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Bug 1218881. Enforce queries' new availability semantics. r=jgilbert
This adds a Runnable that we dispatch to the event loop so that we can make sure queries don't become available before they are supposed to.
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@ -6,6 +6,8 @@
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#include "WebGL2Context.h"
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#include "GLContext.h"
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#include "WebGLQuery.h"
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#include "gfxPrefs.h"
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#include "nsThreadUtils.h"
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namespace mozilla {
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@ -255,6 +257,7 @@ WebGL2Context::EndQuery(GLenum target)
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}
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UpdateBoundQuery(target, nullptr);
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NS_DispatchToCurrentThread(new WebGLQuery::AvailableRunnable(activeQuery));
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}
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already_AddRefed<WebGLQuery>
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@ -325,6 +328,11 @@ WebGL2Context::GetQueryParameter(JSContext*, WebGLQuery* query, GLenum pname,
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return;
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}
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// We must wait for an event loop before the query can be available
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if (!query->mCanBeAvailable && !gfxPrefs::WebGLImmediateQueries()) {
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return;
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}
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MakeContextCurrent();
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GLuint returned = 0;
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switch (pname) {
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@ -20,6 +20,7 @@ WebGLQuery::WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto)
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WebGLQuery::WebGLQuery(WebGLContext* webgl)
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: WebGLContextBoundObject(webgl)
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, mCanBeAvailable(false)
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, mGLName(0)
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, mType(0)
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{
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@ -10,6 +10,7 @@
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#include "nsWrapperCache.h"
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#include "WebGLObjectModel.h"
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#include "nsThreadUtils.h"
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namespace mozilla {
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@ -22,6 +23,19 @@ class WebGLQuery final
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public:
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explicit WebGLQuery(WebGLContext* webgl);
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class AvailableRunnable final : public nsRunnable
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{
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public:
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explicit AvailableRunnable(WebGLQuery* query) : mQuery(query) { }
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NS_IMETHOD Run() override {
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mQuery->mCanBeAvailable = true;
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return NS_OK;
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}
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private:
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const RefPtr<WebGLQuery> mQuery;
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};
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bool IsActive() const;
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bool HasEverBeenActive() const {
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@ -42,6 +56,8 @@ public:
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLQuery)
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLQuery)
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// Track whether the event loop has spun
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bool mCanBeAvailable;
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private:
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~WebGLQuery() {
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@ -437,6 +437,7 @@ private:
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DECL_GFX_PREF(Live, "webgl.msaa-force", WebGLForceMSAA, bool, false);
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DECL_GFX_PREF(Live, "webgl.prefer-16bpp", WebGLPrefer16bpp, bool, false);
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DECL_GFX_PREF(Live, "webgl.restore-context-when-visible", WebGLRestoreWhenVisible, bool, true);
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DECL_GFX_PREF(Live, "webgl.allow-immediate-queries", WebGLImmediateQueries, bool, false);
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DECL_GFX_PREF(Live, "webgl.webgl2-compat-mode", WebGL2CompatMode, bool, false);
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