Fix Windows bustage

This commit is contained in:
Robert O'Callahan 2010-03-01 21:28:00 +13:00
parent 11a3d788af
commit 31031fad45

View File

@ -506,22 +506,13 @@ DDRAW_FAILED:
nsRefPtr<gfxContext> thebesContext = new gfxContext(targetSurface);
thebesContext->SetFlag(gfxContext::FLAG_DESTINED_FOR_SCREEN);
if (IsRenderMode(gfxWindowsPlatform::RENDER_DIRECT2D) && paintRgnWin) {
PRUint32 rects;
paintRgnWin->GetNumRects(&rects);
nsRegionRectSet *rectSet = NULL;
paintRgnWin->GetRects(&rectSet);
for (int i = 0; i < rectSet->mNumRects; i++) {
thebesContext->Rectangle(
gfxRect(
rectSet->mRects[i].x,
rectSet->mRects[i].y,
rectSet->mRects[i].width,
rectSet->mRects[i].height), PR_TRUE);
if (IsRenderMode(gfxWindowsPlatform::RENDER_DIRECT2D)) {
const nsIntRect* r;
for (nsIntRegionRectIterator iter(paintRgn);
(r = iter.Next()) != nsnull;) {
thebesContext->Rectangle(gfxRect(r->x, r->y, r->width, r->height), PR_TRUE);
}
thebesContext->Clip();
paintRgnWin->FreeRects(rectSet);
}
#ifdef WINCE
thebesContext->SetFlag(gfxContext::FLAG_SIMPLIFY_OPERATORS);