Merge b2g-inbound to m-c.

This commit is contained in:
Ryan VanderMeulen 2014-02-26 16:35:43 -05:00
commit 2e1eca47b6
46 changed files with 5973 additions and 1035 deletions

View File

@ -2,7 +2,7 @@
"config_version": 2,
"tooltool_manifest": "releng-emulator-ics.tt",
"mock_target": "mozilla-centos6-x86_64",
"mock_packages": ["ccache", "make", "bison", "flex", "gcc", "g++", "mpfr", "zlib-devel", "ncurses-devel", "zip", "autoconf213", "glibc-static", "perl-Digest-SHA", "wget", "alsa-lib", "atk", "cairo", "dbus-glib", "fontconfig", "freetype", "glib2", "gtk2", "libXRender", "libXt", "pango", "mozilla-python27-mercurial", "openssh-clients", "nss-devel", "glibc-devel.i686", "libstdc++.i686", "zlib-devel.i686", "ncurses-devel.i686", "libX11-devel.i686", "mesa-libGL-devel.i686", "mesa-libGL-devel", "libX11-devel", "git"],
"mock_packages": ["ccache", "make", "bison", "flex", "gcc", "g++", "mpfr", "zlib-devel", "ncurses-devel", "zip", "autoconf213", "glibc-static", "perl-Digest-SHA", "wget", "alsa-lib", "atk", "cairo", "dbus-glib", "fontconfig", "freetype", "glib2", "gtk2", "libXRender", "libXt", "pango", "mozilla-python27-mercurial", "openssh-clients", "nss-devel", "glibc-devel.i686", "libstdc++.i686", "zlib-devel.i686", "ncurses-devel.i686", "libX11-devel.i686", "mesa-libGL-devel.i686", "mesa-libGL-devel", "libX11-devel", "git", "libxml2"],
"mock_files": [["/home/cltbld/.ssh", "/home/mock_mozilla/.ssh"]],
"build_targets": ["droid", "package-emulator", "package-tests"],
"upload_files": [

View File

@ -1,10 +1,17 @@
<?xml version="1.0" ?><manifest>
<!--original fetch url was https://android.googlesource.com/-->
<remote fetch="https://git.mozilla.org/external/aosp" name="aosp"/>
<!--original fetch url was git://codeaurora.org/-->
<remote fetch="https://git.mozilla.org/external/caf" name="caf"/>
<!--original fetch url was https://git.mozilla.org/b2g-->
<remote fetch="https://git.mozilla.org/b2g" name="b2gmozilla"/>
<!--original fetch url was git://github.com/mozilla-b2g/-->
<remote fetch="https://git.mozilla.org/b2g" name="b2g"/>
<!--original fetch url was git://github.com/mozilla/-->
<remote fetch="https://git.mozilla.org/b2g" name="mozilla"/>
<!--original fetch url was https://git.mozilla.org/releases-->
<remote fetch="https://git.mozilla.org/releases" name="mozillaorg"/>
<!--original fetch url was git://github.com/apitrace/-->
<remote fetch="https://git.mozilla.org/external/apitrace" name="apitrace"/>
<default remote="caf" revision="refs/tags/android-4.0.4_r2.1" sync-j="4"/>
<!-- Gonk specific things and forks -->
@ -12,13 +19,13 @@
<copyfile dest="Makefile" src="core/root.mk"/>
</project>
<project name="fake-dalvik" path="dalvik" remote="b2g" revision="ca1f327d5acc198bb4be62fa51db2c039032c9ce"/>
<project name="gaia.git" path="gaia" remote="mozillaorg" revision="ec159aac19ff25912f1d68ffb44b29f797583ef5"/>
<project name="gaia.git" path="gaia" remote="mozillaorg" revision="c8d34e6e98d4b99921fda59ddd89f2dcdce201fc"/>
<project name="gonk-misc" path="gonk-misc" remote="b2g" revision="15e8982284c4560f9c74c2b9fe8bb361ebfe0cb6"/>
<project name="rilproxy" path="rilproxy" remote="b2g" revision="827214fcf38d6569aeb5c6d6f31cb296d1f09272"/>
<project name="platform_hardware_ril" path="hardware/ril" remote="b2g" revision="d11f524d00cacf5ba0dfbf25e4aa2158b1c3a036"/>
<project name="platform_external_qemu" path="external/qemu" remote="b2g" revision="022eadd5917615ff00c47eaaafa792b45e9c8a28"/>
<project name="moztt" path="external/moztt" remote="b2g" revision="3d5c964015967ca8c86abe6dbbebee3cb82b1609"/>
<project name="apitrace" path="external/apitrace" remote="apitrace" revision="8c449b53328059e9b55bb34baec9b27a15055a7e"/>
<project name="apitrace" path="external/apitrace" remote="apitrace" revision="52ca41d9fa6ef88e65d9da52e375716c68d48646"/>
<!-- Stock Android things -->
<project name="platform/abi/cpp" path="abi/cpp" revision="dd924f92906085b831bf1cbbc7484d3c043d613c"/>
<project name="platform/bionic" path="bionic" revision="c72b8f6359de7ed17c11ddc9dfdde3f615d188a9"/>

View File

@ -1,9 +1,15 @@
<?xml version="1.0" ?><manifest>
<!--original fetch url was https://android.googlesource.com/-->
<remote fetch="https://git.mozilla.org/external/aosp" name="aosp"/>
<!--original fetch url was git://github.com/mozilla-b2g/-->
<remote fetch="https://git.mozilla.org/b2g" name="b2g"/>
<!--original fetch url was git://github.com/mozilla/-->
<remote fetch="https://git.mozilla.org/b2g" name="mozilla"/>
<!--original fetch url was git://github.com/apitrace/-->
<remote fetch="https://git.mozilla.org/external/apitrace" name="apitrace"/>
<!--original fetch url was git://codeaurora.org/-->
<remote fetch="https://git.mozilla.org/external/caf" name="caf"/>
<!--original fetch url was https://git.mozilla.org/releases-->
<remote fetch="https://git.mozilla.org/releases" name="mozillaorg"/>
<!-- B2G specific things. -->
<project name="platform_build" path="build" remote="b2g" revision="97a5b461686757dbb8ecab2aac5903e41d2e1afe">
@ -11,10 +17,10 @@
</project>
<project name="rilproxy" path="rilproxy" remote="b2g" revision="827214fcf38d6569aeb5c6d6f31cb296d1f09272"/>
<project name="fake-libdvm" path="dalvik" remote="b2g" revision="d50ae982b19f42f0b66d08b9eb306be81687869f"/>
<project name="gaia" path="gaia" remote="mozillaorg" revision="ec159aac19ff25912f1d68ffb44b29f797583ef5"/>
<project name="gaia" path="gaia" remote="mozillaorg" revision="c8d34e6e98d4b99921fda59ddd89f2dcdce201fc"/>
<project name="gonk-misc" path="gonk-misc" remote="b2g" revision="15e8982284c4560f9c74c2b9fe8bb361ebfe0cb6"/>
<project name="moztt" path="external/moztt" remote="b2g" revision="3d5c964015967ca8c86abe6dbbebee3cb82b1609"/>
<project name="apitrace" path="external/apitrace" remote="apitrace" revision="8c449b53328059e9b55bb34baec9b27a15055a7e"/>
<project name="apitrace" path="external/apitrace" remote="apitrace" revision="52ca41d9fa6ef88e65d9da52e375716c68d48646"/>
<project name="valgrind" path="external/valgrind" remote="b2g" revision="905bfa3548eb75cf1792d0d8412b92113bbd4318"/>
<project name="vex" path="external/VEX" remote="b2g" revision="c3d7efc45414f1b44cd9c479bb2758c91c4707c0"/>
<!-- Stock Android things -->

View File

@ -2,7 +2,7 @@
"config_version": 2,
"tooltool_manifest": "releng-emulator.tt",
"mock_target": "mozilla-centos6-x86_64",
"mock_packages": ["ccache", "make", "bison", "flex", "gcc", "g++", "mpfr", "zlib-devel", "ncurses-devel", "zip", "autoconf213", "glibc-static", "perl-Digest-SHA", "wget", "alsa-lib", "atk", "cairo", "dbus-glib", "fontconfig", "freetype", "glib2", "gtk2", "libXRender", "libXt", "pango", "mozilla-python27-mercurial", "openssh-clients", "nss-devel", "glibc-devel.i686", "libstdc++.i686", "zlib-devel.i686", "ncurses-devel.i686", "libX11-devel.i686", "mesa-libGL-devel.i686", "mesa-libGL-devel", "libX11-devel", "git"],
"mock_packages": ["ccache", "make", "bison", "flex", "gcc", "g++", "mpfr", "zlib-devel", "ncurses-devel", "zip", "autoconf213", "glibc-static", "perl-Digest-SHA", "wget", "alsa-lib", "atk", "cairo", "dbus-glib", "fontconfig", "freetype", "glib2", "gtk2", "libXRender", "libXt", "pango", "mozilla-python27-mercurial", "openssh-clients", "nss-devel", "glibc-devel.i686", "libstdc++.i686", "zlib-devel.i686", "ncurses-devel.i686", "libX11-devel.i686", "mesa-libGL-devel.i686", "mesa-libGL-devel", "libX11-devel", "git", "libxml2"],
"mock_files": [["/home/cltbld/.ssh", "/home/mock_mozilla/.ssh"]],
"build_targets": ["droid", "package-emulator", "package-tests"],
"upload_files": [

View File

@ -1,10 +1,17 @@
<?xml version="1.0" ?><manifest>
<!--original fetch url was https://android.googlesource.com/-->
<remote fetch="https://git.mozilla.org/external/aosp" name="aosp"/>
<!--original fetch url was git://codeaurora.org/-->
<remote fetch="https://git.mozilla.org/external/caf" name="caf"/>
<!--original fetch url was https://git.mozilla.org/b2g-->
<remote fetch="https://git.mozilla.org/b2g" name="b2gmozilla"/>
<!--original fetch url was git://github.com/mozilla-b2g/-->
<remote fetch="https://git.mozilla.org/b2g" name="b2g"/>
<!--original fetch url was git://github.com/mozilla/-->
<remote fetch="https://git.mozilla.org/b2g" name="mozilla"/>
<!--original fetch url was https://git.mozilla.org/releases-->
<remote fetch="https://git.mozilla.org/releases" name="mozillaorg"/>
<!--original fetch url was git://github.com/apitrace/-->
<remote fetch="https://git.mozilla.org/external/apitrace" name="apitrace"/>
<default remote="caf" revision="refs/tags/android-4.0.4_r2.1" sync-j="4"/>
<!-- Gonk specific things and forks -->
@ -12,13 +19,13 @@
<copyfile dest="Makefile" src="core/root.mk"/>
</project>
<project name="fake-dalvik" path="dalvik" remote="b2g" revision="ca1f327d5acc198bb4be62fa51db2c039032c9ce"/>
<project name="gaia.git" path="gaia" remote="mozillaorg" revision="ec159aac19ff25912f1d68ffb44b29f797583ef5"/>
<project name="gaia.git" path="gaia" remote="mozillaorg" revision="c8d34e6e98d4b99921fda59ddd89f2dcdce201fc"/>
<project name="gonk-misc" path="gonk-misc" remote="b2g" revision="15e8982284c4560f9c74c2b9fe8bb361ebfe0cb6"/>
<project name="rilproxy" path="rilproxy" remote="b2g" revision="827214fcf38d6569aeb5c6d6f31cb296d1f09272"/>
<project name="platform_hardware_ril" path="hardware/ril" remote="b2g" revision="d11f524d00cacf5ba0dfbf25e4aa2158b1c3a036"/>
<project name="platform_external_qemu" path="external/qemu" remote="b2g" revision="022eadd5917615ff00c47eaaafa792b45e9c8a28"/>
<project name="moztt" path="external/moztt" remote="b2g" revision="3d5c964015967ca8c86abe6dbbebee3cb82b1609"/>
<project name="apitrace" path="external/apitrace" remote="apitrace" revision="8c449b53328059e9b55bb34baec9b27a15055a7e"/>
<project name="apitrace" path="external/apitrace" remote="apitrace" revision="52ca41d9fa6ef88e65d9da52e375716c68d48646"/>
<!-- Stock Android things -->
<project name="platform/abi/cpp" path="abi/cpp" revision="dd924f92906085b831bf1cbbc7484d3c043d613c"/>
<project name="platform/bionic" path="bionic" revision="c72b8f6359de7ed17c11ddc9dfdde3f615d188a9"/>

View File

@ -1,4 +1,9 @@
{
"revision": "d1729e9d8fcc010e42ef73befa93d3c07a4304c6",
"git": {
"remote": "",
"branch": "",
"revision": ""
},
"revision": "8bb0cf53956e54999a5f876434207216d9d8982a",
"repo_path": "/integration/gaia-central"
}

View File

@ -1,9 +1,15 @@
<?xml version="1.0" ?><manifest>
<!--original fetch url was https://android.googlesource.com/-->
<remote fetch="https://git.mozilla.org/external/aosp" name="aosp"/>
<!--original fetch url was git://github.com/mozilla-b2g/-->
<remote fetch="https://git.mozilla.org/b2g" name="b2g"/>
<!--original fetch url was git://github.com/mozilla/-->
<remote fetch="https://git.mozilla.org/b2g" name="mozilla"/>
<!--original fetch url was git://codeaurora.org/-->
<remote fetch="https://git.mozilla.org/external/caf" name="caf"/>
<!--original fetch url was https://git.mozilla.org/releases-->
<remote fetch="https://git.mozilla.org/releases" name="mozillaorg"/>
<!--original fetch url was git://github.com/apitrace/-->
<remote fetch="https://git.mozilla.org/external/apitrace" name="apitrace"/>
<default remote="caf" revision="b2g/ics_strawberry" sync-j="4"/>
<!-- Gonk specific things and forks -->
@ -11,12 +17,12 @@
<copyfile dest="Makefile" src="core/root.mk"/>
</project>
<project name="fake-dalvik" path="dalvik" remote="b2g" revision="ca1f327d5acc198bb4be62fa51db2c039032c9ce"/>
<project name="gaia.git" path="gaia" remote="mozillaorg" revision="ec159aac19ff25912f1d68ffb44b29f797583ef5"/>
<project name="gaia.git" path="gaia" remote="mozillaorg" revision="c8d34e6e98d4b99921fda59ddd89f2dcdce201fc"/>
<project name="gonk-misc" path="gonk-misc" remote="b2g" revision="15e8982284c4560f9c74c2b9fe8bb361ebfe0cb6"/>
<project name="rilproxy" path="rilproxy" remote="b2g" revision="827214fcf38d6569aeb5c6d6f31cb296d1f09272"/>
<project name="librecovery" path="librecovery" remote="b2g" revision="84f2f2fce22605e17d511ff1767e54770067b5b5"/>
<project name="moztt" path="external/moztt" remote="b2g" revision="3d5c964015967ca8c86abe6dbbebee3cb82b1609"/>
<project name="apitrace" path="external/apitrace" remote="apitrace" revision="8c449b53328059e9b55bb34baec9b27a15055a7e"/>
<project name="apitrace" path="external/apitrace" remote="apitrace" revision="52ca41d9fa6ef88e65d9da52e375716c68d48646"/>
<!-- Stock Android things -->
<project name="platform/abi/cpp" path="abi/cpp" revision="6426040f1be4a844082c9769171ce7f5341a5528"/>
<project name="platform/bionic" path="bionic" revision="d2eb6c7b6e1bc7643c17df2d9d9bcb1704d0b9ab"/>

View File

@ -1,8 +1,13 @@
<?xml version="1.0" ?><manifest>
<!--original fetch url was https://android.googlesource.com/-->
<remote fetch="https://git.mozilla.org/external/aosp" name="aosp"/>
<!--original fetch url was git://github.com/mozilla-b2g/-->
<remote fetch="https://git.mozilla.org/b2g" name="b2g"/>
<!--original fetch url was git://github.com/mozilla/-->
<remote fetch="https://git.mozilla.org/b2g" name="mozilla"/>
<!--original fetch url was git://codeaurora.org/-->
<remote fetch="https://git.mozilla.org/external/caf" name="caf"/>
<!--original fetch url was https://git.mozilla.org/releases-->
<remote fetch="https://git.mozilla.org/releases" name="mozillaorg"/>
<default remote="caf" revision="b2g/ics_strawberry" sync-j="4"/>
<!-- Gonk specific things and forks -->
@ -10,7 +15,7 @@
<copyfile dest="Makefile" src="core/root.mk"/>
</project>
<project name="fake-dalvik" path="dalvik" remote="b2g" revision="ca1f327d5acc198bb4be62fa51db2c039032c9ce"/>
<project name="gaia.git" path="gaia" remote="mozillaorg" revision="ec159aac19ff25912f1d68ffb44b29f797583ef5"/>
<project name="gaia.git" path="gaia" remote="mozillaorg" revision="c8d34e6e98d4b99921fda59ddd89f2dcdce201fc"/>
<project name="gonk-misc" path="gonk-misc" remote="b2g" revision="15e8982284c4560f9c74c2b9fe8bb361ebfe0cb6"/>
<project name="rilproxy" path="rilproxy" remote="b2g" revision="827214fcf38d6569aeb5c6d6f31cb296d1f09272"/>
<project name="librecovery" path="librecovery" remote="b2g" revision="84f2f2fce22605e17d511ff1767e54770067b5b5"/>

View File

@ -1,10 +1,17 @@
<?xml version="1.0" ?><manifest>
<!--original fetch url was https://android.googlesource.com/-->
<remote fetch="https://git.mozilla.org/external/aosp" name="aosp"/>
<!--original fetch url was https://git.mozilla.org/b2g-->
<remote fetch="https://git.mozilla.org/b2g" name="b2gmozilla"/>
<!--original fetch url was git://github.com/mozilla-b2g/-->
<remote fetch="https://git.mozilla.org/b2g" name="b2g"/>
<!--original fetch url was git://github.com/mozilla/-->
<remote fetch="https://git.mozilla.org/b2g" name="mozilla"/>
<!--original fetch url was git://codeaurora.org/-->
<remote fetch="https://git.mozilla.org/external/caf" name="caf"/>
<!--original fetch url was https://git.mozilla.org/releases-->
<remote fetch="https://git.mozilla.org/releases" name="mozillaorg"/>
<!--original fetch url was git://github.com/apitrace/-->
<remote fetch="https://git.mozilla.org/external/apitrace" name="apitrace"/>
<default remote="caf" revision="ics_chocolate_rb4.2" sync-j="4"/>
<!-- Gonk specific things and forks -->
@ -12,12 +19,12 @@
<copyfile dest="Makefile" src="core/root.mk"/>
</project>
<project name="fake-dalvik" path="dalvik" remote="b2g" revision="ca1f327d5acc198bb4be62fa51db2c039032c9ce"/>
<project name="gaia.git" path="gaia" remote="mozillaorg" revision="ec159aac19ff25912f1d68ffb44b29f797583ef5"/>
<project name="gaia.git" path="gaia" remote="mozillaorg" revision="c8d34e6e98d4b99921fda59ddd89f2dcdce201fc"/>
<project name="gonk-misc" path="gonk-misc" remote="b2g" revision="15e8982284c4560f9c74c2b9fe8bb361ebfe0cb6"/>
<project name="rilproxy" path="rilproxy" remote="b2g" revision="827214fcf38d6569aeb5c6d6f31cb296d1f09272"/>
<project name="librecovery" path="librecovery" remote="b2g" revision="84f2f2fce22605e17d511ff1767e54770067b5b5"/>
<project name="moztt" path="external/moztt" remote="b2g" revision="3d5c964015967ca8c86abe6dbbebee3cb82b1609"/>
<project name="apitrace" path="external/apitrace" remote="apitrace" revision="8c449b53328059e9b55bb34baec9b27a15055a7e"/>
<project name="apitrace" path="external/apitrace" remote="apitrace" revision="52ca41d9fa6ef88e65d9da52e375716c68d48646"/>
<!-- Stock Android things -->
<project name="platform/abi/cpp" path="abi/cpp" revision="6426040f1be4a844082c9769171ce7f5341a5528"/>
<project name="platform/bionic" path="bionic" revision="cd5dfce80bc3f0139a56b58aca633202ccaee7f8"/>

View File

@ -1,9 +1,15 @@
<?xml version="1.0" ?><manifest>
<!--original fetch url was https://android.googlesource.com/-->
<remote fetch="https://git.mozilla.org/external/aosp" name="aosp"/>
<!--original fetch url was git://github.com/mozilla-b2g/-->
<remote fetch="https://git.mozilla.org/b2g" name="b2g"/>
<!--original fetch url was git://github.com/mozilla/-->
<remote fetch="https://git.mozilla.org/b2g" name="mozilla"/>
<!--original fetch url was git://codeaurora.org/-->
<remote fetch="https://git.mozilla.org/external/caf" name="caf"/>
<!--original fetch url was https://git.mozilla.org/releases-->
<remote fetch="https://git.mozilla.org/releases" name="mozillaorg"/>
<!--original fetch url was git://github.com/apitrace/-->
<remote fetch="https://git.mozilla.org/external/apitrace" name="apitrace"/>
<default remote="caf" revision="b2g/ics_strawberry" sync-j="4"/>
<!-- Gonk specific things and forks -->
@ -11,12 +17,12 @@
<copyfile dest="Makefile" src="core/root.mk"/>
</project>
<project name="fake-dalvik" path="dalvik" remote="b2g" revision="ca1f327d5acc198bb4be62fa51db2c039032c9ce"/>
<project name="gaia.git" path="gaia" remote="mozillaorg" revision="ec159aac19ff25912f1d68ffb44b29f797583ef5"/>
<project name="gaia.git" path="gaia" remote="mozillaorg" revision="c8d34e6e98d4b99921fda59ddd89f2dcdce201fc"/>
<project name="gonk-misc" path="gonk-misc" remote="b2g" revision="15e8982284c4560f9c74c2b9fe8bb361ebfe0cb6"/>
<project name="rilproxy" path="rilproxy" remote="b2g" revision="827214fcf38d6569aeb5c6d6f31cb296d1f09272"/>
<project name="librecovery" path="librecovery" remote="b2g" revision="84f2f2fce22605e17d511ff1767e54770067b5b5"/>
<project name="moztt" path="external/moztt" remote="b2g" revision="3d5c964015967ca8c86abe6dbbebee3cb82b1609"/>
<project name="apitrace" path="external/apitrace" remote="apitrace" revision="8c449b53328059e9b55bb34baec9b27a15055a7e"/>
<project name="apitrace" path="external/apitrace" remote="apitrace" revision="52ca41d9fa6ef88e65d9da52e375716c68d48646"/>
<project name="gonk-patches" path="patches" remote="b2g" revision="223a2421006e8f5da33f516f6891c87cae86b0f6"/>
<!-- Stock Android things -->
<project name="platform/abi/cpp" path="abi/cpp" revision="6426040f1be4a844082c9769171ce7f5341a5528"/>

View File

@ -1,9 +1,15 @@
<?xml version="1.0" ?><manifest>
<!--original fetch url was https://android.googlesource.com/-->
<remote fetch="https://git.mozilla.org/external/aosp" name="aosp"/>
<!--original fetch url was git://github.com/mozilla-b2g/-->
<remote fetch="https://git.mozilla.org/b2g" name="b2g"/>
<!--original fetch url was git://github.com/mozilla/-->
<remote fetch="https://git.mozilla.org/b2g" name="mozilla"/>
<!--original fetch url was git://github.com/apitrace/-->
<remote fetch="https://git.mozilla.org/external/apitrace" name="apitrace"/>
<!--original fetch url was git://codeaurora.org/-->
<remote fetch="https://git.mozilla.org/external/caf" name="caf"/>
<!--original fetch url was https://git.mozilla.org/releases-->
<remote fetch="https://git.mozilla.org/releases" name="mozillaorg"/>
<!-- B2G specific things. -->
<project name="platform_build" path="build" remote="b2g" revision="97a5b461686757dbb8ecab2aac5903e41d2e1afe">
@ -11,10 +17,10 @@
</project>
<project name="rilproxy" path="rilproxy" remote="b2g" revision="827214fcf38d6569aeb5c6d6f31cb296d1f09272"/>
<project name="fake-libdvm" path="dalvik" remote="b2g" revision="d50ae982b19f42f0b66d08b9eb306be81687869f"/>
<project name="gaia" path="gaia" remote="mozillaorg" revision="ec159aac19ff25912f1d68ffb44b29f797583ef5"/>
<project name="gaia" path="gaia" remote="mozillaorg" revision="c8d34e6e98d4b99921fda59ddd89f2dcdce201fc"/>
<project name="gonk-misc" path="gonk-misc" remote="b2g" revision="15e8982284c4560f9c74c2b9fe8bb361ebfe0cb6"/>
<project name="moztt" path="external/moztt" remote="b2g" revision="3d5c964015967ca8c86abe6dbbebee3cb82b1609"/>
<project name="apitrace" path="external/apitrace" remote="apitrace" revision="8c449b53328059e9b55bb34baec9b27a15055a7e"/>
<project name="apitrace" path="external/apitrace" remote="apitrace" revision="52ca41d9fa6ef88e65d9da52e375716c68d48646"/>
<project name="valgrind" path="external/valgrind" remote="b2g" revision="905bfa3548eb75cf1792d0d8412b92113bbd4318"/>
<project name="vex" path="external/VEX" remote="b2g" revision="c3d7efc45414f1b44cd9c479bb2758c91c4707c0"/>
<!-- Stock Android things -->

View File

@ -1,9 +1,15 @@
<?xml version="1.0" ?><manifest>
<!--original fetch url was https://android.googlesource.com/-->
<remote fetch="https://git.mozilla.org/external/aosp" name="aosp"/>
<!--original fetch url was git://github.com/mozilla-b2g/-->
<remote fetch="https://git.mozilla.org/b2g" name="b2g"/>
<!--original fetch url was git://github.com/mozilla/-->
<remote fetch="https://git.mozilla.org/b2g" name="mozilla"/>
<!--original fetch url was git://codeaurora.org/-->
<remote fetch="https://git.mozilla.org/external/caf" name="caf"/>
<!--original fetch url was https://git.mozilla.org/releases-->
<remote fetch="https://git.mozilla.org/releases" name="mozillaorg"/>
<!--original fetch url was git://github.com/apitrace/-->
<remote fetch="https://git.mozilla.org/external/apitrace" name="apitrace"/>
<default remote="caf" revision="ics_chocolate_rb4.2" sync-j="4"/>
<!-- Gonk specific things and forks -->
@ -11,12 +17,12 @@
<copyfile dest="Makefile" src="core/root.mk"/>
</project>
<project name="fake-dalvik" path="dalvik" remote="b2g" revision="ca1f327d5acc198bb4be62fa51db2c039032c9ce"/>
<project name="gaia.git" path="gaia" remote="mozillaorg" revision="ec159aac19ff25912f1d68ffb44b29f797583ef5"/>
<project name="gaia.git" path="gaia" remote="mozillaorg" revision="c8d34e6e98d4b99921fda59ddd89f2dcdce201fc"/>
<project name="gonk-misc" path="gonk-misc" remote="b2g" revision="15e8982284c4560f9c74c2b9fe8bb361ebfe0cb6"/>
<project name="rilproxy" path="rilproxy" remote="b2g" revision="827214fcf38d6569aeb5c6d6f31cb296d1f09272"/>
<project name="librecovery" path="librecovery" remote="b2g" revision="84f2f2fce22605e17d511ff1767e54770067b5b5"/>
<project name="moztt" path="external/moztt" remote="b2g" revision="3d5c964015967ca8c86abe6dbbebee3cb82b1609"/>
<project name="apitrace" path="external/apitrace" remote="apitrace" revision="8c449b53328059e9b55bb34baec9b27a15055a7e"/>
<project name="apitrace" path="external/apitrace" remote="apitrace" revision="52ca41d9fa6ef88e65d9da52e375716c68d48646"/>
<project name="gonk-patches" path="patches" remote="b2g" revision="223a2421006e8f5da33f516f6891c87cae86b0f6"/>
<!-- Stock Android things -->
<project name="platform/abi/cpp" path="abi/cpp" revision="6426040f1be4a844082c9769171ce7f5341a5528"/>

View File

@ -249,7 +249,9 @@ if test -n "$gonkdir" ; then
AC_DEFINE(MOZ_OMX_ENCODER)
;;
19)
GONK_INCLUDES="-I$gonkdir/frameworks/native/include"
GONK_INCLUDES="-I$gonkdir/frameworks/native/include -I$gonkdir/frameworks/av/include -I$gonkdir/frameworks/av/include/media -I$gonkdir/frameworks/av/include/camera -I$gonkdir/frameworks/native/include/media/openmax -I$gonkdir/frameworks/av/media/libstagefright/include"
MOZ_B2G_CAMERA=1
MOZ_OMX_DECODER=1
MOZ_B2G_BT=1
MOZ_B2G_BT_BLUEDROID=1
MOZ_NFC=1

View File

@ -163,10 +163,17 @@ GonkCameraHardware::Init()
mNativeWindow = new GonkNativeWindow();
mNativeWindow->setNewFrameCallback(this);
mCamera->setListener(this);
#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
#if defined(MOZ_WIDGET_GONK)
#if ANDROID_VERSION >= 19
mCamera->setPreviewTarget(mNativeWindow->getBufferQueue());
#elif (ANDROID_VERSION == 17) || (ANDROID_VERSION == 18)
mCamera->setPreviewTexture(mNativeWindow->getBufferQueue());
#else
mCamera->setPreviewTexture(mNativeWindow);
#endif
#endif
return NS_OK;

View File

@ -296,7 +296,9 @@ var WifiManager = (function() {
if (ok)
debugEnabled = wanted;
});
p2pManager.setDebug(DEBUG);
if (p2pSupported && p2pManager) {
p2pManager.setDebug(DEBUG);
}
}
}
@ -2502,6 +2504,79 @@ WifiWorker.prototype = {
}).bind(this));
},
getWifiScanResults: function(callback) {
var count = 0;
var timer = null;
var self = this;
self.waitForScan(waitForScanCallback);
doScan();
function doScan() {
WifiManager.scan(true, function (ok) {
if (!ok) {
if (!timer) {
count = 0;
timer = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer);
}
if (count++ >= 3) {
timer = null;
this.wantScanResults.splice(this.wantScanResults.indexOf(waitForScanCallback), 1);
callback.onfailure();
return;
}
// Else it's still running, continue waiting.
timer.initWithCallback(doScan, 10000, Ci.nsITimer.TYPE_ONE_SHOT);
return;
}
});
}
function waitForScanCallback(networks) {
if (networks === null) {
callback.onfailure();
return;
}
var wifiScanResults = new Array();
var net;
for (let net in networks) {
let value = networks[net];
wifiScanResults.push(transformResult(value));
}
callback.onready(wifiScanResults.length, wifiScanResults);
}
function transformResult(element) {
var result = new WifiScanResult();
result.connected = false;
for (let id in element) {
if (id === "__exposedProps__") {
continue;
}
if (id === "security") {
result[id] = 0;
var security = element[id];
for (let j = 0; j < security.length; j++) {
if (security[j] === "WPA-PSK") {
result[id] |= Ci.nsIWifiScanResult.WPA_PSK;
} else if (security[j] === "WPA-EAP") {
result[id] |= Ci.nsIWifiScanResult.WPA_EAP;
} else if (security[j] === "WEP") {
result[id] |= Ci.nsIWifiScanResult.WEP;
} else {
result[id] = 0;
}
}
} else {
result[id] = element[id];
}
}
return result;
}
},
getKnownNetworks: function(msg) {
const message = "WifiManager:getKnownNetworks:Return";
if (!WifiManager.enabled) {

View File

@ -21,9 +21,9 @@ if CONFIG['MOZ_NFC']:
DIRS += ['nfc']
if CONFIG['MOZ_B2G_RIL'] or CONFIG['MOZ_B2G_BT'] or CONFIG['MOZ_NFC'] or CONFIG['MOZ_WIDGET_TOOLKIT'] == 'gonk':
DIRS += ['unixsocket']
DIRS += ['unixfd', 'unixsocket']
if CONFIG['MOZ_WIDGET_TOOLKIT'] == 'gonk':
DIRS += ['netd', 'keystore']
DIRS += ['keystore', 'netd']
TOOL_DIRS += ['app']

View File

@ -0,0 +1,119 @@
/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */
/* vim: set ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "UnixFdWatcher.h"
#ifdef CHROMIUM_LOG
#undef CHROMIUM_LOG
#endif
#if defined(MOZ_WIDGET_GONK)
#include <android/log.h>
#define CHROMIUM_LOG(args...) __android_log_print(ANDROID_LOG_INFO, "I/O", args);
#else
#include <stdio.h>
#define IODEBUG true
#define CHROMIUM_LOG(args...) if (IODEBUG) printf(args);
#endif
namespace mozilla {
namespace ipc {
UnixFdWatcher::~UnixFdWatcher()
{
NS_WARN_IF(IsOpen()); /* mFd should have been closed already */
}
void
UnixFdWatcher::Close()
{
MOZ_ASSERT(MessageLoopForIO::current() == mIOLoop);
if (NS_WARN_IF(!IsOpen())) {
/* mFd should have been open */
return;
}
OnClose();
RemoveWatchers(READ_WATCHER|WRITE_WATCHER);
mFd.dispose();
}
void
UnixFdWatcher::AddWatchers(unsigned long aWatchers, bool aPersistent)
{
MOZ_ASSERT(MessageLoopForIO::current() == mIOLoop);
MOZ_ASSERT(IsOpen());
// Before we add a watcher, we need to remove it! Removing is always
// safe, but adding the same watcher twice can lead to endless loops
// inside libevent.
RemoveWatchers(aWatchers);
if (aWatchers & READ_WATCHER) {
MessageLoopForIO::current()->WatchFileDescriptor(
mFd,
aPersistent,
MessageLoopForIO::WATCH_READ,
&mReadWatcher,
this);
}
if (aWatchers & WRITE_WATCHER) {
MessageLoopForIO::current()->WatchFileDescriptor(
mFd,
aPersistent,
MessageLoopForIO::WATCH_WRITE,
&mWriteWatcher,
this);
}
}
void
UnixFdWatcher::RemoveWatchers(unsigned long aWatchers)
{
MOZ_ASSERT(MessageLoopForIO::current() == mIOLoop);
MOZ_ASSERT(IsOpen());
if (aWatchers & READ_WATCHER) {
mReadWatcher.StopWatchingFileDescriptor();
}
if (aWatchers & WRITE_WATCHER) {
mWriteWatcher.StopWatchingFileDescriptor();
}
}
void
UnixFdWatcher::OnError(const char* aFunction, int aErrno)
{
MOZ_ASSERT(MessageLoopForIO::current() == mIOLoop);
CHROMIUM_LOG("%s failed with error %d (%s)",
aFunction, aErrno, strerror(aErrno));
}
UnixFdWatcher::UnixFdWatcher(MessageLoop* aIOLoop)
: mIOLoop(aIOLoop)
{
MOZ_ASSERT(mIOLoop);
}
UnixFdWatcher::UnixFdWatcher(MessageLoop* aIOLoop, int aFd)
: mIOLoop(aIOLoop)
, mFd(aFd)
{
MOZ_ASSERT(mIOLoop);
}
void
UnixFdWatcher::SetFd(int aFd)
{
MOZ_ASSERT(MessageLoopForIO::current() == mIOLoop);
MOZ_ASSERT(!IsOpen());
mFd = aFd;
}
}
}

View File

@ -0,0 +1,62 @@
/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */
/* vim: set ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "base/message_loop.h"
#include "mozilla/FileUtils.h"
namespace mozilla {
namespace ipc {
class UnixFdWatcher : public MessageLoopForIO::Watcher
{
public:
enum {
READ_WATCHER = 1<<0,
WRITE_WATCHER = 1<<1
};
virtual ~UnixFdWatcher();
MessageLoop* GetIOLoop() const
{
return mIOLoop;
}
int GetFd() const
{
return mFd;
}
bool IsOpen() const
{
return GetFd() >= 0;
}
virtual void Close();
void AddWatchers(unsigned long aWatchers, bool aPersistent);
void RemoveWatchers(unsigned long aWatchers);
// Callback method that's run before closing the file descriptor
virtual void OnClose() {};
// Callback method that's run on POSIX errors
virtual void OnError(const char* aFunction, int aErrno);
protected:
UnixFdWatcher(MessageLoop* aIOLoop);
UnixFdWatcher(MessageLoop* aIOLoop, int aFd);
void SetFd(int aFd);
private:
MessageLoop* mIOLoop;
ScopedClose mFd;
MessageLoopForIO::FileDescriptorWatcher mReadWatcher;
MessageLoopForIO::FileDescriptorWatcher mWriteWatcher;
};
}
}

View File

@ -0,0 +1,44 @@
/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */
/* vim: set ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <fcntl.h>
#include "UnixFileWatcher.h"
namespace mozilla {
namespace ipc {
UnixFileWatcher::~UnixFileWatcher()
{
}
nsresult
UnixFileWatcher::Open(const char* aFilename, int aFlags, mode_t aMode)
{
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
int fd = TEMP_FAILURE_RETRY(open(aFilename, aFlags, aMode));
if (fd < 0) {
OnError("open", errno);
return NS_ERROR_FAILURE;
}
SetFd(fd);
OnOpened();
return NS_OK;
}
UnixFileWatcher::UnixFileWatcher(MessageLoop* aIOLoop)
: UnixFdWatcher(aIOLoop)
{
}
UnixFileWatcher::UnixFileWatcher(MessageLoop* aIOLoop, int aFd)
: UnixFdWatcher(aIOLoop, aFd)
{
}
}
}

View File

@ -0,0 +1,28 @@
/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */
/* vim: set ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "UnixFdWatcher.h"
namespace mozilla {
namespace ipc {
class UnixFileWatcher : public UnixFdWatcher
{
public:
virtual ~UnixFileWatcher();
nsresult Open(const char* aFilename, int aFlags, mode_t aMode = 0);
// Callback method for successful open requests
virtual void OnOpened() {};
protected:
UnixFileWatcher(MessageLoop* aIOLoop);
UnixFileWatcher(MessageLoop* aIOLoop, int aFd);
};
}
}

View File

@ -0,0 +1,155 @@
/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */
/* vim: set ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <fcntl.h>
#include "UnixSocketWatcher.h"
namespace mozilla {
namespace ipc {
UnixSocketWatcher::~UnixSocketWatcher()
{
}
void UnixSocketWatcher::Close()
{
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
mConnectionStatus = SOCKET_IS_DISCONNECTED;
UnixFdWatcher::Close();
}
nsresult
UnixSocketWatcher::Connect(const struct sockaddr* aAddr, socklen_t aAddrLen)
{
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
MOZ_ASSERT(IsOpen());
MOZ_ASSERT(aAddr || !aAddrLen);
// Select non-blocking IO.
if (TEMP_FAILURE_RETRY(fcntl(GetFd(), F_SETFL, O_NONBLOCK)) < 0) {
OnError("fcntl", errno);
return NS_ERROR_FAILURE;
}
if (connect(GetFd(), aAddr, aAddrLen) < 0) {
if (errno == EINPROGRESS) {
// Select blocking IO again, since we've now at least queue'd the connect
// as nonblock.
int flags = TEMP_FAILURE_RETRY(fcntl(GetFd(), F_GETFL, 0));
if (flags < 0) {
OnError("fcntl", errno);
return NS_ERROR_FAILURE;
}
if (TEMP_FAILURE_RETRY(fcntl(GetFd(), F_SETFL, flags&~O_NONBLOCK)) < 0) {
OnError("fcntl", errno);
return NS_ERROR_FAILURE;
}
mConnectionStatus = SOCKET_IS_CONNECTING;
// Set up a write watch to receive the connect signal
AddWatchers(WRITE_WATCHER, false);
} else {
OnError("connect", errno);
}
return NS_ERROR_FAILURE;
}
mConnectionStatus = SOCKET_IS_CONNECTED;
OnConnected();
return NS_OK;
}
nsresult
UnixSocketWatcher::Listen(const struct sockaddr* aAddr, socklen_t aAddrLen)
{
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
MOZ_ASSERT(IsOpen());
MOZ_ASSERT(aAddr || !aAddrLen);
if (bind(GetFd(), aAddr, aAddrLen) < 0) {
OnError("bind", errno);
return NS_ERROR_FAILURE;
}
if (listen(GetFd(), 1) < 0) {
OnError("listen", errno);
return NS_ERROR_FAILURE;
}
mConnectionStatus = SOCKET_IS_LISTENING;
OnListening();
return NS_OK;
}
UnixSocketWatcher::UnixSocketWatcher(MessageLoop* aIOLoop)
: UnixFdWatcher(aIOLoop)
, mConnectionStatus(SOCKET_IS_DISCONNECTED)
{
}
UnixSocketWatcher::UnixSocketWatcher(MessageLoop* aIOLoop, int aFd,
ConnectionStatus aConnectionStatus)
: UnixFdWatcher(aIOLoop, aFd)
, mConnectionStatus(aConnectionStatus)
{
}
void
UnixSocketWatcher::SetSocket(int aFd, ConnectionStatus aConnectionStatus)
{
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
SetFd(aFd);
mConnectionStatus = aConnectionStatus;
}
void
UnixSocketWatcher::OnFileCanReadWithoutBlocking(int aFd)
{
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
MOZ_ASSERT(aFd == GetFd());
if (mConnectionStatus == SOCKET_IS_CONNECTED) {
OnSocketCanReceiveWithoutBlocking();
} else if (mConnectionStatus == SOCKET_IS_LISTENING) {
int fd = TEMP_FAILURE_RETRY(accept(GetFd(), NULL, NULL));
if (fd < 0) {
OnError("accept", errno);
} else {
OnAccepted(fd);
}
} else {
NS_NOTREACHED("invalid connection state for reading");
}
}
void
UnixSocketWatcher::OnFileCanWriteWithoutBlocking(int aFd)
{
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
MOZ_ASSERT(aFd == GetFd());
if (mConnectionStatus == SOCKET_IS_CONNECTED) {
OnSocketCanSendWithoutBlocking();
} else if (mConnectionStatus == SOCKET_IS_CONNECTING) {
RemoveWatchers(WRITE_WATCHER);
int error = 0;
socklen_t len = sizeof(error);
if (getsockopt(GetFd(), SOL_SOCKET, SO_ERROR, &error, &len) < 0) {
OnError("getsockopt", errno);
} else if (error) {
OnError("connect", error);
} else {
mConnectionStatus = SOCKET_IS_CONNECTED;
OnConnected();
}
} else {
NS_NOTREACHED("invalid connection state for writing");
}
}
}
}

View File

@ -0,0 +1,66 @@
/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */
/* vim: set ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "UnixFdWatcher.h"
namespace mozilla {
namespace ipc {
class UnixSocketWatcher : public UnixFdWatcher
{
public:
enum ConnectionStatus {
SOCKET_IS_DISCONNECTED = 0,
SOCKET_IS_LISTENING,
SOCKET_IS_CONNECTING,
SOCKET_IS_CONNECTED
};
virtual ~UnixSocketWatcher();
virtual void Close() MOZ_OVERRIDE;
ConnectionStatus GetConnectionStatus() const
{
return mConnectionStatus;
}
// Connect to a peer
nsresult Connect(const struct sockaddr* aAddr, socklen_t aAddrLen);
// Listen on socket for incomming connection requests
nsresult Listen(const struct sockaddr* aAddr, socklen_t aAddrLen);
// Callback method for accepted connections
virtual void OnAccepted(int aFd) {};
// Callback method for successful connection requests
virtual void OnConnected() {};
// Callback method for successful listen requests
virtual void OnListening() {};
// Callback method for receiving from socket
virtual void OnSocketCanReceiveWithoutBlocking() {};
// Callback method for sending on socket
virtual void OnSocketCanSendWithoutBlocking() {};
protected:
UnixSocketWatcher(MessageLoop* aIOLoop);
UnixSocketWatcher(MessageLoop* aIOLoop, int aFd,
ConnectionStatus aConnectionStatus);
void SetSocket(int aFd, ConnectionStatus aConnectionStatus);
private:
void OnFileCanReadWithoutBlocking(int aFd) MOZ_OVERRIDE;
void OnFileCanWriteWithoutBlocking(int aFd) MOZ_OVERRIDE;
ConnectionStatus mConnectionStatus;
};
}
}

23
ipc/unixfd/moz.build Normal file
View File

@ -0,0 +1,23 @@
# -*- Mode: python; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40 -*-
# vim: set filetype=python:
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
EXPORTS.mozilla.ipc += [
'UnixFdWatcher.h',
'UnixFileWatcher.h',
'UnixSocketWatcher.h'
]
SOURCES += [
'UnixFdWatcher.cpp',
'UnixFileWatcher.cpp',
'UnixSocketWatcher.cpp'
]
FAIL_ON_WARNINGS = True
include('/ipc/chromium/chromium-config.mozbuild')
FINAL_LIBRARY = 'xul'

View File

@ -16,6 +16,7 @@
#include "base/eintr_wrapper.h"
#include "base/message_loop.h"
#include "mozilla/ipc/UnixSocketWatcher.h"
#include "mozilla/Monitor.h"
#include "mozilla/FileUtils.h"
#include "nsString.h"
@ -27,30 +28,27 @@ static const size_t MAX_READ_SIZE = 1 << 16;
#undef CHROMIUM_LOG
#if defined(MOZ_WIDGET_GONK)
#include <android/log.h>
#define CHROMIUM_LOG(args...) __android_log_print(ANDROID_LOG_INFO, "GonkDBus", args);
#define CHROMIUM_LOG(args...) __android_log_print(ANDROID_LOG_INFO, "I/O", args);
#else
#define BTDEBUG true
#define CHROMIUM_LOG(args...) if (BTDEBUG) printf(args);
#define IODEBUG true
#define CHROMIUM_LOG(args...) if (IODEBUG) printf(args);
#endif
static const int SOCKET_RETRY_TIME_MS = 1000;
namespace mozilla {
namespace ipc {
class UnixSocketImpl : public MessageLoopForIO::Watcher
class UnixSocketImpl : public UnixSocketWatcher
{
public:
UnixSocketImpl(UnixSocketConsumer* aConsumer, UnixSocketConnector* aConnector,
const nsACString& aAddress,
SocketConnectionStatus aConnectionStatus)
: mConsumer(aConsumer)
, mIOLoop(nullptr)
UnixSocketImpl(MessageLoop* mIOLoop,
UnixSocketConsumer* aConsumer, UnixSocketConnector* aConnector,
const nsACString& aAddress)
: UnixSocketWatcher(mIOLoop)
, mConsumer(aConsumer)
, mConnector(aConnector)
, mShuttingDownOnIOThread(false)
, mAddress(aAddress)
, mDelayedConnectTask(nullptr)
, mConnectionStatus(aConnectionStatus)
{
}
@ -63,12 +61,7 @@ public:
void QueueWriteData(UnixSocketRawData* aData)
{
mOutgoingQ.AppendElement(aData);
OnFileCanWriteWithoutBlocking(mFd);
}
bool isFdValid()
{
return mFd > 0;
AddWatchers(WRITE_WATCHER, false);
}
bool IsShutdownOnMainThread()
@ -94,24 +87,11 @@ public:
MOZ_ASSERT(!NS_IsMainThread());
MOZ_ASSERT(!mShuttingDownOnIOThread);
mReadWatcher.StopWatchingFileDescriptor();
mWriteWatcher.StopWatchingFileDescriptor();
RemoveWatchers(READ_WATCHER|WRITE_WATCHER);
mShuttingDownOnIOThread = true;
}
void SetUpIO()
{
MOZ_ASSERT(!mIOLoop);
MOZ_ASSERT(mFd >= 0);
mIOLoop = MessageLoopForIO::current();
mIOLoop->WatchFileDescriptor(mFd,
true,
MessageLoopForIO::WATCH_READ,
&mReadWatcher,
this);
}
void SetDelayedConnectTask(CancelableTask* aTask)
{
MOZ_ASSERT(NS_IsMainThread());
@ -144,17 +124,12 @@ public:
*/
void Listen();
/**
* Accept an incoming connection
*/
void Accept();
/**
* Set up flags on whatever our current file descriptor is.
*
* @return true if successful, false otherwise
*/
bool SetSocketFlags();
bool SetSocketFlags(int aFd);
void GetSocketAddr(nsAString& aAddrStr)
{
@ -173,53 +148,23 @@ public:
*/
RefPtr<UnixSocketConsumer> mConsumer;
void OnAccepted(int aFd) MOZ_OVERRIDE;
void OnConnected() MOZ_OVERRIDE;
void OnError(const char* aFunction, int aErrno) MOZ_OVERRIDE;
void OnListening() MOZ_OVERRIDE;
void OnSocketCanReceiveWithoutBlocking() MOZ_OVERRIDE;
void OnSocketCanSendWithoutBlocking() MOZ_OVERRIDE;
private:
void FireSocketError();
/**
* libevent triggered functions that reads data from socket when available and
* guarenteed non-blocking. Only to be called on IO thread.
*
* @param aFd File descriptor to read from
*/
virtual void OnFileCanReadWithoutBlocking(int aFd);
/**
* libevent or developer triggered functions that writes data to socket when
* available and guarenteed non-blocking. Only to be called on IO thread.
*
* @param aFd File descriptor to read from
*/
virtual void OnFileCanWriteWithoutBlocking(int aFd);
/**
* IO Loop pointer. Must be initalized and called from IO thread only.
*/
MessageLoopForIO* mIOLoop;
/**
* Raw data queue. Must be pushed/popped from IO thread only.
*/
typedef nsTArray<UnixSocketRawData* > UnixSocketRawDataQueue;
UnixSocketRawDataQueue mOutgoingQ;
/**
* Read watcher for libevent. Only to be accessed on IO Thread.
*/
MessageLoopForIO::FileDescriptorWatcher mReadWatcher;
/**
* Write watcher for libevent. Only to be accessed on IO Thread.
*/
MessageLoopForIO::FileDescriptorWatcher mWriteWatcher;
/**
* File descriptor to read from/write to. Connection happens on user provided
* thread. Read/write/close happens on IO thread.
*/
ScopedClose mFd;
/**
* Connector object used to create the connection we are currently using.
*/
@ -249,12 +194,6 @@ private:
* Task member for delayed connect task. Should only be access on main thread.
*/
CancelableTask* mDelayedConnectTask;
/**
* Socket connection status. Duplicate from UnixSocketConsumer. Should only
* be accessed on I/O thread.
*/
SocketConnectionStatus mConnectionStatus;
};
template<class T>
@ -403,12 +342,13 @@ private:
UnixSocketImpl* mImpl;
};
class SocketAcceptTask : public CancelableTask {
class SocketListenTask : public CancelableTask
{
virtual void Run();
UnixSocketImpl* mImpl;
public:
SocketAcceptTask(UnixSocketImpl* aImpl) : mImpl(aImpl) { }
SocketListenTask(UnixSocketImpl* aImpl) : mImpl(aImpl) { }
virtual void Cancel()
{
@ -417,12 +357,12 @@ public:
}
};
void SocketAcceptTask::Run()
void SocketListenTask::Run()
{
MOZ_ASSERT(!NS_IsMainThread());
if (mImpl) {
mImpl->Accept();
mImpl->Listen();
}
}
@ -478,7 +418,7 @@ void ShutdownSocketTask::Run()
MOZ_ASSERT(!NS_IsMainThread());
// At this point, there should be no new events on the IO thread after this
// one with the possible exception of a SocketAcceptTask that
// one with the possible exception of a SocketListenTask that
// ShutdownOnIOThread will cancel for us. We are now fully shut down, so we
// can send a message to the main thread that will delete mImpl safely knowing
// that no more tasks reference it.
@ -492,13 +432,10 @@ void ShutdownSocketTask::Run()
void
UnixSocketImpl::FireSocketError()
{
MOZ_ASSERT(!NS_IsMainThread());
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
// Clean up watchers, statuses, fds
mReadWatcher.StopWatchingFileDescriptor();
mWriteWatcher.StopWatchingFileDescriptor();
mConnectionStatus = SOCKET_DISCONNECTED;
mFd.reset(-1);
Close();
// Tell the main thread we've errored
nsRefPtr<OnSocketEventTask> t =
@ -507,9 +444,9 @@ UnixSocketImpl::FireSocketError()
}
void
UnixSocketImpl::Accept()
UnixSocketImpl::Listen()
{
MOZ_ASSERT(!NS_IsMainThread());
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
MOZ_ASSERT(mConnector);
// This will set things we don't particularly care about, but it will hand
@ -520,122 +457,118 @@ UnixSocketImpl::Accept()
return;
}
if (mFd.get() < 0) {
mFd = mConnector->Create();
if (mFd.get() < 0) {
if (!IsOpen()) {
int fd = mConnector->Create();
if (fd < 0) {
NS_WARNING("Cannot create socket fd!");
FireSocketError();
return;
}
SetFd(fd);
if (!SetSocketFlags()) {
if (!SetSocketFlags(GetFd())) {
NS_WARNING("Cannot set socket flags!");
FireSocketError();
return;
}
if (bind(mFd.get(), (struct sockaddr*)&mAddr, mAddrSize)) {
#ifdef DEBUG
CHROMIUM_LOG("...bind(%d) gave errno %d", mFd.get(), errno);
#endif
FireSocketError();
return;
}
if (listen(mFd.get(), 1)) {
#ifdef DEBUG
CHROMIUM_LOG("...listen(%d) gave errno %d", mFd.get(), errno);
#endif
FireSocketError();
return;
}
if (!mConnector->SetUpListenSocket(mFd)) {
NS_WARNING("Could not set up listen socket!");
FireSocketError();
return;
}
// calls OnListening on success, or OnError otherwise
nsresult rv = UnixSocketWatcher::Listen(
reinterpret_cast<struct sockaddr*>(&mAddr), mAddrSize);
NS_WARN_IF(NS_FAILED(rv));
}
SetUpIO();
}
void
UnixSocketImpl::Connect()
{
MOZ_ASSERT(!NS_IsMainThread());
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
MOZ_ASSERT(mConnector);
if (mFd.get() < 0) {
mFd = mConnector->Create();
if (mFd.get() < 0) {
if (!IsOpen()) {
int fd = mConnector->Create();
if (fd < 0) {
NS_WARNING("Cannot create socket fd!");
FireSocketError();
return;
}
SetFd(fd);
}
int ret;
if (!mConnector->CreateAddr(false, mAddrSize, mAddr, mAddress.get())) {
NS_WARNING("Cannot create socket address!");
FireSocketError();
return;
}
// Select non-blocking IO.
if (-1 == fcntl(mFd.get(), F_SETFL, O_NONBLOCK)) {
NS_WARNING("Cannot set nonblock!");
FireSocketError();
// calls OnConnected() on success, or OnError() otherwise
nsresult rv = UnixSocketWatcher::Connect(
reinterpret_cast<struct sockaddr*>(&mAddr), mAddrSize);
NS_WARN_IF(NS_FAILED(rv));
}
bool
UnixSocketImpl::SetSocketFlags(int aFd)
{
// Set socket addr to be reused even if kernel is still waiting to close
int n = 1;
setsockopt(aFd, SOL_SOCKET, SO_REUSEADDR, &n, sizeof(n));
// Set close-on-exec bit.
int flags = fcntl(aFd, F_GETFD);
if (-1 == flags) {
return false;
}
flags |= FD_CLOEXEC;
if (-1 == fcntl(aFd, F_SETFD, flags)) {
return false;
}
return true;
}
void
UnixSocketImpl::OnAccepted(int aFd)
{
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
MOZ_ASSERT(GetConnectionStatus() == SOCKET_IS_LISTENING);
if (!mConnector->SetUp(aFd)) {
NS_WARNING("Could not set up socket!");
return;
}
ret = connect(mFd.get(), (struct sockaddr*)&mAddr, mAddrSize);
if (ret) {
if (errno == EINPROGRESS) {
// Select blocking IO again, since we've now at least queue'd the connect
// as nonblock.
int current_opts = fcntl(mFd.get(), F_GETFL, 0);
if (-1 == current_opts) {
NS_WARNING("Cannot get socket opts!");
FireSocketError();
return;
}
if (-1 == fcntl(mFd.get(), F_SETFL, current_opts & ~O_NONBLOCK)) {
NS_WARNING("Cannot set socket opts to blocking!");
FireSocketError();
return;
}
// Set up a write watch to make sure we receive the connect signal
MessageLoopForIO::current()->WatchFileDescriptor(
mFd.get(),
false,
MessageLoopForIO::WATCH_WRITE,
&mWriteWatcher,
this);
#ifdef DEBUG
CHROMIUM_LOG("UnixSocket Connection delayed!");
#endif
return;
}
#if DEBUG
CHROMIUM_LOG("Socket connect errno=%d\n", errno);
#endif
FireSocketError();
RemoveWatchers(READ_WATCHER|WRITE_WATCHER);
Close();
SetSocket(aFd, SOCKET_IS_CONNECTED);
if (!SetSocketFlags(GetFd())) {
return;
}
if (!SetSocketFlags()) {
nsRefPtr<OnSocketEventTask> t =
new OnSocketEventTask(this, OnSocketEventTask::CONNECT_SUCCESS);
NS_DispatchToMainThread(t);
AddWatchers(READ_WATCHER, true);
if (!mOutgoingQ.IsEmpty()) {
AddWatchers(WRITE_WATCHER, false);
}
}
void
UnixSocketImpl::OnConnected()
{
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
MOZ_ASSERT(GetConnectionStatus() == SOCKET_IS_CONNECTED);
if (!SetSocketFlags(GetFd())) {
NS_WARNING("Cannot set socket flags!");
FireSocketError();
return;
}
if (!mConnector->SetUp(mFd)) {
if (!mConnector->SetUp(GetFd())) {
NS_WARNING("Could not set up socket!");
FireSocketError();
return;
@ -644,30 +577,125 @@ UnixSocketImpl::Connect()
nsRefPtr<OnSocketEventTask> t =
new OnSocketEventTask(this, OnSocketEventTask::CONNECT_SUCCESS);
NS_DispatchToMainThread(t);
mConnectionStatus = SOCKET_CONNECTED;
SetUpIO();
AddWatchers(READ_WATCHER, true);
if (!mOutgoingQ.IsEmpty()) {
AddWatchers(WRITE_WATCHER, false);
}
}
bool
UnixSocketImpl::SetSocketFlags()
void
UnixSocketImpl::OnListening()
{
// Set socket addr to be reused even if kernel is still waiting to close
int n = 1;
setsockopt(mFd, SOL_SOCKET, SO_REUSEADDR, &n, sizeof(n));
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
MOZ_ASSERT(GetConnectionStatus() == SOCKET_IS_LISTENING);
// Set close-on-exec bit.
int flags = fcntl(mFd, F_GETFD);
if (-1 == flags) {
return false;
if (!mConnector->SetUpListenSocket(GetFd())) {
NS_WARNING("Could not set up listen socket!");
FireSocketError();
return;
}
flags |= FD_CLOEXEC;
if (-1 == fcntl(mFd, F_SETFD, flags)) {
return false;
}
AddWatchers(READ_WATCHER, true);
}
return true;
void
UnixSocketImpl::OnError(const char* aFunction, int aErrno)
{
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
UnixFdWatcher::OnError(aFunction, aErrno);
FireSocketError();
}
void
UnixSocketImpl::OnSocketCanReceiveWithoutBlocking()
{
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
MOZ_ASSERT(GetConnectionStatus() == SOCKET_IS_CONNECTED);
// Read all of the incoming data.
while (true) {
nsAutoPtr<UnixSocketRawData> incoming(new UnixSocketRawData(MAX_READ_SIZE));
ssize_t ret = read(GetFd(), incoming->mData, incoming->mSize);
if (ret <= 0) {
if (ret == -1) {
if (errno == EINTR) {
continue; // retry system call when interrupted
}
if (errno == EAGAIN || errno == EWOULDBLOCK) {
return; // no data available: return and re-poll
}
#ifdef DEBUG
NS_WARNING("Cannot read from network");
#endif
// else fall through to error handling on other errno's
}
// We're done with our descriptors. Ensure that spurious events don't
// cause us to end up back here.
RemoveWatchers(READ_WATCHER|WRITE_WATCHER);
nsRefPtr<RequestClosingSocketTask> t = new RequestClosingSocketTask(this);
NS_DispatchToMainThread(t);
return;
}
incoming->mSize = ret;
nsRefPtr<SocketReceiveTask> t =
new SocketReceiveTask(this, incoming.forget());
NS_DispatchToMainThread(t);
// If ret is less than MAX_READ_SIZE, there's no
// more data in the socket for us to read now.
if (ret < ssize_t(MAX_READ_SIZE)) {
return;
}
}
}
void
UnixSocketImpl::OnSocketCanSendWithoutBlocking()
{
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
MOZ_ASSERT(GetConnectionStatus() == SOCKET_IS_CONNECTED);
// Try to write the bytes of mCurrentRilRawData. If all were written, continue.
//
// Otherwise, save the byte position of the next byte to write
// within mCurrentWriteOffset, and request another write when the
// system won't block.
//
while (true) {
UnixSocketRawData* data;
if (mOutgoingQ.IsEmpty()) {
return;
}
data = mOutgoingQ.ElementAt(0);
const uint8_t *toWrite;
toWrite = data->mData;
while (data->mCurrentWriteOffset < data->mSize) {
ssize_t write_amount = data->mSize - data->mCurrentWriteOffset;
ssize_t written;
written = write (GetFd(), toWrite + data->mCurrentWriteOffset,
write_amount);
if (written > 0) {
data->mCurrentWriteOffset += written;
}
if (written != write_amount) {
break;
}
}
if (data->mCurrentWriteOffset != data->mSize) {
AddWatchers(WRITE_WATCHER, false);
return;
}
mOutgoingQ.RemoveElementAt(0);
delete data;
}
}
UnixSocketConsumer::UnixSocketConsumer() : mImpl(nullptr)
@ -737,166 +765,6 @@ UnixSocketConsumer::CloseSocket()
NotifyDisconnect();
}
void
UnixSocketImpl::OnFileCanReadWithoutBlocking(int aFd)
{
MOZ_ASSERT(!NS_IsMainThread());
MOZ_ASSERT(!mShuttingDownOnIOThread);
if (mConnectionStatus == SOCKET_CONNECTED) {
// Read all of the incoming data.
while (true) {
nsAutoPtr<UnixSocketRawData> incoming(new UnixSocketRawData(MAX_READ_SIZE));
ssize_t ret = read(aFd, incoming->mData, incoming->mSize);
if (ret <= 0) {
if (ret == -1) {
if (errno == EINTR) {
continue; // retry system call when interrupted
}
if (errno == EAGAIN || errno == EWOULDBLOCK) {
return; // no data available: return and re-poll
}
#ifdef DEBUG
NS_WARNING("Cannot read from network");
#endif
// else fall through to error handling on other errno's
}
// We're done with our descriptors. Ensure that spurious events don't
// cause us to end up back here.
mReadWatcher.StopWatchingFileDescriptor();
mWriteWatcher.StopWatchingFileDescriptor();
nsRefPtr<RequestClosingSocketTask> t = new RequestClosingSocketTask(this);
NS_DispatchToMainThread(t);
return;
}
incoming->mSize = ret;
nsRefPtr<SocketReceiveTask> t =
new SocketReceiveTask(this, incoming.forget());
NS_DispatchToMainThread(t);
// If ret is less than MAX_READ_SIZE, there's no
// more data in the socket for us to read now.
if (ret < ssize_t(MAX_READ_SIZE)) {
return;
}
}
MOZ_CRASH("We returned early");
} else if (mConnectionStatus == SOCKET_LISTENING) {
int client_fd = accept(mFd.get(), (struct sockaddr*)&mAddr, &mAddrSize);
if (client_fd < 0) {
return;
}
if (!mConnector->SetUp(client_fd)) {
NS_WARNING("Could not set up socket!");
return;
}
mReadWatcher.StopWatchingFileDescriptor();
mWriteWatcher.StopWatchingFileDescriptor();
mFd.reset(client_fd);
if (!SetSocketFlags()) {
return;
}
mIOLoop = nullptr;
nsRefPtr<OnSocketEventTask> t =
new OnSocketEventTask(this, OnSocketEventTask::CONNECT_SUCCESS);
NS_DispatchToMainThread(t);
mConnectionStatus = SOCKET_CONNECTED;
SetUpIO();
}
}
void
UnixSocketImpl::OnFileCanWriteWithoutBlocking(int aFd)
{
MOZ_ASSERT(!NS_IsMainThread());
MOZ_ASSERT(!mShuttingDownOnIOThread);
MOZ_ASSERT(aFd >= 0);
if (mConnectionStatus == SOCKET_CONNECTED) {
// Try to write the bytes of mCurrentRilRawData. If all were written, continue.
//
// Otherwise, save the byte position of the next byte to write
// within mCurrentWriteOffset, and request another write when the
// system won't block.
//
while (true) {
UnixSocketRawData* data;
if (mOutgoingQ.IsEmpty()) {
return;
}
data = mOutgoingQ.ElementAt(0);
const uint8_t *toWrite;
toWrite = data->mData;
while (data->mCurrentWriteOffset < data->mSize) {
ssize_t write_amount = data->mSize - data->mCurrentWriteOffset;
ssize_t written;
written = write (aFd, toWrite + data->mCurrentWriteOffset,
write_amount);
if (written > 0) {
data->mCurrentWriteOffset += written;
}
if (written != write_amount) {
break;
}
}
if (data->mCurrentWriteOffset != data->mSize) {
MessageLoopForIO::current()->WatchFileDescriptor(
aFd,
false,
MessageLoopForIO::WATCH_WRITE,
&mWriteWatcher,
this);
return;
}
mOutgoingQ.RemoveElementAt(0);
delete data;
}
} else if (mConnectionStatus == SOCKET_CONNECTING) {
int error, ret;
socklen_t len = sizeof(error);
ret = getsockopt(mFd.get(), SOL_SOCKET, SO_ERROR, &error, &len);
if (ret || error) {
NS_WARNING("getsockopt failure on async socket connect!");
FireSocketError();
return;
}
if (!SetSocketFlags()) {
NS_WARNING("Cannot set socket flags!");
FireSocketError();
return;
}
if (!mConnector->SetUp(mFd)) {
NS_WARNING("Could not set up socket!");
FireSocketError();
return;
}
nsRefPtr<OnSocketEventTask> t =
new OnSocketEventTask(this, OnSocketEventTask::CONNECT_SUCCESS);
NS_DispatchToMainThread(t);
mConnectionStatus = SOCKET_CONNECTED;
SetUpIO();
}
}
void
UnixSocketConsumer::GetSocketAddr(nsAString& aAddrStr)
{
@ -951,8 +819,8 @@ UnixSocketConsumer::ConnectSocket(UnixSocketConnector* aConnector,
}
nsCString addr(aAddress);
mImpl = new UnixSocketImpl(this, connector.forget(), addr, SOCKET_CONNECTING);
MessageLoop* ioLoop = XRE_GetIOMessageLoop();
mImpl = new UnixSocketImpl(ioLoop, this, connector.forget(), addr);
mConnectionStatus = SOCKET_CONNECTING;
if (aDelayMs > 0) {
SocketDelayedConnectTask* connectTask = new SocketDelayedConnectTask(mImpl);
@ -977,11 +845,11 @@ UnixSocketConsumer::ListenSocket(UnixSocketConnector* aConnector)
return false;
}
mImpl = new UnixSocketImpl(this, connector.forget(), EmptyCString(),
SOCKET_LISTENING);
mImpl = new UnixSocketImpl(XRE_GetIOMessageLoop(), this, connector.forget(),
EmptyCString());
mConnectionStatus = SOCKET_LISTENING;
XRE_GetIOMessageLoop()->PostTask(FROM_HERE,
new SocketAcceptTask(mImpl));
new SocketListenTask(mImpl));
return true;
}

View File

@ -59,6 +59,12 @@ sp<IBinder> FakeSurfaceComposer::createDisplay(const String8& displayName,
return nullptr;
}
#if ANDROID_VERSION >= 19
void FakeSurfaceComposer::destroyDisplay(const sp<IBinder>& display)
{
}
#endif
sp<IBinder> FakeSurfaceComposer::getBuiltInDisplay(int32_t id) {
return nullptr;
}
@ -91,6 +97,15 @@ status_t FakeSurfaceComposer::captureScreen(const sp<IBinder>& display,
return INVALID_OPERATION;
}
#if ANDROID_VERSION >= 19
status_t FakeSurfaceComposer::captureScreen(const sp<IBinder>& display,
const sp<IGraphicBufferProducer>& producer,
uint32_t reqWidth, uint32_t reqHeight,
uint32_t minLayerZ, uint32_t maxLayerZ) {
return INVALID_OPERATION;
}
#endif
void FakeSurfaceComposer::blank(const sp<IBinder>& display) {
}

View File

@ -45,6 +45,11 @@ public:
// Instantiate MediaResourceManagerService and register to service manager.
// If service manager is not present, wait until service manager becomes present.
static void instantiate();
#if ANDROID_VERSION >= 19
virtual void destroyDisplay(const sp<android::IBinder>& display);
virtual status_t captureScreen(const sp<IBinder>& display, const sp<IGraphicBufferProducer>& producer,
uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ, uint32_t maxLayerZ);
#endif
private:
FakeSurfaceComposer();

View File

@ -1,12 +1,10 @@
/*
* Copyright (C) 2012 The Android Open Source Project
* Copyright (C) 2013 Mozilla Foundation
/* Copyright 2013 Mozilla Foundation and Mozilla contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
@ -15,648 +13,8 @@
* limitations under the License.
*/
#ifndef NATIVEWINDOW_GONKBUFFERQUEUE_H
#define NATIVEWINDOW_GONKBUFFERQUEUE_H
#include <gui/IGraphicBufferAlloc.h>
#if ANDROID_VERSION == 17
#include <gui/ISurfaceTexture.h>
#else
#include <gui/IGraphicBufferProducer.h>
#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 19
# include "GonkBufferQueueKK.h"
#elif defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
# include "GonkBufferQueueJB.h"
#endif
#include <ui/Fence.h>
#include <ui/GraphicBuffer.h>
#include <utils/String8.h>
#include <utils/Vector.h>
#include <utils/threads.h>
#include "mozilla/layers/LayersSurfaces.h"
#if ANDROID_VERSION == 17
#define IGraphicBufferProducer ISurfaceTexture
#endif
namespace android {
// ----------------------------------------------------------------------------
#if ANDROID_VERSION == 17
class GonkBufferQueue : public BnSurfaceTexture {
#else
class GonkBufferQueue : public BnGraphicBufferProducer {
#endif
typedef mozilla::layers::SurfaceDescriptor SurfaceDescriptor;
public:
enum { MIN_UNDEQUEUED_BUFFERS = 2 };
enum { NUM_BUFFER_SLOTS = 32 };
enum { NO_CONNECTED_API = 0 };
enum { INVALID_BUFFER_SLOT = -1 };
enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE };
// When in async mode we reserve two slots in order to guarantee that the
// producer and consumer can run asynchronously.
enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 };
// ConsumerListener is the interface through which the GonkBufferQueue notifies
// the consumer of events that the consumer may wish to react to. Because
// the consumer will generally have a mutex that is locked during calls from
// the consumer to the GonkBufferQueue, these calls from the GonkBufferQueue to the
// consumer *MUST* be called only when the GonkBufferQueue mutex is NOT locked.
struct ConsumerListener : public virtual RefBase {
// onFrameAvailable is called from queueBuffer each time an additional
// frame becomes available for consumption. This means that frames that
// are queued while in asynchronous mode only trigger the callback if no
// previous frames are pending. Frames queued while in synchronous mode
// always trigger the callback.
//
// This is called without any lock held and can be called concurrently
// by multiple threads.
virtual void onFrameAvailable() = 0;
// onBuffersReleased is called to notify the buffer consumer that the
// GonkBufferQueue has released its references to one or more GraphicBuffers
// contained in its slots. The buffer consumer should then call
// GonkBufferQueue::getReleasedBuffers to retrieve the list of buffers
//
// This is called without any lock held and can be called concurrently
// by multiple threads.
virtual void onBuffersReleased() = 0;
};
// ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
// reference to the actual consumer object. It forwards all calls to that
// consumer object so long as it exists.
//
// This class exists to avoid having a circular reference between the
// GonkBufferQueue object and the consumer object. The reason this can't be a weak
// reference in the GonkBufferQueue class is because we're planning to expose the
// consumer side of a GonkBufferQueue as a binder interface, which doesn't support
// weak references.
class ProxyConsumerListener : public GonkBufferQueue::ConsumerListener {
public:
ProxyConsumerListener(const wp<GonkBufferQueue::ConsumerListener>& consumerListener);
virtual ~ProxyConsumerListener();
virtual void onFrameAvailable();
virtual void onBuffersReleased();
private:
// mConsumerListener is a weak reference to the ConsumerListener. This is
// the raison d'etre of ProxyConsumerListener.
wp<GonkBufferQueue::ConsumerListener> mConsumerListener;
};
// GonkBufferQueue manages a pool of gralloc memory slots to be used by
// producers and consumers. allowSynchronousMode specifies whether or not
// synchronous mode can be enabled by the producer. allocator is used to
// allocate all the needed gralloc buffers.
GonkBufferQueue(bool allowSynchronousMode = true,
const sp<IGraphicBufferAlloc>& allocator = NULL);
virtual ~GonkBufferQueue();
// Query native window attributes. The "what" values are enumerated in
// window.h (e.g. NATIVE_WINDOW_FORMAT).
virtual int query(int what, int* value);
// setBufferCount updates the number of available buffer slots. If this
// method succeeds, buffer slots will be both unallocated and owned by
// the GonkBufferQueue object (i.e. they are not owned by the producer or
// consumer).
//
// This will fail if the producer has dequeued any buffers, or if
// bufferCount is invalid. bufferCount must generally be a value
// between the minimum undequeued buffer count and NUM_BUFFER_SLOTS
// (inclusive). It may also be set to zero (the default) to indicate
// that the producer does not wish to set a value. The minimum value
// can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
// ...).
//
// This may only be called by the producer. The consumer will be told
// to discard buffers through the onBuffersReleased callback.
virtual status_t setBufferCount(int bufferCount);
// requestBuffer returns the GraphicBuffer for slot N.
//
// In normal operation, this is called the first time slot N is returned
// by dequeueBuffer. It must be called again if dequeueBuffer returns
// flags indicating that previously-returned buffers are no longer valid.
virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
// dequeueBuffer gets the next buffer slot index for the producer to use.
// If a buffer slot is available then that slot index is written to the
// location pointed to by the buf argument and a status of OK is returned.
// If no slot is available then a status of -EBUSY is returned and buf is
// unmodified.
//
// The fence parameter will be updated to hold the fence associated with
// the buffer. The contents of the buffer must not be overwritten until the
// fence signals. If the fence is Fence::NO_FENCE, the buffer may be
// written immediately.
//
// The width and height parameters must be no greater than the minimum of
// GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
// An error due to invalid dimensions might not be reported until
// updateTexImage() is called. If width and height are both zero, the
// default values specified by setDefaultBufferSize() are used instead.
//
// The pixel formats are enumerated in graphics.h, e.g.
// HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format
// will be used.
//
// The usage argument specifies gralloc buffer usage flags. The values
// are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These
// will be merged with the usage flags specified by setConsumerUsageBits.
//
// The return value may be a negative error value or a non-negative
// collection of flags. If the flags are set, the return values are
// valid, but additional actions must be performed.
//
// If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
// producer must discard cached GraphicBuffer references for the slot
// returned in buf.
// If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
// must discard cached GraphicBuffer references for all slots.
//
// In both cases, the producer will need to call requestBuffer to get a
// GraphicBuffer handle for the returned slot.
#if ANDROID_VERSION == 17
virtual status_t dequeueBuffer(int *buf, sp<Fence>& fence,
uint32_t width, uint32_t height, uint32_t format, uint32_t usage) {
return dequeueBuffer(buf, &fence, width, height, format, usage);
}
#endif
virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence,
uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
// queueBuffer returns a filled buffer to the GonkBufferQueue.
//
// Additional data is provided in the QueueBufferInput struct. Notably,
// a timestamp must be provided for the buffer. The timestamp is in
// nanoseconds, and must be monotonically increasing. Its other semantics
// (zero point, etc) are producer-specific and should be documented by the
// producer.
//
// The caller may provide a fence that signals when all rendering
// operations have completed. Alternatively, NO_FENCE may be used,
// indicating that the buffer is ready immediately.
//
// Some values are returned in the output struct: the current settings
// for default width and height, the current transform hint, and the
// number of queued buffers.
virtual status_t queueBuffer(int buf,
const QueueBufferInput& input, QueueBufferOutput* output);
// cancelBuffer returns a dequeued buffer to the GonkBufferQueue, but doesn't
// queue it for use by the consumer.
//
// The buffer will not be overwritten until the fence signals. The fence
// will usually be the one obtained from dequeueBuffer.
#if ANDROID_VERSION == 17
virtual void cancelBuffer(int buf, sp<Fence> fence);
#else
virtual void cancelBuffer(int buf, const sp<Fence>& fence);
#endif
// setSynchronousMode sets whether dequeueBuffer is synchronous or
// asynchronous. In synchronous mode, dequeueBuffer blocks until
// a buffer is available, the currently bound buffer can be dequeued and
// queued buffers will be acquired in order. In asynchronous mode,
// a queued buffer may be replaced by a subsequently queued buffer.
//
// The default mode is asynchronous.
virtual status_t setSynchronousMode(bool enabled);
// connect attempts to connect a producer API to the GonkBufferQueue. This
// must be called before any other IGraphicBufferProducer methods are
// called except for getAllocator. A consumer must already be connected.
//
// This method will fail if connect was previously called on the
// GonkBufferQueue and no corresponding disconnect call was made (i.e. if
// it's still connected to a producer).
//
// APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
virtual status_t connect(int api, QueueBufferOutput* output);
// disconnect attempts to disconnect a producer API from the GonkBufferQueue.
// Calling this method will cause any subsequent calls to other
// IGraphicBufferProducer methods to fail except for getAllocator and connect.
// Successfully calling connect after this will allow the other methods to
// succeed again.
//
// This method will fail if the the GonkBufferQueue is not currently
// connected to the specified producer API.
virtual status_t disconnect(int api);
// dump our state in a String
virtual void dump(String8& result) const;
virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
// public facing structure for BufferSlot
struct BufferItem {
BufferItem()
:
mSurfaceDescriptor(SurfaceDescriptor()),
mTransform(0),
mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
mTimestamp(0),
mFrameNumber(0),
mBuf(INVALID_BUFFER_SLOT) {
mCrop.makeInvalid();
}
// mGraphicBuffer points to the buffer allocated for this slot, or is NULL
// if the buffer in this slot has been acquired in the past (see
// BufferSlot.mAcquireCalled).
sp<GraphicBuffer> mGraphicBuffer;
// mSurfaceDescriptor is the token to remotely allocated GraphicBuffer.
SurfaceDescriptor mSurfaceDescriptor;
// mCrop is the current crop rectangle for this buffer slot.
Rect mCrop;
// mTransform is the current transform flags for this buffer slot.
uint32_t mTransform;
// mScalingMode is the current scaling mode for this buffer slot.
uint32_t mScalingMode;
// mTimestamp is the current timestamp for this buffer slot. This gets
// to set by queueBuffer each time this slot is queued.
int64_t mTimestamp;
// mFrameNumber is the number of the queued frame for this slot.
uint64_t mFrameNumber;
// mBuf is the slot index of this buffer
int mBuf;
// mFence is a fence that will signal when the buffer is idle.
sp<Fence> mFence;
};
// The following public functions are the consumer-facing interface
// acquireBuffer attempts to acquire ownership of the next pending buffer in
// the GonkBufferQueue. If no buffer is pending then it returns -EINVAL. If a
// buffer is successfully acquired, the information about the buffer is
// returned in BufferItem. If the buffer returned had previously been
// acquired then the BufferItem::mGraphicBuffer field of buffer is set to
// NULL and it is assumed that the consumer still holds a reference to the
// buffer.
status_t acquireBuffer(BufferItem *buffer);
// releaseBuffer releases a buffer slot from the consumer back to the
// GonkBufferQueue. This may be done while the buffer's contents are still
// being accessed. The fence will signal when the buffer is no longer
// in use.
//
// If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
// any references to the just-released buffer that it might have, as if it
// had received a onBuffersReleased() call with a mask set for the released
// buffer.
//
// Note that the dependencies on EGL will be removed once we switch to using
// the Android HW Sync HAL.
status_t releaseBuffer(int buf, const sp<Fence>& releaseFence);
// consumerConnect connects a consumer to the GonkBufferQueue. Only one
// consumer may be connected, and when that consumer disconnects the
// GonkBufferQueue is placed into the "abandoned" state, causing most
// interactions with the GonkBufferQueue by the producer to fail.
//
// consumer may not be NULL.
status_t consumerConnect(const sp<ConsumerListener>& consumer);
// consumerDisconnect disconnects a consumer from the GonkBufferQueue. All
// buffers will be freed and the GonkBufferQueue is placed in the "abandoned"
// state, causing most interactions with the GonkBufferQueue by the producer to
// fail.
status_t consumerDisconnect();
// getReleasedBuffers sets the value pointed to by slotMask to a bit mask
// indicating which buffer slots have been released by the GonkBufferQueue
// but have not yet been released by the consumer.
//
// This should be called from the onBuffersReleased() callback.
status_t getReleasedBuffers(uint32_t* slotMask);
// setDefaultBufferSize is used to set the size of buffers returned by
// dequeueBuffer when a width and height of zero is requested. Default
// is 1x1.
status_t setDefaultBufferSize(uint32_t w, uint32_t h);
// setDefaultMaxBufferCount sets the default value for the maximum buffer
// count (the initial default is 2). If the producer has requested a
// buffer count using setBufferCount, the default buffer count will only
// take effect if the producer sets the count back to zero.
//
// The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
status_t setDefaultMaxBufferCount(int bufferCount);
// setMaxAcquiredBufferCount sets the maximum number of buffers that can
// be acquired by the consumer at one time (default 1). This call will
// fail if a producer is connected to the GonkBufferQueue.
status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
// isSynchronousMode returns whether the GonkBufferQueue is currently in
// synchronous mode.
bool isSynchronousMode() const;
// setConsumerName sets the name used in logging
void setConsumerName(const String8& name);
// setDefaultBufferFormat allows the GonkBufferQueue to create
// GraphicBuffers of a defaultFormat if no format is specified
// in dequeueBuffer. Formats are enumerated in graphics.h; the
// initial default is HAL_PIXEL_FORMAT_RGBA_8888.
status_t setDefaultBufferFormat(uint32_t defaultFormat);
// setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
// These are merged with the bits passed to dequeueBuffer. The values are
// enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
status_t setConsumerUsageBits(uint32_t usage);
// setTransformHint bakes in rotation to buffers so overlays can be used.
// The values are enumerated in window.h, e.g.
// NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
status_t setTransformHint(uint32_t hint);
int getGeneration();
SurfaceDescriptor *getSurfaceDescriptorFromBuffer(ANativeWindowBuffer* buffer);
private:
// releaseBufferFreeListUnlocked releases the resources in the freeList;
// this must be called with mMutex unlocked.
void releaseBufferFreeListUnlocked(nsTArray<SurfaceDescriptor>& freeList);
// freeBufferLocked frees the GraphicBuffer and sync resources for the
// given slot.
//void freeBufferLocked(int index);
// freeAllBuffersLocked frees the GraphicBuffer and sync resources for
// all slots.
//void freeAllBuffersLocked();
void freeAllBuffersLocked(nsTArray<SurfaceDescriptor>& freeList);
// setDefaultMaxBufferCountLocked sets the maximum number of buffer slots
// that will be used if the producer does not override the buffer slot
// count. The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
// The initial default is 2.
status_t setDefaultMaxBufferCountLocked(int count);
// getMinBufferCountLocked returns the minimum number of buffers allowed
// given the current GonkBufferQueue state.
int getMinMaxBufferCountLocked() const;
// getMinUndequeuedBufferCountLocked returns the minimum number of buffers
// that must remain in a state other than DEQUEUED.
int getMinUndequeuedBufferCountLocked() const;
// getMaxBufferCountLocked returns the maximum number of buffers that can
// be allocated at once. This value depends upon the following member
// variables:
//
// mSynchronousMode
// mMaxAcquiredBufferCount
// mDefaultMaxBufferCount
// mOverrideMaxBufferCount
//
// Any time one of these member variables is changed while a producer is
// connected, mDequeueCondition must be broadcast.
int getMaxBufferCountLocked() const;
struct BufferSlot {
BufferSlot()
: mSurfaceDescriptor(SurfaceDescriptor()),
mBufferState(BufferSlot::FREE),
mRequestBufferCalled(false),
mTransform(0),
mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
mTimestamp(0),
mFrameNumber(0),
mAcquireCalled(false),
mNeedsCleanupOnRelease(false) {
mCrop.makeInvalid();
}
// mGraphicBuffer points to the buffer allocated for this slot or is NULL
// if no buffer has been allocated.
sp<GraphicBuffer> mGraphicBuffer;
// mSurfaceDescriptor is the token to remotely allocated GraphicBuffer.
SurfaceDescriptor mSurfaceDescriptor;
// BufferState represents the different states in which a buffer slot
// can be. All slots are initially FREE.
enum BufferState {
// FREE indicates that the buffer is available to be dequeued
// by the producer. The buffer may be in use by the consumer for
// a finite time, so the buffer must not be modified until the
// associated fence is signaled.
//
// The slot is "owned" by GonkBufferQueue. It transitions to DEQUEUED
// when dequeueBuffer is called.
FREE = 0,
// DEQUEUED indicates that the buffer has been dequeued by the
// producer, but has not yet been queued or canceled. The
// producer may modify the buffer's contents as soon as the
// associated ready fence is signaled.
//
// The slot is "owned" by the producer. It can transition to
// QUEUED (via queueBuffer) or back to FREE (via cancelBuffer).
DEQUEUED = 1,
// QUEUED indicates that the buffer has been filled by the
// producer and queued for use by the consumer. The buffer
// contents may continue to be modified for a finite time, so
// the contents must not be accessed until the associated fence
// is signaled.
//
// The slot is "owned" by GonkBufferQueue. It can transition to
// ACQUIRED (via acquireBuffer) or to FREE (if another buffer is
// queued in asynchronous mode).
QUEUED = 2,
// ACQUIRED indicates that the buffer has been acquired by the
// consumer. As with QUEUED, the contents must not be accessed
// by the consumer until the fence is signaled.
//
// The slot is "owned" by the consumer. It transitions to FREE
// when releaseBuffer is called.
ACQUIRED = 3
};
// mBufferState is the current state of this buffer slot.
BufferState mBufferState;
// mRequestBufferCalled is used for validating that the producer did
// call requestBuffer() when told to do so. Technically this is not
// needed but useful for debugging and catching producer bugs.
bool mRequestBufferCalled;
// mCrop is the current crop rectangle for this buffer slot.
Rect mCrop;
// mTransform is the current transform flags for this buffer slot.
// (example: NATIVE_WINDOW_TRANSFORM_ROT_90)
uint32_t mTransform;
// mScalingMode is the current scaling mode for this buffer slot.
// (example: NATIVE_WINDOW_SCALING_MODE_FREEZE)
uint32_t mScalingMode;
// mTimestamp is the current timestamp for this buffer slot. This gets
// to set by queueBuffer each time this slot is queued.
int64_t mTimestamp;
// mFrameNumber is the number of the queued frame for this slot. This
// is used to dequeue buffers in LRU order (useful because buffers
// may be released before their release fence is signaled).
uint64_t mFrameNumber;
// mEglFence is the EGL sync object that must signal before the buffer
// associated with this buffer slot may be dequeued. It is initialized
// to EGL_NO_SYNC_KHR when the buffer is created and may be set to a
// new sync object in releaseBuffer. (This is deprecated in favor of
// mFence, below.)
//EGLSyncKHR mEglFence;
// mFence is a fence which will signal when work initiated by the
// previous owner of the buffer is finished. When the buffer is FREE,
// the fence indicates when the consumer has finished reading
// from the buffer, or when the producer has finished writing if it
// called cancelBuffer after queueing some writes. When the buffer is
// QUEUED, it indicates when the producer has finished filling the
// buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
// passed to the consumer or producer along with ownership of the
// buffer, and mFence is set to NO_FENCE.
sp<Fence> mFence;
// Indicates whether this buffer has been seen by a consumer yet
bool mAcquireCalled;
// Indicates whether this buffer needs to be cleaned up by the
// consumer. This is set when a buffer in ACQUIRED state is freed.
// It causes releaseBuffer to return STALE_BUFFER_SLOT.
bool mNeedsCleanupOnRelease;
};
// mSlots is the array of buffer slots that must be mirrored on the
// producer side. This allows buffer ownership to be transferred between
// the producer and consumer without sending a GraphicBuffer over binder.
// The entire array is initialized to NULL at construction time, and
// buffers are allocated for a slot when requestBuffer is called with
// that slot's index.
BufferSlot mSlots[NUM_BUFFER_SLOTS];
// mDefaultWidth holds the default width of allocated buffers. It is used
// in dequeueBuffer() if a width and height of zero is specified.
uint32_t mDefaultWidth;
// mDefaultHeight holds the default height of allocated buffers. It is used
// in dequeueBuffer() if a width and height of zero is specified.
uint32_t mDefaultHeight;
// mMaxAcquiredBufferCount is the number of buffers that the consumer may
// acquire at one time. It defaults to 1 and can be changed by the
// consumer via the setMaxAcquiredBufferCount method, but this may only be
// done when no producer is connected to the GonkBufferQueue.
//
// This value is used to derive the value returned for the
// MIN_UNDEQUEUED_BUFFERS query by the producer.
int mMaxAcquiredBufferCount;
// mDefaultMaxBufferCount is the default limit on the number of buffers
// that will be allocated at one time. This default limit is set by the
// consumer. The limit (as opposed to the default limit) may be
// overridden by the producer.
int mDefaultMaxBufferCount;
// mOverrideMaxBufferCount is the limit on the number of buffers that will
// be allocated at one time. This value is set by the image producer by
// calling setBufferCount. The default is zero, which means the producer
// doesn't care about the number of buffers in the pool. In that case
// mDefaultMaxBufferCount is used as the limit.
int mOverrideMaxBufferCount;
// mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
// allocate new GraphicBuffer objects.
sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
// mConsumerListener is used to notify the connected consumer of
// asynchronous events that it may wish to react to. It is initially set
// to NULL and is written by consumerConnect and consumerDisconnect.
sp<ConsumerListener> mConsumerListener;
// mSynchronousMode whether we're in synchronous mode or not
bool mSynchronousMode;
// mAllowSynchronousMode whether we allow synchronous mode or not. Set
// when the GonkBufferQueue is created (by the consumer).
const bool mAllowSynchronousMode;
// mConnectedApi indicates the producer API that is currently connected
// to this GonkBufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets
// updated by the connect and disconnect methods.
int mConnectedApi;
// mDequeueCondition condition used for dequeueBuffer in synchronous mode
mutable Condition mDequeueCondition;
// mQueue is a FIFO of queued buffers used in synchronous mode
typedef Vector<int> Fifo;
Fifo mQueue;
// mAbandoned indicates that the GonkBufferQueue will no longer be used to
// consume image buffers pushed to it using the IGraphicBufferProducer
// interface. It is initialized to false, and set to true in the
// consumerDisconnect method. A GonkBufferQueue that has been abandoned will
// return the NO_INIT error from all IGraphicBufferProducer methods
// capable of returning an error.
bool mAbandoned;
// mConsumerName is a string used to identify the GonkBufferQueue in log
// messages. It is set by the setConsumerName method.
String8 mConsumerName;
// mMutex is the mutex used to prevent concurrent access to the member
// variables of GonkBufferQueue objects. It must be locked whenever the
// member variables are accessed.
mutable Mutex mMutex;
// mFrameCounter is the free running counter, incremented on every
// successful queueBuffer call.
uint64_t mFrameCounter;
// mBufferHasBeenQueued is true once a buffer has been queued. It is
// reset when something causes all buffers to be freed (e.g. changing the
// buffer count).
bool mBufferHasBeenQueued;
// mDefaultBufferFormat can be set so it will override
// the buffer format when it isn't specified in dequeueBuffer
uint32_t mDefaultBufferFormat;
// mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
uint32_t mConsumerUsageBits;
// mTransformHint is used to optimize for screen rotations
uint32_t mTransformHint;
// mGeneration is the current generation of buffer slots
uint32_t mGeneration;
};
// ----------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_GUI_BUFFERQUEUE_H

View File

@ -26,7 +26,7 @@
#include "mozilla/layers/ImageBridgeChild.h"
#include "GonkBufferQueue.h"
#include "GonkBufferQueueJB.h"
// Macros for including the GonkBufferQueue name in log messages
#define ST_LOGV(...) __android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__)

View File

@ -0,0 +1,662 @@
/*
* Copyright (C) 2012 The Android Open Source Project
* Copyright (C) 2013 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef NATIVEWINDOW_GONKBUFFERQUEUE_JB_H
#define NATIVEWINDOW_GONKBUFFERQUEUE_JB_H
#include <gui/IGraphicBufferAlloc.h>
#if ANDROID_VERSION == 17
#include <gui/ISurfaceTexture.h>
#else
#include <gui/IGraphicBufferProducer.h>
#endif
#include <ui/Fence.h>
#include <ui/GraphicBuffer.h>
#include <utils/String8.h>
#include <utils/Vector.h>
#include <utils/threads.h>
#include "mozilla/layers/LayersSurfaces.h"
#if ANDROID_VERSION == 17
#define IGraphicBufferProducer ISurfaceTexture
#endif
namespace android {
// ----------------------------------------------------------------------------
#if ANDROID_VERSION == 17
class GonkBufferQueue : public BnSurfaceTexture {
#else
class GonkBufferQueue : public BnGraphicBufferProducer {
#endif
typedef mozilla::layers::SurfaceDescriptor SurfaceDescriptor;
public:
enum { MIN_UNDEQUEUED_BUFFERS = 2 };
enum { NUM_BUFFER_SLOTS = 32 };
enum { NO_CONNECTED_API = 0 };
enum { INVALID_BUFFER_SLOT = -1 };
enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE };
// When in async mode we reserve two slots in order to guarantee that the
// producer and consumer can run asynchronously.
enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 };
// ConsumerListener is the interface through which the GonkBufferQueue notifies
// the consumer of events that the consumer may wish to react to. Because
// the consumer will generally have a mutex that is locked during calls from
// the consumer to the GonkBufferQueue, these calls from the GonkBufferQueue to the
// consumer *MUST* be called only when the GonkBufferQueue mutex is NOT locked.
struct ConsumerListener : public virtual RefBase {
// onFrameAvailable is called from queueBuffer each time an additional
// frame becomes available for consumption. This means that frames that
// are queued while in asynchronous mode only trigger the callback if no
// previous frames are pending. Frames queued while in synchronous mode
// always trigger the callback.
//
// This is called without any lock held and can be called concurrently
// by multiple threads.
virtual void onFrameAvailable() = 0;
// onBuffersReleased is called to notify the buffer consumer that the
// GonkBufferQueue has released its references to one or more GraphicBuffers
// contained in its slots. The buffer consumer should then call
// GonkBufferQueue::getReleasedBuffers to retrieve the list of buffers
//
// This is called without any lock held and can be called concurrently
// by multiple threads.
virtual void onBuffersReleased() = 0;
};
// ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
// reference to the actual consumer object. It forwards all calls to that
// consumer object so long as it exists.
//
// This class exists to avoid having a circular reference between the
// GonkBufferQueue object and the consumer object. The reason this can't be a weak
// reference in the GonkBufferQueue class is because we're planning to expose the
// consumer side of a GonkBufferQueue as a binder interface, which doesn't support
// weak references.
class ProxyConsumerListener : public GonkBufferQueue::ConsumerListener {
public:
ProxyConsumerListener(const wp<GonkBufferQueue::ConsumerListener>& consumerListener);
virtual ~ProxyConsumerListener();
virtual void onFrameAvailable();
virtual void onBuffersReleased();
private:
// mConsumerListener is a weak reference to the ConsumerListener. This is
// the raison d'etre of ProxyConsumerListener.
wp<GonkBufferQueue::ConsumerListener> mConsumerListener;
};
// GonkBufferQueue manages a pool of gralloc memory slots to be used by
// producers and consumers. allowSynchronousMode specifies whether or not
// synchronous mode can be enabled by the producer. allocator is used to
// allocate all the needed gralloc buffers.
GonkBufferQueue(bool allowSynchronousMode = true,
const sp<IGraphicBufferAlloc>& allocator = NULL);
virtual ~GonkBufferQueue();
// Query native window attributes. The "what" values are enumerated in
// window.h (e.g. NATIVE_WINDOW_FORMAT).
virtual int query(int what, int* value);
// setBufferCount updates the number of available buffer slots. If this
// method succeeds, buffer slots will be both unallocated and owned by
// the GonkBufferQueue object (i.e. they are not owned by the producer or
// consumer).
//
// This will fail if the producer has dequeued any buffers, or if
// bufferCount is invalid. bufferCount must generally be a value
// between the minimum undequeued buffer count and NUM_BUFFER_SLOTS
// (inclusive). It may also be set to zero (the default) to indicate
// that the producer does not wish to set a value. The minimum value
// can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
// ...).
//
// This may only be called by the producer. The consumer will be told
// to discard buffers through the onBuffersReleased callback.
virtual status_t setBufferCount(int bufferCount);
// requestBuffer returns the GraphicBuffer for slot N.
//
// In normal operation, this is called the first time slot N is returned
// by dequeueBuffer. It must be called again if dequeueBuffer returns
// flags indicating that previously-returned buffers are no longer valid.
virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
// dequeueBuffer gets the next buffer slot index for the producer to use.
// If a buffer slot is available then that slot index is written to the
// location pointed to by the buf argument and a status of OK is returned.
// If no slot is available then a status of -EBUSY is returned and buf is
// unmodified.
//
// The fence parameter will be updated to hold the fence associated with
// the buffer. The contents of the buffer must not be overwritten until the
// fence signals. If the fence is Fence::NO_FENCE, the buffer may be
// written immediately.
//
// The width and height parameters must be no greater than the minimum of
// GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
// An error due to invalid dimensions might not be reported until
// updateTexImage() is called. If width and height are both zero, the
// default values specified by setDefaultBufferSize() are used instead.
//
// The pixel formats are enumerated in graphics.h, e.g.
// HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format
// will be used.
//
// The usage argument specifies gralloc buffer usage flags. The values
// are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These
// will be merged with the usage flags specified by setConsumerUsageBits.
//
// The return value may be a negative error value or a non-negative
// collection of flags. If the flags are set, the return values are
// valid, but additional actions must be performed.
//
// If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
// producer must discard cached GraphicBuffer references for the slot
// returned in buf.
// If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
// must discard cached GraphicBuffer references for all slots.
//
// In both cases, the producer will need to call requestBuffer to get a
// GraphicBuffer handle for the returned slot.
#if ANDROID_VERSION == 17
virtual status_t dequeueBuffer(int *buf, sp<Fence>& fence,
uint32_t width, uint32_t height, uint32_t format, uint32_t usage) {
return dequeueBuffer(buf, &fence, width, height, format, usage);
}
#endif
virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence,
uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
// queueBuffer returns a filled buffer to the GonkBufferQueue.
//
// Additional data is provided in the QueueBufferInput struct. Notably,
// a timestamp must be provided for the buffer. The timestamp is in
// nanoseconds, and must be monotonically increasing. Its other semantics
// (zero point, etc) are producer-specific and should be documented by the
// producer.
//
// The caller may provide a fence that signals when all rendering
// operations have completed. Alternatively, NO_FENCE may be used,
// indicating that the buffer is ready immediately.
//
// Some values are returned in the output struct: the current settings
// for default width and height, the current transform hint, and the
// number of queued buffers.
virtual status_t queueBuffer(int buf,
const QueueBufferInput& input, QueueBufferOutput* output);
// cancelBuffer returns a dequeued buffer to the GonkBufferQueue, but doesn't
// queue it for use by the consumer.
//
// The buffer will not be overwritten until the fence signals. The fence
// will usually be the one obtained from dequeueBuffer.
#if ANDROID_VERSION == 17
virtual void cancelBuffer(int buf, sp<Fence> fence);
#else
virtual void cancelBuffer(int buf, const sp<Fence>& fence);
#endif
// setSynchronousMode sets whether dequeueBuffer is synchronous or
// asynchronous. In synchronous mode, dequeueBuffer blocks until
// a buffer is available, the currently bound buffer can be dequeued and
// queued buffers will be acquired in order. In asynchronous mode,
// a queued buffer may be replaced by a subsequently queued buffer.
//
// The default mode is asynchronous.
virtual status_t setSynchronousMode(bool enabled);
// connect attempts to connect a producer API to the GonkBufferQueue. This
// must be called before any other IGraphicBufferProducer methods are
// called except for getAllocator. A consumer must already be connected.
//
// This method will fail if connect was previously called on the
// GonkBufferQueue and no corresponding disconnect call was made (i.e. if
// it's still connected to a producer).
//
// APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
virtual status_t connect(int api, QueueBufferOutput* output);
// disconnect attempts to disconnect a producer API from the GonkBufferQueue.
// Calling this method will cause any subsequent calls to other
// IGraphicBufferProducer methods to fail except for getAllocator and connect.
// Successfully calling connect after this will allow the other methods to
// succeed again.
//
// This method will fail if the the GonkBufferQueue is not currently
// connected to the specified producer API.
virtual status_t disconnect(int api);
// dump our state in a String
virtual void dump(String8& result) const;
virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
// public facing structure for BufferSlot
struct BufferItem {
BufferItem()
:
mSurfaceDescriptor(SurfaceDescriptor()),
mTransform(0),
mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
mTimestamp(0),
mFrameNumber(0),
mBuf(INVALID_BUFFER_SLOT) {
mCrop.makeInvalid();
}
// mGraphicBuffer points to the buffer allocated for this slot, or is NULL
// if the buffer in this slot has been acquired in the past (see
// BufferSlot.mAcquireCalled).
sp<GraphicBuffer> mGraphicBuffer;
// mSurfaceDescriptor is the token to remotely allocated GraphicBuffer.
SurfaceDescriptor mSurfaceDescriptor;
// mCrop is the current crop rectangle for this buffer slot.
Rect mCrop;
// mTransform is the current transform flags for this buffer slot.
uint32_t mTransform;
// mScalingMode is the current scaling mode for this buffer slot.
uint32_t mScalingMode;
// mTimestamp is the current timestamp for this buffer slot. This gets
// to set by queueBuffer each time this slot is queued.
int64_t mTimestamp;
// mFrameNumber is the number of the queued frame for this slot.
uint64_t mFrameNumber;
// mBuf is the slot index of this buffer
int mBuf;
// mFence is a fence that will signal when the buffer is idle.
sp<Fence> mFence;
};
// The following public functions are the consumer-facing interface
// acquireBuffer attempts to acquire ownership of the next pending buffer in
// the GonkBufferQueue. If no buffer is pending then it returns -EINVAL. If a
// buffer is successfully acquired, the information about the buffer is
// returned in BufferItem. If the buffer returned had previously been
// acquired then the BufferItem::mGraphicBuffer field of buffer is set to
// NULL and it is assumed that the consumer still holds a reference to the
// buffer.
status_t acquireBuffer(BufferItem *buffer);
// releaseBuffer releases a buffer slot from the consumer back to the
// GonkBufferQueue. This may be done while the buffer's contents are still
// being accessed. The fence will signal when the buffer is no longer
// in use.
//
// If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
// any references to the just-released buffer that it might have, as if it
// had received a onBuffersReleased() call with a mask set for the released
// buffer.
//
// Note that the dependencies on EGL will be removed once we switch to using
// the Android HW Sync HAL.
status_t releaseBuffer(int buf, const sp<Fence>& releaseFence);
// consumerConnect connects a consumer to the GonkBufferQueue. Only one
// consumer may be connected, and when that consumer disconnects the
// GonkBufferQueue is placed into the "abandoned" state, causing most
// interactions with the GonkBufferQueue by the producer to fail.
//
// consumer may not be NULL.
status_t consumerConnect(const sp<ConsumerListener>& consumer);
// consumerDisconnect disconnects a consumer from the GonkBufferQueue. All
// buffers will be freed and the GonkBufferQueue is placed in the "abandoned"
// state, causing most interactions with the GonkBufferQueue by the producer to
// fail.
status_t consumerDisconnect();
// getReleasedBuffers sets the value pointed to by slotMask to a bit mask
// indicating which buffer slots have been released by the GonkBufferQueue
// but have not yet been released by the consumer.
//
// This should be called from the onBuffersReleased() callback.
status_t getReleasedBuffers(uint32_t* slotMask);
// setDefaultBufferSize is used to set the size of buffers returned by
// dequeueBuffer when a width and height of zero is requested. Default
// is 1x1.
status_t setDefaultBufferSize(uint32_t w, uint32_t h);
// setDefaultMaxBufferCount sets the default value for the maximum buffer
// count (the initial default is 2). If the producer has requested a
// buffer count using setBufferCount, the default buffer count will only
// take effect if the producer sets the count back to zero.
//
// The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
status_t setDefaultMaxBufferCount(int bufferCount);
// setMaxAcquiredBufferCount sets the maximum number of buffers that can
// be acquired by the consumer at one time (default 1). This call will
// fail if a producer is connected to the GonkBufferQueue.
status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
// isSynchronousMode returns whether the GonkBufferQueue is currently in
// synchronous mode.
bool isSynchronousMode() const;
// setConsumerName sets the name used in logging
void setConsumerName(const String8& name);
// setDefaultBufferFormat allows the GonkBufferQueue to create
// GraphicBuffers of a defaultFormat if no format is specified
// in dequeueBuffer. Formats are enumerated in graphics.h; the
// initial default is HAL_PIXEL_FORMAT_RGBA_8888.
status_t setDefaultBufferFormat(uint32_t defaultFormat);
// setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
// These are merged with the bits passed to dequeueBuffer. The values are
// enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
status_t setConsumerUsageBits(uint32_t usage);
// setTransformHint bakes in rotation to buffers so overlays can be used.
// The values are enumerated in window.h, e.g.
// NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
status_t setTransformHint(uint32_t hint);
int getGeneration();
SurfaceDescriptor *getSurfaceDescriptorFromBuffer(ANativeWindowBuffer* buffer);
private:
// releaseBufferFreeListUnlocked releases the resources in the freeList;
// this must be called with mMutex unlocked.
void releaseBufferFreeListUnlocked(nsTArray<SurfaceDescriptor>& freeList);
// freeBufferLocked frees the GraphicBuffer and sync resources for the
// given slot.
//void freeBufferLocked(int index);
// freeAllBuffersLocked frees the GraphicBuffer and sync resources for
// all slots.
//void freeAllBuffersLocked();
void freeAllBuffersLocked(nsTArray<SurfaceDescriptor>& freeList);
// setDefaultMaxBufferCountLocked sets the maximum number of buffer slots
// that will be used if the producer does not override the buffer slot
// count. The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
// The initial default is 2.
status_t setDefaultMaxBufferCountLocked(int count);
// getMinBufferCountLocked returns the minimum number of buffers allowed
// given the current GonkBufferQueue state.
int getMinMaxBufferCountLocked() const;
// getMinUndequeuedBufferCountLocked returns the minimum number of buffers
// that must remain in a state other than DEQUEUED.
int getMinUndequeuedBufferCountLocked() const;
// getMaxBufferCountLocked returns the maximum number of buffers that can
// be allocated at once. This value depends upon the following member
// variables:
//
// mSynchronousMode
// mMaxAcquiredBufferCount
// mDefaultMaxBufferCount
// mOverrideMaxBufferCount
//
// Any time one of these member variables is changed while a producer is
// connected, mDequeueCondition must be broadcast.
int getMaxBufferCountLocked() const;
struct BufferSlot {
BufferSlot()
: mSurfaceDescriptor(SurfaceDescriptor()),
mBufferState(BufferSlot::FREE),
mRequestBufferCalled(false),
mTransform(0),
mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
mTimestamp(0),
mFrameNumber(0),
mAcquireCalled(false),
mNeedsCleanupOnRelease(false) {
mCrop.makeInvalid();
}
// mGraphicBuffer points to the buffer allocated for this slot or is NULL
// if no buffer has been allocated.
sp<GraphicBuffer> mGraphicBuffer;
// mSurfaceDescriptor is the token to remotely allocated GraphicBuffer.
SurfaceDescriptor mSurfaceDescriptor;
// BufferState represents the different states in which a buffer slot
// can be. All slots are initially FREE.
enum BufferState {
// FREE indicates that the buffer is available to be dequeued
// by the producer. The buffer may be in use by the consumer for
// a finite time, so the buffer must not be modified until the
// associated fence is signaled.
//
// The slot is "owned" by GonkBufferQueue. It transitions to DEQUEUED
// when dequeueBuffer is called.
FREE = 0,
// DEQUEUED indicates that the buffer has been dequeued by the
// producer, but has not yet been queued or canceled. The
// producer may modify the buffer's contents as soon as the
// associated ready fence is signaled.
//
// The slot is "owned" by the producer. It can transition to
// QUEUED (via queueBuffer) or back to FREE (via cancelBuffer).
DEQUEUED = 1,
// QUEUED indicates that the buffer has been filled by the
// producer and queued for use by the consumer. The buffer
// contents may continue to be modified for a finite time, so
// the contents must not be accessed until the associated fence
// is signaled.
//
// The slot is "owned" by GonkBufferQueue. It can transition to
// ACQUIRED (via acquireBuffer) or to FREE (if another buffer is
// queued in asynchronous mode).
QUEUED = 2,
// ACQUIRED indicates that the buffer has been acquired by the
// consumer. As with QUEUED, the contents must not be accessed
// by the consumer until the fence is signaled.
//
// The slot is "owned" by the consumer. It transitions to FREE
// when releaseBuffer is called.
ACQUIRED = 3
};
// mBufferState is the current state of this buffer slot.
BufferState mBufferState;
// mRequestBufferCalled is used for validating that the producer did
// call requestBuffer() when told to do so. Technically this is not
// needed but useful for debugging and catching producer bugs.
bool mRequestBufferCalled;
// mCrop is the current crop rectangle for this buffer slot.
Rect mCrop;
// mTransform is the current transform flags for this buffer slot.
// (example: NATIVE_WINDOW_TRANSFORM_ROT_90)
uint32_t mTransform;
// mScalingMode is the current scaling mode for this buffer slot.
// (example: NATIVE_WINDOW_SCALING_MODE_FREEZE)
uint32_t mScalingMode;
// mTimestamp is the current timestamp for this buffer slot. This gets
// to set by queueBuffer each time this slot is queued.
int64_t mTimestamp;
// mFrameNumber is the number of the queued frame for this slot. This
// is used to dequeue buffers in LRU order (useful because buffers
// may be released before their release fence is signaled).
uint64_t mFrameNumber;
// mEglFence is the EGL sync object that must signal before the buffer
// associated with this buffer slot may be dequeued. It is initialized
// to EGL_NO_SYNC_KHR when the buffer is created and may be set to a
// new sync object in releaseBuffer. (This is deprecated in favor of
// mFence, below.)
//EGLSyncKHR mEglFence;
// mFence is a fence which will signal when work initiated by the
// previous owner of the buffer is finished. When the buffer is FREE,
// the fence indicates when the consumer has finished reading
// from the buffer, or when the producer has finished writing if it
// called cancelBuffer after queueing some writes. When the buffer is
// QUEUED, it indicates when the producer has finished filling the
// buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
// passed to the consumer or producer along with ownership of the
// buffer, and mFence is set to NO_FENCE.
sp<Fence> mFence;
// Indicates whether this buffer has been seen by a consumer yet
bool mAcquireCalled;
// Indicates whether this buffer needs to be cleaned up by the
// consumer. This is set when a buffer in ACQUIRED state is freed.
// It causes releaseBuffer to return STALE_BUFFER_SLOT.
bool mNeedsCleanupOnRelease;
};
// mSlots is the array of buffer slots that must be mirrored on the
// producer side. This allows buffer ownership to be transferred between
// the producer and consumer without sending a GraphicBuffer over binder.
// The entire array is initialized to NULL at construction time, and
// buffers are allocated for a slot when requestBuffer is called with
// that slot's index.
BufferSlot mSlots[NUM_BUFFER_SLOTS];
// mDefaultWidth holds the default width of allocated buffers. It is used
// in dequeueBuffer() if a width and height of zero is specified.
uint32_t mDefaultWidth;
// mDefaultHeight holds the default height of allocated buffers. It is used
// in dequeueBuffer() if a width and height of zero is specified.
uint32_t mDefaultHeight;
// mMaxAcquiredBufferCount is the number of buffers that the consumer may
// acquire at one time. It defaults to 1 and can be changed by the
// consumer via the setMaxAcquiredBufferCount method, but this may only be
// done when no producer is connected to the GonkBufferQueue.
//
// This value is used to derive the value returned for the
// MIN_UNDEQUEUED_BUFFERS query by the producer.
int mMaxAcquiredBufferCount;
// mDefaultMaxBufferCount is the default limit on the number of buffers
// that will be allocated at one time. This default limit is set by the
// consumer. The limit (as opposed to the default limit) may be
// overridden by the producer.
int mDefaultMaxBufferCount;
// mOverrideMaxBufferCount is the limit on the number of buffers that will
// be allocated at one time. This value is set by the image producer by
// calling setBufferCount. The default is zero, which means the producer
// doesn't care about the number of buffers in the pool. In that case
// mDefaultMaxBufferCount is used as the limit.
int mOverrideMaxBufferCount;
// mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
// allocate new GraphicBuffer objects.
sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
// mConsumerListener is used to notify the connected consumer of
// asynchronous events that it may wish to react to. It is initially set
// to NULL and is written by consumerConnect and consumerDisconnect.
sp<ConsumerListener> mConsumerListener;
// mSynchronousMode whether we're in synchronous mode or not
bool mSynchronousMode;
// mAllowSynchronousMode whether we allow synchronous mode or not. Set
// when the GonkBufferQueue is created (by the consumer).
const bool mAllowSynchronousMode;
// mConnectedApi indicates the producer API that is currently connected
// to this GonkBufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets
// updated by the connect and disconnect methods.
int mConnectedApi;
// mDequeueCondition condition used for dequeueBuffer in synchronous mode
mutable Condition mDequeueCondition;
// mQueue is a FIFO of queued buffers used in synchronous mode
typedef Vector<int> Fifo;
Fifo mQueue;
// mAbandoned indicates that the GonkBufferQueue will no longer be used to
// consume image buffers pushed to it using the IGraphicBufferProducer
// interface. It is initialized to false, and set to true in the
// consumerDisconnect method. A GonkBufferQueue that has been abandoned will
// return the NO_INIT error from all IGraphicBufferProducer methods
// capable of returning an error.
bool mAbandoned;
// mConsumerName is a string used to identify the GonkBufferQueue in log
// messages. It is set by the setConsumerName method.
String8 mConsumerName;
// mMutex is the mutex used to prevent concurrent access to the member
// variables of GonkBufferQueue objects. It must be locked whenever the
// member variables are accessed.
mutable Mutex mMutex;
// mFrameCounter is the free running counter, incremented on every
// successful queueBuffer call.
uint64_t mFrameCounter;
// mBufferHasBeenQueued is true once a buffer has been queued. It is
// reset when something causes all buffers to be freed (e.g. changing the
// buffer count).
bool mBufferHasBeenQueued;
// mDefaultBufferFormat can be set so it will override
// the buffer format when it isn't specified in dequeueBuffer
uint32_t mDefaultBufferFormat;
// mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
uint32_t mConsumerUsageBits;
// mTransformHint is used to optimize for screen rotations
uint32_t mTransformHint;
// mGeneration is the current generation of buffer slots
uint32_t mGeneration;
};
// ----------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_GUI_BUFFERQUEUE_H

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/*
* Copyright (C) 2012 The Android Open Source Project
* Copyright (C) 2013 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef NATIVEWINDOW_GONKBUFFERQUEUE_KK_H
#define NATIVEWINDOW_GONKBUFFERQUEUE_KK_H
#include <gui/IConsumerListener.h>
#include <gui/IGraphicBufferAlloc.h>
#include <gui/IGraphicBufferProducer.h>
#include "IGonkGraphicBufferConsumer.h"
#include <ui/Fence.h>
#include <ui/GraphicBuffer.h>
#include <utils/String8.h>
#include <utils/Vector.h>
#include <utils/threads.h>
#include "mozilla/layers/LayersSurfaces.h"
namespace android {
// ----------------------------------------------------------------------------
class GonkBufferQueue : public BnGraphicBufferProducer,
public BnGonkGraphicBufferConsumer,
private IBinder::DeathRecipient {
typedef mozilla::layers::SurfaceDescriptor SurfaceDescriptor;
public:
enum { MIN_UNDEQUEUED_BUFFERS = 2 };
enum { NUM_BUFFER_SLOTS = 32 };
enum { NO_CONNECTED_API = 0 };
enum { INVALID_BUFFER_SLOT = -1 };
enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE, PRESENT_LATER };
// When in async mode we reserve two slots in order to guarantee that the
// producer and consumer can run asynchronously.
enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 };
// for backward source compatibility
typedef ::android::ConsumerListener ConsumerListener;
// ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
// reference to the actual consumer object. It forwards all calls to that
// consumer object so long as it exists.
//
// This class exists to avoid having a circular reference between the
// GonkBufferQueue object and the consumer object. The reason this can't be a weak
// reference in the GonkBufferQueue class is because we're planning to expose the
// consumer side of a GonkBufferQueue as a binder interface, which doesn't support
// weak references.
class ProxyConsumerListener : public BnConsumerListener {
public:
ProxyConsumerListener(const wp<ConsumerListener>& consumerListener);
virtual ~ProxyConsumerListener();
virtual void onFrameAvailable();
virtual void onBuffersReleased();
private:
// mConsumerListener is a weak reference to the IConsumerListener. This is
// the raison d'etre of ProxyConsumerListener.
wp<ConsumerListener> mConsumerListener;
};
// BufferQueue manages a pool of gralloc memory slots to be used by
// producers and consumers. allocator is used to allocate all the
// needed gralloc buffers.
GonkBufferQueue(bool allowSynchronousMode = true,
const sp<IGraphicBufferAlloc>& allocator = NULL);
virtual ~GonkBufferQueue();
/*
* IBinder::DeathRecipient interface
*/
virtual void binderDied(const wp<IBinder>& who);
/*
* IGraphicBufferProducer interface
*/
// Query native window attributes. The "what" values are enumerated in
// window.h (e.g. NATIVE_WINDOW_FORMAT).
virtual int query(int what, int* value);
// setBufferCount updates the number of available buffer slots. If this
// method succeeds, buffer slots will be both unallocated and owned by
// the GonkBufferQueue object (i.e. they are not owned by the producer or
// consumer).
//
// This will fail if the producer has dequeued any buffers, or if
// bufferCount is invalid. bufferCount must generally be a value
// between the minimum undequeued buffer count and NUM_BUFFER_SLOTS
// (inclusive). It may also be set to zero (the default) to indicate
// that the producer does not wish to set a value. The minimum value
// can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
// ...).
//
// This may only be called by the producer. The consumer will be told
// to discard buffers through the onBuffersReleased callback.
virtual status_t setBufferCount(int bufferCount);
// requestBuffer returns the GraphicBuffer for slot N.
//
// In normal operation, this is called the first time slot N is returned
// by dequeueBuffer. It must be called again if dequeueBuffer returns
// flags indicating that previously-returned buffers are no longer valid.
virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
// dequeueBuffer gets the next buffer slot index for the producer to use.
// If a buffer slot is available then that slot index is written to the
// location pointed to by the buf argument and a status of OK is returned.
// If no slot is available then a status of -EBUSY is returned and buf is
// unmodified.
//
// The fence parameter will be updated to hold the fence associated with
// the buffer. The contents of the buffer must not be overwritten until the
// fence signals. If the fence is Fence::NO_FENCE, the buffer may be
// written immediately.
//
// The width and height parameters must be no greater than the minimum of
// GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
// An error due to invalid dimensions might not be reported until
// updateTexImage() is called. If width and height are both zero, the
// default values specified by setDefaultBufferSize() are used instead.
//
// The pixel formats are enumerated in graphics.h, e.g.
// HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format
// will be used.
//
// The usage argument specifies gralloc buffer usage flags. The values
// are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These
// will be merged with the usage flags specified by setConsumerUsageBits.
//
// The return value may be a negative error value or a non-negative
// collection of flags. If the flags are set, the return values are
// valid, but additional actions must be performed.
//
// If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
// producer must discard cached GraphicBuffer references for the slot
// returned in buf.
// If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
// must discard cached GraphicBuffer references for all slots.
//
// In both cases, the producer will need to call requestBuffer to get a
// GraphicBuffer handle for the returned slot.
virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async,
uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
// queueBuffer returns a filled buffer to the GonkBufferQueue.
//
// Additional data is provided in the QueueBufferInput struct. Notably,
// a timestamp must be provided for the buffer. The timestamp is in
// nanoseconds, and must be monotonically increasing. Its other semantics
// (zero point, etc) are producer-specific and should be documented by the
// producer.
//
// The caller may provide a fence that signals when all rendering
// operations have completed. Alternatively, NO_FENCE may be used,
// indicating that the buffer is ready immediately.
//
// Some values are returned in the output struct: the current settings
// for default width and height, the current transform hint, and the
// number of queued buffers.
virtual status_t queueBuffer(int buf,
const QueueBufferInput& input, QueueBufferOutput* output);
// cancelBuffer returns a dequeued buffer to the GonkBufferQueue, but doesn't
// queue it for use by the consumer.
//
// The buffer will not be overwritten until the fence signals. The fence
// will usually be the one obtained from dequeueBuffer.
virtual void cancelBuffer(int buf, const sp<Fence>& fence);
// connect attempts to connect a producer API to the GonkBufferQueue. This
// must be called before any other IGraphicBufferProducer methods are
// called except for getAllocator. A consumer must already be connected.
//
// This method will fail if connect was previously called on the
// GonkBufferQueue and no corresponding disconnect call was made (i.e. if
// it's still connected to a producer).
//
// APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
virtual status_t connect(const sp<IBinder>& token,
int api, bool producerControlledByApp, QueueBufferOutput* output);
// disconnect attempts to disconnect a producer API from the GonkBufferQueue.
// Calling this method will cause any subsequent calls to other
// IGraphicBufferProducer methods to fail except for getAllocator and connect.
// Successfully calling connect after this will allow the other methods to
// succeed again.
//
// This method will fail if the the GonkBufferQueue is not currently
// connected to the specified producer API.
virtual status_t disconnect(int api);
/*
* IGraphicBufferConsumer interface
*/
// acquireBuffer attempts to acquire ownership of the next pending buffer in
// the GonkBufferQueue. If no buffer is pending then it returns -EINVAL. If a
// buffer is successfully acquired, the information about the buffer is
// returned in BufferItem. If the buffer returned had previously been
// acquired then the BufferItem::mGraphicBuffer field of buffer is set to
// NULL and it is assumed that the consumer still holds a reference to the
// buffer.
//
// If presentWhen is nonzero, it indicates the time when the buffer will
// be displayed on screen. If the buffer's timestamp is farther in the
// future, the buffer won't be acquired, and PRESENT_LATER will be
// returned. The presentation time is in nanoseconds, and the time base
// is CLOCK_MONOTONIC.
virtual status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen);
// releaseBuffer releases a buffer slot from the consumer back to the
// GonkBufferQueue. This may be done while the buffer's contents are still
// being accessed. The fence will signal when the buffer is no longer
// in use. frameNumber is used to indentify the exact buffer returned.
//
// If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
// any references to the just-released buffer that it might have, as if it
// had received a onBuffersReleased() call with a mask set for the released
// buffer.
//
// Note that the dependencies on EGL will be removed once we switch to using
// the Android HW Sync HAL.
virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
const sp<Fence>& releaseFence);
// consumerConnect connects a consumer to the GonkBufferQueue. Only one
// consumer may be connected, and when that consumer disconnects the
// GonkBufferQueue is placed into the "abandoned" state, causing most
// interactions with the GonkBufferQueue by the producer to fail.
// controlledByApp indicates whether the consumer is controlled by
// the application.
//
// consumer may not be NULL.
virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp);
// consumerDisconnect disconnects a consumer from the GonkBufferQueue. All
// buffers will be freed and the GonkBufferQueue is placed in the "abandoned"
// state, causing most interactions with the GonkBufferQueue by the producer to
// fail.
virtual status_t consumerDisconnect();
// getReleasedBuffers sets the value pointed to by slotMask to a bit mask
// indicating which buffer slots have been released by the GonkBufferQueue
// but have not yet been released by the consumer.
//
// This should be called from the onBuffersReleased() callback.
virtual status_t getReleasedBuffers(uint32_t* slotMask);
// setDefaultBufferSize is used to set the size of buffers returned by
// dequeueBuffer when a width and height of zero is requested. Default
// is 1x1.
virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h);
// setDefaultMaxBufferCount sets the default value for the maximum buffer
// count (the initial default is 2). If the producer has requested a
// buffer count using setBufferCount, the default buffer count will only
// take effect if the producer sets the count back to zero.
//
// The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
virtual status_t setDefaultMaxBufferCount(int bufferCount);
// disableAsyncBuffer disables the extra buffer used in async mode
// (when both producer and consumer have set their "isControlledByApp"
// flag) and has dequeueBuffer() return WOULD_BLOCK instead.
//
// This can only be called before consumerConnect().
virtual status_t disableAsyncBuffer();
// setMaxAcquiredBufferCount sets the maximum number of buffers that can
// be acquired by the consumer at one time (default 1). This call will
// fail if a producer is connected to the GonkBufferQueue.
virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
// setConsumerName sets the name used in logging
virtual void setConsumerName(const String8& name);
// setDefaultBufferFormat allows the GonkBufferQueue to create
// GraphicBuffers of a defaultFormat if no format is specified
// in dequeueBuffer. Formats are enumerated in graphics.h; the
// initial default is HAL_PIXEL_FORMAT_RGBA_8888.
virtual status_t setDefaultBufferFormat(uint32_t defaultFormat);
// setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
// These are merged with the bits passed to dequeueBuffer. The values are
// enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
virtual status_t setConsumerUsageBits(uint32_t usage);
// setTransformHint bakes in rotation to buffers so overlays can be used.
// The values are enumerated in window.h, e.g.
// NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
virtual status_t setTransformHint(uint32_t hint);
// dump our state in a String
virtual void dump(String8& result, const char* prefix) const;
int getGeneration();
SurfaceDescriptor *getSurfaceDescriptorFromBuffer(ANativeWindowBuffer* buffer);
private:
// releaseBufferFreeListUnlocked releases the resources in the freeList;
// this must be called with mMutex unlocked.
void releaseBufferFreeListUnlocked(nsTArray<SurfaceDescriptor>& freeList);
// freeBufferLocked frees the GraphicBuffer and sync resources for the
// given slot.
//void freeBufferLocked(int index);
// freeAllBuffersLocked frees the GraphicBuffer and sync resources for
// all slots.
//void freeAllBuffersLocked();
void freeAllBuffersLocked(nsTArray<SurfaceDescriptor>& freeList);
// setDefaultMaxBufferCountLocked sets the maximum number of buffer slots
// that will be used if the producer does not override the buffer slot
// count. The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
// The initial default is 2.
status_t setDefaultMaxBufferCountLocked(int count);
// getMinUndequeuedBufferCount returns the minimum number of buffers
// that must remain in a state other than DEQUEUED.
// The async parameter tells whether we're in asynchronous mode.
int getMinUndequeuedBufferCount(bool async) const;
// getMinBufferCountLocked returns the minimum number of buffers allowed
// given the current GonkBufferQueue state.
// The async parameter tells whether we're in asynchronous mode.
int getMinMaxBufferCountLocked(bool async) const;
// getMaxBufferCountLocked returns the maximum number of buffers that can
// be allocated at once. This value depends upon the following member
// variables:
//
// mDequeueBufferCannotBlock
// mMaxAcquiredBufferCount
// mDefaultMaxBufferCount
// mOverrideMaxBufferCount
// async parameter
//
// Any time one of these member variables is changed while a producer is
// connected, mDequeueCondition must be broadcast.
int getMaxBufferCountLocked(bool async) const;
// stillTracking returns true iff the buffer item is still being tracked
// in one of the slots.
bool stillTracking(const BufferItem *item) const;
struct BufferSlot {
BufferSlot()
: mSurfaceDescriptor(SurfaceDescriptor()),
mBufferState(BufferSlot::FREE),
mRequestBufferCalled(false),
mFrameNumber(0),
mAcquireCalled(false),
mNeedsCleanupOnRelease(false) {
}
// mGraphicBuffer points to the buffer allocated for this slot or is NULL
// if no buffer has been allocated.
sp<GraphicBuffer> mGraphicBuffer;
// mSurfaceDescriptor is the token to remotely allocated GraphicBuffer.
SurfaceDescriptor mSurfaceDescriptor;
// BufferState represents the different states in which a buffer slot
// can be. All slots are initially FREE.
enum BufferState {
// FREE indicates that the buffer is available to be dequeued
// by the producer. The buffer may be in use by the consumer for
// a finite time, so the buffer must not be modified until the
// associated fence is signaled.
//
// The slot is "owned" by GonkBufferQueue. It transitions to DEQUEUED
// when dequeueBuffer is called.
FREE = 0,
// DEQUEUED indicates that the buffer has been dequeued by the
// producer, but has not yet been queued or canceled. The
// producer may modify the buffer's contents as soon as the
// associated ready fence is signaled.
//
// The slot is "owned" by the producer. It can transition to
// QUEUED (via queueBuffer) or back to FREE (via cancelBuffer).
DEQUEUED = 1,
// QUEUED indicates that the buffer has been filled by the
// producer and queued for use by the consumer. The buffer
// contents may continue to be modified for a finite time, so
// the contents must not be accessed until the associated fence
// is signaled.
//
// The slot is "owned" by GonkBufferQueue. It can transition to
// ACQUIRED (via acquireBuffer) or to FREE (if another buffer is
// queued in asynchronous mode).
QUEUED = 2,
// ACQUIRED indicates that the buffer has been acquired by the
// consumer. As with QUEUED, the contents must not be accessed
// by the consumer until the fence is signaled.
//
// The slot is "owned" by the consumer. It transitions to FREE
// when releaseBuffer is called.
ACQUIRED = 3
};
// mBufferState is the current state of this buffer slot.
BufferState mBufferState;
// mRequestBufferCalled is used for validating that the producer did
// call requestBuffer() when told to do so. Technically this is not
// needed but useful for debugging and catching producer bugs.
bool mRequestBufferCalled;
// mFrameNumber is the number of the queued frame for this slot. This
// is used to dequeue buffers in LRU order (useful because buffers
// may be released before their release fence is signaled).
uint64_t mFrameNumber;
// mFence is a fence which will signal when work initiated by the
// previous owner of the buffer is finished. When the buffer is FREE,
// the fence indicates when the consumer has finished reading
// from the buffer, or when the producer has finished writing if it
// called cancelBuffer after queueing some writes. When the buffer is
// QUEUED, it indicates when the producer has finished filling the
// buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
// passed to the consumer or producer along with ownership of the
// buffer, and mFence is set to NO_FENCE.
sp<Fence> mFence;
// Indicates whether this buffer has been seen by a consumer yet
bool mAcquireCalled;
// Indicates whether this buffer needs to be cleaned up by the
// consumer. This is set when a buffer in ACQUIRED state is freed.
// It causes releaseBuffer to return STALE_BUFFER_SLOT.
bool mNeedsCleanupOnRelease;
};
// mSlots is the array of buffer slots that must be mirrored on the
// producer side. This allows buffer ownership to be transferred between
// the producer and consumer without sending a GraphicBuffer over binder.
// The entire array is initialized to NULL at construction time, and
// buffers are allocated for a slot when requestBuffer is called with
// that slot's index.
BufferSlot mSlots[NUM_BUFFER_SLOTS];
// mDefaultWidth holds the default width of allocated buffers. It is used
// in dequeueBuffer() if a width and height of zero is specified.
uint32_t mDefaultWidth;
// mDefaultHeight holds the default height of allocated buffers. It is used
// in dequeueBuffer() if a width and height of zero is specified.
uint32_t mDefaultHeight;
// mMaxAcquiredBufferCount is the number of buffers that the consumer may
// acquire at one time. It defaults to 1 and can be changed by the
// consumer via the setMaxAcquiredBufferCount method, but this may only be
// done when no producer is connected to the GonkBufferQueue.
//
// This value is used to derive the value returned for the
// MIN_UNDEQUEUED_BUFFERS query by the producer.
int mMaxAcquiredBufferCount;
// mDefaultMaxBufferCount is the default limit on the number of buffers
// that will be allocated at one time. This default limit is set by the
// consumer. The limit (as opposed to the default limit) may be
// overridden by the producer.
int mDefaultMaxBufferCount;
// mOverrideMaxBufferCount is the limit on the number of buffers that will
// be allocated at one time. This value is set by the image producer by
// calling setBufferCount. The default is zero, which means the producer
// doesn't care about the number of buffers in the pool. In that case
// mDefaultMaxBufferCount is used as the limit.
int mOverrideMaxBufferCount;
// mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
// allocate new GraphicBuffer objects.
sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
// mConsumerListener is used to notify the connected consumer of
// asynchronous events that it may wish to react to. It is initially set
// to NULL and is written by consumerConnect and consumerDisconnect.
sp<IConsumerListener> mConsumerListener;
// mConsumerControlledByApp whether the connected consumer is controlled by the
// application.
bool mConsumerControlledByApp;
// mDequeueBufferCannotBlock whether dequeueBuffer() isn't allowed to block.
// this flag is set during connect() when both consumer and producer are controlled
// by the application.
bool mDequeueBufferCannotBlock;
// mUseAsyncBuffer whether an extra buffer is used in async mode to prevent
// dequeueBuffer() from ever blocking.
bool mUseAsyncBuffer;
// mConnectedApi indicates the producer API that is currently connected
// to this GonkBufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets
// updated by the connect and disconnect methods.
int mConnectedApi;
// mDequeueCondition condition used for dequeueBuffer in synchronous mode
mutable Condition mDequeueCondition;
// mQueue is a FIFO of queued buffers used in synchronous mode
typedef Vector<BufferItem> Fifo;
Fifo mQueue;
// mAbandoned indicates that the GonkBufferQueue will no longer be used to
// consume image buffers pushed to it using the IGraphicBufferProducer
// interface. It is initialized to false, and set to true in the
// consumerDisconnect method. A GonkBufferQueue that has been abandoned will
// return the NO_INIT error from all IGraphicBufferProducer methods
// capable of returning an error.
bool mAbandoned;
// mConsumerName is a string used to identify the GonkBufferQueue in log
// messages. It is set by the setConsumerName method.
String8 mConsumerName;
// mMutex is the mutex used to prevent concurrent access to the member
// variables of GonkBufferQueue objects. It must be locked whenever the
// member variables are accessed.
mutable Mutex mMutex;
// mFrameCounter is the free running counter, incremented on every
// successful queueBuffer call, and buffer allocation.
uint64_t mFrameCounter;
// mBufferHasBeenQueued is true once a buffer has been queued. It is
// reset when something causes all buffers to be freed (e.g. changing the
// buffer count).
bool mBufferHasBeenQueued;
// mDefaultBufferFormat can be set so it will override
// the buffer format when it isn't specified in dequeueBuffer
uint32_t mDefaultBufferFormat;
// mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
uint32_t mConsumerUsageBits;
// mTransformHint is used to optimize for screen rotations
uint32_t mTransformHint;
// mConnectedProducerToken is used to set a binder death notification on the producer
sp<IBinder> mConnectedProducerToken;
// mGeneration is the current generation of buffer slots
uint32_t mGeneration;
};
// ----------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_GUI_BUFFERQUEUE_H

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@ -27,7 +27,7 @@
#include <utils/Log.h>
#include <utils/String8.h>
#include "GonkConsumerBase.h"
#include "GonkConsumerBaseJB.h"
// Macros for including the GonkConsumerBase name in log messages
#define CB_LOGV(...) __android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__)

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@ -15,8 +15,8 @@
* limitations under the License.
*/
#ifndef NATIVEWINDOW_GONKCONSUMERBASE_H
#define NATIVEWINDOW_GONKCONSUMERBASE_H
#ifndef NATIVEWINDOW_GONKCONSUMERBASE_JB_H
#define NATIVEWINDOW_GONKCONSUMERBASE_JB_H
#include <ui/GraphicBuffer.h>
@ -24,7 +24,7 @@
#include <utils/Vector.h>
#include <utils/threads.h>
#include "GonkBufferQueue.h"
#include "GonkBufferQueueJB.h"
namespace android {
// ----------------------------------------------------------------------------

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@ -0,0 +1,259 @@
/*
* Copyright (C) 2010 The Android Open Source Project
* Copyright (C) 2013 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "GonkConsumerBase"
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
//#define LOG_NDEBUG 0
#define EGL_EGLEXT_PROTOTYPES
#include <hardware/hardware.h>
#include <gui/IGraphicBufferAlloc.h>
#include <utils/Log.h>
#include <utils/String8.h>
#include "GonkConsumerBaseKK.h"
// Macros for including the GonkConsumerBase name in log messages
#define CB_LOGV(...) __android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__)
#define CB_LOGD(...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__)
#define CB_LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
#define CB_LOGW(...) __android_log_print(ANDROID_LOG_WARN, LOG_TAG, __VA_ARGS__)
#define CB_LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)
namespace android {
// Get an ID that's unique within this process.
static int32_t createProcessUniqueId() {
static volatile int32_t globalCounter = 0;
return android_atomic_inc(&globalCounter);
}
GonkConsumerBase::GonkConsumerBase(const sp<GonkBufferQueue>& bufferQueue, bool controlledByApp) :
mAbandoned(false),
mConsumer(bufferQueue) {
// Choose a name using the PID and a process-unique ID.
mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
// Note that we can't create an sp<...>(this) in a ctor that will not keep a
// reference once the ctor ends, as that would cause the refcount of 'this'
// dropping to 0 at the end of the ctor. Since all we need is a wp<...>
// that's what we create.
wp<ConsumerListener> listener = static_cast<ConsumerListener*>(this);
sp<IConsumerListener> proxy = new GonkBufferQueue::ProxyConsumerListener(listener);
status_t err = mConsumer->consumerConnect(proxy, controlledByApp);
if (err != NO_ERROR) {
CB_LOGE("GonkConsumerBase: error connecting to GonkBufferQueue: %s (%d)",
strerror(-err), err);
} else {
mConsumer->setConsumerName(mName);
}
}
GonkConsumerBase::~GonkConsumerBase() {
CB_LOGV("~GonkConsumerBase");
Mutex::Autolock lock(mMutex);
// Verify that abandon() has been called before we get here. This should
// be done by GonkConsumerBase::onLastStrongRef(), but it's possible for a
// derived class to override that method and not call
// GonkConsumerBase::onLastStrongRef().
LOG_ALWAYS_FATAL_IF(!mAbandoned, "[%s] ~GonkConsumerBase was called, but the "
"consumer is not abandoned!", mName.string());
}
void GonkConsumerBase::onLastStrongRef(const void* id) {
abandon();
}
void GonkConsumerBase::freeBufferLocked(int slotIndex) {
CB_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
mSlots[slotIndex].mGraphicBuffer = 0;
mSlots[slotIndex].mFence = Fence::NO_FENCE;
mSlots[slotIndex].mFrameNumber = 0;
}
// Used for refactoring, should not be in final interface
sp<GonkBufferQueue> GonkConsumerBase::getBufferQueue() const {
Mutex::Autolock lock(mMutex);
return mConsumer;
}
void GonkConsumerBase::onFrameAvailable() {
CB_LOGV("onFrameAvailable");
sp<FrameAvailableListener> listener;
{ // scope for the lock
Mutex::Autolock lock(mMutex);
listener = mFrameAvailableListener.promote();
}
if (listener != NULL) {
CB_LOGV("actually calling onFrameAvailable");
listener->onFrameAvailable();
}
}
void GonkConsumerBase::onBuffersReleased() {
Mutex::Autolock lock(mMutex);
CB_LOGV("onBuffersReleased");
if (mAbandoned) {
// Nothing to do if we're already abandoned.
return;
}
uint32_t mask = 0;
mConsumer->getReleasedBuffers(&mask);
for (int i = 0; i < GonkBufferQueue::NUM_BUFFER_SLOTS; i++) {
if (mask & (1 << i)) {
freeBufferLocked(i);
}
}
}
void GonkConsumerBase::abandon() {
CB_LOGV("abandon");
Mutex::Autolock lock(mMutex);
if (!mAbandoned) {
abandonLocked();
mAbandoned = true;
}
}
void GonkConsumerBase::abandonLocked() {
CB_LOGV("abandonLocked");
for (int i =0; i < GonkBufferQueue::NUM_BUFFER_SLOTS; i++) {
freeBufferLocked(i);
}
// disconnect from the BufferQueue
mConsumer->consumerDisconnect();
mConsumer.clear();
}
void GonkConsumerBase::setFrameAvailableListener(
const wp<FrameAvailableListener>& listener) {
CB_LOGV("setFrameAvailableListener");
Mutex::Autolock lock(mMutex);
mFrameAvailableListener = listener;
}
void GonkConsumerBase::dump(String8& result) const {
dump(result, "");
}
void GonkConsumerBase::dump(String8& result, const char* prefix) const {
Mutex::Autolock _l(mMutex);
dumpLocked(result, prefix);
}
void GonkConsumerBase::dumpLocked(String8& result, const char* prefix) const {
result.appendFormat("%smAbandoned=%d\n", prefix, int(mAbandoned));
if (!mAbandoned) {
mConsumer->dump(result, prefix);
}
}
status_t GonkConsumerBase::acquireBufferLocked(IGonkGraphicBufferConsumer::BufferItem *item,
nsecs_t presentWhen) {
status_t err = mConsumer->acquireBuffer(item, presentWhen);
if (err != NO_ERROR) {
return err;
}
if (item->mGraphicBuffer != NULL) {
mSlots[item->mBuf].mGraphicBuffer = item->mGraphicBuffer;
}
mSlots[item->mBuf].mFrameNumber = item->mFrameNumber;
mSlots[item->mBuf].mFence = item->mFence;
CB_LOGV("acquireBufferLocked: -> slot=%d", item->mBuf);
return OK;
}
status_t GonkConsumerBase::addReleaseFence(int slot,
const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence) {
Mutex::Autolock lock(mMutex);
return addReleaseFenceLocked(slot, graphicBuffer, fence);
}
status_t GonkConsumerBase::addReleaseFenceLocked(int slot,
const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence) {
CB_LOGV("addReleaseFenceLocked: slot=%d", slot);
// If consumer no longer tracks this graphicBuffer, we can safely
// drop this fence, as it will never be received by the producer.
if (!stillTracking(slot, graphicBuffer)) {
return OK;
}
if (!mSlots[slot].mFence.get()) {
mSlots[slot].mFence = fence;
} else {
sp<Fence> mergedFence = Fence::merge(
String8::format("%.28s:%d", mName.string(), slot),
mSlots[slot].mFence, fence);
if (!mergedFence.get()) {
CB_LOGE("failed to merge release fences");
// synchronization is broken, the best we can do is hope fences
// signal in order so the new fence will act like a union
mSlots[slot].mFence = fence;
return BAD_VALUE;
}
mSlots[slot].mFence = mergedFence;
}
return OK;
}
status_t GonkConsumerBase::releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer) {
// If consumer no longer tracks this graphicBuffer (we received a new
// buffer on the same slot), the buffer producer is definitely no longer
// tracking it.
if (!stillTracking(slot, graphicBuffer)) {
return OK;
}
CB_LOGV("releaseBufferLocked: slot=%d/%llu",
slot, mSlots[slot].mFrameNumber);
status_t err = mConsumer->releaseBuffer(slot, mSlots[slot].mFrameNumber, mSlots[slot].mFence);
if (err == GonkBufferQueue::STALE_BUFFER_SLOT) {
freeBufferLocked(slot);
}
mSlots[slot].mFence = Fence::NO_FENCE;
return err;
}
bool GonkConsumerBase::stillTracking(int slot,
const sp<GraphicBuffer> graphicBuffer) {
if (slot < 0 || slot >= GonkBufferQueue::NUM_BUFFER_SLOTS) {
return false;
}
return (mSlots[slot].mGraphicBuffer != NULL &&
mSlots[slot].mGraphicBuffer->handle == graphicBuffer->handle);
}
} // namespace android

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@ -0,0 +1,240 @@
/*
* Copyright (C) 2010 The Android Open Source Project
* Copyright (C) 2013 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef NATIVEWINDOW_GONKCONSUMERBASE_KK_H
#define NATIVEWINDOW_GONKCONSUMERBASE_KK_H
#include <ui/GraphicBuffer.h>
#include <utils/String8.h>
#include <utils/Vector.h>
#include <utils/threads.h>
#include <gui/IConsumerListener.h>
#include "GonkBufferQueueKK.h"
namespace android {
// ----------------------------------------------------------------------------
class String8;
// GonkConsumerBase is a base class for GonkBufferQueue consumer end-points. It
// handles common tasks like management of the connection to the GonkBufferQueue
// and the buffer pool.
class GonkConsumerBase : public virtual RefBase,
protected ConsumerListener {
public:
struct FrameAvailableListener : public virtual RefBase {
// onFrameAvailable() is called each time an additional frame becomes
// available for consumption. This means that frames that are queued
// while in asynchronous mode only trigger the callback if no previous
// frames are pending. Frames queued while in synchronous mode always
// trigger the callback.
//
// This is called without any lock held and can be called concurrently
// by multiple threads.
virtual void onFrameAvailable() = 0;
};
virtual ~GonkConsumerBase();
// abandon frees all the buffers and puts the GonkConsumerBase into the
// 'abandoned' state. Once put in this state the GonkConsumerBase can never
// leave it. When in the 'abandoned' state, all methods of the
// IGraphicBufferProducer interface will fail with the NO_INIT error.
//
// Note that while calling this method causes all the buffers to be freed
// from the perspective of the the GonkConsumerBase, if there are additional
// references on the buffers (e.g. if a buffer is referenced by a client
// or by OpenGL ES as a texture) then those buffer will remain allocated.
void abandon();
// set the name of the GonkConsumerBase that will be used to identify it in
// log messages.
void setName(const String8& name);
// getBufferQueue returns the GonkBufferQueue object to which this
// GonkConsumerBase is connected.
sp<GonkBufferQueue> getBufferQueue() const;
// dump writes the current state to a string. Child classes should add
// their state to the dump by overriding the dumpLocked method, which is
// called by these methods after locking the mutex.
void dump(String8& result) const;
void dump(String8& result, const char* prefix) const;
// setFrameAvailableListener sets the listener object that will be notified
// when a new frame becomes available.
void setFrameAvailableListener(const wp<FrameAvailableListener>& listener);
private:
GonkConsumerBase(const GonkConsumerBase&);
void operator=(const GonkConsumerBase&);
protected:
// GonkConsumerBase constructs a new GonkConsumerBase object to consume image
// buffers from the given GonkBufferQueue.
GonkConsumerBase(const sp<GonkBufferQueue>& bufferQueue, bool controlledByApp = false);
// onLastStrongRef gets called by RefBase just before the dtor of the most
// derived class. It is used to clean up the buffers so that GonkConsumerBase
// can coordinate the clean-up by calling into virtual methods implemented
// by the derived classes. This would not be possible from the
// ConsuemrBase dtor because by the time that gets called the derived
// classes have already been destructed.
//
// This methods should not need to be overridden by derived classes, but
// if they are overridden the GonkConsumerBase implementation must be called
// from the derived class.
virtual void onLastStrongRef(const void* id);
// Implementation of the GonkBufferQueue::ConsumerListener interface. These
// calls are used to notify the GonkConsumerBase of asynchronous events in the
// GonkBufferQueue. These methods should not need to be overridden by derived
// classes, but if they are overridden the GonkConsumerBase implementation
// must be called from the derived class.
virtual void onFrameAvailable();
virtual void onBuffersReleased();
// freeBufferLocked frees up the given buffer slot. If the slot has been
// initialized this will release the reference to the GraphicBuffer in that
// slot. Otherwise it has no effect.
//
// Derived classes should override this method to clean up any state they
// keep per slot. If it is overridden, the derived class's implementation
// must call GonkConsumerBase::freeBufferLocked.
//
// This method must be called with mMutex locked.
virtual void freeBufferLocked(int slotIndex);
// abandonLocked puts the GonkBufferQueue into the abandoned state, causing
// all future operations on it to fail. This method rather than the public
// abandon method should be overridden by child classes to add abandon-
// time behavior.
//
// Derived classes should override this method to clean up any object
// state they keep (as opposed to per-slot state). If it is overridden,
// the derived class's implementation must call GonkConsumerBase::abandonLocked.
//
// This method must be called with mMutex locked.
virtual void abandonLocked();
// dumpLocked dumps the current state of the GonkConsumerBase object to the
// result string. Each line is prefixed with the string pointed to by the
// prefix argument. The buffer argument points to a buffer that may be
// used for intermediate formatting data, and the size of that buffer is
// indicated by the size argument.
//
// Derived classes should override this method to dump their internal
// state. If this method is overridden the derived class's implementation
// should call GonkConsumerBase::dumpLocked.
//
// This method must be called with mMutex locked.
virtual void dumpLocked(String8& result, const char* prefix) const;
// acquireBufferLocked fetches the next buffer from the GonkBufferQueue and
// updates the buffer slot for the buffer returned.
//
// Derived classes should override this method to perform any
// initialization that must take place the first time a buffer is assigned
// to a slot. If it is overridden the derived class's implementation must
// call GonkConsumerBase::acquireBufferLocked.
virtual status_t acquireBufferLocked(IGonkGraphicBufferConsumer::BufferItem *item,
nsecs_t presentWhen);
// releaseBufferLocked relinquishes control over a buffer, returning that
// control to the GonkBufferQueue.
//
// Derived classes should override this method to perform any cleanup that
// must take place when a buffer is released back to the GonkBufferQueue. If
// it is overridden the derived class's implementation must call
// GonkConsumerBase::releaseBufferLocked.
virtual status_t releaseBufferLocked(int slot, const sp<GraphicBuffer> graphicBuffer);
// returns true iff the slot still has the graphicBuffer in it.
bool stillTracking(int slot, const sp<GraphicBuffer> graphicBuffer);
// addReleaseFence* adds the sync points associated with a fence to the set
// of sync points that must be reached before the buffer in the given slot
// may be used after the slot has been released. This should be called by
// derived classes each time some asynchronous work is kicked off that
// references the buffer.
status_t addReleaseFence(int slot,
const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence);
status_t addReleaseFenceLocked(int slot,
const sp<GraphicBuffer> graphicBuffer, const sp<Fence>& fence);
// Slot contains the information and object references that
// GonkConsumerBase maintains about a GonkBufferQueue buffer slot.
struct Slot {
// mGraphicBuffer is the Gralloc buffer store in the slot or NULL if
// no Gralloc buffer is in the slot.
sp<GraphicBuffer> mGraphicBuffer;
// mFence is a fence which will signal when the buffer associated with
// this buffer slot is no longer being used by the consumer and can be
// overwritten. The buffer can be dequeued before the fence signals;
// the producer is responsible for delaying writes until it signals.
sp<Fence> mFence;
// the frame number of the last acquired frame for this slot
uint64_t mFrameNumber;
};
// mSlots stores the buffers that have been allocated by the GonkBufferQueue
// for each buffer slot. It is initialized to null pointers, and gets
// filled in with the result of GonkBufferQueue::acquire when the
// client dequeues a buffer from a
// slot that has not yet been used. The buffer allocated to a slot will also
// be replaced if the requested buffer usage or geometry differs from that
// of the buffer allocated to a slot.
Slot mSlots[GonkBufferQueue::NUM_BUFFER_SLOTS];
// mAbandoned indicates that the GonkBufferQueue will no longer be used to
// consume images buffers pushed to it using the IGraphicBufferProducer
// interface. It is initialized to false, and set to true in the abandon
// method. A GonkBufferQueue that has been abandoned will return the NO_INIT
// error from all IGonkConsumerBase methods capable of returning an error.
bool mAbandoned;
// mName is a string used to identify the GonkConsumerBase in log messages.
// It can be set by the setName method.
String8 mName;
// mFrameAvailableListener is the listener object that will be called when a
// new frame becomes available. If it is not NULL it will be called from
// queueBuffer.
wp<FrameAvailableListener> mFrameAvailableListener;
// The GonkConsumerBase has-a GonkBufferQueue and is responsible for creating this object
// if none is supplied
sp<GonkBufferQueue> mConsumer;
// mMutex is the mutex used to prevent concurrent access to the member
// variables of GonkConsumerBase objects. It must be locked whenever the
// member variables are accessed or when any of the *Locked methods are
// called.
//
// This mutex is intended to be locked by derived classes.
mutable Mutex mMutex;
};
// ----------------------------------------------------------------------------
}; // namespace android
#endif // NATIVEWINDOW_GONKCONSUMERBASE_H

View File

@ -13,7 +13,9 @@
* limitations under the License.
*/
#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 19
# include "GonkNativeWindowKK.h"
#elif defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
# include "GonkNativeWindowJB.h"
#elif defined(MOZ_WIDGET_GONK) && ANDROID_VERSION == 15
# include "GonkNativeWindowICS.h"

View File

@ -13,7 +13,9 @@
* limitations under the License.
*/
#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 19
# include "GonkNativeWindowClientKK.h"
#elif defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
# include "GonkNativeWindowClientJB.h"
#elif defined(MOZ_WIDGET_GONK) && ANDROID_VERSION == 15
# include "GonkNativeWindowClientICS.h"

View File

@ -286,6 +286,7 @@ int GonkNativeWindowClient::queueBuffer(android_native_buffer_t* buffer, int fen
sp<Fence> fence(fenceFd >= 0 ? new Fence(fenceFd) : Fence::NO_FENCE);
IGraphicBufferProducer::QueueBufferOutput output;
IGraphicBufferProducer::QueueBufferInput input(timestamp, crop, mScalingMode,
mTransform, fence);
status_t err = mBufferProducer->queueBuffer(i, input, &output);
@ -496,8 +497,10 @@ int GonkNativeWindowClient::dispatchUnlockAndPost(va_list args) {
int GonkNativeWindowClient::connect(int api) {
ALOGV("GonkNativeWindowClient::connect");
Mutex::Autolock lock(mMutex);
IGraphicBufferProducer::QueueBufferOutput output;
int err = mBufferProducer->connect(api, &output);
if (err == NO_ERROR) {
uint32_t numPendingBuffers = 0;

View File

@ -0,0 +1,674 @@
/*
* Copyright (C) 2010 The Android Open Source Project
* Copyright (C) 2013 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "GonkNativeWindowClient"
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
//#define LOG_NDEBUG 0
#include <android/native_window.h>
#include <binder/Parcel.h>
#include <utils/Log.h>
#include <utils/Trace.h>
#include <ui/Fence.h>
#include "GonkNativeWindowClientKK.h"
namespace android {
GonkNativeWindowClient::GonkNativeWindowClient(
const sp<IGraphicBufferProducer>& bufferProducer,
bool controlledByApp)
: mGraphicBufferProducer(bufferProducer)
{
// Initialize the ANativeWindow function pointers.
ANativeWindow::setSwapInterval = hook_setSwapInterval;
ANativeWindow::dequeueBuffer = hook_dequeueBuffer;
ANativeWindow::cancelBuffer = hook_cancelBuffer;
ANativeWindow::queueBuffer = hook_queueBuffer;
ANativeWindow::query = hook_query;
ANativeWindow::perform = hook_perform;
ANativeWindow::dequeueBuffer_DEPRECATED = hook_dequeueBuffer_DEPRECATED;
ANativeWindow::cancelBuffer_DEPRECATED = hook_cancelBuffer_DEPRECATED;
ANativeWindow::lockBuffer_DEPRECATED = hook_lockBuffer_DEPRECATED;
ANativeWindow::queueBuffer_DEPRECATED = hook_queueBuffer_DEPRECATED;
const_cast<int&>(ANativeWindow::minSwapInterval) = 0;
const_cast<int&>(ANativeWindow::maxSwapInterval) = 1;
mReqWidth = 0;
mReqHeight = 0;
mReqFormat = 0;
mReqUsage = 0;
mTimestamp = NATIVE_WINDOW_TIMESTAMP_AUTO;
mCrop.clear();
mScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
mTransform = 0;
mDefaultWidth = 0;
mDefaultHeight = 0;
mUserWidth = 0;
mUserHeight = 0;
mTransformHint = 0;
mConsumerRunningBehind = false;
mConnectedToCpu = false;
mProducerControlledByApp = controlledByApp;
mSwapIntervalZero = false;
}
GonkNativeWindowClient::~GonkNativeWindowClient() {
if (mConnectedToCpu) {
GonkNativeWindowClient::disconnect(NATIVE_WINDOW_API_CPU);
}
}
sp<IGraphicBufferProducer> GonkNativeWindowClient::getIGraphicBufferProducer() const {
return mGraphicBufferProducer;
}
int GonkNativeWindowClient::hook_setSwapInterval(ANativeWindow* window, int interval) {
GonkNativeWindowClient* c = getSelf(window);
return c->setSwapInterval(interval);
}
int GonkNativeWindowClient::hook_dequeueBuffer(ANativeWindow* window,
ANativeWindowBuffer** buffer, int* fenceFd) {
GonkNativeWindowClient* c = getSelf(window);
return c->dequeueBuffer(buffer, fenceFd);
}
int GonkNativeWindowClient::hook_cancelBuffer(ANativeWindow* window,
ANativeWindowBuffer* buffer, int fenceFd) {
GonkNativeWindowClient* c = getSelf(window);
return c->cancelBuffer(buffer, fenceFd);
}
int GonkNativeWindowClient::hook_queueBuffer(ANativeWindow* window,
ANativeWindowBuffer* buffer, int fenceFd) {
GonkNativeWindowClient* c = getSelf(window);
return c->queueBuffer(buffer, fenceFd);
}
int GonkNativeWindowClient::hook_dequeueBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer** buffer) {
GonkNativeWindowClient* c = getSelf(window);
ANativeWindowBuffer* buf;
int fenceFd = -1;
int result = c->dequeueBuffer(&buf, &fenceFd);
sp<Fence> fence(new Fence(fenceFd));
int waitResult = fence->waitForever("dequeueBuffer_DEPRECATED");
if (waitResult != OK) {
ALOGE("dequeueBuffer_DEPRECATED: Fence::wait returned an error: %d",
waitResult);
c->cancelBuffer(buf, -1);
return waitResult;
}
*buffer = buf;
return result;
}
int GonkNativeWindowClient::hook_cancelBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer* buffer) {
GonkNativeWindowClient* c = getSelf(window);
return c->cancelBuffer(buffer, -1);
}
int GonkNativeWindowClient::hook_lockBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer* buffer) {
GonkNativeWindowClient* c = getSelf(window);
return c->lockBuffer_DEPRECATED(buffer);
}
int GonkNativeWindowClient::hook_queueBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer* buffer) {
GonkNativeWindowClient* c = getSelf(window);
return c->queueBuffer(buffer, -1);
}
int GonkNativeWindowClient::hook_query(const ANativeWindow* window,
int what, int* value) {
const GonkNativeWindowClient* c = getSelf(window);
return c->query(what, value);
}
int GonkNativeWindowClient::hook_perform(ANativeWindow* window, int operation, ...) {
va_list args;
va_start(args, operation);
GonkNativeWindowClient* c = getSelf(window);
return c->perform(operation, args);
}
int GonkNativeWindowClient::setSwapInterval(int interval) {
ATRACE_CALL();
// EGL specification states:
// interval is silently clamped to minimum and maximum implementation
// dependent values before being stored.
if (interval < minSwapInterval)
interval = minSwapInterval;
if (interval > maxSwapInterval)
interval = maxSwapInterval;
return NO_ERROR;
}
int GonkNativeWindowClient::dequeueBuffer(android_native_buffer_t** buffer, int* fenceFd) {
ATRACE_CALL();
ALOGV("GonkNativeWindowClient::dequeueBuffer");
Mutex::Autolock lock(mMutex);
int buf = -1;
int reqW = mReqWidth ? mReqWidth : mUserWidth;
int reqH = mReqHeight ? mReqHeight : mUserHeight;
sp<Fence> fence;
status_t result = mGraphicBufferProducer->dequeueBuffer(&buf, &fence, mSwapIntervalZero,
reqW, reqH, mReqFormat, mReqUsage);
if (result < 0) {
ALOGV("dequeueBuffer: IGraphicBufferProducer::dequeueBuffer(%d, %d, %d, %d)"
"failed: %d", mReqWidth, mReqHeight, mReqFormat, mReqUsage,
result);
return result;
}
sp<GraphicBuffer>& gbuf(mSlots[buf].buffer);
// this should never happen
ALOGE_IF(fence == NULL, "Surface::dequeueBuffer: received null Fence! buf=%d", buf);
if (result & IGraphicBufferProducer::RELEASE_ALL_BUFFERS) {
freeAllBuffers();
}
if ((result & IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION) || gbuf == 0) {
result = mGraphicBufferProducer->requestBuffer(buf, &gbuf);
if (result != NO_ERROR) {
ALOGE("dequeueBuffer: IGraphicBufferProducer::requestBuffer failed: %d", result);
return result;
}
}
if (fence->isValid()) {
*fenceFd = fence->dup();
if (*fenceFd == -1) {
ALOGE("dequeueBuffer: error duping fence: %d", errno);
// dup() should never fail; something is badly wrong. Soldier on
// and hope for the best; the worst that should happen is some
// visible corruption that lasts until the next frame.
}
} else {
*fenceFd = -1;
}
*buffer = gbuf.get();
return OK;
}
int GonkNativeWindowClient::cancelBuffer(android_native_buffer_t* buffer,
int fenceFd) {
ATRACE_CALL();
ALOGV("GonkNativeWindowClient::cancelBuffer");
Mutex::Autolock lock(mMutex);
int i = getSlotFromBufferLocked(buffer);
if (i < 0) {
return i;
}
sp<Fence> fence(fenceFd >= 0 ? new Fence(fenceFd) : Fence::NO_FENCE);
mGraphicBufferProducer->cancelBuffer(i, fence);
return OK;
}
int GonkNativeWindowClient::getSlotFromBufferLocked(
android_native_buffer_t* buffer) const {
bool dumpedState = false;
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
if (mSlots[i].buffer != NULL &&
mSlots[i].buffer->handle == buffer->handle) {
return i;
}
}
ALOGE("getSlotFromBufferLocked: unknown buffer: %p", buffer->handle);
return BAD_VALUE;
}
int GonkNativeWindowClient::lockBuffer_DEPRECATED(android_native_buffer_t* buffer) {
ALOGV("GonkNativeWindowClient::lockBuffer");
Mutex::Autolock lock(mMutex);
return OK;
}
int GonkNativeWindowClient::queueBuffer(android_native_buffer_t* buffer, int fenceFd) {
ATRACE_CALL();
ALOGV("GonkNativeWindowClient::queueBuffer");
Mutex::Autolock lock(mMutex);
int64_t timestamp;
bool isAutoTimestamp = false;
if (mTimestamp == NATIVE_WINDOW_TIMESTAMP_AUTO) {
timestamp = systemTime(SYSTEM_TIME_MONOTONIC);
isAutoTimestamp = true;
ALOGV("GonkNativeWindowClient::queueBuffer making up timestamp: %.2f ms",
timestamp / 1000000.f);
} else {
timestamp = mTimestamp;
}
int i = getSlotFromBufferLocked(buffer);
if (i < 0) {
return i;
}
// Make sure the crop rectangle is entirely inside the buffer.
Rect crop;
mCrop.intersect(Rect(buffer->width, buffer->height), &crop);
sp<Fence> fence(fenceFd >= 0 ? new Fence(fenceFd) : Fence::NO_FENCE);
IGraphicBufferProducer::QueueBufferOutput output;
IGraphicBufferProducer::QueueBufferInput input(timestamp, isAutoTimestamp,
crop, mScalingMode, mTransform, mSwapIntervalZero, fence);
status_t err = mGraphicBufferProducer->queueBuffer(i, input, &output);
if (err != OK) {
ALOGE("queueBuffer: error queuing buffer to SurfaceTexture, %d", err);
}
uint32_t numPendingBuffers = 0;
output.deflate(&mDefaultWidth, &mDefaultHeight, &mTransformHint,
&numPendingBuffers);
mConsumerRunningBehind = (numPendingBuffers >= 2);
return err;
}
int GonkNativeWindowClient::query(int what, int* value) const {
ATRACE_CALL();
ALOGV("GonkNativeWindowClient::query");
{ // scope for the lock
Mutex::Autolock lock(mMutex);
switch (what) {
case NATIVE_WINDOW_FORMAT:
if (mReqFormat) {
*value = mReqFormat;
return NO_ERROR;
}
break;
case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER: {
//sp<ISurfaceComposer> composer(
// ComposerService::getComposerService());
//if (composer->authenticateSurfaceTexture(mGraphicBufferProducer)) {
// *value = 1;
//} else {
*value = 0;
//}
return NO_ERROR;
}
case NATIVE_WINDOW_CONCRETE_TYPE:
*value = NATIVE_WINDOW_SURFACE;
return NO_ERROR;
case NATIVE_WINDOW_DEFAULT_WIDTH:
*value = mUserWidth ? mUserWidth : mDefaultWidth;
return NO_ERROR;
case NATIVE_WINDOW_DEFAULT_HEIGHT:
*value = mUserHeight ? mUserHeight : mDefaultHeight;
return NO_ERROR;
case NATIVE_WINDOW_TRANSFORM_HINT:
*value = mTransformHint;
return NO_ERROR;
case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND: {
status_t err = NO_ERROR;
if (!mConsumerRunningBehind) {
*value = 0;
} else {
err = mGraphicBufferProducer->query(what, value);
if (err == NO_ERROR) {
mConsumerRunningBehind = *value;
}
}
return err;
}
}
}
return mGraphicBufferProducer->query(what, value);
}
int GonkNativeWindowClient::perform(int operation, va_list args)
{
int res = NO_ERROR;
switch (operation) {
case NATIVE_WINDOW_CONNECT:
// deprecated. must return NO_ERROR.
break;
case NATIVE_WINDOW_DISCONNECT:
// deprecated. must return NO_ERROR.
break;
case NATIVE_WINDOW_SET_USAGE:
res = dispatchSetUsage(args);
break;
case NATIVE_WINDOW_SET_CROP:
res = dispatchSetCrop(args);
break;
case NATIVE_WINDOW_SET_BUFFER_COUNT:
res = dispatchSetBufferCount(args);
break;
case NATIVE_WINDOW_SET_BUFFERS_GEOMETRY:
res = dispatchSetBuffersGeometry(args);
break;
case NATIVE_WINDOW_SET_BUFFERS_TRANSFORM:
res = dispatchSetBuffersTransform(args);
break;
case NATIVE_WINDOW_SET_BUFFERS_TIMESTAMP:
res = dispatchSetBuffersTimestamp(args);
break;
case NATIVE_WINDOW_SET_BUFFERS_DIMENSIONS:
res = dispatchSetBuffersDimensions(args);
break;
case NATIVE_WINDOW_SET_BUFFERS_USER_DIMENSIONS:
res = dispatchSetBuffersUserDimensions(args);
break;
case NATIVE_WINDOW_SET_BUFFERS_FORMAT:
res = dispatchSetBuffersFormat(args);
break;
case NATIVE_WINDOW_LOCK:
res = dispatchLock(args);
break;
case NATIVE_WINDOW_UNLOCK_AND_POST:
res = dispatchUnlockAndPost(args);
break;
case NATIVE_WINDOW_SET_SCALING_MODE:
res = dispatchSetScalingMode(args);
break;
case NATIVE_WINDOW_API_CONNECT:
res = dispatchConnect(args);
break;
case NATIVE_WINDOW_API_DISCONNECT:
res = dispatchDisconnect(args);
break;
default:
res = NAME_NOT_FOUND;
break;
}
return res;
}
int GonkNativeWindowClient::dispatchConnect(va_list args) {
int api = va_arg(args, int);
return connect(api);
}
int GonkNativeWindowClient::dispatchDisconnect(va_list args) {
int api = va_arg(args, int);
return disconnect(api);
}
int GonkNativeWindowClient::dispatchSetUsage(va_list args) {
int usage = va_arg(args, int);
return setUsage(usage);
}
int GonkNativeWindowClient::dispatchSetCrop(va_list args) {
android_native_rect_t const* rect = va_arg(args, android_native_rect_t*);
return setCrop(reinterpret_cast<Rect const*>(rect));
}
int GonkNativeWindowClient::dispatchSetBufferCount(va_list args) {
size_t bufferCount = va_arg(args, size_t);
return setBufferCount(bufferCount);
}
int GonkNativeWindowClient::dispatchSetBuffersGeometry(va_list args) {
int w = va_arg(args, int);
int h = va_arg(args, int);
int f = va_arg(args, int);
int err = setBuffersDimensions(w, h);
if (err != 0) {
return err;
}
return setBuffersFormat(f);
}
int GonkNativeWindowClient::dispatchSetBuffersDimensions(va_list args) {
int w = va_arg(args, int);
int h = va_arg(args, int);
return setBuffersDimensions(w, h);
}
int GonkNativeWindowClient::dispatchSetBuffersUserDimensions(va_list args) {
int w = va_arg(args, int);
int h = va_arg(args, int);
return setBuffersUserDimensions(w, h);
}
int GonkNativeWindowClient::dispatchSetBuffersFormat(va_list args) {
int f = va_arg(args, int);
return setBuffersFormat(f);
}
int GonkNativeWindowClient::dispatchSetScalingMode(va_list args) {
int m = va_arg(args, int);
return setScalingMode(m);
}
int GonkNativeWindowClient::dispatchSetBuffersTransform(va_list args) {
int transform = va_arg(args, int);
return setBuffersTransform(transform);
}
int GonkNativeWindowClient::dispatchSetBuffersTimestamp(va_list args) {
int64_t timestamp = va_arg(args, int64_t);
return setBuffersTimestamp(timestamp);
}
int GonkNativeWindowClient::dispatchLock(va_list args) {
ANativeWindow_Buffer* outBuffer = va_arg(args, ANativeWindow_Buffer*);
ARect* inOutDirtyBounds = va_arg(args, ARect*);
return lock(outBuffer, inOutDirtyBounds);
}
int GonkNativeWindowClient::dispatchUnlockAndPost(va_list args) {
return unlockAndPost();
}
int GonkNativeWindowClient::connect(int api) {
ATRACE_CALL();
ALOGV("GonkNativeWindowClient::connect");
static sp<BBinder> sLife = new BBinder();
Mutex::Autolock lock(mMutex);
IGraphicBufferProducer::QueueBufferOutput output;
int err = mGraphicBufferProducer->connect(sLife, api, true, &output);
if (err == NO_ERROR) {
uint32_t numPendingBuffers = 0;
output.deflate(&mDefaultWidth, &mDefaultHeight, &mTransformHint,
&numPendingBuffers);
mConsumerRunningBehind = (numPendingBuffers >= 2);
}
if (!err && api == NATIVE_WINDOW_API_CPU) {
mConnectedToCpu = true;
}
return err;
}
int GonkNativeWindowClient::disconnect(int api) {
ATRACE_CALL();
ALOGV("GonkNativeWindowClient::disconnect");
Mutex::Autolock lock(mMutex);
freeAllBuffers();
int err = mGraphicBufferProducer->disconnect(api);
if (!err) {
mReqFormat = 0;
mReqWidth = 0;
mReqHeight = 0;
mReqUsage = 0;
mCrop.clear();
mScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
mTransform = 0;
if (api == NATIVE_WINDOW_API_CPU) {
mConnectedToCpu = false;
}
}
return err;
}
int GonkNativeWindowClient::setUsage(uint32_t reqUsage)
{
ALOGV("GonkNativeWindowClient::setUsage");
Mutex::Autolock lock(mMutex);
mReqUsage = reqUsage;
return OK;
}
int GonkNativeWindowClient::setCrop(Rect const* rect)
{
ATRACE_CALL();
Rect realRect;
if (rect == NULL || rect->isEmpty()) {
realRect.clear();
} else {
realRect = *rect;
}
ALOGV("GonkNativeWindowClient::setCrop rect=[%d %d %d %d]",
realRect.left, realRect.top, realRect.right, realRect.bottom);
Mutex::Autolock lock(mMutex);
mCrop = realRect;
return NO_ERROR;
}
int GonkNativeWindowClient::setBufferCount(int bufferCount)
{
ATRACE_CALL();
ALOGV("GonkNativeWindowClient::setBufferCount");
Mutex::Autolock lock(mMutex);
status_t err = mGraphicBufferProducer->setBufferCount(bufferCount);
ALOGE_IF(err, "IGraphicBufferProducer::setBufferCount(%d) returned %s",
bufferCount, strerror(-err));
if (err == NO_ERROR) {
freeAllBuffers();
}
return err;
}
int GonkNativeWindowClient::setBuffersDimensions(int w, int h)
{
ATRACE_CALL();
ALOGV("GonkNativeWindowClient::setBuffersDimensions");
if (w<0 || h<0)
return BAD_VALUE;
if ((w && !h) || (!w && h))
return BAD_VALUE;
Mutex::Autolock lock(mMutex);
mReqWidth = w;
mReqHeight = h;
return NO_ERROR;
}
int GonkNativeWindowClient::setBuffersUserDimensions(int w, int h)
{
ATRACE_CALL();
ALOGV("GonkNativeWindowClient::setBuffersUserDimensions");
if (w<0 || h<0)
return BAD_VALUE;
if ((w && !h) || (!w && h))
return BAD_VALUE;
Mutex::Autolock lock(mMutex);
mUserWidth = w;
mUserHeight = h;
return NO_ERROR;
}
int GonkNativeWindowClient::setBuffersFormat(int format)
{
ALOGV("GonkNativeWindowClient::setBuffersFormat");
if (format<0)
return BAD_VALUE;
Mutex::Autolock lock(mMutex);
mReqFormat = format;
return NO_ERROR;
}
int GonkNativeWindowClient::setScalingMode(int mode)
{
ATRACE_CALL();
ALOGV("GonkNativeWindowClient::setScalingMode(%d)", mode);
switch (mode) {
case NATIVE_WINDOW_SCALING_MODE_FREEZE:
case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP:
break;
default:
ALOGE("unknown scaling mode: %d", mode);
return BAD_VALUE;
}
Mutex::Autolock lock(mMutex);
mScalingMode = mode;
return NO_ERROR;
}
int GonkNativeWindowClient::setBuffersTransform(int transform)
{
ATRACE_CALL();
ALOGV("GonkNativeWindowClient::setBuffersTransform");
Mutex::Autolock lock(mMutex);
mTransform = transform;
return NO_ERROR;
}
int GonkNativeWindowClient::setBuffersTimestamp(int64_t timestamp)
{
ALOGV("GonkNativeWindowClient::setBuffersTimestamp");
Mutex::Autolock lock(mMutex);
mTimestamp = timestamp;
return NO_ERROR;
}
void GonkNativeWindowClient::freeAllBuffers() {
for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
mSlots[i].buffer = 0;
}
}
// ----------------------------------------------------------------------
// the lock/unlock APIs must be used from the same thread
// ----------------------------------------------------------------------------
status_t GonkNativeWindowClient::lock(
ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds)
{
return INVALID_OPERATION;
}
status_t GonkNativeWindowClient::unlockAndPost()
{
return INVALID_OPERATION;
}
}; // namespace android

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/*
* Copyright (C) 2010 The Android Open Source Project
* Copyright (C) 2013 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef NATIVEWINDOW_GONKNATIVEWINDOWCLIENT_KK_H
#define NATIVEWINDOW_GONKNATIVEWINDOWCLIENT_KK_H
#include <gui/IGraphicBufferProducer.h>
#include <ui/ANativeObjectBase.h>
#include <ui/Region.h>
#include <utils/RefBase.h>
#include <utils/threads.h>
#include <utils/KeyedVector.h>
#include "GonkBufferQueue.h"
struct ANativeWindow_Buffer;
namespace android {
/*
* An implementation of ANativeWindow that feeds graphics buffers into a
* BufferQueue.
*
* This is typically used by programs that want to render frames through
* some means (maybe OpenGL, a software renderer, or a hardware decoder)
* and have the frames they create forwarded to SurfaceFlinger for
* compositing. For example, a video decoder could render a frame and call
* eglSwapBuffers(), which invokes ANativeWindow callbacks defined by
* GonkNativeWindowClient. GonkNativeWindowClient then forwards the buffers through Binder IPC
* to the BufferQueue's producer interface, providing the new frame to a
* consumer such as GLConsumer.
*/
class GonkNativeWindowClient
: public ANativeObjectBase<ANativeWindow, GonkNativeWindowClient, RefBase>
{
public:
/*
* creates a GonkNativeWindowClient from the given IGraphicBufferProducer (which concrete
* implementation is a BufferQueue).
*
* GonkNativeWindowClient is mainly state-less while it's disconnected, it can be
* viewed as a glorified IGraphicBufferProducer holder. It's therefore
* safe to create other GonkNativeWindowClients from the same IGraphicBufferProducer.
*
* However, once a GonkNativeWindowClient is connected, it'll prevent other GonkNativeWindowClients
* referring to the same IGraphicBufferProducer to become connected and
* therefore prevent them to be used as actual producers of buffers.
*
* the controlledByApp flag indicates that this Surface (producer) is
* controlled by the application. This flag is used at connect time.
*/
GonkNativeWindowClient(const sp<IGraphicBufferProducer>& bufferProducer, bool controlledByApp = false);
/* getIGraphicBufferProducer() returns the IGraphicBufferProducer this
* GonkNativeWindowClient was created with. Usually it's an error to use the
* IGraphicBufferProducer while the GonkNativeWindowClient is connected.
*/
sp<IGraphicBufferProducer> getIGraphicBufferProducer() const;
/* convenience function to check that the given surface is non NULL as
* well as its IGraphicBufferProducer */
static bool isValid(const sp<GonkNativeWindowClient>& surface) {
return surface != NULL && surface->getIGraphicBufferProducer() != NULL;
}
protected:
virtual ~GonkNativeWindowClient();
private:
// can't be copied
GonkNativeWindowClient& operator = (const GonkNativeWindowClient& rhs);
GonkNativeWindowClient(const GonkNativeWindowClient& rhs);
// ANativeWindow hooks
static int hook_cancelBuffer(ANativeWindow* window,
ANativeWindowBuffer* buffer, int fenceFd);
static int hook_dequeueBuffer(ANativeWindow* window,
ANativeWindowBuffer** buffer, int* fenceFd);
static int hook_perform(ANativeWindow* window, int operation, ...);
static int hook_query(const ANativeWindow* window, int what, int* value);
static int hook_queueBuffer(ANativeWindow* window,
ANativeWindowBuffer* buffer, int fenceFd);
static int hook_setSwapInterval(ANativeWindow* window, int interval);
static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer* buffer);
static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer** buffer);
static int hook_lockBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer* buffer);
static int hook_queueBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer* buffer);
int dispatchConnect(va_list args);
int dispatchDisconnect(va_list args);
int dispatchSetBufferCount(va_list args);
int dispatchSetBuffersGeometry(va_list args);
int dispatchSetBuffersDimensions(va_list args);
int dispatchSetBuffersUserDimensions(va_list args);
int dispatchSetBuffersFormat(va_list args);
int dispatchSetScalingMode(va_list args);
int dispatchSetBuffersTransform(va_list args);
int dispatchSetBuffersTimestamp(va_list args);
int dispatchSetCrop(va_list args);
int dispatchSetPostTransformCrop(va_list args);
int dispatchSetUsage(va_list args);
int dispatchLock(va_list args);
int dispatchUnlockAndPost(va_list args);
protected:
virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd);
virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd);
virtual int perform(int operation, va_list args);
virtual int query(int what, int* value) const;
virtual int setSwapInterval(int interval);
virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer);
virtual int connect(int api);
virtual int disconnect(int api);
virtual int setBufferCount(int bufferCount);
virtual int setBuffersDimensions(int w, int h);
virtual int setBuffersUserDimensions(int w, int h);
virtual int setBuffersFormat(int format);
virtual int setScalingMode(int mode);
virtual int setBuffersTransform(int transform);
virtual int setBuffersTimestamp(int64_t timestamp);
virtual int setCrop(Rect const* rect);
virtual int setUsage(uint32_t reqUsage);
public:
virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds);
virtual int unlockAndPost();
protected:
enum { NUM_BUFFER_SLOTS = GonkBufferQueue::NUM_BUFFER_SLOTS };
enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 };
private:
void freeAllBuffers();
int getSlotFromBufferLocked(android_native_buffer_t* buffer) const;
struct BufferSlot {
sp<GraphicBuffer> buffer;
Region dirtyRegion;
};
// mSurfaceTexture is the interface to the surface texture server. All
// operations on the surface texture client ultimately translate into
// interactions with the server using this interface.
// TODO: rename to mBufferProducer
sp<IGraphicBufferProducer> mGraphicBufferProducer;
// mSlots stores the buffers that have been allocated for each buffer slot.
// It is initialized to null pointers, and gets filled in with the result of
// IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a
// slot that has not yet been used. The buffer allocated to a slot will also
// be replaced if the requested buffer usage or geometry differs from that
// of the buffer allocated to a slot.
BufferSlot mSlots[NUM_BUFFER_SLOTS];
// mReqWidth is the buffer width that will be requested at the next dequeue
// operation. It is initialized to 1.
uint32_t mReqWidth;
// mReqHeight is the buffer height that will be requested at the next
// dequeue operation. It is initialized to 1.
uint32_t mReqHeight;
// mReqFormat is the buffer pixel format that will be requested at the next
// deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888.
uint32_t mReqFormat;
// mReqUsage is the set of buffer usage flags that will be requested
// at the next deuque operation. It is initialized to 0.
uint32_t mReqUsage;
// mTimestamp is the timestamp that will be used for the next buffer queue
// operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that
// a timestamp is auto-generated when queueBuffer is called.
int64_t mTimestamp;
// mCrop is the crop rectangle that will be used for the next buffer
// that gets queued. It is set by calling setCrop.
Rect mCrop;
// mScalingMode is the scaling mode that will be used for the next
// buffers that get queued. It is set by calling setScalingMode.
int mScalingMode;
// mTransform is the transform identifier that will be used for the next
// buffer that gets queued. It is set by calling setTransform.
uint32_t mTransform;
// mDefaultWidth is default width of the buffers, regardless of the
// native_window_set_buffers_dimensions call.
uint32_t mDefaultWidth;
// mDefaultHeight is default height of the buffers, regardless of the
// native_window_set_buffers_dimensions call.
uint32_t mDefaultHeight;
// mUserWidth, if non-zero, is an application-specified override
// of mDefaultWidth. This is lower priority than the width set by
// native_window_set_buffers_dimensions.
uint32_t mUserWidth;
// mUserHeight, if non-zero, is an application-specified override
// of mDefaultHeight. This is lower priority than the height set
// by native_window_set_buffers_dimensions.
uint32_t mUserHeight;
// mTransformHint is the transform probably applied to buffers of this
// window. this is only a hint, actual transform may differ.
uint32_t mTransformHint;
// mProducerControlledByApp whether this buffer producer is controlled
// by the application
bool mProducerControlledByApp;
// mSwapIntervalZero set if we should drop buffers at queue() time to
// achieve an asynchronous swap interval
bool mSwapIntervalZero;
// mConsumerRunningBehind whether the consumer is running more than
// one buffer behind the producer.
mutable bool mConsumerRunningBehind;
// mMutex is the mutex used to prevent concurrent access to the member
// variables of GonkNativeWindowClient objects. It must be locked whenever the
// member variables are accessed.
mutable Mutex mMutex;
// must be used from the lock/unlock thread
sp<GraphicBuffer> mLockedBuffer;
sp<GraphicBuffer> mPostedBuffer;
bool mConnectedToCpu;
// must be accessed from lock/unlock thread only
Region mDirtyRegion;
};
}; // namespace android
#endif // NATIVEWINDOW_GONKNATIVEWINDOWCLIENT_JB_H

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@ -24,7 +24,7 @@
#include <utils/threads.h>
#include "CameraCommon.h"
#include "GonkConsumerBase.h"
#include "GonkConsumerBaseJB.h"
#include "GrallocImages.h"
#include "mozilla/layers/ImageBridgeChild.h"
#include "mozilla/layers/LayersSurfaces.h"

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/*
* Copyright (C) 2012 The Android Open Source Project
* Copyright (C) 2013 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//#define LOG_NDEBUG 0
#define LOG_TAG "GonkNativeWindow"
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
#include <utils/Log.h>
#include "GonkNativeWindowKK.h"
#include "GrallocImages.h"
#define BI_LOGV(...) __android_log_print(ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__)
#define BI_LOGD(...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__)
#define BI_LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
#define BI_LOGW(...) __android_log_print(ANDROID_LOG_WARN, LOG_TAG, __VA_ARGS__)
#define BI_LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)
using namespace mozilla::layers;
namespace android {
GonkNativeWindow::GonkNativeWindow() :
GonkConsumerBase(new GonkBufferQueue(true), false)
{
mConsumer->setMaxAcquiredBufferCount(GonkBufferQueue::MIN_UNDEQUEUED_BUFFERS);
}
GonkNativeWindow::GonkNativeWindow(const sp<GonkBufferQueue>& bq,
uint32_t consumerUsage, int bufferCount, bool controlledByApp) :
GonkConsumerBase(bq, controlledByApp)
{
mConsumer->setConsumerUsageBits(consumerUsage);
mConsumer->setMaxAcquiredBufferCount(bufferCount);
}
GonkNativeWindow::~GonkNativeWindow() {
}
void GonkNativeWindow::setName(const String8& name) {
Mutex::Autolock _l(mMutex);
mName = name;
mConsumer->setConsumerName(name);
}
status_t GonkNativeWindow::acquireBuffer(BufferItem *item,
nsecs_t presentWhen, bool waitForFence) {
status_t err;
if (!item) return BAD_VALUE;
Mutex::Autolock _l(mMutex);
err = acquireBufferLocked(item, presentWhen);
if (err != OK) {
if (err != NO_BUFFER_AVAILABLE) {
BI_LOGE("Error acquiring buffer: %s (%d)", strerror(err), err);
}
return err;
}
if (waitForFence) {
err = item->mFence->waitForever("GonkNativeWindow::acquireBuffer");
if (err != OK) {
BI_LOGE("Failed to wait for fence of acquired buffer: %s (%d)",
strerror(-err), err);
return err;
}
}
item->mGraphicBuffer = mSlots[item->mBuf].mGraphicBuffer;
return OK;
}
status_t GonkNativeWindow::releaseBuffer(const BufferItem &item,
const sp<Fence>& releaseFence) {
status_t err;
Mutex::Autolock _l(mMutex);
err = addReleaseFenceLocked(item.mBuf, item.mGraphicBuffer, releaseFence);
err = releaseBufferLocked(item.mBuf, item.mGraphicBuffer);
if (err != OK) {
BI_LOGE("Failed to release buffer: %s (%d)",
strerror(-err), err);
}
return err;
}
status_t GonkNativeWindow::setDefaultBufferSize(uint32_t w, uint32_t h) {
Mutex::Autolock _l(mMutex);
return mConsumer->setDefaultBufferSize(w, h);
}
status_t GonkNativeWindow::setDefaultBufferFormat(uint32_t defaultFormat) {
Mutex::Autolock _l(mMutex);
return mConsumer->setDefaultBufferFormat(defaultFormat);
}
already_AddRefed<GraphicBufferLocked>
GonkNativeWindow::getCurrentBuffer()
{
Mutex::Autolock _l(mMutex);
BufferItem item;
// In asynchronous mode the list is guaranteed to be one buffer
// deep, while in synchronous mode we use the oldest buffer.
status_t err = acquireBufferLocked(&item, 0); //???
if (err != NO_ERROR) {
return NULL;
}
nsRefPtr<GraphicBufferLocked> ret =
new CameraGraphicBuffer(this, item.mBuf, mConsumer->getGeneration(), item.mSurfaceDescriptor);
return ret.forget();
}
bool
GonkNativeWindow::returnBuffer(uint32_t aIndex, uint32_t aGeneration) {
BI_LOGD("GonkNativeWindow::returnBuffer: slot=%d (generation=%d)", aIndex, aGeneration);
Mutex::Autolock lock(mMutex);
if (aGeneration != mConsumer->getGeneration()) {
BI_LOGD("returnBuffer: buffer is from generation %d (current is %d)",
aGeneration, mConsumer->getGeneration());
return false;
}
status_t err = releaseBufferLocked(aIndex, mSlots[aIndex].mGraphicBuffer);
if (err != NO_ERROR) {
return false;
}
return true;
}
mozilla::layers::SurfaceDescriptor *
GonkNativeWindow::getSurfaceDescriptorFromBuffer(ANativeWindowBuffer* buffer)
{
Mutex::Autolock lock(mMutex);
return mConsumer->getSurfaceDescriptorFromBuffer(buffer);
}
void GonkNativeWindow::setNewFrameCallback(
GonkNativeWindowNewFrameCallback* aCallback) {
BI_LOGD("setNewFrameCallback");
Mutex::Autolock lock(mMutex);
mNewFrameCallback = aCallback;
}
void GonkNativeWindow::onFrameAvailable() {
GonkConsumerBase::onFrameAvailable();
if (mNewFrameCallback) {
mNewFrameCallback->OnNewFrame();
}
}
} // namespace android

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/*
* Copyright (C) 2012 The Android Open Source Project
* Copyright (C) 2013 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef NATIVEWINDOW_GONKNATIVEWINDOW_KK_H
#define NATIVEWINDOW_GONKNATIVEWINDOW_KK_H
#include <ui/GraphicBuffer.h>
#include <utils/String8.h>
#include <utils/Vector.h>
#include <utils/threads.h>
#include "CameraCommon.h"
#include "GonkConsumerBaseKK.h"
#include "GrallocImages.h"
#include "IGonkGraphicBufferConsumer.h"
#include "mozilla/layers/ImageBridgeChild.h"
#include "mozilla/layers/LayersSurfaces.h"
namespace mozilla {
namespace layers {
class PGrallocBufferChild;
}
}
namespace android {
// The user of GonkNativeWindow who wants to receive notification of
// new frames should implement this interface.
class GonkNativeWindowNewFrameCallback {
public:
virtual void OnNewFrame() = 0;
};
/**
* GonkNativeWindow is a GonkBufferQueue consumer endpoint that allows clients
* access to the whole BufferItem entry from GonkBufferQueue. Multiple buffers may
* be acquired at once, to be used concurrently by the client. This consumer can
* operate either in synchronous or asynchronous mode.
*/
class GonkNativeWindow: public GonkConsumerBase
{
typedef mozilla::layers::GraphicBufferLocked GraphicBufferLocked;
typedef mozilla::layers::SurfaceDescriptor SurfaceDescriptor;
public:
typedef GonkConsumerBase::FrameAvailableListener FrameAvailableListener;
typedef IGonkGraphicBufferConsumer::BufferItem BufferItem;
enum { INVALID_BUFFER_SLOT = GonkBufferQueue::INVALID_BUFFER_SLOT };
enum { NO_BUFFER_AVAILABLE = GonkBufferQueue::NO_BUFFER_AVAILABLE };
// Create a new buffer item consumer. The consumerUsage parameter determines
// the consumer usage flags passed to the graphics allocator. The
// bufferCount parameter specifies how many buffers can be locked for user
// access at the same time.
// controlledByApp tells whether this consumer is controlled by the
// application.
GonkNativeWindow();
GonkNativeWindow(const sp<GonkBufferQueue>& bq, uint32_t consumerUsage,
int bufferCount = GonkBufferQueue::MIN_UNDEQUEUED_BUFFERS,
bool controlledByApp = false);
virtual ~GonkNativeWindow();
// set the name of the GonkNativeWindow that will be used to identify it in
// log messages.
void setName(const String8& name);
// Gets the next graphics buffer from the producer, filling out the
// passed-in BufferItem structure. Returns NO_BUFFER_AVAILABLE if the queue
// of buffers is empty, and INVALID_OPERATION if the maximum number of
// buffers is already acquired.
//
// Only a fixed number of buffers can be acquired at a time, determined by
// the construction-time bufferCount parameter. If INVALID_OPERATION is
// returned by acquireBuffer, then old buffers must be returned to the
// queue by calling releaseBuffer before more buffers can be acquired.
//
// If waitForFence is true, and the acquired BufferItem has a valid fence object,
// acquireBuffer will wait on the fence with no timeout before returning.
status_t acquireBuffer(BufferItem *item, nsecs_t presentWhen,
bool waitForFence = true);
// Returns an acquired buffer to the queue, allowing it to be reused. Since
// only a fixed number of buffers may be acquired at a time, old buffers
// must be released by calling releaseBuffer to ensure new buffers can be
// acquired by acquireBuffer. Once a BufferItem is released, the caller must
// not access any members of the BufferItem, and should immediately remove
// all of its references to the BufferItem itself.
status_t releaseBuffer(const BufferItem &item,
const sp<Fence>& releaseFence = Fence::NO_FENCE);
// setDefaultBufferSize is used to set the size of buffers returned by
// requestBuffers when a with and height of zero is requested.
status_t setDefaultBufferSize(uint32_t w, uint32_t h);
// setDefaultBufferFormat allows the BufferQueue to create
// GraphicBuffers of a defaultFormat if no format is specified
// in dequeueBuffer
status_t setDefaultBufferFormat(uint32_t defaultFormat);
// Get next frame from the queue, caller owns the returned buffer.
already_AddRefed<GraphicBufferLocked> getCurrentBuffer();
// Return the buffer to the queue and mark it as FREE. After that
// the buffer is useable again for the decoder.
bool returnBuffer(uint32_t index, uint32_t generation);
SurfaceDescriptor* getSurfaceDescriptorFromBuffer(ANativeWindowBuffer* buffer);
void setNewFrameCallback(GonkNativeWindowNewFrameCallback* aCallback);
protected:
virtual void onFrameAvailable();
private:
GonkNativeWindowNewFrameCallback* mNewFrameCallback;
};
// CameraGraphicBuffer maintains the buffer returned from GonkNativeWindow
class CameraGraphicBuffer : public mozilla::layers::GraphicBufferLocked
{
typedef mozilla::layers::SurfaceDescriptor SurfaceDescriptor;
typedef mozilla::layers::ImageBridgeChild ImageBridgeChild;
public:
CameraGraphicBuffer(GonkNativeWindow* aNativeWindow,
uint32_t aIndex,
uint32_t aGeneration,
SurfaceDescriptor aBuffer)
: GraphicBufferLocked(aBuffer)
, mNativeWindow(aNativeWindow)
, mIndex(aIndex)
, mGeneration(aGeneration)
, mLocked(true)
{
DOM_CAMERA_LOGT("%s:%d : this=%p\n", __func__, __LINE__, this);
}
virtual ~CameraGraphicBuffer()
{
DOM_CAMERA_LOGT("%s:%d : this=%p\n", __func__, __LINE__, this);
}
// Unlock either returns the buffer to the native window or
// destroys the buffer if the window is already released.
virtual void Unlock() MOZ_OVERRIDE
{
if (mLocked) {
// The window might have been destroyed. The buffer is no longer
// valid at that point.
sp<GonkNativeWindow> window = mNativeWindow.promote();
if (window.get() && window->returnBuffer(mIndex, mGeneration)) {
mLocked = false;
} else {
// If the window doesn't exist any more, release the buffer
// directly.
ImageBridgeChild *ibc = ImageBridgeChild::GetSingleton();
ibc->DeallocSurfaceDescriptorGralloc(mSurfaceDescriptor);
}
}
}
protected:
wp<GonkNativeWindow> mNativeWindow;
uint32_t mIndex;
uint32_t mGeneration;
bool mLocked;
};
} // namespace android
#endif // NATIVEWINDOW_GONKNATIVEWINDOW_JB_H

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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define EGL_EGLEXT_PROTOTYPES
#include <stdint.h>
#include <sys/types.h>
#include <utils/Errors.h>
#include <binder/Parcel.h>
#include <binder/IInterface.h>
#include <gui/IConsumerListener.h>
#include "IGonkGraphicBufferConsumer.h"
#include <ui/GraphicBuffer.h>
#include <ui/Fence.h>
#include <system/window.h>
namespace android {
// ---------------------------------------------------------------------------
IGonkGraphicBufferConsumer::BufferItem::BufferItem() :
mTransform(0),
mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
mTimestamp(0),
mIsAutoTimestamp(false),
mFrameNumber(0),
mBuf(INVALID_BUFFER_SLOT),
mIsDroppable(false),
mAcquireCalled(false),
mTransformToDisplayInverse(false),
mSurfaceDescriptor(SurfaceDescriptor()) {
mCrop.makeInvalid();
}
size_t IGonkGraphicBufferConsumer::BufferItem::getPodSize() const {
size_t c = sizeof(mCrop) +
sizeof(mTransform) +
sizeof(mScalingMode) +
sizeof(mTimestamp) +
sizeof(mIsAutoTimestamp) +
sizeof(mFrameNumber) +
sizeof(mBuf) +
sizeof(mIsDroppable) +
sizeof(mAcquireCalled) +
sizeof(mTransformToDisplayInverse);
return c;
}
size_t IGonkGraphicBufferConsumer::BufferItem::getFlattenedSize() const {
size_t c = 0;
if (mGraphicBuffer != 0) {
c += mGraphicBuffer->getFlattenedSize();
FlattenableUtils::align<4>(c);
}
if (mFence != 0) {
c += mFence->getFlattenedSize();
FlattenableUtils::align<4>(c);
}
return sizeof(int32_t) + c + getPodSize();
}
size_t IGonkGraphicBufferConsumer::BufferItem::getFdCount() const {
size_t c = 0;
if (mGraphicBuffer != 0) {
c += mGraphicBuffer->getFdCount();
}
if (mFence != 0) {
c += mFence->getFdCount();
}
return c;
}
status_t IGonkGraphicBufferConsumer::BufferItem::flatten(
void*& buffer, size_t& size, int*& fds, size_t& count) const {
// make sure we have enough space
if (count < BufferItem::getFlattenedSize()) {
return NO_MEMORY;
}
// content flags are stored first
uint32_t& flags = *static_cast<uint32_t*>(buffer);
// advance the pointer
FlattenableUtils::advance(buffer, size, sizeof(uint32_t));
flags = 0;
if (mGraphicBuffer != 0) {
status_t err = mGraphicBuffer->flatten(buffer, size, fds, count);
if (err) return err;
size -= FlattenableUtils::align<4>(buffer);
flags |= 1;
}
if (mFence != 0) {
status_t err = mFence->flatten(buffer, size, fds, count);
if (err) return err;
size -= FlattenableUtils::align<4>(buffer);
flags |= 2;
}
// check we have enough space (in case flattening the fence/graphicbuffer lied to us)
if (size < getPodSize()) {
return NO_MEMORY;
}
FlattenableUtils::write(buffer, size, mCrop);
FlattenableUtils::write(buffer, size, mTransform);
FlattenableUtils::write(buffer, size, mScalingMode);
FlattenableUtils::write(buffer, size, mTimestamp);
FlattenableUtils::write(buffer, size, mIsAutoTimestamp);
FlattenableUtils::write(buffer, size, mFrameNumber);
FlattenableUtils::write(buffer, size, mBuf);
FlattenableUtils::write(buffer, size, mIsDroppable);
FlattenableUtils::write(buffer, size, mAcquireCalled);
FlattenableUtils::write(buffer, size, mTransformToDisplayInverse);
return NO_ERROR;
}
status_t IGonkGraphicBufferConsumer::BufferItem::unflatten(
void const*& buffer, size_t& size, int const*& fds, size_t& count) {
if (size < sizeof(uint32_t))
return NO_MEMORY;
uint32_t flags = 0;
FlattenableUtils::read(buffer, size, flags);
if (flags & 1) {
mGraphicBuffer = new GraphicBuffer();
status_t err = mGraphicBuffer->unflatten(buffer, size, fds, count);
if (err) return err;
size -= FlattenableUtils::align<4>(buffer);
}
if (flags & 2) {
mFence = new Fence();
status_t err = mFence->unflatten(buffer, size, fds, count);
if (err) return err;
size -= FlattenableUtils::align<4>(buffer);
}
// check we have enough space
if (size < getPodSize()) {
return NO_MEMORY;
}
FlattenableUtils::read(buffer, size, mCrop);
FlattenableUtils::read(buffer, size, mTransform);
FlattenableUtils::read(buffer, size, mScalingMode);
FlattenableUtils::read(buffer, size, mTimestamp);
FlattenableUtils::read(buffer, size, mIsAutoTimestamp);
FlattenableUtils::read(buffer, size, mFrameNumber);
FlattenableUtils::read(buffer, size, mBuf);
FlattenableUtils::read(buffer, size, mIsDroppable);
FlattenableUtils::read(buffer, size, mAcquireCalled);
FlattenableUtils::read(buffer, size, mTransformToDisplayInverse);
return NO_ERROR;
}
// ---------------------------------------------------------------------------
enum {
ACQUIRE_BUFFER = IBinder::FIRST_CALL_TRANSACTION,
RELEASE_BUFFER,
CONSUMER_CONNECT,
CONSUMER_DISCONNECT,
GET_RELEASED_BUFFERS,
SET_DEFAULT_BUFFER_SIZE,
SET_DEFAULT_MAX_BUFFER_COUNT,
DISABLE_ASYNC_BUFFER,
SET_MAX_ACQUIRED_BUFFER_COUNT,
SET_CONSUMER_NAME,
SET_DEFAULT_BUFFER_FORMAT,
SET_CONSUMER_USAGE_BITS,
SET_TRANSFORM_HINT,
DUMP,
};
class BpGonkGraphicBufferConsumer : public BpInterface<IGonkGraphicBufferConsumer>
{
public:
BpGonkGraphicBufferConsumer(const sp<IBinder>& impl)
: BpInterface<IGonkGraphicBufferConsumer>(impl)
{
}
virtual status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen) {
Parcel data, reply;
data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
data.writeInt64(presentWhen);
status_t result = remote()->transact(ACQUIRE_BUFFER, data, &reply);
if (result != NO_ERROR) {
return result;
}
result = reply.read(*buffer);
if (result != NO_ERROR) {
return result;
}
return reply.readInt32();
}
virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
const sp<Fence>& releaseFence) {
Parcel data, reply;
data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
data.writeInt32(buf);
data.writeInt64(frameNumber);
data.write(*releaseFence);
status_t result = remote()->transact(RELEASE_BUFFER, data, &reply);
if (result != NO_ERROR) {
return result;
}
return reply.readInt32();
}
virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp) {
Parcel data, reply;
data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
data.writeStrongBinder(consumer->asBinder());
data.writeInt32(controlledByApp);
status_t result = remote()->transact(CONSUMER_CONNECT, data, &reply);
if (result != NO_ERROR) {
return result;
}
return reply.readInt32();
}
virtual status_t consumerDisconnect() {
Parcel data, reply;
data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
status_t result = remote()->transact(CONSUMER_DISCONNECT, data, &reply);
if (result != NO_ERROR) {
return result;
}
return reply.readInt32();
}
virtual status_t getReleasedBuffers(uint32_t* slotMask) {
Parcel data, reply;
data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
status_t result = remote()->transact(GET_RELEASED_BUFFERS, data, &reply);
if (result != NO_ERROR) {
return result;
}
*slotMask = reply.readInt32();
return reply.readInt32();
}
virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h) {
Parcel data, reply;
data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
data.writeInt32(w);
data.writeInt32(h);
status_t result = remote()->transact(SET_DEFAULT_BUFFER_SIZE, data, &reply);
if (result != NO_ERROR) {
return result;
}
return reply.readInt32();
}
virtual status_t setDefaultMaxBufferCount(int bufferCount) {
Parcel data, reply;
data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
data.writeInt32(bufferCount);
status_t result = remote()->transact(SET_DEFAULT_MAX_BUFFER_COUNT, data, &reply);
if (result != NO_ERROR) {
return result;
}
return reply.readInt32();
}
virtual status_t disableAsyncBuffer() {
Parcel data, reply;
data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
status_t result = remote()->transact(DISABLE_ASYNC_BUFFER, data, &reply);
if (result != NO_ERROR) {
return result;
}
return reply.readInt32();
}
virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers) {
Parcel data, reply;
data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
data.writeInt32(maxAcquiredBuffers);
status_t result = remote()->transact(SET_MAX_ACQUIRED_BUFFER_COUNT, data, &reply);
if (result != NO_ERROR) {
return result;
}
return reply.readInt32();
}
virtual void setConsumerName(const String8& name) {
Parcel data, reply;
data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
data.writeString8(name);
remote()->transact(SET_CONSUMER_NAME, data, &reply);
}
virtual status_t setDefaultBufferFormat(uint32_t defaultFormat) {
Parcel data, reply;
data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
data.writeInt32(defaultFormat);
status_t result = remote()->transact(SET_DEFAULT_BUFFER_FORMAT, data, &reply);
if (result != NO_ERROR) {
return result;
}
return reply.readInt32();
}
virtual status_t setConsumerUsageBits(uint32_t usage) {
Parcel data, reply;
data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
data.writeInt32(usage);
status_t result = remote()->transact(SET_CONSUMER_USAGE_BITS, data, &reply);
if (result != NO_ERROR) {
return result;
}
return reply.readInt32();
}
virtual status_t setTransformHint(uint32_t hint) {
Parcel data, reply;
data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
data.writeInt32(hint);
status_t result = remote()->transact(SET_TRANSFORM_HINT, data, &reply);
if (result != NO_ERROR) {
return result;
}
return reply.readInt32();
}
virtual void dump(String8& result, const char* prefix) const {
Parcel data, reply;
data.writeInterfaceToken(IGonkGraphicBufferConsumer::getInterfaceDescriptor());
data.writeString8(result);
data.writeString8(String8(prefix ? prefix : ""));
remote()->transact(DUMP, data, &reply);
reply.readString8();
}
};
IMPLEMENT_META_INTERFACE(GonkGraphicBufferConsumer, "android.gui.IGonkGraphicBufferConsumer");
// ----------------------------------------------------------------------
status_t BnGonkGraphicBufferConsumer::onTransact(
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
{
switch(code) {
case ACQUIRE_BUFFER: {
CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
BufferItem item;
int64_t presentWhen = data.readInt64();
status_t result = acquireBuffer(&item, presentWhen);
status_t err = reply->write(item);
if (err) return err;
reply->writeInt32(result);
return NO_ERROR;
} break;
case RELEASE_BUFFER: {
CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
int buf = data.readInt32();
uint64_t frameNumber = data.readInt64();
sp<Fence> releaseFence = new Fence();
status_t err = data.read(*releaseFence);
if (err) return err;
status_t result = releaseBuffer(buf, frameNumber, releaseFence);
reply->writeInt32(result);
return NO_ERROR;
} break;
case CONSUMER_CONNECT: {
CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
sp<IConsumerListener> consumer = IConsumerListener::asInterface( data.readStrongBinder() );
bool controlledByApp = data.readInt32();
status_t result = consumerConnect(consumer, controlledByApp);
reply->writeInt32(result);
return NO_ERROR;
} break;
case CONSUMER_DISCONNECT: {
CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
status_t result = consumerDisconnect();
reply->writeInt32(result);
return NO_ERROR;
} break;
case GET_RELEASED_BUFFERS: {
CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
uint32_t slotMask;
status_t result = getReleasedBuffers(&slotMask);
reply->writeInt32(slotMask);
reply->writeInt32(result);
return NO_ERROR;
} break;
case SET_DEFAULT_BUFFER_SIZE: {
CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
uint32_t w = data.readInt32();
uint32_t h = data.readInt32();
status_t result = setDefaultBufferSize(w, h);
reply->writeInt32(result);
return NO_ERROR;
} break;
case SET_DEFAULT_MAX_BUFFER_COUNT: {
CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
uint32_t bufferCount = data.readInt32();
status_t result = setDefaultMaxBufferCount(bufferCount);
reply->writeInt32(result);
return NO_ERROR;
} break;
case DISABLE_ASYNC_BUFFER: {
CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
status_t result = disableAsyncBuffer();
reply->writeInt32(result);
return NO_ERROR;
} break;
case SET_MAX_ACQUIRED_BUFFER_COUNT: {
CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
uint32_t maxAcquiredBuffers = data.readInt32();
status_t result = setMaxAcquiredBufferCount(maxAcquiredBuffers);
reply->writeInt32(result);
return NO_ERROR;
} break;
case SET_CONSUMER_NAME: {
CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
setConsumerName( data.readString8() );
return NO_ERROR;
} break;
case SET_DEFAULT_BUFFER_FORMAT: {
CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
uint32_t defaultFormat = data.readInt32();
status_t result = setDefaultBufferFormat(defaultFormat);
reply->writeInt32(result);
return NO_ERROR;
} break;
case SET_CONSUMER_USAGE_BITS: {
CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
uint32_t usage = data.readInt32();
status_t result = setConsumerUsageBits(usage);
reply->writeInt32(result);
return NO_ERROR;
} break;
case SET_TRANSFORM_HINT: {
CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
uint32_t hint = data.readInt32();
status_t result = setTransformHint(hint);
reply->writeInt32(result);
return NO_ERROR;
} break;
case DUMP: {
CHECK_INTERFACE(IGonkGraphicBufferConsumer, data, reply);
String8 result = data.readString8();
String8 prefix = data.readString8();
static_cast<IGonkGraphicBufferConsumer*>(this)->dump(result, prefix);
reply->writeString8(result);
return NO_ERROR;
}
}
return BBinder::onTransact(code, data, reply, flags);
}
}; // namespace android

View File

@ -0,0 +1,223 @@
/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GUI_IGONKGRAPHICBUFFERCONSUMER_H
#define ANDROID_GUI_IGONKGRAPHICBUFFERCONSUMER_H
#include <stdint.h>
#include <sys/types.h>
#include <utils/Errors.h>
#include <utils/RefBase.h>
#include <utils/Timers.h>
#include <binder/IInterface.h>
#include <ui/Rect.h>
#include "mozilla/layers/LayersSurfaces.h"
namespace android {
// ----------------------------------------------------------------------------
class IConsumerListener;
class GraphicBuffer;
class Fence;
class IGonkGraphicBufferConsumer : public IInterface {
typedef mozilla::layers::SurfaceDescriptor SurfaceDescriptor;
public:
// public facing structure for BufferSlot
class BufferItem : public Flattenable<BufferItem> {
friend class Flattenable<BufferItem>;
size_t getPodSize() const;
size_t getFlattenedSize() const;
size_t getFdCount() const;
status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
public:
enum { INVALID_BUFFER_SLOT = -1 };
BufferItem();
// mGraphicBuffer points to the buffer allocated for this slot, or is NULL
// if the buffer in this slot has been acquired in the past (see
// BufferSlot.mAcquireCalled).
sp<GraphicBuffer> mGraphicBuffer;
// mFence is a fence that will signal when the buffer is idle.
sp<Fence> mFence;
// mCrop is the current crop rectangle for this buffer slot.
Rect mCrop;
// mTransform is the current transform flags for this buffer slot.
uint32_t mTransform;
// mScalingMode is the current scaling mode for this buffer slot.
uint32_t mScalingMode;
// mTimestamp is the current timestamp for this buffer slot. This gets
// to set by queueBuffer each time this slot is queued.
int64_t mTimestamp;
// mIsAutoTimestamp indicates whether mTimestamp was generated
// automatically when the buffer was queued.
bool mIsAutoTimestamp;
// mFrameNumber is the number of the queued frame for this slot.
uint64_t mFrameNumber;
// mBuf is the slot index of this buffer
int mBuf;
// mIsDroppable whether this buffer was queued with the
// property that it can be replaced by a new buffer for the purpose of
// making sure dequeueBuffer() won't block.
// i.e.: was the BufferQueue in "mDequeueBufferCannotBlock" when this buffer
// was queued.
bool mIsDroppable;
// Indicates whether this buffer has been seen by a consumer yet
bool mAcquireCalled;
// Indicates this buffer must be transformed by the inverse transform of the screen
// it is displayed onto. This is applied after mTransform.
bool mTransformToDisplayInverse;
// mSurfaceDescriptor is the token to remotely allocated GraphicBuffer.
SurfaceDescriptor mSurfaceDescriptor;
};
// acquireBuffer attempts to acquire ownership of the next pending buffer in
// the BufferQueue. If no buffer is pending then it returns -EINVAL. If a
// buffer is successfully acquired, the information about the buffer is
// returned in BufferItem. If the buffer returned had previously been
// acquired then the BufferItem::mGraphicBuffer field of buffer is set to
// NULL and it is assumed that the consumer still holds a reference to the
// buffer.
//
// If presentWhen is nonzero, it indicates the time when the buffer will
// be displayed on screen. If the buffer's timestamp is farther in the
// future, the buffer won't be acquired, and PRESENT_LATER will be
// returned. The presentation time is in nanoseconds, and the time base
// is CLOCK_MONOTONIC.
virtual status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen) = 0;
// releaseBuffer releases a buffer slot from the consumer back to the
// BufferQueue. This may be done while the buffer's contents are still
// being accessed. The fence will signal when the buffer is no longer
// in use. frameNumber is used to indentify the exact buffer returned.
//
// If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
// any references to the just-released buffer that it might have, as if it
// had received a onBuffersReleased() call with a mask set for the released
// buffer.
//
// Note that the dependencies on EGL will be removed once we switch to using
// the Android HW Sync HAL.
virtual status_t releaseBuffer(int buf, uint64_t frameNumber, const sp<Fence>& releaseFence) = 0;
// consumerConnect connects a consumer to the BufferQueue. Only one
// consumer may be connected, and when that consumer disconnects the
// BufferQueue is placed into the "abandoned" state, causing most
// interactions with the BufferQueue by the producer to fail.
// controlledByApp indicates whether the consumer is controlled by
// the application.
//
// consumer may not be NULL.
virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp) = 0;
// consumerDisconnect disconnects a consumer from the BufferQueue. All
// buffers will be freed and the BufferQueue is placed in the "abandoned"
// state, causing most interactions with the BufferQueue by the producer to
// fail.
virtual status_t consumerDisconnect() = 0;
// getReleasedBuffers sets the value pointed to by slotMask to a bit mask
// indicating which buffer slots have been released by the BufferQueue
// but have not yet been released by the consumer.
//
// This should be called from the onBuffersReleased() callback.
virtual status_t getReleasedBuffers(uint32_t* slotMask) = 0;
// setDefaultBufferSize is used to set the size of buffers returned by
// dequeueBuffer when a width and height of zero is requested. Default
// is 1x1.
virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h) = 0;
// setDefaultMaxBufferCount sets the default value for the maximum buffer
// count (the initial default is 2). If the producer has requested a
// buffer count using setBufferCount, the default buffer count will only
// take effect if the producer sets the count back to zero.
//
// The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
virtual status_t setDefaultMaxBufferCount(int bufferCount) = 0;
// disableAsyncBuffer disables the extra buffer used in async mode
// (when both producer and consumer have set their "isControlledByApp"
// flag) and has dequeueBuffer() return WOULD_BLOCK instead.
//
// This can only be called before consumerConnect().
virtual status_t disableAsyncBuffer() = 0;
// setMaxAcquiredBufferCount sets the maximum number of buffers that can
// be acquired by the consumer at one time (default 1). This call will
// fail if a producer is connected to the BufferQueue.
virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers) = 0;
// setConsumerName sets the name used in logging
virtual void setConsumerName(const String8& name) = 0;
// setDefaultBufferFormat allows the BufferQueue to create
// GraphicBuffers of a defaultFormat if no format is specified
// in dequeueBuffer. Formats are enumerated in graphics.h; the
// initial default is HAL_PIXEL_FORMAT_RGBA_8888.
virtual status_t setDefaultBufferFormat(uint32_t defaultFormat) = 0;
// setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
// These are merged with the bits passed to dequeueBuffer. The values are
// enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
virtual status_t setConsumerUsageBits(uint32_t usage) = 0;
// setTransformHint bakes in rotation to buffers so overlays can be used.
// The values are enumerated in window.h, e.g.
// NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
virtual status_t setTransformHint(uint32_t hint) = 0;
// dump state into a string
virtual void dump(String8& result, const char* prefix) const = 0;
public:
DECLARE_META_INTERFACE(GonkGraphicBufferConsumer);
};
// ----------------------------------------------------------------------------
class BnGonkGraphicBufferConsumer : public BnInterface<IGonkGraphicBufferConsumer>
{
public:
virtual status_t onTransact( uint32_t code,
const Parcel& data,
Parcel* reply,
uint32_t flags = 0);
};
// ----------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_GUI_IGRAPHICBUFFERCONSUMER_H

View File

@ -15,14 +15,23 @@
# limitations under the License.
EXPORTS += [
'GonkBufferQueue.h',
'GonkNativeWindow.h',
'GonkNativeWindowClient.h',
]
if CONFIG['ANDROID_VERSION'] in ('17', '18'):
if CONFIG['ANDROID_VERSION'] == '19':
EXPORTS += [
'GonkBufferQueue.h',
'GonkConsumerBase.h',
'GonkBufferQueueKK.h',
'GonkConsumerBaseKK.h',
'GonkNativeWindowClientKK.h',
'GonkNativeWindowKK.h',
'IGonkGraphicBufferConsumer.h',
]
elif CONFIG['ANDROID_VERSION'] in ('17', '18'):
EXPORTS += [
'GonkBufferQueueJB.h',
'GonkConsumerBaseJB.h',
'GonkNativeWindowClientJB.h',
'GonkNativeWindowJB.h',
]
@ -33,10 +42,18 @@ elif CONFIG['ANDROID_VERSION'] == '15':
]
if CONFIG['MOZ_B2G_CAMERA'] or CONFIG['MOZ_OMX_DECODER']:
if CONFIG['ANDROID_VERSION'] in ('17', '18'):
if CONFIG['ANDROID_VERSION'] == '19':
SOURCES += [
'GonkBufferQueue.cpp',
'GonkConsumerBase.cpp',
'GonkBufferQueueKK.cpp',
'GonkConsumerBaseKK.cpp',
'GonkNativeWindowClientKK.cpp',
'GonkNativeWindowKK.cpp',
'IGonkGraphicBufferConsumer.cpp',
]
elif CONFIG['ANDROID_VERSION'] in ('17', '18'):
SOURCES += [
'GonkBufferQueueJB.cpp',
'GonkConsumerBaseJB.cpp',
'GonkNativeWindowClientJB.cpp',
'GonkNativeWindowJB.cpp',
]