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Bug 1079848 - Large allocs should be infallible and handled. - r=kamidphish
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@ -48,6 +48,7 @@
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#include "mozilla/dom/ImageData.h"
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#include "mozilla/dom/ToJSValue.h"
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#include "mozilla/Endian.h"
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#include "mozilla/fallible.h"
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using namespace mozilla;
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using namespace mozilla::dom;
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@ -3755,7 +3756,12 @@ WebGLContext::TexImage2D_base(TexImageTarget texImageTarget, GLint level,
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else
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{
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size_t convertedDataSize = height * dstStride;
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convertedData = new uint8_t[convertedDataSize];
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convertedData = (uint8_t*)moz_malloc(convertedDataSize);
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if (!convertedData) {
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ErrorOutOfMemory("texImage2D: Ran out of memory when allocating"
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" a buffer for doing format conversion.");
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return;
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}
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if (!ConvertImage(width, height, srcStride, dstStride,
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static_cast<uint8_t*>(data), convertedData,
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actualSrcFormat, srcPremultiplied,
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@ -3945,7 +3951,12 @@ WebGLContext::TexSubImage2D_base(TexImageTarget texImageTarget, GLint level,
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if (!noConversion) {
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size_t convertedDataSize = height * dstStride;
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convertedData = new uint8_t[convertedDataSize];
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convertedData = (uint8_t*)moz_malloc(convertedDataSize);
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if (!convertedData) {
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ErrorOutOfMemory("texImage2D: Ran out of memory when allocating"
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" a buffer for doing format conversion.");
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return;
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}
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if (!ConvertImage(width, height, srcStride, dstStride,
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static_cast<const uint8_t*>(data), convertedData,
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actualSrcFormat, srcPremultiplied,
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