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Bug 808305 - Pass a gfx::Rect instead of a gfxRect in InvalidateCanvasContent; r=Bas
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@ -792,10 +792,7 @@ CanvasRenderingContext2D::Redraw(const mgfx::Rect &r)
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nsSVGEffects::InvalidateDirectRenderingObservers(mCanvasElement);
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gfxRect tmpR = ThebesRect(r);
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mCanvasElement->InvalidateCanvasContent(&tmpR);
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return;
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mCanvasElement->InvalidateCanvasContent(&r);
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}
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void
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@ -23,10 +23,16 @@ class nsITimerCallback;
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class nsIPropertyBag;
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namespace mozilla {
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namespace layers {
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class CanvasLayer;
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class LayerManager;
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}
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namespace gfx {
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struct Rect;
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}
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}
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class nsHTMLCanvasElement : public nsGenericHTMLElement,
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@ -85,7 +91,7 @@ public:
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* Notify that some canvas content has changed and the window may
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* need to be updated. aDamageRect is in canvas coordinates.
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*/
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void InvalidateCanvasContent(const gfxRect* aDamageRect);
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void InvalidateCanvasContent(const mozilla::gfx::Rect* aDamageRect);
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/*
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* Notify that we need to repaint the entire canvas, including updating of
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* the layer tree.
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@ -8,6 +8,9 @@
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#include "mozilla/Base64.h"
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#include "mozilla/CheckedInt.h"
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#include "mozilla/gfx/Rect.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/Telemetry.h"
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#include "nsNetUtil.h"
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#include "nsDOMFile.h"
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@ -21,8 +24,6 @@
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#include "nsJSUtils.h"
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#include "nsMathUtils.h"
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#include "nsStreamUtils.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/Telemetry.h"
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#include "nsFrameManager.h"
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#include "nsDisplayList.h"
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@ -889,7 +890,7 @@ nsHTMLCanvasElement::SetWriteOnly()
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}
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void
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nsHTMLCanvasElement::InvalidateCanvasContent(const gfxRect* damageRect)
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nsHTMLCanvasElement::InvalidateCanvasContent(const gfx::Rect* damageRect)
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{
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// We don't need to flush anything here; if there's no frame or if
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// we plan to reframe we don't need to invalidate it anyway.
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@ -904,10 +905,10 @@ nsHTMLCanvasElement::InvalidateCanvasContent(const gfxRect* damageRect)
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nsIntSize size = GetWidthHeight();
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if (size.width != 0 && size.height != 0) {
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gfxRect realRect(*damageRect);
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gfx::Rect realRect(*damageRect);
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realRect.RoundOut();
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// then make it a nsRect
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// then make it a nsIntRect
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nsIntRect invalRect(realRect.X(), realRect.Y(),
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realRect.Width(), realRect.Height());
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