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Bug 633282 - Add ToNearestPixels to nsRegion. r=roc.
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@ -1363,18 +1363,32 @@ nsRegion nsRegion::ConvertAppUnitsRoundIn (PRInt32 aFromAPP, PRInt32 aToAPP) con
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return region;
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}
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nsIntRegion nsRegion::ToOutsidePixels (nscoord aAppUnitsPerPixel) const
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nsIntRegion nsRegion::ToPixels (nscoord aAppUnitsPerPixel, bool aOutsidePixels) const
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{
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nsIntRegion result;
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nsRegionRectIterator rgnIter(*this);
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const nsRect* currentRect;
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while ((currentRect = rgnIter.Next())) {
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nsIntRect deviceRect = currentRect->ToOutsidePixels(aAppUnitsPerPixel);
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nsIntRect deviceRect;
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if (aOutsidePixels)
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deviceRect = currentRect->ToOutsidePixels(aAppUnitsPerPixel);
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else
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deviceRect = currentRect->ToNearestPixels(aAppUnitsPerPixel);
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result.Or(result, deviceRect);
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}
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return result;
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}
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nsIntRegion nsRegion::ToOutsidePixels (nscoord aAppUnitsPerPixel) const
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{
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return ToPixels(aAppUnitsPerPixel, true);
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}
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nsIntRegion nsRegion::ToNearestPixels (nscoord aAppUnitsPerPixel) const
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{
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return ToPixels(aAppUnitsPerPixel, false);
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}
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// A cell's "value" is a pair consisting of
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// a) the area of the subrectangle it corresponds to, if it's in
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// aContainingRect and in the region, 0 otherwise
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@ -186,6 +186,7 @@ public:
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nsRegion ConvertAppUnitsRoundIn (PRInt32 aFromAPP, PRInt32 aToAPP) const;
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nsRegion& ScaleRoundOut(float aXScale, float aYScale);
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nsIntRegion ToOutsidePixels (nscoord aAppUnitsPerPixel) const;
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nsIntRegion ToNearestPixels (nscoord aAppUnitsPerPixel) const;
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nsRegion& ExtendForScaling (float aXMult, float aYMult);
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/**
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@ -262,6 +263,7 @@ private:
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void MoveInto (nsRegion& aDestRegion, const RgnRect* aStartRect);
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void MoveInto (nsRegion& aDestRegion)
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{ MoveInto (aDestRegion, mRectListHead.next); }
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nsIntRegion ToPixels(nscoord aAppUnitsPerPixel, bool aOutsidePixels) const;
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};
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