mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
b=543680; [webgl] use correct enum to obtain number of texture units; r=jdaggett
This commit is contained in:
parent
3fa60b0eb8
commit
2beaf43c12
@ -2402,9 +2402,13 @@ WebGLContext::ValidateGL()
|
||||
|
||||
//fprintf(stderr, "GL_MAX_VERTEX_ATTRIBS: %d\n", val);
|
||||
|
||||
gl->fGetIntegerv(LOCAL_GL_MAX_TEXTURE_UNITS, &val);
|
||||
// Note: GL_MAX_TEXTURE_UNITS is fixed at 4 for most desktop hardware,
|
||||
// even though the hardware supports much more. The
|
||||
// GL_MAX_{COMBINED_}TEXTURE_IMAGE_UNITS value is the accurate
|
||||
// value. For GLES2, GL_MAX_TEXTURE_UNITS is still correc.t
|
||||
gl->fGetIntegerv(LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &val);
|
||||
if (val == 0) {
|
||||
LogMessage("GL_MAX_TEXTURE_UNITS is 0!");
|
||||
LogMessage("GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS is 0!");
|
||||
return PR_FALSE;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user