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Back out b88ccf7bd3e3 for Linux test_canvas.html failures on a CLOSED TREE
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@ -16078,17 +16078,9 @@ function test_2d_pattern_repeat_null() {
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var canvas = document.getElementById('c494');
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var ctx = canvas.getContext('2d');
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ctx.fillStyle = '#f00';
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ctx.fillRect(0, 0, 100, 50);
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var img = document.getElementById('green-1x1_2.png');
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var pattern = ctx.createPattern(img, null);
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ctx.fillStyle = pattern;
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ctx.fillRect(0, 0, 100, 50);
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isPixel(ctx, 1,1, 0,255,0,255, 0);
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isPixel(ctx, 98,1, 0,255,0,255, 0);
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isPixel(ctx, 1,48, 0,255,0,255, 0);
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isPixel(ctx, 98,48, 0,255,0,255, 0);
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var _thrown = undefined; try {
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ctx.createPattern(canvas, null);
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} catch (e) { _thrown = e }; ok(_thrown && _thrown.name == "SyntaxError" && _thrown.code == DOMException.SYNTAX_ERR, "should throw SyntaxError");
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}
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@ -16127,8 +16119,7 @@ var ctx = canvas.getContext('2d');
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var _thrown = undefined; try {
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ctx.createPattern(canvas, undefined);
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// XXXbz TODO fix bug 784869
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} catch (e) { _thrown = e }; todo(_thrown && _thrown.name == "SyntaxError" && _thrown.code == DOMException.SYNTAX_ERR, "should throw SyntaxError");
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} catch (e) { _thrown = e }; ok(_thrown && _thrown.name == "SyntaxError" && _thrown.code == DOMException.SYNTAX_ERR, "should throw SyntaxError");
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}
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@ -93,7 +93,7 @@ enum CanvasMultiGetterType {
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nsIDOMCanvasGradient createLinearGradient (in float x0, in float y0, in float x1, in float y1);
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nsIDOMCanvasGradient createRadialGradient(in float x0, in float y0, in float r0, in float x1, in float y1, in float r1);
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nsIDOMCanvasPattern createPattern(in nsIDOMHTMLElement image, in DOMString repetition);
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nsIDOMCanvasPattern createPattern(in nsIDOMHTMLElement image, [Null(Stringify)] in DOMString repetition);
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attribute float lineWidth; /* default 1 */
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[binaryname(MozLineCap)]
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attribute DOMString lineCap; /* "butt", "round", "square" (default) */
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@ -55,7 +55,7 @@ interface CanvasRenderingContext2D {
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attribute any fillStyle; // (default black)
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CanvasGradient createLinearGradient(double x0, double y0, double x1, double y1);
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CanvasGradient createRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1);
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CanvasPattern createPattern((HTMLImageElement or HTMLCanvasElement or HTMLVideoElement) image, DOMString? repetition);
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CanvasPattern createPattern((HTMLImageElement or HTMLCanvasElement or HTMLVideoElement) image, DOMString repetition);
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// shadows
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[Infallible]
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