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Bug 951838 - Add OS.Constants.Path.libSqlite3. r=khuey
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@ -829,22 +829,21 @@ bool DefineOSFileConstants(JSContext *cx, JS::Handle<JSObject*> global)
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// Locate libxul
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// Locate libxul
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// Note that we don't actually provide the full path, only the name of the
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// Note that we don't actually provide the full path, only the name of the
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// library, which is sufficient to link to the library using js-ctypes.
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// library, which is sufficient to link to the library using js-ctypes.
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{
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#if defined(XP_MACOSX)
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#if defined(XP_MACOSX)
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// Under MacOS X, for some reason, libxul is called simply "XUL"
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// Under MacOS X, for some reason, libxul is called simply "XUL"
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nsAutoString xulPath(NS_LITERAL_STRING("XUL"));
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nsAutoString libxul(NS_LITERAL_STRING("XUL"));
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#else
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#else
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// On other platforms, libxul is a library "xul" with regular
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// On other platforms, libxul is a library "xul" with regular
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// library prefix/suffix
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// library prefix/suffix
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nsAutoString xulPath;
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nsAutoString libxul;
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xulPath.Append(NS_LITERAL_STRING(DLL_PREFIX));
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libxul.Append(NS_LITERAL_STRING(DLL_PREFIX));
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xulPath.Append(NS_LITERAL_STRING("xul"));
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libxul.Append(NS_LITERAL_STRING("xul"));
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xulPath.Append(NS_LITERAL_STRING(DLL_SUFFIX));
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libxul.Append(NS_LITERAL_STRING(DLL_SUFFIX));
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#endif // defined(XP_MACOSX)
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#endif // defined(XP_MACOSX)
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if (!SetStringProperty(cx, objPath, "libxul", xulPath)) {
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if (!SetStringProperty(cx, objPath, "libxul", libxul)) {
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return false;
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return false;
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}
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}
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}
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if (!SetStringProperty(cx, objPath, "libDir", gPaths->libDir)) {
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if (!SetStringProperty(cx, objPath, "libDir", gPaths->libDir)) {
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@ -899,6 +898,27 @@ bool DefineOSFileConstants(JSContext *cx, JS::Handle<JSObject*> global)
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}
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}
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#endif // defined(XP_MACOSX)
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#endif // defined(XP_MACOSX)
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// sqlite3 is linked from different places depending on the platform
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nsAutoString libsqlite3;
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#if defined(ANDROID)
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// On Android, we use the system's libsqlite3
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libsqlite3.Append(NS_LITERAL_STRING(DLL_PREFIX));
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libsqlite3.Append(NS_LITERAL_STRING("sqlite3"));
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libsqlite3.Append(NS_LITERAL_STRING(DLL_SUFFIX));
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#elif defined(XP_WIN)
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// On Windows, for some reason, this is part of nss3.dll
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libsqlite3.Append(NS_LITERAL_STRING(DLL_PREFIX));
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libsqlite3.Append(NS_LITERAL_STRING("nss3"));
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libsqlite3.Append(NS_LITERAL_STRING(DLL_SUFFIX));
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#else
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// On other platforms, we link sqlite3 into libxul
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libsqlite3 = libxul;
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#endif // defined(ANDROID) || defined(XP_WIN)
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if (!SetStringProperty(cx, objPath, "libsqlite3", libsqlite3)) {
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return false;
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}
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return true;
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return true;
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}
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}
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