||
|
|
||||||
_11 = 1.0f - (yy + zz);
|
|
||||||
_21 = xy + wz;
|
|
||||||
_31 = xz - wy;
|
|
||||||
_41 = 0.0f;
|
|
||||||
|
|
||||||
_12 = xy - wz;
|
|
||||||
_22 = 1.0f - (xx + zz);
|
|
||||||
_32 = yz + wx;
|
|
||||||
_42 = 0.0f;
|
|
||||||
|
|
||||||
_13 = xz + wy;
|
|
||||||
_23 = yz - wx;
|
|
||||||
_33 = 1.0f - (xx + yy);
|
|
||||||
_43 = 0.0f;
|
|
||||||
|
|
||||||
_14 = _42 = _43 = 0.0f;
|
|
||||||
_44 = 1.0f;
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
|
||||||
Matrix4x4::SkewXY(double aXSkew, double aYSkew)
|
|
||||||
{
|
|
||||||
// XXX Is double precision really necessary here
|
|
||||||
float tanX = SafeTangent(aXSkew);
|
|
||||||
float tanY = SafeTangent(aYSkew);
|
|
||||||
float temp;
|
|
||||||
|
|
||||||
temp = _11;
|
|
||||||
_11 += tanY * _21;
|
|
||||||
_21 += tanX * temp;
|
|
||||||
|
|
||||||
temp = _12;
|
|
||||||
_12 += tanY * _22;
|
|
||||||
_22 += tanX * temp;
|
|
||||||
|
|
||||||
temp = _13;
|
|
||||||
_13 += tanY * _23;
|
|
||||||
_23 += tanX * temp;
|
|
||||||
|
|
||||||
temp = _14;
|
|
||||||
_14 += tanY * _24;
|
|
||||||
_24 += tanX * temp;
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
|
||||||
Matrix4x4::RotateX(double aTheta)
|
|
||||||
{
|
|
||||||
// XXX Is double precision really necessary here
|
|
||||||
double cosTheta = FlushToZero(cos(aTheta));
|
|
||||||
double sinTheta = FlushToZero(sin(aTheta));
|
|
||||||
|
|
||||||
float temp;
|
|
||||||
|
|
||||||
temp = _21;
|
|
||||||
_21 = cosTheta * _21 + sinTheta * _31;
|
|
||||||
_31 = -sinTheta * temp + cosTheta * _31;
|
|
||||||
|
|
||||||
temp = _22;
|
|
||||||
_22 = cosTheta * _22 + sinTheta * _32;
|
|
||||||
_32 = -sinTheta * temp + cosTheta * _32;
|
|
||||||
|
|
||||||
temp = _23;
|
|
||||||
_23 = cosTheta * _23 + sinTheta * _33;
|
|
||||||
_33 = -sinTheta * temp + cosTheta * _33;
|
|
||||||
|
|
||||||
temp = _24;
|
|
||||||
_24 = cosTheta * _24 + sinTheta * _34;
|
|
||||||
_34 = -sinTheta * temp + cosTheta * _34;
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
|
||||||
Matrix4x4::RotateY(double aTheta)
|
|
||||||
{
|
|
||||||
// XXX Is double precision really necessary here
|
|
||||||
double cosTheta = FlushToZero(cos(aTheta));
|
|
||||||
double sinTheta = FlushToZero(sin(aTheta));
|
|
||||||
|
|
||||||
float temp;
|
|
||||||
|
|
||||||
temp = _11;
|
|
||||||
_11 = cosTheta * _11 + -sinTheta * _31;
|
|
||||||
_31 = sinTheta * temp + cosTheta * _31;
|
|
||||||
|
|
||||||
temp = _12;
|
|
||||||
_12 = cosTheta * _12 + -sinTheta * _32;
|
|
||||||
_32 = sinTheta * temp + cosTheta * _32;
|
|
||||||
|
|
||||||
temp = _13;
|
|
||||||
_13 = cosTheta * _13 + -sinTheta * _33;
|
|
||||||
_33 = sinTheta * temp + cosTheta * _33;
|
|
||||||
|
|
||||||
temp = _14;
|
|
||||||
_14 = cosTheta * _14 + -sinTheta * _34;
|
|
||||||
_34 = sinTheta * temp + cosTheta * _34;
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
|
||||||
Matrix4x4::RotateZ(double aTheta)
|
|
||||||
{
|
|
||||||
// XXX Is double precision really necessary here
|
|
||||||
double cosTheta = FlushToZero(cos(aTheta));
|
|
||||||
double sinTheta = FlushToZero(sin(aTheta));
|
|
||||||
|
|
||||||
float temp;
|
|
||||||
|
|
||||||
temp = _11;
|
|
||||||
_11 = cosTheta * _11 + sinTheta * _21;
|
|
||||||
_21 = -sinTheta * temp + cosTheta * _21;
|
|
||||||
|
|
||||||
temp = _12;
|
|
||||||
_12 = cosTheta * _12 + sinTheta * _22;
|
|
||||||
_22 = -sinTheta * temp + cosTheta * _22;
|
|
||||||
|
|
||||||
temp = _13;
|
|
||||||
_13 = cosTheta * _13 + sinTheta * _23;
|
|
||||||
_23 = -sinTheta * temp + cosTheta * _23;
|
|
||||||
|
|
||||||
temp = _14;
|
|
||||||
_14 = cosTheta * _14 + sinTheta * _24;
|
|
||||||
_24 = -sinTheta * temp + cosTheta * _24;
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
|
||||||
Matrix4x4::Perspective(float aDepth)
|
|
||||||
{
|
|
||||||
MOZ_ASSERT(aDepth > 0.0f, "Perspective must be positive!");
|
|
||||||
_31 += -1.0/aDepth * _41;
|
|
||||||
_32 += -1.0/aDepth * _42;
|
|
||||||
_33 += -1.0/aDepth * _43;
|
|
||||||
_34 += -1.0/aDepth * _44;
|
|
||||||
}
|
|
||||||
|
|
||||||
Point3D
|
|
||||||
Matrix4x4::GetNormalVector() const
|
|
||||||
{
|
|
||||||
// Define a plane in transformed space as the transformations
|
|
||||||
// of 3 points on the z=0 screen plane.
|
|
||||||
Point3D a = *this * Point3D(0, 0, 0);
|
|
||||||
Point3D b = *this * Point3D(0, 1, 0);
|
|
||||||
Point3D c = *this * Point3D(1, 0, 0);
|
|
||||||
|
|
||||||
// Convert to two vectors on the surface of the plane.
|
|
||||||
Point3D ab = b - a;
|
|
||||||
Point3D ac = c - a;
|
|
||||||
|
|
||||||
return ac.CrossProduct(ab);
|
|
||||||
}
|
|
||||||
|
|
||||||
template<class F>
|
|
||||||
RectTyped<UnknownUnits, F>
|
|
||||||
Matrix4x4::TransformAndClipBounds(const RectTyped<UnknownUnits, F>& aRect,
|
|
||||||
const RectTyped<UnknownUnits, F>& aClip) const
|
|
||||||
{
|
|
||||||
PointTyped<UnknownUnits, F> verts[kTransformAndClipRectMaxVerts];
|
|
||||||
size_t vertCount = TransformAndClipRect(aRect, aClip, verts);
|
|
||||||
|
|
||||||
F min_x = std::numeric_limits<F>::max();
|
|
||||||
F min_y = std::numeric_limits<F>::max();
|
|
||||||
F max_x = -std::numeric_limits<F>::max();
|
|
||||||
F max_y = -std::numeric_limits<F>::max();
|
|
||||||
for (size_t i=0; i < vertCount; i++) {
|
|
||||||
min_x = std::min(min_x, verts[i].x);
|
|
||||||
max_x = std::max(max_x, verts[i].x);
|
|
||||||
min_y = std::min(min_y, verts[i].y);
|
|
||||||
max_y = std::max(max_y, verts[i].y);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (max_x < min_x || max_y < min_y) {
|
|
||||||
return RectTyped<UnknownUnits, F>(0, 0, 0, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
return RectTyped<UnknownUnits, F>(min_x, min_y, max_x - min_x, max_y - min_y);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Explicit template instantiation for float and double precision
|
|
||||||
template
|
|
||||||
size_t
|
|
||||||
Matrix4x4::TransformAndClipRect(const Rect& aRect, const Rect& aClip,
|
|
||||||
Point* aVerts) const;
|
|
||||||
|
|
||||||
template
|
|
||||||
size_t
|
|
||||||
Matrix4x4::TransformAndClipRect(const RectDouble& aRect,
|
|
||||||
const RectDouble& aClip,
|
|
||||||
PointDouble* aVerts) const;
|
|
||||||
|
|
||||||
template
|
|
||||||
Rect
|
|
||||||
Matrix4x4::TransformAndClipBounds(const Rect& aRect,
|
|
||||||
const Rect& aClip) const;
|
|
||||||
|
|
||||||
template
|
|
||||||
RectDouble
|
|
||||||
Matrix4x4::TransformAndClipBounds(const RectDouble& aRect,
|
|
||||||
const RectDouble& aClip) const;
|
|
||||||
|
|
||||||
template
|
|
||||||
Rect
|
|
||||||
Matrix4x4::TransformBounds(const Rect& aRect) const;
|
|
||||||
|
|
||||||
template
|
|
||||||
RectDouble
|
|
||||||
Matrix4x4::TransformBounds(const RectDouble& aRect) const;
|
|
||||||
|
|
||||||
template
|
|
||||||
Rect
|
|
||||||
Matrix4x4::ProjectRectBounds(const Rect& aRect, const Rect& aClip) const;
|
|
||||||
|
|
||||||
template
|
|
||||||
RectDouble
|
|
||||||
Matrix4x4::ProjectRectBounds(const RectDouble& aRect, const RectDouble& aClip) const;
|
|
||||||
|
|
||||||
|
|
||||||
} // namespace gfx
|
} // namespace gfx
|
||||||
} // namespace mozilla
|
} // namespace mozilla
|
||||||
|
627
gfx/2d/Matrix.h
627
gfx/2d/Matrix.h
@ -9,6 +9,7 @@
|
|||||||
#include "Types.h"
|
#include "Types.h"
|
||||||
#include "Rect.h"
|
#include "Rect.h"
|
||||||
#include "Point.h"
|
#include "Point.h"
|
||||||
|
#include "Quaternion.h"
|
||||||
#include <iosfwd>
|
#include <iosfwd>
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
#include "mozilla/Attributes.h"
|
#include "mozilla/Attributes.h"
|
||||||
@ -18,8 +19,6 @@
|
|||||||
namespace mozilla {
|
namespace mozilla {
|
||||||
namespace gfx {
|
namespace gfx {
|
||||||
|
|
||||||
class Quaternion;
|
|
||||||
|
|
||||||
static bool FuzzyEqual(Float aV1, Float aV2) {
|
static bool FuzzyEqual(Float aV1, Float aV2) {
|
||||||
// XXX - Check if fabs does the smart thing and just negates the sign bit.
|
// XXX - Check if fabs does the smart thing and just negates the sign bit.
|
||||||
return fabs(aV2 - aV1) < 1e-6;
|
return fabs(aV2 - aV1) < 1e-6;
|
||||||
@ -400,27 +399,64 @@ public:
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
class Matrix4x4
|
// Helper functions used by Matrix4x4Typed defined in Matrix.cpp
|
||||||
|
double
|
||||||
|
SafeTangent(double aTheta);
|
||||||
|
double
|
||||||
|
FlushToZero(double aVal);
|
||||||
|
|
||||||
|
template<class Units, class F>
|
||||||
|
Point4DTyped<Units, F>
|
||||||
|
ComputePerspectivePlaneIntercept(const Point4DTyped<Units, F>& aFirst,
|
||||||
|
const Point4DTyped<Units, F>& aSecond)
|
||||||
|
{
|
||||||
|
// This function will always return a point with a w value of 0.
|
||||||
|
// The X, Y, and Z components will point towards an infinite vanishing
|
||||||
|
// point.
|
||||||
|
|
||||||
|
// We want to interpolate aFirst and aSecond to find the point intersecting
|
||||||
|
// with the w=0 plane.
|
||||||
|
|
||||||
|
// Since we know what we want the w component to be, we can rearrange the
|
||||||
|
// interpolation equation and solve for t.
|
||||||
|
float t = -aFirst.w / (aSecond.w - aFirst.w);
|
||||||
|
|
||||||
|
// Use t to find the remainder of the components
|
||||||
|
return aFirst + (aSecond - aFirst) * t;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
template <typename SourceUnits, typename TargetUnits>
|
||||||
|
class Matrix4x4Typed
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Matrix4x4()
|
typedef PointTyped<SourceUnits> SourcePoint;
|
||||||
|
typedef PointTyped<TargetUnits> TargetPoint;
|
||||||
|
typedef Point3DTyped<SourceUnits> SourcePoint3D;
|
||||||
|
typedef Point3DTyped<TargetUnits> TargetPoint3D;
|
||||||
|
typedef Point4DTyped<SourceUnits> SourcePoint4D;
|
||||||
|
typedef Point4DTyped<TargetUnits> TargetPoint4D;
|
||||||
|
typedef RectTyped<SourceUnits> SourceRect;
|
||||||
|
typedef RectTyped<TargetUnits> TargetRect;
|
||||||
|
|
||||||
|
Matrix4x4Typed()
|
||||||
: _11(1.0f), _12(0.0f), _13(0.0f), _14(0.0f)
|
: _11(1.0f), _12(0.0f), _13(0.0f), _14(0.0f)
|
||||||
, _21(0.0f), _22(1.0f), _23(0.0f), _24(0.0f)
|
, _21(0.0f), _22(1.0f), _23(0.0f), _24(0.0f)
|
||||||
, _31(0.0f), _32(0.0f), _33(1.0f), _34(0.0f)
|
, _31(0.0f), _32(0.0f), _33(1.0f), _34(0.0f)
|
||||||
, _41(0.0f), _42(0.0f), _43(0.0f), _44(1.0f)
|
, _41(0.0f), _42(0.0f), _43(0.0f), _44(1.0f)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
Matrix4x4(Float a11, Float a12, Float a13, Float a14,
|
Matrix4x4Typed(Float a11, Float a12, Float a13, Float a14,
|
||||||
Float a21, Float a22, Float a23, Float a24,
|
Float a21, Float a22, Float a23, Float a24,
|
||||||
Float a31, Float a32, Float a33, Float a34,
|
Float a31, Float a32, Float a33, Float a34,
|
||||||
Float a41, Float a42, Float a43, Float a44)
|
Float a41, Float a42, Float a43, Float a44)
|
||||||
: _11(a11), _12(a12), _13(a13), _14(a14)
|
: _11(a11), _12(a12), _13(a13), _14(a14)
|
||||||
, _21(a21), _22(a22), _23(a23), _24(a24)
|
, _21(a21), _22(a22), _23(a23), _24(a24)
|
||||||
, _31(a31), _32(a32), _33(a33), _34(a34)
|
, _31(a31), _32(a32), _33(a33), _34(a34)
|
||||||
, _41(a41), _42(a42), _43(a43), _44(a44)
|
, _41(a41), _42(a42), _43(a43), _44(a44)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
Matrix4x4(const Matrix4x4& aOther)
|
Matrix4x4Typed(const Matrix4x4Typed& aOther)
|
||||||
{
|
{
|
||||||
memcpy(this, &aOther, sizeof(*this));
|
memcpy(this, &aOther, sizeof(*this));
|
||||||
}
|
}
|
||||||
@ -430,7 +466,15 @@ public:
|
|||||||
Float _31, _32, _33, _34;
|
Float _31, _32, _33, _34;
|
||||||
Float _41, _42, _43, _44;
|
Float _41, _42, _43, _44;
|
||||||
|
|
||||||
friend std::ostream& operator<<(std::ostream& aStream, const Matrix4x4& aMatrix);
|
friend std::ostream& operator<<(std::ostream& aStream, const Matrix4x4Typed& aMatrix)
|
||||||
|
{
|
||||||
|
const Float *f = &aMatrix._11;
|
||||||
|
aStream << "[ " << f[0] << " " << f[1] << " " << f[2] << " " << f[3] << " ;" << std::endl; f += 4;
|
||||||
|
aStream << " " << f[0] << " " << f[1] << " " << f[2] << " " << f[3] << " ;" << std::endl; f += 4;
|
||||||
|
aStream << " " << f[0] << " " << f[1] << " " << f[2] << " " << f[3] << " ;" << std::endl; f += 4;
|
||||||
|
aStream << " " << f[0] << " " << f[1] << " " << f[2] << " " << f[3] << " ]" << std::endl;
|
||||||
|
return aStream;
|
||||||
|
}
|
||||||
|
|
||||||
Point4D& operator[](int aIndex)
|
Point4D& operator[](int aIndex)
|
||||||
{
|
{
|
||||||
@ -496,7 +540,7 @@ public:
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
Matrix4x4& ProjectTo2D() {
|
Matrix4x4Typed& ProjectTo2D() {
|
||||||
_31 = 0.0f;
|
_31 = 0.0f;
|
||||||
_32 = 0.0f;
|
_32 = 0.0f;
|
||||||
_13 = 0.0f;
|
_13 = 0.0f;
|
||||||
@ -508,8 +552,8 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
template<class F>
|
template<class F>
|
||||||
Point4DTyped<UnknownUnits, F>
|
Point4DTyped<TargetUnits, F>
|
||||||
ProjectPoint(const PointTyped<UnknownUnits, F>& aPoint) const {
|
ProjectPoint(const PointTyped<SourceUnits, F>& aPoint) const {
|
||||||
// Find a value for z that will transform to 0.
|
// Find a value for z that will transform to 0.
|
||||||
|
|
||||||
// The transformed value of z is computed as:
|
// The transformed value of z is computed as:
|
||||||
@ -519,19 +563,116 @@ public:
|
|||||||
F z = -(aPoint.x * _13 + aPoint.y * _23 + _43) / _33;
|
F z = -(aPoint.x * _13 + aPoint.y * _23 + _43) / _33;
|
||||||
|
|
||||||
// Compute the transformed point
|
// Compute the transformed point
|
||||||
return *this * Point4DTyped<UnknownUnits, F>(aPoint.x, aPoint.y, z, 1);
|
return *this * Point4DTyped<SourceUnits, F>(aPoint.x, aPoint.y, z, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class F>
|
template<class F>
|
||||||
RectTyped<UnknownUnits, F>
|
RectTyped<TargetUnits, F>
|
||||||
ProjectRectBounds(const RectTyped<UnknownUnits, F>& aRect, const RectTyped<UnknownUnits, F>& aClip) const;
|
ProjectRectBounds(const RectTyped<SourceUnits, F>& aRect, const RectTyped<TargetUnits, F>& aClip) const
|
||||||
|
{
|
||||||
|
// This function must never return std::numeric_limits<Float>::max() or any
|
||||||
|
// other arbitrary large value in place of inifinity. This often occurs when
|
||||||
|
// aRect is an inversed projection matrix or when aRect is transformed to be
|
||||||
|
// partly behind and in front of the camera (w=0 plane in homogenous
|
||||||
|
// coordinates) - See Bug 1035611
|
||||||
|
|
||||||
|
// Some call-sites will call RoundGfxRectToAppRect which clips both the
|
||||||
|
// extents and dimensions of the rect to be bounded by nscoord_MAX.
|
||||||
|
// If we return a Rect that, when converted to nscoords, has a width or height
|
||||||
|
// greater than nscoord_MAX, RoundGfxRectToAppRect will clip the overflow
|
||||||
|
// off both the min and max end of the rect after clipping the extents of the
|
||||||
|
// rect, resulting in a translation of the rect towards the infinite end.
|
||||||
|
|
||||||
|
// The bounds returned by ProjectRectBounds are expected to be clipped only on
|
||||||
|
// the edges beyond the bounds of the coordinate system; otherwise, the
|
||||||
|
// clipped bounding box would be smaller than the correct one and result
|
||||||
|
// bugs such as incorrect culling (eg. Bug 1073056)
|
||||||
|
|
||||||
|
// To address this without requiring all code to work in homogenous
|
||||||
|
// coordinates or interpret infinite values correctly, a specialized
|
||||||
|
// clipping function is integrated into ProjectRectBounds.
|
||||||
|
|
||||||
|
// Callers should pass an aClip value that represents the extents to clip
|
||||||
|
// the result to, in the same coordinate system as aRect.
|
||||||
|
Point4DTyped<TargetUnits, F> points[4];
|
||||||
|
|
||||||
|
points[0] = ProjectPoint(aRect.TopLeft());
|
||||||
|
points[1] = ProjectPoint(aRect.TopRight());
|
||||||
|
points[2] = ProjectPoint(aRect.BottomRight());
|
||||||
|
points[3] = ProjectPoint(aRect.BottomLeft());
|
||||||
|
|
||||||
|
F min_x = std::numeric_limits<F>::max();
|
||||||
|
F min_y = std::numeric_limits<F>::max();
|
||||||
|
F max_x = -std::numeric_limits<F>::max();
|
||||||
|
F max_y = -std::numeric_limits<F>::max();
|
||||||
|
|
||||||
|
for (int i=0; i<4; i++) {
|
||||||
|
// Only use points that exist above the w=0 plane
|
||||||
|
if (points[i].HasPositiveWCoord()) {
|
||||||
|
PointTyped<TargetUnits, F> point2d = aClip.ClampPoint(points[i].As2DPoint());
|
||||||
|
min_x = std::min<F>(point2d.x, min_x);
|
||||||
|
max_x = std::max<F>(point2d.x, max_x);
|
||||||
|
min_y = std::min<F>(point2d.y, min_y);
|
||||||
|
max_y = std::max<F>(point2d.y, max_y);
|
||||||
|
}
|
||||||
|
|
||||||
|
int next = (i == 3) ? 0 : i + 1;
|
||||||
|
if (points[i].HasPositiveWCoord() != points[next].HasPositiveWCoord()) {
|
||||||
|
// If the line between two points crosses the w=0 plane, then interpolate
|
||||||
|
// to find the point of intersection with the w=0 plane and use that
|
||||||
|
// instead.
|
||||||
|
Point4DTyped<TargetUnits, F> intercept =
|
||||||
|
ComputePerspectivePlaneIntercept(points[i], points[next]);
|
||||||
|
// Since intercept.w will always be 0 here, we interpret x,y,z as a
|
||||||
|
// direction towards an infinite vanishing point.
|
||||||
|
if (intercept.x < 0.0f) {
|
||||||
|
min_x = aClip.x;
|
||||||
|
} else if (intercept.x > 0.0f) {
|
||||||
|
max_x = aClip.XMost();
|
||||||
|
}
|
||||||
|
if (intercept.y < 0.0f) {
|
||||||
|
min_y = aClip.y;
|
||||||
|
} else if (intercept.y > 0.0f) {
|
||||||
|
max_y = aClip.YMost();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (max_x < min_x || max_y < min_y) {
|
||||||
|
return RectTyped<TargetUnits, F>(0, 0, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
return RectTyped<TargetUnits, F>(min_x, min_y, max_x - min_x, max_y - min_y);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* TransformAndClipBounds transforms aRect as a bounding box, while clipping
|
* TransformAndClipBounds transforms aRect as a bounding box, while clipping
|
||||||
* the transformed bounds to the extents of aClip.
|
* the transformed bounds to the extents of aClip.
|
||||||
*/
|
*/
|
||||||
template<class F>
|
template<class F>
|
||||||
RectTyped<UnknownUnits, F> TransformAndClipBounds(const RectTyped<UnknownUnits, F>& aRect, const RectTyped<UnknownUnits, F>& aClip) const;
|
RectTyped<TargetUnits, F> TransformAndClipBounds(const RectTyped<SourceUnits, F>& aRect,
|
||||||
|
const RectTyped<TargetUnits, F>& aClip) const
|
||||||
|
{
|
||||||
|
PointTyped<UnknownUnits, F> verts[kTransformAndClipRectMaxVerts];
|
||||||
|
size_t vertCount = TransformAndClipRect(aRect, aClip, verts);
|
||||||
|
|
||||||
|
F min_x = std::numeric_limits<F>::max();
|
||||||
|
F min_y = std::numeric_limits<F>::max();
|
||||||
|
F max_x = -std::numeric_limits<F>::max();
|
||||||
|
F max_y = -std::numeric_limits<F>::max();
|
||||||
|
for (size_t i=0; i < vertCount; i++) {
|
||||||
|
min_x = std::min(min_x, verts[i].x);
|
||||||
|
max_x = std::max(max_x, verts[i].x);
|
||||||
|
min_y = std::min(min_y, verts[i].y);
|
||||||
|
max_y = std::max(max_y, verts[i].y);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (max_x < min_x || max_y < min_y) {
|
||||||
|
return RectTyped<TargetUnits, F>(0, 0, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
return RectTyped<TargetUnits, F>(min_x, min_y, max_x - min_x, max_y - min_y);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* TransformAndClipRect projects a rectangle and clips against view frustum
|
* TransformAndClipRect projects a rectangle and clips against view frustum
|
||||||
@ -544,13 +685,85 @@ public:
|
|||||||
* within aClip.
|
* within aClip.
|
||||||
*/
|
*/
|
||||||
template<class F>
|
template<class F>
|
||||||
size_t TransformAndClipRect(const RectTyped<UnknownUnits, F>& aRect,
|
size_t TransformAndClipRect(const RectTyped<SourceUnits, F>& aRect,
|
||||||
const RectTyped<UnknownUnits, F>& aClip,
|
const RectTyped<TargetUnits, F>& aClip,
|
||||||
PointTyped<UnknownUnits, F>* aVerts) const;
|
PointTyped<TargetUnits, F>* aVerts) const
|
||||||
|
{
|
||||||
|
// Initialize a double-buffered array of points in homogenous space with
|
||||||
|
// the input rectangle, aRect.
|
||||||
|
Point4DTyped<UnknownUnits, F> points[2][kTransformAndClipRectMaxVerts];
|
||||||
|
Point4DTyped<UnknownUnits, F>* dstPoint = points[0];
|
||||||
|
*dstPoint++ = *this * Point4DTyped<UnknownUnits, F>(aRect.x, aRect.y, 0, 1);
|
||||||
|
*dstPoint++ = *this * Point4DTyped<UnknownUnits, F>(aRect.XMost(), aRect.y, 0, 1);
|
||||||
|
*dstPoint++ = *this * Point4DTyped<UnknownUnits, F>(aRect.XMost(), aRect.YMost(), 0, 1);
|
||||||
|
*dstPoint++ = *this * Point4DTyped<UnknownUnits, F>(aRect.x, aRect.YMost(), 0, 1);
|
||||||
|
|
||||||
|
// View frustum clipping planes are described as normals originating from
|
||||||
|
// the 0,0,0,0 origin.
|
||||||
|
Point4DTyped<UnknownUnits, F> planeNormals[4];
|
||||||
|
planeNormals[0] = Point4DTyped<UnknownUnits, F>(1.0, 0.0, 0.0, -aClip.x);
|
||||||
|
planeNormals[1] = Point4DTyped<UnknownUnits, F>(-1.0, 0.0, 0.0, aClip.XMost());
|
||||||
|
planeNormals[2] = Point4DTyped<UnknownUnits, F>(0.0, 1.0, 0.0, -aClip.y);
|
||||||
|
planeNormals[3] = Point4DTyped<UnknownUnits, F>(0.0, -1.0, 0.0, aClip.YMost());
|
||||||
|
|
||||||
|
// Iterate through each clipping plane and clip the polygon.
|
||||||
|
// In each pass, we double buffer, alternating between points[0] and
|
||||||
|
// points[1].
|
||||||
|
for (int plane=0; plane < 4; plane++) {
|
||||||
|
planeNormals[plane].Normalize();
|
||||||
|
|
||||||
|
Point4DTyped<UnknownUnits, F>* srcPoint = points[plane & 1];
|
||||||
|
Point4DTyped<UnknownUnits, F>* srcPointEnd = dstPoint;
|
||||||
|
dstPoint = points[~plane & 1];
|
||||||
|
|
||||||
|
Point4DTyped<UnknownUnits, F>* prevPoint = srcPointEnd - 1;
|
||||||
|
F prevDot = planeNormals[plane].DotProduct(*prevPoint);
|
||||||
|
while (srcPoint < srcPointEnd) {
|
||||||
|
F nextDot = planeNormals[plane].DotProduct(*srcPoint);
|
||||||
|
|
||||||
|
if ((nextDot >= 0.0) != (prevDot >= 0.0)) {
|
||||||
|
// An intersection with the clipping plane has been detected.
|
||||||
|
// Interpolate to find the intersecting point and emit it.
|
||||||
|
F t = -prevDot / (nextDot - prevDot);
|
||||||
|
*dstPoint++ = *srcPoint * t + *prevPoint * (1.0 - t);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (nextDot >= 0.0) {
|
||||||
|
// Emit any source points that are on the positive side of the
|
||||||
|
// clipping plane.
|
||||||
|
*dstPoint++ = *srcPoint;
|
||||||
|
}
|
||||||
|
|
||||||
|
prevPoint = srcPoint++;
|
||||||
|
prevDot = nextDot;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t dstPointCount = 0;
|
||||||
|
size_t srcPointCount = dstPoint - points[0];
|
||||||
|
for (Point4DTyped<UnknownUnits, F>* srcPoint = points[0]; srcPoint < points[0] + srcPointCount; srcPoint++) {
|
||||||
|
|
||||||
|
PointTyped<TargetUnits, F> p;
|
||||||
|
if (srcPoint->w == 0.0) {
|
||||||
|
// If a point lies on the intersection of the clipping planes at
|
||||||
|
// (0,0,0,0), we must avoid a division by zero w component.
|
||||||
|
p = PointTyped<TargetUnits, F>(0.0, 0.0);
|
||||||
|
} else {
|
||||||
|
p = srcPoint->As2DPoint();
|
||||||
|
}
|
||||||
|
// Emit only unique points
|
||||||
|
if (dstPointCount == 0 || p != aVerts[dstPointCount - 1]) {
|
||||||
|
aVerts[dstPointCount++] = p;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return dstPointCount;
|
||||||
|
}
|
||||||
|
|
||||||
static const size_t kTransformAndClipRectMaxVerts = 32;
|
static const size_t kTransformAndClipRectMaxVerts = 32;
|
||||||
|
|
||||||
static Matrix4x4 From2D(const Matrix &aMatrix) {
|
static Matrix4x4Typed From2D(const Matrix &aMatrix) {
|
||||||
Matrix4x4 matrix;
|
Matrix4x4Typed matrix;
|
||||||
matrix._11 = aMatrix._11;
|
matrix._11 = aMatrix._11;
|
||||||
matrix._12 = aMatrix._12;
|
matrix._12 = aMatrix._12;
|
||||||
matrix._21 = aMatrix._21;
|
matrix._21 = aMatrix._21;
|
||||||
@ -565,20 +778,20 @@ public:
|
|||||||
return Is2D() && As2D().IsIntegerTranslation();
|
return Is2D() && As2D().IsIntegerTranslation();
|
||||||
}
|
}
|
||||||
|
|
||||||
Point4D TransposeTransform4D(const Point4D& aPoint) const
|
TargetPoint4D TransposeTransform4D(const SourcePoint4D& aPoint) const
|
||||||
{
|
{
|
||||||
Float x = aPoint.x * _11 + aPoint.y * _12 + aPoint.z * _13 + aPoint.w * _14;
|
Float x = aPoint.x * _11 + aPoint.y * _12 + aPoint.z * _13 + aPoint.w * _14;
|
||||||
Float y = aPoint.x * _21 + aPoint.y * _22 + aPoint.z * _23 + aPoint.w * _24;
|
Float y = aPoint.x * _21 + aPoint.y * _22 + aPoint.z * _23 + aPoint.w * _24;
|
||||||
Float z = aPoint.x * _31 + aPoint.y * _32 + aPoint.z * _33 + aPoint.w * _34;
|
Float z = aPoint.x * _31 + aPoint.y * _32 + aPoint.z * _33 + aPoint.w * _34;
|
||||||
Float w = aPoint.x * _41 + aPoint.y * _42 + aPoint.z * _43 + aPoint.w * _44;
|
Float w = aPoint.x * _41 + aPoint.y * _42 + aPoint.z * _43 + aPoint.w * _44;
|
||||||
|
|
||||||
return Point4D(x, y, z, w);
|
return TargetPoint4D(x, y, z, w);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class F>
|
template<class F>
|
||||||
Point4DTyped<UnknownUnits, F> operator *(const Point4DTyped<UnknownUnits, F>& aPoint) const
|
Point4DTyped<TargetUnits, F> operator *(const Point4DTyped<SourceUnits, F>& aPoint) const
|
||||||
{
|
{
|
||||||
Point4DTyped<UnknownUnits, F> retPoint;
|
Point4DTyped<TargetUnits, F> retPoint;
|
||||||
|
|
||||||
retPoint.x = aPoint.x * _11 + aPoint.y * _21 + aPoint.z * _31 + _41;
|
retPoint.x = aPoint.x * _11 + aPoint.y * _21 + aPoint.z * _31 + _41;
|
||||||
retPoint.y = aPoint.x * _12 + aPoint.y * _22 + aPoint.z * _32 + _42;
|
retPoint.y = aPoint.x * _12 + aPoint.y * _22 + aPoint.z * _32 + _42;
|
||||||
@ -589,39 +802,73 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
template<class F>
|
template<class F>
|
||||||
Point3DTyped<UnknownUnits, F> operator *(const Point3DTyped<UnknownUnits, F>& aPoint) const
|
Point3DTyped<TargetUnits, F> operator *(const Point3DTyped<SourceUnits, F>& aPoint) const
|
||||||
{
|
{
|
||||||
Point4DTyped<UnknownUnits, F> temp(aPoint.x, aPoint.y, aPoint.z, 1);
|
Point4DTyped<SourceUnits, F> temp(aPoint.x, aPoint.y, aPoint.z, 1);
|
||||||
|
|
||||||
temp = *this * temp;
|
Point4DTyped<TargetUnits, F> result = *this * temp;
|
||||||
temp /= temp.w;
|
result /= result.w;
|
||||||
|
|
||||||
return Point3DTyped<UnknownUnits, F>(temp.x, temp.y, temp.z);
|
return Point3DTyped<TargetUnits, F>(result.x, result.y, result.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class F>
|
template<class F>
|
||||||
PointTyped<UnknownUnits, F> operator *(const PointTyped<UnknownUnits, F> &aPoint) const
|
PointTyped<TargetUnits, F> operator *(const PointTyped<SourceUnits, F> &aPoint) const
|
||||||
{
|
{
|
||||||
Point4DTyped<UnknownUnits, F> temp(aPoint.x, aPoint.y, 0, 1);
|
Point4DTyped<SourceUnits, F> temp(aPoint.x, aPoint.y, 0, 1);
|
||||||
|
Point4DTyped<TargetUnits, F> result = *this * temp;
|
||||||
temp = *this * temp;
|
return result.As2DPoint();
|
||||||
temp /= temp.w;
|
|
||||||
|
|
||||||
return PointTyped<UnknownUnits, F>(temp.x, temp.y);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class F>
|
template<class F>
|
||||||
GFX2D_API RectTyped<UnknownUnits, F> TransformBounds(const RectTyped<UnknownUnits, F>& aRect) const;
|
GFX2D_API RectTyped<TargetUnits, F> TransformBounds(const RectTyped<SourceUnits, F>& aRect) const
|
||||||
|
|
||||||
static Matrix4x4 Translation(Float aX, Float aY, Float aZ)
|
|
||||||
{
|
{
|
||||||
return Matrix4x4(1.0f, 0.0f, 0.0f, 0.0f,
|
Point4DTyped<TargetUnits, F> verts[4];
|
||||||
0.0f, 1.0f, 0.0f, 0.0f,
|
verts[0] = *this * Point4DTyped<SourceUnits, F>(aRect.x, aRect.y, 0.0, 1.0);
|
||||||
0.0f, 0.0f, 1.0f, 0.0f,
|
verts[1] = *this * Point4DTyped<SourceUnits, F>(aRect.XMost(), aRect.y, 0.0, 1.0);
|
||||||
aX, aY, aZ, 1.0f);
|
verts[2] = *this * Point4DTyped<SourceUnits, F>(aRect.XMost(), aRect.YMost(), 0.0, 1.0);
|
||||||
|
verts[3] = *this * Point4DTyped<SourceUnits, F>(aRect.x, aRect.YMost(), 0.0, 1.0);
|
||||||
|
|
||||||
|
PointTyped<TargetUnits, F> quad[4];
|
||||||
|
F min_x, max_x;
|
||||||
|
F min_y, max_y;
|
||||||
|
|
||||||
|
quad[0] = *this * aRect.TopLeft();
|
||||||
|
quad[1] = *this * aRect.TopRight();
|
||||||
|
quad[2] = *this * aRect.BottomLeft();
|
||||||
|
quad[3] = *this * aRect.BottomRight();
|
||||||
|
|
||||||
|
min_x = max_x = quad[0].x;
|
||||||
|
min_y = max_y = quad[0].y;
|
||||||
|
|
||||||
|
for (int i = 1; i < 4; i++) {
|
||||||
|
if (quad[i].x < min_x) {
|
||||||
|
min_x = quad[i].x;
|
||||||
|
}
|
||||||
|
if (quad[i].x > max_x) {
|
||||||
|
max_x = quad[i].x;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (quad[i].y < min_y) {
|
||||||
|
min_y = quad[i].y;
|
||||||
|
}
|
||||||
|
if (quad[i].y > max_y) {
|
||||||
|
max_y = quad[i].y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return RectTyped<TargetUnits, F>(min_x, min_y, max_x - min_x, max_y - min_y);
|
||||||
}
|
}
|
||||||
|
|
||||||
static Matrix4x4 Translation(const Point3D& aP)
|
static Matrix4x4Typed Translation(Float aX, Float aY, Float aZ)
|
||||||
|
{
|
||||||
|
return Matrix4x4Typed(1.0f, 0.0f, 0.0f, 0.0f,
|
||||||
|
0.0f, 1.0f, 0.0f, 0.0f,
|
||||||
|
0.0f, 0.0f, 1.0f, 0.0f,
|
||||||
|
aX, aY, aZ, 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
static Matrix4x4Typed Translation(const Point3D& aP)
|
||||||
{
|
{
|
||||||
return Translation(aP.x, aP.y, aP.z);
|
return Translation(aP.x, aP.y, aP.z);
|
||||||
}
|
}
|
||||||
@ -645,7 +892,7 @@ public:
|
|||||||
* this method would be preferred since it only involves 12 floating-point
|
* this method would be preferred since it only involves 12 floating-point
|
||||||
* multiplications.)
|
* multiplications.)
|
||||||
*/
|
*/
|
||||||
Matrix4x4 &PreTranslate(Float aX, Float aY, Float aZ)
|
Matrix4x4Typed &PreTranslate(Float aX, Float aY, Float aZ)
|
||||||
{
|
{
|
||||||
_41 += aX * _11 + aY * _21 + aZ * _31;
|
_41 += aX * _11 + aY * _21 + aZ * _31;
|
||||||
_42 += aX * _12 + aY * _22 + aZ * _32;
|
_42 += aX * _12 + aY * _22 + aZ * _32;
|
||||||
@ -655,7 +902,7 @@ public:
|
|||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
Matrix4x4 &PreTranslate(const Point3D& aPoint) {
|
Matrix4x4Typed &PreTranslate(const Point3D& aPoint) {
|
||||||
return PreTranslate(aPoint.x, aPoint.y, aPoint.z);
|
return PreTranslate(aPoint.x, aPoint.y, aPoint.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -671,7 +918,7 @@ public:
|
|||||||
* the Post* methods add a transform to the device space end of the
|
* the Post* methods add a transform to the device space end of the
|
||||||
* transformation.
|
* transformation.
|
||||||
*/
|
*/
|
||||||
Matrix4x4 &PostTranslate(Float aX, Float aY, Float aZ)
|
Matrix4x4Typed &PostTranslate(Float aX, Float aY, Float aZ)
|
||||||
{
|
{
|
||||||
_11 += _14 * aX;
|
_11 += _14 * aX;
|
||||||
_21 += _24 * aX;
|
_21 += _24 * aX;
|
||||||
@ -689,22 +936,22 @@ public:
|
|||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
Matrix4x4 &PostTranslate(const Point3D& aPoint) {
|
Matrix4x4Typed &PostTranslate(const Point3D& aPoint) {
|
||||||
return PostTranslate(aPoint.x, aPoint.y, aPoint.z);
|
return PostTranslate(aPoint.x, aPoint.y, aPoint.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
static Matrix4x4 Scaling(Float aScaleX, Float aScaleY, float aScaleZ)
|
static Matrix4x4Typed Scaling(Float aScaleX, Float aScaleY, float aScaleZ)
|
||||||
{
|
{
|
||||||
return Matrix4x4(aScaleX, 0.0f, 0.0f, 0.0f,
|
return Matrix4x4Typed(aScaleX, 0.0f, 0.0f, 0.0f,
|
||||||
0.0f, aScaleY, 0.0f, 0.0f,
|
0.0f, aScaleY, 0.0f, 0.0f,
|
||||||
0.0f, 0.0f, aScaleZ, 0.0f,
|
0.0f, 0.0f, aScaleZ, 0.0f,
|
||||||
0.0f, 0.0f, 0.0f, 1.0f);
|
0.0f, 0.0f, 0.0f, 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Similar to PreTranslate, but applies a scale instead of a translation.
|
* Similar to PreTranslate, but applies a scale instead of a translation.
|
||||||
*/
|
*/
|
||||||
Matrix4x4 &PreScale(Float aX, Float aY, Float aZ)
|
Matrix4x4Typed &PreScale(Float aX, Float aY, Float aZ)
|
||||||
{
|
{
|
||||||
_11 *= aX;
|
_11 *= aX;
|
||||||
_12 *= aX;
|
_12 *= aX;
|
||||||
@ -725,7 +972,7 @@ public:
|
|||||||
/**
|
/**
|
||||||
* Similar to PostTranslate, but applies a scale instead of a translation.
|
* Similar to PostTranslate, but applies a scale instead of a translation.
|
||||||
*/
|
*/
|
||||||
Matrix4x4 &PostScale(Float aScaleX, Float aScaleY, Float aScaleZ)
|
Matrix4x4Typed &PostScale(Float aScaleX, Float aScaleY, Float aScaleZ)
|
||||||
{
|
{
|
||||||
_11 *= aScaleX;
|
_11 *= aScaleX;
|
||||||
_21 *= aScaleX;
|
_21 *= aScaleX;
|
||||||
@ -758,12 +1005,12 @@ public:
|
|||||||
(*this)[2] += (*this)[1] * aSkew;
|
(*this)[2] += (*this)[1] * aSkew;
|
||||||
}
|
}
|
||||||
|
|
||||||
Matrix4x4 &ChangeBasis(const Point3D& aOrigin)
|
Matrix4x4Typed &ChangeBasis(const Point3D& aOrigin)
|
||||||
{
|
{
|
||||||
return ChangeBasis(aOrigin.x, aOrigin.y, aOrigin.z);
|
return ChangeBasis(aOrigin.x, aOrigin.y, aOrigin.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
Matrix4x4 &ChangeBasis(Float aX, Float aY, Float aZ)
|
Matrix4x4Typed &ChangeBasis(Float aX, Float aY, Float aZ)
|
||||||
{
|
{
|
||||||
// Translate to the origin before applying this matrix
|
// Translate to the origin before applying this matrix
|
||||||
PreTranslate(-aX, -aY, -aZ);
|
PreTranslate(-aX, -aY, -aZ);
|
||||||
@ -774,7 +1021,7 @@ public:
|
|||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
Matrix4x4& Transpose() {
|
Matrix4x4Typed& Transpose() {
|
||||||
std::swap(_12, _21);
|
std::swap(_12, _21);
|
||||||
std::swap(_13, _31);
|
std::swap(_13, _31);
|
||||||
std::swap(_14, _41);
|
std::swap(_14, _41);
|
||||||
@ -787,7 +1034,7 @@ public:
|
|||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool operator==(const Matrix4x4& o) const
|
bool operator==(const Matrix4x4Typed& o) const
|
||||||
{
|
{
|
||||||
// XXX would be nice to memcmp here, but that breaks IEEE 754 semantics
|
// XXX would be nice to memcmp here, but that breaks IEEE 754 semantics
|
||||||
return _11 == o._11 && _12 == o._12 && _13 == o._13 && _14 == o._14 &&
|
return _11 == o._11 && _12 == o._12 && _13 == o._13 && _14 == o._14 &&
|
||||||
@ -796,14 +1043,15 @@ public:
|
|||||||
_41 == o._41 && _42 == o._42 && _43 == o._43 && _44 == o._44;
|
_41 == o._41 && _42 == o._42 && _43 == o._43 && _44 == o._44;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool operator!=(const Matrix4x4& o) const
|
bool operator!=(const Matrix4x4Typed& o) const
|
||||||
{
|
{
|
||||||
return !((*this) == o);
|
return !((*this) == o);
|
||||||
}
|
}
|
||||||
|
|
||||||
Matrix4x4 operator*(const Matrix4x4 &aMatrix) const
|
template <typename NewTargetUnits>
|
||||||
|
Matrix4x4Typed<SourceUnits, NewTargetUnits> operator*(const Matrix4x4Typed<TargetUnits, NewTargetUnits> &aMatrix) const
|
||||||
{
|
{
|
||||||
Matrix4x4 matrix;
|
Matrix4x4Typed<SourceUnits, NewTargetUnits> matrix;
|
||||||
|
|
||||||
matrix._11 = _11 * aMatrix._11 + _12 * aMatrix._21 + _13 * aMatrix._31 + _14 * aMatrix._41;
|
matrix._11 = _11 * aMatrix._11 + _12 * aMatrix._21 + _13 * aMatrix._31 + _14 * aMatrix._41;
|
||||||
matrix._21 = _21 * aMatrix._11 + _22 * aMatrix._21 + _23 * aMatrix._31 + _24 * aMatrix._41;
|
matrix._21 = _21 * aMatrix._11 + _22 * aMatrix._21 + _23 * aMatrix._31 + _24 * aMatrix._41;
|
||||||
@ -825,7 +1073,7 @@ public:
|
|||||||
return matrix;
|
return matrix;
|
||||||
}
|
}
|
||||||
|
|
||||||
Matrix4x4& operator*=(const Matrix4x4 &aMatrix)
|
Matrix4x4Typed& operator*=(const Matrix4x4Typed<TargetUnits, TargetUnits> &aMatrix)
|
||||||
{
|
{
|
||||||
*this = *this * aMatrix;
|
*this = *this * aMatrix;
|
||||||
return *this;
|
return *this;
|
||||||
@ -874,11 +1122,57 @@ public:
|
|||||||
+ _11 * _22 * _33 * _44;
|
+ _11 * _22 * _33 * _44;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Invert();
|
// Invert() is not unit-correct. Prefer Inverse() where possible.
|
||||||
|
bool Invert()
|
||||||
Matrix4x4 Inverse() const
|
|
||||||
{
|
{
|
||||||
Matrix4x4 clone = *this;
|
Float det = Determinant();
|
||||||
|
if (!det) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
Matrix4x4Typed<SourceUnits, TargetUnits> result;
|
||||||
|
result._11 = _23 * _34 * _42 - _24 * _33 * _42 + _24 * _32 * _43 - _22 * _34 * _43 - _23 * _32 * _44 + _22 * _33 * _44;
|
||||||
|
result._12 = _14 * _33 * _42 - _13 * _34 * _42 - _14 * _32 * _43 + _12 * _34 * _43 + _13 * _32 * _44 - _12 * _33 * _44;
|
||||||
|
result._13 = _13 * _24 * _42 - _14 * _23 * _42 + _14 * _22 * _43 - _12 * _24 * _43 - _13 * _22 * _44 + _12 * _23 * _44;
|
||||||
|
result._14 = _14 * _23 * _32 - _13 * _24 * _32 - _14 * _22 * _33 + _12 * _24 * _33 + _13 * _22 * _34 - _12 * _23 * _34;
|
||||||
|
result._21 = _24 * _33 * _41 - _23 * _34 * _41 - _24 * _31 * _43 + _21 * _34 * _43 + _23 * _31 * _44 - _21 * _33 * _44;
|
||||||
|
result._22 = _13 * _34 * _41 - _14 * _33 * _41 + _14 * _31 * _43 - _11 * _34 * _43 - _13 * _31 * _44 + _11 * _33 * _44;
|
||||||
|
result._23 = _14 * _23 * _41 - _13 * _24 * _41 - _14 * _21 * _43 + _11 * _24 * _43 + _13 * _21 * _44 - _11 * _23 * _44;
|
||||||
|
result._24 = _13 * _24 * _31 - _14 * _23 * _31 + _14 * _21 * _33 - _11 * _24 * _33 - _13 * _21 * _34 + _11 * _23 * _34;
|
||||||
|
result._31 = _22 * _34 * _41 - _24 * _32 * _41 + _24 * _31 * _42 - _21 * _34 * _42 - _22 * _31 * _44 + _21 * _32 * _44;
|
||||||
|
result._32 = _14 * _32 * _41 - _12 * _34 * _41 - _14 * _31 * _42 + _11 * _34 * _42 + _12 * _31 * _44 - _11 * _32 * _44;
|
||||||
|
result._33 = _12 * _24 * _41 - _14 * _22 * _41 + _14 * _21 * _42 - _11 * _24 * _42 - _12 * _21 * _44 + _11 * _22 * _44;
|
||||||
|
result._34 = _14 * _22 * _31 - _12 * _24 * _31 - _14 * _21 * _32 + _11 * _24 * _32 + _12 * _21 * _34 - _11 * _22 * _34;
|
||||||
|
result._41 = _23 * _32 * _41 - _22 * _33 * _41 - _23 * _31 * _42 + _21 * _33 * _42 + _22 * _31 * _43 - _21 * _32 * _43;
|
||||||
|
result._42 = _12 * _33 * _41 - _13 * _32 * _41 + _13 * _31 * _42 - _11 * _33 * _42 - _12 * _31 * _43 + _11 * _32 * _43;
|
||||||
|
result._43 = _13 * _22 * _41 - _12 * _23 * _41 - _13 * _21 * _42 + _11 * _23 * _42 + _12 * _21 * _43 - _11 * _22 * _43;
|
||||||
|
result._44 = _12 * _23 * _31 - _13 * _22 * _31 + _13 * _21 * _32 - _11 * _23 * _32 - _12 * _21 * _33 + _11 * _22 * _33;
|
||||||
|
|
||||||
|
result._11 /= det;
|
||||||
|
result._12 /= det;
|
||||||
|
result._13 /= det;
|
||||||
|
result._14 /= det;
|
||||||
|
result._21 /= det;
|
||||||
|
result._22 /= det;
|
||||||
|
result._23 /= det;
|
||||||
|
result._24 /= det;
|
||||||
|
result._31 /= det;
|
||||||
|
result._32 /= det;
|
||||||
|
result._33 /= det;
|
||||||
|
result._34 /= det;
|
||||||
|
result._41 /= det;
|
||||||
|
result._42 /= det;
|
||||||
|
result._43 /= det;
|
||||||
|
result._44 /= det;
|
||||||
|
*this = result;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
Matrix4x4Typed<TargetUnits, SourceUnits> Inverse() const
|
||||||
|
{
|
||||||
|
typedef Matrix4x4Typed<TargetUnits, SourceUnits> InvertedMatrix;
|
||||||
|
InvertedMatrix clone = InvertedMatrix::FromUnknownMatrix(ToUnknownMatrix());
|
||||||
DebugOnly<bool> inverted = clone.Invert();
|
DebugOnly<bool> inverted = clone.Invert();
|
||||||
MOZ_ASSERT(inverted, "Attempted to get the inverse of a non-invertible matrix");
|
MOZ_ASSERT(inverted, "Attempted to get the inverse of a non-invertible matrix");
|
||||||
return clone;
|
return clone;
|
||||||
@ -893,7 +1187,7 @@ public:
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool FuzzyEqual(const Matrix4x4& o) const
|
bool FuzzyEqual(const Matrix4x4Typed& o) const
|
||||||
{
|
{
|
||||||
return gfx::FuzzyEqual(_11, o._11) && gfx::FuzzyEqual(_12, o._12) &&
|
return gfx::FuzzyEqual(_11, o._11) && gfx::FuzzyEqual(_12, o._12) &&
|
||||||
gfx::FuzzyEqual(_13, o._13) && gfx::FuzzyEqual(_14, o._14) &&
|
gfx::FuzzyEqual(_13, o._13) && gfx::FuzzyEqual(_14, o._14) &&
|
||||||
@ -905,7 +1199,7 @@ public:
|
|||||||
gfx::FuzzyEqual(_43, o._43) && gfx::FuzzyEqual(_44, o._44);
|
gfx::FuzzyEqual(_43, o._43) && gfx::FuzzyEqual(_44, o._44);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool FuzzyEqualsMultiplicative(const Matrix4x4& o) const
|
bool FuzzyEqualsMultiplicative(const Matrix4x4Typed& o) const
|
||||||
{
|
{
|
||||||
return ::mozilla::FuzzyEqualsMultiplicative(_11, o._11) &&
|
return ::mozilla::FuzzyEqualsMultiplicative(_11, o._11) &&
|
||||||
::mozilla::FuzzyEqualsMultiplicative(_12, o._12) &&
|
::mozilla::FuzzyEqualsMultiplicative(_12, o._12) &&
|
||||||
@ -935,7 +1229,7 @@ public:
|
|||||||
return (__33 * det) < 0;
|
return (__33 * det) < 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
Matrix4x4 &NudgeToIntegersFixedEpsilon()
|
Matrix4x4Typed &NudgeToIntegersFixedEpsilon()
|
||||||
{
|
{
|
||||||
NudgeToInteger(&_11);
|
NudgeToInteger(&_11);
|
||||||
NudgeToInteger(&_12);
|
NudgeToInteger(&_12);
|
||||||
@ -960,7 +1254,7 @@ public:
|
|||||||
// Nudge the 3D components to integer so that this matrix will become 2D if
|
// Nudge the 3D components to integer so that this matrix will become 2D if
|
||||||
// it's very close to already being 2D.
|
// it's very close to already being 2D.
|
||||||
// This doesn't change the _41 and _42 components.
|
// This doesn't change the _41 and _42 components.
|
||||||
Matrix4x4 &NudgeTo2D()
|
Matrix4x4Typed &NudgeTo2D()
|
||||||
{
|
{
|
||||||
NudgeToInteger(&_13);
|
NudgeToInteger(&_13);
|
||||||
NudgeToInteger(&_14);
|
NudgeToInteger(&_14);
|
||||||
@ -993,22 +1287,175 @@ public:
|
|||||||
// Sets this matrix to a rotation matrix given by aQuat.
|
// Sets this matrix to a rotation matrix given by aQuat.
|
||||||
// This quaternion *MUST* be normalized!
|
// This quaternion *MUST* be normalized!
|
||||||
// Implemented in Quaternion.cpp
|
// Implemented in Quaternion.cpp
|
||||||
void SetRotationFromQuaternion(const Quaternion& aQuat);
|
void SetRotationFromQuaternion(const Quaternion& q)
|
||||||
|
{
|
||||||
|
const Float x2 = q.x + q.x, y2 = q.y + q.y, z2 = q.z + q.z;
|
||||||
|
const Float xx = q.x * x2, xy = q.x * y2, xz = q.x * z2;
|
||||||
|
const Float yy = q.y * y2, yz = q.y * z2, zz = q.z * z2;
|
||||||
|
const Float wx = q.w * x2, wy = q.w * y2, wz = q.w * z2;
|
||||||
|
|
||||||
|
_11 = 1.0f - (yy + zz);
|
||||||
|
_21 = xy + wz;
|
||||||
|
_31 = xz - wy;
|
||||||
|
_41 = 0.0f;
|
||||||
|
|
||||||
|
_12 = xy - wz;
|
||||||
|
_22 = 1.0f - (xx + zz);
|
||||||
|
_32 = yz + wx;
|
||||||
|
_42 = 0.0f;
|
||||||
|
|
||||||
|
_13 = xz + wy;
|
||||||
|
_23 = yz - wx;
|
||||||
|
_33 = 1.0f - (xx + yy);
|
||||||
|
_43 = 0.0f;
|
||||||
|
|
||||||
|
_14 = _42 = _43 = 0.0f;
|
||||||
|
_44 = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
// Set all the members of the matrix to NaN
|
// Set all the members of the matrix to NaN
|
||||||
void SetNAN();
|
void SetNAN()
|
||||||
|
{
|
||||||
|
_11 = UnspecifiedNaN<Float>();
|
||||||
|
_21 = UnspecifiedNaN<Float>();
|
||||||
|
_31 = UnspecifiedNaN<Float>();
|
||||||
|
_41 = UnspecifiedNaN<Float>();
|
||||||
|
_12 = UnspecifiedNaN<Float>();
|
||||||
|
_22 = UnspecifiedNaN<Float>();
|
||||||
|
_32 = UnspecifiedNaN<Float>();
|
||||||
|
_42 = UnspecifiedNaN<Float>();
|
||||||
|
_13 = UnspecifiedNaN<Float>();
|
||||||
|
_23 = UnspecifiedNaN<Float>();
|
||||||
|
_33 = UnspecifiedNaN<Float>();
|
||||||
|
_43 = UnspecifiedNaN<Float>();
|
||||||
|
_14 = UnspecifiedNaN<Float>();
|
||||||
|
_24 = UnspecifiedNaN<Float>();
|
||||||
|
_34 = UnspecifiedNaN<Float>();
|
||||||
|
_44 = UnspecifiedNaN<Float>();
|
||||||
|
}
|
||||||
|
|
||||||
void SkewXY(double aXSkew, double aYSkew);
|
void SkewXY(double aXSkew, double aYSkew)
|
||||||
|
{
|
||||||
|
// XXX Is double precision really necessary here
|
||||||
|
float tanX = SafeTangent(aXSkew);
|
||||||
|
float tanY = SafeTangent(aYSkew);
|
||||||
|
float temp;
|
||||||
|
|
||||||
void RotateX(double aTheta);
|
temp = _11;
|
||||||
|
_11 += tanY * _21;
|
||||||
|
_21 += tanX * temp;
|
||||||
|
|
||||||
void RotateY(double aTheta);
|
temp = _12;
|
||||||
|
_12 += tanY * _22;
|
||||||
|
_22 += tanX * temp;
|
||||||
|
|
||||||
void RotateZ(double aTheta);
|
temp = _13;
|
||||||
|
_13 += tanY * _23;
|
||||||
|
_23 += tanX * temp;
|
||||||
|
|
||||||
void Perspective(float aDepth);
|
temp = _14;
|
||||||
|
_14 += tanY * _24;
|
||||||
|
_24 += tanX * temp;
|
||||||
|
}
|
||||||
|
|
||||||
Point3D GetNormalVector() const;
|
void RotateX(double aTheta)
|
||||||
|
{
|
||||||
|
// XXX Is double precision really necessary here
|
||||||
|
double cosTheta = FlushToZero(cos(aTheta));
|
||||||
|
double sinTheta = FlushToZero(sin(aTheta));
|
||||||
|
|
||||||
|
float temp;
|
||||||
|
|
||||||
|
temp = _21;
|
||||||
|
_21 = cosTheta * _21 + sinTheta * _31;
|
||||||
|
_31 = -sinTheta * temp + cosTheta * _31;
|
||||||
|
|
||||||
|
temp = _22;
|
||||||
|
_22 = cosTheta * _22 + sinTheta * _32;
|
||||||
|
_32 = -sinTheta * temp + cosTheta * _32;
|
||||||
|
|
||||||
|
temp = _23;
|
||||||
|
_23 = cosTheta * _23 + sinTheta * _33;
|
||||||
|
_33 = -sinTheta * temp + cosTheta * _33;
|
||||||
|
|
||||||
|
temp = _24;
|
||||||
|
_24 = cosTheta * _24 + sinTheta * _34;
|
||||||
|
_34 = -sinTheta * temp + cosTheta * _34;
|
||||||
|
}
|
||||||
|
|
||||||
|
void RotateY(double aTheta)
|
||||||
|
{
|
||||||
|
// XXX Is double precision really necessary here
|
||||||
|
double cosTheta = FlushToZero(cos(aTheta));
|
||||||
|
double sinTheta = FlushToZero(sin(aTheta));
|
||||||
|
|
||||||
|
float temp;
|
||||||
|
|
||||||
|
temp = _11;
|
||||||
|
_11 = cosTheta * _11 + -sinTheta * _31;
|
||||||
|
_31 = sinTheta * temp + cosTheta * _31;
|
||||||
|
|
||||||
|
temp = _12;
|
||||||
|
_12 = cosTheta * _12 + -sinTheta * _32;
|
||||||
|
_32 = sinTheta * temp + cosTheta * _32;
|
||||||
|
|
||||||
|
temp = _13;
|
||||||
|
_13 = cosTheta * _13 + -sinTheta * _33;
|
||||||
|
_33 = sinTheta * temp + cosTheta * _33;
|
||||||
|
|
||||||
|
temp = _14;
|
||||||
|
_14 = cosTheta * _14 + -sinTheta * _34;
|
||||||
|
_34 = sinTheta * temp + cosTheta * _34;
|
||||||
|
}
|
||||||
|
|
||||||
|
void RotateZ(double aTheta)
|
||||||
|
{
|
||||||
|
// XXX Is double precision really necessary here
|
||||||
|
double cosTheta = FlushToZero(cos(aTheta));
|
||||||
|
double sinTheta = FlushToZero(sin(aTheta));
|
||||||
|
|
||||||
|
float temp;
|
||||||
|
|
||||||
|
temp = _11;
|
||||||
|
_11 = cosTheta * _11 + sinTheta * _21;
|
||||||
|
_21 = -sinTheta * temp + cosTheta * _21;
|
||||||
|
|
||||||
|
temp = _12;
|
||||||
|
_12 = cosTheta * _12 + sinTheta * _22;
|
||||||
|
_22 = -sinTheta * temp + cosTheta * _22;
|
||||||
|
|
||||||
|
temp = _13;
|
||||||
|
_13 = cosTheta * _13 + sinTheta * _23;
|
||||||
|
_23 = -sinTheta * temp + cosTheta * _23;
|
||||||
|
|
||||||
|
temp = _14;
|
||||||
|
_14 = cosTheta * _14 + sinTheta * _24;
|
||||||
|
_24 = -sinTheta * temp + cosTheta * _24;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Perspective(float aDepth)
|
||||||
|
{
|
||||||
|
MOZ_ASSERT(aDepth > 0.0f, "Perspective must be positive!");
|
||||||
|
_31 += -1.0/aDepth * _41;
|
||||||
|
_32 += -1.0/aDepth * _42;
|
||||||
|
_33 += -1.0/aDepth * _43;
|
||||||
|
_34 += -1.0/aDepth * _44;
|
||||||
|
}
|
||||||
|
|
||||||
|
Point3D GetNormalVector() const
|
||||||
|
{
|
||||||
|
// Define a plane in transformed space as the transformations
|
||||||
|
// of 3 points on the z=0 screen plane.
|
||||||
|
Point3D a = *this * Point3D(0, 0, 0);
|
||||||
|
Point3D b = *this * Point3D(0, 1, 0);
|
||||||
|
Point3D c = *this * Point3D(1, 0, 0);
|
||||||
|
|
||||||
|
// Convert to two vectors on the surface of the plane.
|
||||||
|
Point3D ab = b - a;
|
||||||
|
Point3D ac = c - a;
|
||||||
|
|
||||||
|
return ac.CrossProduct(ab);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns true if the matrix has any transform other
|
* Returns true if the matrix has any transform other
|
||||||
@ -1039,8 +1486,26 @@ public:
|
|||||||
bool HasPerspectiveComponent() const {
|
bool HasPerspectiveComponent() const {
|
||||||
return _14 != 0 || _24 != 0 || _34 != 0 || _44 != 1;
|
return _14 != 0 || _24 != 0 || _34 != 0 || _44 != 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Convert between typed and untyped matrices.
|
||||||
|
*/
|
||||||
|
Matrix4x4 ToUnknownMatrix() const {
|
||||||
|
return Matrix4x4{_11, _12, _13, _14,
|
||||||
|
_21, _22, _23, _24,
|
||||||
|
_31, _32, _33, _34,
|
||||||
|
_41, _42, _43, _44};
|
||||||
|
}
|
||||||
|
static Matrix4x4Typed FromUnknownMatrix(const Matrix4x4& aUnknown) {
|
||||||
|
return Matrix4x4Typed{aUnknown._11, aUnknown._12, aUnknown._13, aUnknown._14,
|
||||||
|
aUnknown._21, aUnknown._22, aUnknown._23, aUnknown._24,
|
||||||
|
aUnknown._31, aUnknown._32, aUnknown._33, aUnknown._34,
|
||||||
|
aUnknown._41, aUnknown._42, aUnknown._43, aUnknown._44};
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
typedef Matrix4x4Typed<UnknownUnits, UnknownUnits> Matrix4x4;
|
||||||
|
|
||||||
class Matrix5x4
|
class Matrix5x4
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
26
gfx/2d/MatrixFwd.h
Normal file
26
gfx/2d/MatrixFwd.h
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
||||||
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||||
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||||
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||||
|
|
||||||
|
|
||||||
|
#ifndef MOZILLA_GFX_MATRIX_FWD_H_
|
||||||
|
#define MOZILLA_GFX_MATRIX_FWD_H_
|
||||||
|
|
||||||
|
|
||||||
|
// Forward declare enough things to define the typedef |Matrix4x4|.
|
||||||
|
|
||||||
|
namespace mozilla {
|
||||||
|
namespace gfx {
|
||||||
|
|
||||||
|
struct UnknownUnits;
|
||||||
|
|
||||||
|
template<class SourceUnits, class TargetUnits>
|
||||||
|
class Matrix4x4Typed;
|
||||||
|
|
||||||
|
typedef Matrix4x4Typed<UnknownUnits, UnknownUnits> Matrix4x4;
|
||||||
|
|
||||||
|
} // namespace gfx
|
||||||
|
} // namespace mozilla
|
||||||
|
|
||||||
|
#endif
|
@ -10,12 +10,11 @@
|
|||||||
#include <math.h>
|
#include <math.h>
|
||||||
#include "mozilla/Attributes.h"
|
#include "mozilla/Attributes.h"
|
||||||
#include "mozilla/DebugOnly.h"
|
#include "mozilla/DebugOnly.h"
|
||||||
|
#include "mozilla/gfx/MatrixFwd.h"
|
||||||
|
|
||||||
namespace mozilla {
|
namespace mozilla {
|
||||||
namespace gfx {
|
namespace gfx {
|
||||||
|
|
||||||
class Matrix4x4;
|
|
||||||
|
|
||||||
class Quaternion
|
class Quaternion
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
@ -32,6 +32,7 @@ EXPORTS.mozilla.gfx += [
|
|||||||
'JobScheduler_win32.h',
|
'JobScheduler_win32.h',
|
||||||
'Logging.h',
|
'Logging.h',
|
||||||
'Matrix.h',
|
'Matrix.h',
|
||||||
|
'MatrixFwd.h',
|
||||||
'NumericTools.h',
|
'NumericTools.h',
|
||||||
'PathHelpers.h',
|
'PathHelpers.h',
|
||||||
'PatternHelpers.h',
|
'PatternHelpers.h',
|
||||||
|
@ -13,17 +13,12 @@
|
|||||||
#include "gfxPlatform.h"
|
#include "gfxPlatform.h"
|
||||||
#include "GLDefs.h"
|
#include "GLDefs.h"
|
||||||
#include "mozilla/gfx/2D.h"
|
#include "mozilla/gfx/2D.h"
|
||||||
|
#include "mozilla/gfx/MatrixFwd.h"
|
||||||
#include "mozilla/Monitor.h"
|
#include "mozilla/Monitor.h"
|
||||||
|
|
||||||
#include "SurfaceTexture.h"
|
#include "SurfaceTexture.h"
|
||||||
#include "AndroidNativeWindow.h"
|
#include "AndroidNativeWindow.h"
|
||||||
|
|
||||||
namespace mozilla {
|
|
||||||
namespace gfx {
|
|
||||||
class Matrix4x4;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
namespace mozilla {
|
namespace mozilla {
|
||||||
namespace gl {
|
namespace gl {
|
||||||
|
|
||||||
|
@ -19,9 +19,6 @@
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
namespace mozilla {
|
namespace mozilla {
|
||||||
namespace gfx {
|
|
||||||
class Matrix4x4;
|
|
||||||
} // namespace gfx
|
|
||||||
|
|
||||||
namespace layers {
|
namespace layers {
|
||||||
|
|
||||||
|
@ -9,6 +9,7 @@
|
|||||||
#include "Units.h" // for ScreenPoint
|
#include "Units.h" // for ScreenPoint
|
||||||
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
|
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
|
||||||
#include "mozilla/RefPtr.h" // for already_AddRefed, RefCounted
|
#include "mozilla/RefPtr.h" // for already_AddRefed, RefCounted
|
||||||
|
#include "mozilla/gfx/MatrixFwd.h" // for Matrix4x4
|
||||||
#include "mozilla/gfx/Point.h" // for IntSize, Point
|
#include "mozilla/gfx/Point.h" // for IntSize, Point
|
||||||
#include "mozilla/gfx/Rect.h" // for Rect, IntRect
|
#include "mozilla/gfx/Rect.h" // for Rect, IntRect
|
||||||
#include "mozilla/gfx/Types.h" // for Float
|
#include "mozilla/gfx/Types.h" // for Float
|
||||||
@ -110,7 +111,6 @@ class nsIWidget;
|
|||||||
namespace mozilla {
|
namespace mozilla {
|
||||||
namespace gfx {
|
namespace gfx {
|
||||||
class Matrix;
|
class Matrix;
|
||||||
class Matrix4x4;
|
|
||||||
class DrawTarget;
|
class DrawTarget;
|
||||||
} // namespace gfx
|
} // namespace gfx
|
||||||
|
|
||||||
|
@ -7,6 +7,7 @@
|
|||||||
#define GFX_LAYERSLOGGING_H
|
#define GFX_LAYERSLOGGING_H
|
||||||
|
|
||||||
#include "FrameMetrics.h" // for FrameMetrics, etc
|
#include "FrameMetrics.h" // for FrameMetrics, etc
|
||||||
|
#include "mozilla/gfx/MatrixFwd.h" // for Matrix4x4
|
||||||
#include "mozilla/gfx/Point.h" // for IntSize, etc
|
#include "mozilla/gfx/Point.h" // for IntSize, etc
|
||||||
#include "mozilla/gfx/Types.h" // for Filter, SurfaceFormat
|
#include "mozilla/gfx/Types.h" // for Filter, SurfaceFormat
|
||||||
#include "mozilla/layers/CompositorTypes.h" // for TextureFlags
|
#include "mozilla/layers/CompositorTypes.h" // for TextureFlags
|
||||||
@ -17,7 +18,6 @@
|
|||||||
|
|
||||||
namespace mozilla {
|
namespace mozilla {
|
||||||
namespace gfx {
|
namespace gfx {
|
||||||
class Matrix4x4;
|
|
||||||
template <class units, class F> struct RectTyped;
|
template <class units, class F> struct RectTyped;
|
||||||
} // namespace gfx
|
} // namespace gfx
|
||||||
|
|
||||||
|
@ -12,6 +12,7 @@
|
|||||||
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
|
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
|
||||||
#include "mozilla/Attributes.h" // for override
|
#include "mozilla/Attributes.h" // for override
|
||||||
#include "mozilla/RefPtr.h" // for RefPtr, RefCounted, etc
|
#include "mozilla/RefPtr.h" // for RefPtr, RefCounted, etc
|
||||||
|
#include "mozilla/gfx/MatrixFwd.h" // for Matrix4x4
|
||||||
#include "mozilla/gfx/Point.h" // for Point
|
#include "mozilla/gfx/Point.h" // for Point
|
||||||
#include "mozilla/gfx/Rect.h" // for Rect
|
#include "mozilla/gfx/Rect.h" // for Rect
|
||||||
#include "mozilla/gfx/Types.h" // for Filter
|
#include "mozilla/gfx/Types.h" // for Filter
|
||||||
@ -30,7 +31,6 @@
|
|||||||
|
|
||||||
namespace mozilla {
|
namespace mozilla {
|
||||||
namespace gfx {
|
namespace gfx {
|
||||||
class Matrix4x4;
|
|
||||||
class DataSourceSurface;
|
class DataSourceSurface;
|
||||||
} // namespace gfx
|
} // namespace gfx
|
||||||
|
|
||||||
|
@ -18,9 +18,6 @@
|
|||||||
#include "mozilla/layers/TextureHostOGL.h" // for TextureHostOGL
|
#include "mozilla/layers/TextureHostOGL.h" // for TextureHostOGL
|
||||||
|
|
||||||
namespace mozilla {
|
namespace mozilla {
|
||||||
namespace gfx {
|
|
||||||
class Matrix4x4;
|
|
||||||
} // namespace gfx
|
|
||||||
using namespace gfx;
|
using namespace gfx;
|
||||||
|
|
||||||
namespace layers {
|
namespace layers {
|
||||||
|
@ -14,6 +14,7 @@
|
|||||||
#include "mozilla/Attributes.h" // for override
|
#include "mozilla/Attributes.h" // for override
|
||||||
#include "mozilla/RefPtr.h" // for RefPtr
|
#include "mozilla/RefPtr.h" // for RefPtr
|
||||||
#include "mozilla/gfx/BasePoint.h" // for BasePoint
|
#include "mozilla/gfx/BasePoint.h" // for BasePoint
|
||||||
|
#include "mozilla/gfx/MatrixFwd.h" // for Matrix4x4
|
||||||
#include "mozilla/gfx/Point.h" // for Point
|
#include "mozilla/gfx/Point.h" // for Point
|
||||||
#include "mozilla/gfx/Rect.h" // for Rect
|
#include "mozilla/gfx/Rect.h" // for Rect
|
||||||
#include "mozilla/gfx/Types.h" // for Filter
|
#include "mozilla/gfx/Types.h" // for Filter
|
||||||
@ -34,9 +35,6 @@
|
|||||||
#include "nscore.h" // for nsACString
|
#include "nscore.h" // for nsACString
|
||||||
|
|
||||||
namespace mozilla {
|
namespace mozilla {
|
||||||
namespace gfx {
|
|
||||||
class Matrix4x4;
|
|
||||||
} // namespace gfx
|
|
||||||
namespace layers {
|
namespace layers {
|
||||||
class Compositor;
|
class Compositor;
|
||||||
class ThebesBufferData;
|
class ThebesBufferData;
|
||||||
|
@ -20,9 +20,6 @@
|
|||||||
#define BIAS_TIME_MS 1.0
|
#define BIAS_TIME_MS 1.0
|
||||||
|
|
||||||
namespace mozilla {
|
namespace mozilla {
|
||||||
namespace gfx {
|
|
||||||
class Matrix4x4;
|
|
||||||
} // namespace gfx
|
|
||||||
|
|
||||||
using namespace gfx;
|
using namespace gfx;
|
||||||
|
|
||||||
|
@ -10,6 +10,7 @@
|
|||||||
#include "CompositableHost.h" // for CompositableHost
|
#include "CompositableHost.h" // for CompositableHost
|
||||||
#include "mozilla/Attributes.h" // for override
|
#include "mozilla/Attributes.h" // for override
|
||||||
#include "mozilla/RefPtr.h" // for RefPtr
|
#include "mozilla/RefPtr.h" // for RefPtr
|
||||||
|
#include "mozilla/gfx/MatrixFwd.h" // for Matrix4x4
|
||||||
#include "mozilla/gfx/Point.h" // for Point
|
#include "mozilla/gfx/Point.h" // for Point
|
||||||
#include "mozilla/gfx/Rect.h" // for Rect
|
#include "mozilla/gfx/Rect.h" // for Rect
|
||||||
#include "mozilla/gfx/Types.h" // for Filter
|
#include "mozilla/gfx/Types.h" // for Filter
|
||||||
@ -24,9 +25,6 @@
|
|||||||
#include "nscore.h" // for nsACString
|
#include "nscore.h" // for nsACString
|
||||||
|
|
||||||
namespace mozilla {
|
namespace mozilla {
|
||||||
namespace gfx {
|
|
||||||
class Matrix4x4;
|
|
||||||
} // namespace gfx
|
|
||||||
namespace layers {
|
namespace layers {
|
||||||
|
|
||||||
class Compositor;
|
class Compositor;
|
||||||
|
@ -15,6 +15,7 @@
|
|||||||
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
|
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
|
||||||
#include "mozilla/Attributes.h" // for override
|
#include "mozilla/Attributes.h" // for override
|
||||||
#include "mozilla/RefPtr.h" // for RefPtr
|
#include "mozilla/RefPtr.h" // for RefPtr
|
||||||
|
#include "mozilla/gfx/MatrixFwd.h" // for Matrix4x4
|
||||||
#include "mozilla/gfx/Point.h" // for Point
|
#include "mozilla/gfx/Point.h" // for Point
|
||||||
#include "mozilla/gfx/Rect.h" // for Rect
|
#include "mozilla/gfx/Rect.h" // for Rect
|
||||||
#include "mozilla/gfx/Types.h" // for Filter
|
#include "mozilla/gfx/Types.h" // for Filter
|
||||||
@ -32,9 +33,6 @@
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
namespace mozilla {
|
namespace mozilla {
|
||||||
namespace gfx {
|
|
||||||
class Matrix4x4;
|
|
||||||
} // namespace gfx
|
|
||||||
|
|
||||||
namespace layers {
|
namespace layers {
|
||||||
|
|
||||||
|
@ -17,6 +17,7 @@
|
|||||||
#include "mozilla/RefPtr.h" // for already_AddRefed, RefPtr
|
#include "mozilla/RefPtr.h" // for already_AddRefed, RefPtr
|
||||||
#include "mozilla/gfx/2D.h" // for DrawTarget
|
#include "mozilla/gfx/2D.h" // for DrawTarget
|
||||||
#include "mozilla/gfx/BaseSize.h" // for BaseSize
|
#include "mozilla/gfx/BaseSize.h" // for BaseSize
|
||||||
|
#include "mozilla/gfx/MatrixFwd.h" // for Matrix4x4
|
||||||
#include "mozilla/gfx/Point.h" // for IntSize, Point
|
#include "mozilla/gfx/Point.h" // for IntSize, Point
|
||||||
#include "mozilla/gfx/Rect.h" // for Rect, IntRect
|
#include "mozilla/gfx/Rect.h" // for Rect, IntRect
|
||||||
#include "mozilla/gfx/Types.h" // for Float, SurfaceFormat, etc
|
#include "mozilla/gfx/Types.h" // for Float, SurfaceFormat, etc
|
||||||
@ -37,10 +38,6 @@ class nsIWidget;
|
|||||||
|
|
||||||
namespace mozilla {
|
namespace mozilla {
|
||||||
|
|
||||||
namespace gfx {
|
|
||||||
class Matrix4x4;
|
|
||||||
} // namespace gfx
|
|
||||||
|
|
||||||
namespace layers {
|
namespace layers {
|
||||||
|
|
||||||
class CompositingRenderTarget;
|
class CompositingRenderTarget;
|
||||||
|
@ -21,12 +21,7 @@
|
|||||||
#include "nsStringGlue.h" // for nsCString
|
#include "nsStringGlue.h" // for nsCString
|
||||||
#include "xpcom-config.h" // for CPP_THROW_NEW
|
#include "xpcom-config.h" // for CPP_THROW_NEW
|
||||||
#include "mozilla/Move.h" // for mozilla::Move
|
#include "mozilla/Move.h" // for mozilla::Move
|
||||||
|
#include "mozilla/gfx/MatrixFwd.h" // for mozilla::gfx::Matrix4x4
|
||||||
namespace mozilla {
|
|
||||||
namespace gfx {
|
|
||||||
class Matrix4x4;
|
|
||||||
} // namespace gfx
|
|
||||||
} // namespace mozilla
|
|
||||||
|
|
||||||
#include "pixman.h"
|
#include "pixman.h"
|
||||||
|
|
||||||
|
@ -10,12 +10,7 @@
|
|||||||
#include "gfxTypes.h"
|
#include "gfxTypes.h"
|
||||||
#include "gfxRect.h"
|
#include "gfxRect.h"
|
||||||
#include "mozilla/Attributes.h"
|
#include "mozilla/Attributes.h"
|
||||||
|
#include "mozilla/gfx/MatrixFwd.h"
|
||||||
namespace mozilla {
|
|
||||||
namespace gfx {
|
|
||||||
class Matrix4x4;
|
|
||||||
} // namespace gfx
|
|
||||||
} // namespace mozilla
|
|
||||||
|
|
||||||
// XX - I don't think this class should use gfxFloat at all,
|
// XX - I don't think this class should use gfxFloat at all,
|
||||||
// but should use 'double' and be called gfxDoubleMatrix;
|
// but should use 'double' and be called gfxDoubleMatrix;
|
||||||
|
@ -12,14 +12,9 @@
|
|||||||
#include "nsRect.h"
|
#include "nsRect.h"
|
||||||
#include "mozilla/gfx/BaseMargin.h"
|
#include "mozilla/gfx/BaseMargin.h"
|
||||||
#include "mozilla/gfx/BaseRect.h"
|
#include "mozilla/gfx/BaseRect.h"
|
||||||
|
#include "mozilla/gfx/MatrixFwd.h"
|
||||||
#include "mozilla/Assertions.h"
|
#include "mozilla/Assertions.h"
|
||||||
|
|
||||||
namespace mozilla {
|
|
||||||
namespace gfx {
|
|
||||||
class Matrix4x4;
|
|
||||||
} // namepsace gfx
|
|
||||||
} // namespace mozilla
|
|
||||||
|
|
||||||
struct gfxQuad;
|
struct gfxQuad;
|
||||||
|
|
||||||
struct gfxMargin : public mozilla::gfx::BaseMargin<gfxFloat, gfxMargin> {
|
struct gfxMargin : public mozilla::gfx::BaseMargin<gfxFloat, gfxMargin> {
|
||||||
|
@ -12,6 +12,7 @@
|
|||||||
#include "nsRegion.h"
|
#include "nsRegion.h"
|
||||||
#include "nsIFrame.h"
|
#include "nsIFrame.h"
|
||||||
#include "DisplayItemClip.h"
|
#include "DisplayItemClip.h"
|
||||||
|
#include "mozilla/gfx/MatrixFwd.h"
|
||||||
#include "mozilla/layers/LayersTypes.h"
|
#include "mozilla/layers/LayersTypes.h"
|
||||||
#include "LayerState.h"
|
#include "LayerState.h"
|
||||||
#include "LayerUserData.h"
|
#include "LayerUserData.h"
|
||||||
@ -31,10 +32,6 @@ class PaintedLayer;
|
|||||||
class ImageLayer;
|
class ImageLayer;
|
||||||
} // namespace layers
|
} // namespace layers
|
||||||
|
|
||||||
namespace gfx {
|
|
||||||
class Matrix4x4;
|
|
||||||
} // namespace gfx
|
|
||||||
|
|
||||||
class FrameLayerBuilder;
|
class FrameLayerBuilder;
|
||||||
class LayerManagerData;
|
class LayerManagerData;
|
||||||
class PaintedLayerData;
|
class PaintedLayerData;
|
||||||
|
@ -8,6 +8,7 @@
|
|||||||
#ifndef mozilla_StyleAnimationValue_h_
|
#ifndef mozilla_StyleAnimationValue_h_
|
||||||
#define mozilla_StyleAnimationValue_h_
|
#define mozilla_StyleAnimationValue_h_
|
||||||
|
|
||||||
|
#include "mozilla/gfx/MatrixFwd.h"
|
||||||
#include "nsStringFwd.h"
|
#include "nsStringFwd.h"
|
||||||
#include "nsStringBuffer.h"
|
#include "nsStringBuffer.h"
|
||||||
#include "nsCoord.h"
|
#include "nsCoord.h"
|
||||||
@ -29,10 +30,6 @@ namespace dom {
|
|||||||
class Element;
|
class Element;
|
||||||
} // namespace dom
|
} // namespace dom
|
||||||
|
|
||||||
namespace gfx {
|
|
||||||
class Matrix4x4;
|
|
||||||
} // namespace gfx
|
|
||||||
|
|
||||||
struct PropertyStyleAnimationValuePair;
|
struct PropertyStyleAnimationValuePair;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -13,6 +13,7 @@
|
|||||||
#include "Units.h"
|
#include "Units.h"
|
||||||
#include "mozilla/EventForwards.h"
|
#include "mozilla/EventForwards.h"
|
||||||
#include "mozilla/TimeStamp.h"
|
#include "mozilla/TimeStamp.h"
|
||||||
|
#include "mozilla/gfx/MatrixFwd.h"
|
||||||
|
|
||||||
template<class E> struct already_AddRefed;
|
template<class E> struct already_AddRefed;
|
||||||
class nsIWidget;
|
class nsIWidget;
|
||||||
@ -23,10 +24,6 @@ namespace dom {
|
|||||||
class Touch;
|
class Touch;
|
||||||
} // namespace dom
|
} // namespace dom
|
||||||
|
|
||||||
namespace gfx {
|
|
||||||
class Matrix4x4;
|
|
||||||
} // namespace gfx
|
|
||||||
|
|
||||||
enum InputType
|
enum InputType
|
||||||
{
|
{
|
||||||
MULTITOUCH_INPUT,
|
MULTITOUCH_INPUT,
|
||||||
|
Loading…
Reference in New Issue
Block a user