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Bug 781734: Implement pinch threshold; fingers need to move a bit before page zooms r=gal
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@ -20,9 +20,18 @@ namespace layers {
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*/
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static const int MAX_TAP_TIME = 300;
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/**
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* Amount of change in span needed to take us from the GESTURE_WAITING_PINCH
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* state to the GESTURE_PINCH state. This is measured as a change in distance
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* between the fingers used to compute the span ratio. Note that it is a
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* distance, not a displacement.
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*/
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static const float PINCH_START_THRESHOLD = 35.0f;
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GestureEventListener::GestureEventListener(AsyncPanZoomController* aAsyncPanZoomController)
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: mAsyncPanZoomController(aAsyncPanZoomController),
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mState(GESTURE_NONE),
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mSpanChange(0.0f),
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mLastTouchInput(MultiTouchInput::MULTITOUCH_START, 0)
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{
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}
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@ -145,6 +154,10 @@ nsEventStatus GestureEventListener::HandleInputEvent(const InputData& aEvent)
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mState = GESTURE_NONE;
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}
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if (!mTouches.Length()) {
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mSpanChange = 0.0f;
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}
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break;
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}
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case MultiTouchInput::MULTITOUCH_CANCEL:
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@ -172,17 +185,31 @@ nsEventStatus GestureEventListener::HandlePinchGestureEvent(const MultiTouchInpu
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float(NS_hypot(firstTouch.x - secondTouch.x,
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firstTouch.y - secondTouch.y));
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if (mState == GESTURE_NONE) {
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PinchGestureInput pinchEvent(PinchGestureInput::PINCHGESTURE_START,
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aEvent.mTime,
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focusPoint,
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currentSpan,
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currentSpan);
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switch (mState) {
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case GESTURE_NONE:
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mPreviousSpan = currentSpan;
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mState = GESTURE_WAITING_PINCH;
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// Deliberately fall through. If the user pinched and took their fingers
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// off the screen such that they still had 1 left on it, we want there to
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// be no resistance. We should only reset |mSpanChange| once all fingers
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// are off the screen.
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case GESTURE_WAITING_PINCH: {
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mSpanChange += fabsf(currentSpan - mPreviousSpan);
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if (mSpanChange > PINCH_START_THRESHOLD) {
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PinchGestureInput pinchEvent(PinchGestureInput::PINCHGESTURE_START,
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aEvent.mTime,
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focusPoint,
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currentSpan,
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currentSpan);
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mAsyncPanZoomController->HandleInputEvent(pinchEvent);
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mAsyncPanZoomController->HandleInputEvent(pinchEvent);
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mState = GESTURE_PINCH;
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} else {
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mState = GESTURE_PINCH;
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}
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break;
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}
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case GESTURE_PINCH: {
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PinchGestureInput pinchEvent(PinchGestureInput::PINCHGESTURE_SCALE,
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aEvent.mTime,
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focusPoint,
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@ -190,6 +217,11 @@ nsEventStatus GestureEventListener::HandlePinchGestureEvent(const MultiTouchInpu
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mPreviousSpan);
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mAsyncPanZoomController->HandleInputEvent(pinchEvent);
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break;
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}
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default:
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// What?
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break;
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}
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mPreviousSpan = currentSpan;
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@ -61,7 +61,12 @@ protected:
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enum GestureState {
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// There's no gesture going on, and we don't think we're about to enter one.
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GESTURE_NONE,
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// There's a pinch happening, which occurs when there are two touch inputs.
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// We have detected that two or more fingers are on the screen, but there
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// hasn't been enough movement yet to make us start actually zooming the
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// screen.
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GESTURE_WAITING_PINCH,
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// There are two or more fingers on the screen, and the user has already
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// pinched enough for us to start zooming the screen.
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GESTURE_PINCH,
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// A touch start has happened and it may turn into a tap. We use this
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// because, if we put down two fingers and then lift them very quickly, this
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@ -137,6 +142,14 @@ protected:
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*/
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GestureState mState;
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/**
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* Total change in span since we detected a pinch gesture. Only used when we
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* are in the |GESTURE_WAITING_PINCH| state and need to know how far zoomed
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* out we are compared to our original pinch span. Note that this does _not_
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* continue to be updated once we jump into the |GESTURE_PINCH| state.
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*/
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float mSpanChange;
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/**
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* Previous span calculated for the purposes of setting inside a
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* PinchGestureInput.
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