Bug 883364 - Mark android 2.2 tests as random until we find why ARMv6 slaves fails to create webgl contexts. r=bjacob

This commit is contained in:
Jeff Gilbert 2013-08-08 15:23:43 -07:00
parent 038036b02d
commit 2a08e99be9

View File

@ -8,162 +8,168 @@ pref(webgl.disabled,true) == webgl-disable-test.html wrapper.html?green.p
# Basic WebGL tests:
# Do we get pixels to the screen at all?
# Try to just hit the different rendering paths here.
# Test: {aa, alpha, preserve, readback} = 16
== webgl-clear-test.html?__&_____&________ wrapper.html?green.png
== webgl-clear-test.html?aa&_____&________ wrapper.html?green.png
fuzzy-if(B2G,256,83) == webgl-clear-test.html?__&alpha&________ wrapper.html?green.png
fuzzy-if(B2G,256,83) == webgl-clear-test.html?aa&alpha&________ wrapper.html?green.png
== webgl-clear-test.html?__&_____&preserve wrapper.html?green.png
== webgl-clear-test.html?aa&_____&preserve wrapper.html?green.png
fuzzy-if(B2G,256,83) == webgl-clear-test.html?__&alpha&preserve wrapper.html?green.png
fuzzy-if(B2G,256,83) == webgl-clear-test.html?aa&alpha&preserve wrapper.html?green.png
pref(webgl.force-layers-readback,true) == webgl-clear-test.html?readback&__&_____&________ wrapper.html?green.png
pref(webgl.force-layers-readback,true) == webgl-clear-test.html?readback&aa&_____&________ wrapper.html?green.png
pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,83) == webgl-clear-test.html?readback&__&alpha&________ wrapper.html?green.png
pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,83) == webgl-clear-test.html?readback&aa&alpha&________ wrapper.html?green.png
pref(webgl.force-layers-readback,true) == webgl-clear-test.html?readback&__&_____&preserve wrapper.html?green.png
pref(webgl.force-layers-readback,true) == webgl-clear-test.html?readback&aa&_____&preserve wrapper.html?green.png
pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,83) == webgl-clear-test.html?readback&__&alpha&preserve wrapper.html?green.png
pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,83) == webgl-clear-test.html?readback&aa&alpha&preserve wrapper.html?green.png
# Android 2.2 ARMv6 slaves can't seem to use WebGL, but we can't seem to
# disable the ARMv6 runs without disabling ARMv7, which works fine.
# For now, just mark versions <15 (<4.0) as random, so we still get
# assert coverage.
# Test: {aa, alpha, preserve, readback} = 16
random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?__&_____&________ wrapper.html?green.png
random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?aa&_____&________ wrapper.html?green.png
fuzzy-if(B2G,256,83) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?__&alpha&________ wrapper.html?green.png
fuzzy-if(B2G,256,83) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?aa&alpha&________ wrapper.html?green.png
random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?__&_____&preserve wrapper.html?green.png
random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?aa&_____&preserve wrapper.html?green.png
fuzzy-if(B2G,256,83) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?__&alpha&preserve wrapper.html?green.png
fuzzy-if(B2G,256,83) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?aa&alpha&preserve wrapper.html?green.png
pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&__&_____&________ wrapper.html?green.png
pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&aa&_____&________ wrapper.html?green.png
pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,83) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&__&alpha&________ wrapper.html?green.png
pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,83) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&aa&alpha&________ wrapper.html?green.png
pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&__&_____&preserve wrapper.html?green.png
pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&aa&_____&preserve wrapper.html?green.png
pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,83) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&__&alpha&preserve wrapper.html?green.png
pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,83) random-if(Android&&AndroidVersion<15) == webgl-clear-test.html?readback&aa&alpha&preserve wrapper.html?green.png
# Check orientation:
== webgl-orientation-test.html?__&_____&________ wrapper.html?white-top-left.png
== webgl-orientation-test.html?aa&_____&________ wrapper.html?white-top-left.png
fuzzy-if(B2G,256,83) == webgl-orientation-test.html?__&alpha&________ wrapper.html?white-top-left.png
fuzzy-if(B2G,256,83) == webgl-orientation-test.html?aa&alpha&________ wrapper.html?white-top-left.png
== webgl-orientation-test.html?__&_____&preserve wrapper.html?white-top-left.png
== webgl-orientation-test.html?aa&_____&preserve wrapper.html?white-top-left.png
fuzzy-if(B2G,256,83) == webgl-orientation-test.html?__&alpha&preserve wrapper.html?white-top-left.png
fuzzy-if(B2G,256,83) == webgl-orientation-test.html?aa&alpha&preserve wrapper.html?white-top-left.png
random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?__&_____&________ wrapper.html?white-top-left.png
random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?aa&_____&________ wrapper.html?white-top-left.png
fuzzy-if(B2G,256,83) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?__&alpha&________ wrapper.html?white-top-left.png
fuzzy-if(B2G,256,83) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?aa&alpha&________ wrapper.html?white-top-left.png
random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?__&_____&preserve wrapper.html?white-top-left.png
random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?aa&_____&preserve wrapper.html?white-top-left.png
fuzzy-if(B2G,256,83) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?__&alpha&preserve wrapper.html?white-top-left.png
fuzzy-if(B2G,256,83) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?aa&alpha&preserve wrapper.html?white-top-left.png
pref(webgl.force-layers-readback,true) == webgl-orientation-test.html?readback&__&_____&________ wrapper.html?white-top-left.png
pref(webgl.force-layers-readback,true) == webgl-orientation-test.html?readback&aa&_____&________ wrapper.html?white-top-left.png
pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,83) == webgl-orientation-test.html?readback&__&alpha&________ wrapper.html?white-top-left.png
pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,83) == webgl-orientation-test.html?readback&aa&alpha&________ wrapper.html?white-top-left.png
pref(webgl.force-layers-readback,true) == webgl-orientation-test.html?readback&__&_____&preserve wrapper.html?white-top-left.png
pref(webgl.force-layers-readback,true) == webgl-orientation-test.html?readback&aa&_____&preserve wrapper.html?white-top-left.png
pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,83) == webgl-orientation-test.html?readback&__&alpha&preserve wrapper.html?white-top-left.png
pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,83) == webgl-orientation-test.html?readback&aa&alpha&preserve wrapper.html?white-top-left.png
pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&__&_____&________ wrapper.html?white-top-left.png
pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&aa&_____&________ wrapper.html?white-top-left.png
pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,83) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&__&alpha&________ wrapper.html?white-top-left.png
pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,83) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&aa&alpha&________ wrapper.html?white-top-left.png
pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&__&_____&preserve wrapper.html?white-top-left.png
pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&aa&_____&preserve wrapper.html?white-top-left.png
pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,83) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&__&alpha&preserve wrapper.html?white-top-left.png
pref(webgl.force-layers-readback,true) fuzzy-if(B2G,256,83) random-if(Android&&AndroidVersion<15) == webgl-orientation-test.html?readback&aa&alpha&preserve wrapper.html?white-top-left.png
# Does we draw the correct color in the correct places with all context creation options?
# (Note that our context creation option matrix is 2^6 = 64)
random-if(B2G) == webgl-color-test.html?__&_____&_____&_______&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&_____&_____&_______&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?__&alpha&_____&_______&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&alpha&_____&_______&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?__&_____&depth&_______&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&_____&depth&_______&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?__&alpha&depth&_______&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&alpha&depth&_______&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?__&_____&_____&premult&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&_____&_____&premult&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?__&alpha&_____&premult&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&alpha&_____&premult&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?__&_____&depth&premult&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&_____&depth&premult&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?__&alpha&depth&premult&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&alpha&depth&premult&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&_______&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&_______&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&_______&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&_______&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&_______&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&_______&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&_______&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&_______&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&premult&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&premult&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&premult&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&premult&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&premult&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&premult&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&premult&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&premult&________&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?__&_____&_____&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&_____&_____&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?__&alpha&_____&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&alpha&_____&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?__&_____&depth&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&_____&depth&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?__&alpha&depth&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&alpha&depth&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?__&_____&_____&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&_____&_____&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?__&alpha&_____&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&alpha&_____&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?__&_____&depth&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&_____&depth&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?__&alpha&depth&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&alpha&depth&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&_______&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&premult&preserve&_______ wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?__&_____&_____&_______&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&_____&_____&_______&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?__&alpha&_____&_______&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&alpha&_____&_______&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?__&_____&depth&_______&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&_____&depth&_______&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?__&alpha&depth&_______&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&alpha&depth&_______&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?__&_____&_____&premult&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&_____&_____&premult&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?__&alpha&_____&premult&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&alpha&_____&premult&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?__&_____&depth&premult&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&_____&depth&premult&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?__&alpha&depth&premult&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&alpha&depth&premult&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?__&_____&_____&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&_____&_____&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?__&alpha&_____&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&alpha&_____&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?__&_____&depth&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&_____&depth&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?__&alpha&depth&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&alpha&depth&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?__&_____&_____&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&_____&_____&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?__&alpha&_____&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&alpha&_____&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?__&_____&depth&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&_____&depth&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?__&alpha&depth&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) == webgl-color-test.html?aa&alpha&depth&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&_______&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&_______&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&_______&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&_______&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&_______&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&_______&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&_______&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&_______&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&premult&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&premult&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&premult&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&premult&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&premult&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&premult&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&premult&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&premult&________&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&_______&preserve&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&_____&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&_____&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&_____&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&_____&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&_____&depth&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&_____&depth&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?__&alpha&depth&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?aa&alpha&depth&premult&preserve&stencil wrapper.html?colors.png # Bug 844439
# Check a smaller selection for readback:
pref(webgl.force-layers-readback,true) random-if(B2G) == webgl-color-test.html?readback&__&_____&________ wrapper.html?colors.png # Bug 844439
pref(webgl.force-layers-readback,true) random-if(B2G) == webgl-color-test.html?readback&aa&_____&________ wrapper.html?colors.png # Bug 844439
pref(webgl.force-layers-readback,true) random-if(B2G) == webgl-color-test.html?readback&__&alpha&________ wrapper.html?colors.png # Bug 844439
pref(webgl.force-layers-readback,true) random-if(B2G) == webgl-color-test.html?readback&aa&alpha&________ wrapper.html?colors.png # Bug 844439
pref(webgl.force-layers-readback,true) random-if(B2G) == webgl-color-test.html?readback&__&_____&preserve wrapper.html?colors.png # Bug 844439
pref(webgl.force-layers-readback,true) random-if(B2G) == webgl-color-test.html?readback&aa&_____&preserve wrapper.html?colors.png # Bug 844439
pref(webgl.force-layers-readback,true) random-if(B2G) == webgl-color-test.html?readback&__&alpha&preserve wrapper.html?colors.png # Bug 844439
pref(webgl.force-layers-readback,true) random-if(B2G) == webgl-color-test.html?readback&aa&alpha&preserve wrapper.html?colors.png # Bug 844439
pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&__&_____&________ wrapper.html?colors.png # Bug 844439
pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&aa&_____&________ wrapper.html?colors.png # Bug 844439
pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&__&alpha&________ wrapper.html?colors.png # Bug 844439
pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&aa&alpha&________ wrapper.html?colors.png # Bug 844439
pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&__&_____&preserve wrapper.html?colors.png # Bug 844439
pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&aa&_____&preserve wrapper.html?colors.png # Bug 844439
pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&__&alpha&preserve wrapper.html?colors.png # Bug 844439
pref(webgl.force-layers-readback,true) random-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?readback&aa&alpha&preserve wrapper.html?colors.png # Bug 844439
# Check alpha behavior:
fuzzy-if(B2G,256,83) == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=1.0 wrapper.html?colors.png
fuzzy-if(B2G,256,83) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=1.0 wrapper.html?colors.png
# These tests don't use wrapper.html, as there appear to be invalidation issues with black.png and async image decoding - Bug 803299
== webgl-color-alpha-test.html?colorVal=0.0&alphaVal=1.0 black.html
random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=0.0&alphaVal=1.0 black.html
fuzzy-if(B2G,256,83) == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=0.0 wrapper.html?colors.png
fails-if(B2G) == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=0.0&alpha wrapper.html?white.png
fuzzy-if(B2G,256,83) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=0.0 wrapper.html?colors.png
fails-if(B2G) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=0.0&alpha wrapper.html?white.png
fuzzy(1,65536) fuzzy-if(B2G,256,83) fuzzy-if(Android||B2G,9,65536) == webgl-color-alpha-test.html?colorVal=0.5&alphaVal=1.0 wrapper.html?half-colors.png
fuzzy(1,65536) fuzzy-if(B2G,256,83) fuzzy-if(Android||B2G,9,65536) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=0.5&alphaVal=1.0 wrapper.html?half-colors.png
# Test premult:
fuzzy(1,65536) fails-if(B2G) fuzzy-if(Android,9,65536) == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=0.5&alpha wrapper.html?colors-half-alpha.png
fuzzy(1,65536) fails-if(B2G) fuzzy-if(Android,9,65536) fails-if(cocoaWidget||Android) == webgl-color-alpha-test.html?colorVal=0.5&alphaVal=0.5&alpha wrapper.html?half-colors-half-alpha.png
fuzzy(1,65536) fails-if(B2G) fuzzy-if(Android,9,65536) == webgl-color-alpha-test.html?colorVal=0.5&alphaVal=0.5&alpha&premult wrapper.html?colors-half-alpha.png
fuzzy(1,65536) fails-if(B2G) fuzzy-if(Android,9,65536) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=0.5&alpha wrapper.html?colors-half-alpha.png
fuzzy(1,65536) fails-if(B2G) fuzzy-if(Android,9,65536) fails-if(cocoaWidget||Android) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=0.5&alphaVal=0.5&alpha wrapper.html?half-colors-half-alpha.png
fuzzy(1,65536) fails-if(B2G) fuzzy-if(Android,9,65536) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=0.5&alphaVal=0.5&alpha&premult wrapper.html?colors-half-alpha.png
# Test over-bright premult:
fuzzy(1,65536) fails-if(B2G) fuzzy-if(Android,9,65536) == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=0.5&alpha&premult wrapper.html?colors-half-alpha.png
fuzzy(1,65536) fails-if(B2G) fuzzy-if(Android,9,65536) random-if(Android&&AndroidVersion<15) == webgl-color-alpha-test.html?colorVal=1.0&alphaVal=0.5&alpha&premult wrapper.html?colors-half-alpha.png
# Check for hanging framebuffer bindings:
== webgl-hanging-fb-test.html?__&________ wrapper.html?green.png
== webgl-hanging-fb-test.html?aa&________ wrapper.html?green.png
pref(webgl.force-layers-readback,true) == webgl-hanging-fb-test.html?__&readback wrapper.html?green.png
pref(webgl.force-layers-readback,true) == webgl-hanging-fb-test.html?aa&readback wrapper.html?green.png
random-if(Android&&AndroidVersion<15) == webgl-hanging-fb-test.html?__&________ wrapper.html?green.png
random-if(Android&&AndroidVersion<15) == webgl-hanging-fb-test.html?aa&________ wrapper.html?green.png
pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-hanging-fb-test.html?__&readback wrapper.html?green.png
pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-hanging-fb-test.html?aa&readback wrapper.html?green.png
== webgl-hanging-scissor-test.html?__&________ wrapper.html?green.png
== webgl-hanging-scissor-test.html?aa&________ wrapper.html?green.png
pref(webgl.force-layers-readback,true) == webgl-hanging-scissor-test.html?__&readback wrapper.html?green.png
pref(webgl.force-layers-readback,true) == webgl-hanging-scissor-test.html?aa&readback wrapper.html?green.png
random-if(Android&&AndroidVersion<15) == webgl-hanging-scissor-test.html?__&________ wrapper.html?green.png
random-if(Android&&AndroidVersion<15) == webgl-hanging-scissor-test.html?aa&________ wrapper.html?green.png
pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-hanging-scissor-test.html?__&readback wrapper.html?green.png
pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-hanging-scissor-test.html?aa&readback wrapper.html?green.png
# Check that our experimental prefs still work:
# 16bpp:
skip-if(winWidget) pref(webgl.prefer-16bpp,true) == webgl-color-test.html?16bpp wrapper.html?colors.png
skip-if(winWidget) pref(webgl.prefer-16bpp,true) pref(webgl.force-layers-readback,true) == webgl-color-test.html?16bpp&readback wrapper.html?colors.png
skip-if(winWidget) pref(webgl.prefer-16bpp,true) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?16bpp wrapper.html?colors.png
skip-if(winWidget) pref(webgl.prefer-16bpp,true) pref(webgl.force-layers-readback,true) random-if(Android&&AndroidVersion<15) == webgl-color-test.html?16bpp&readback wrapper.html?colors.png
# Force native GL (Windows):
skip-if(!winWidget) pref(webgl.prefer-native-gl,true) == webgl-clear-test.html?native-gl wrapper.html?green.png