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Bug 612840. Part 2: Remove unnecessary opacity check. r=cjones
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@ -468,7 +468,7 @@ BasicThebesLayer::Paint(gfxContext* aContext,
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float opacity = GetEffectiveOpacity();
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if (!BasicManager()->IsRetained() ||
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(opacity == 1.0 && !canUseOpaqueSurface &&
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(!canUseOpaqueSurface &&
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!(mContentFlags & CONTENT_NO_TEXT_OVER_TRANSPARENT) &&
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!MustRetainContent())) {
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mValidRegion.SetEmpty();
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