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Bug 784739 - Switch from NULL to nullptr in gfx/layers/opengl/; r=joe
--HG-- extra : rebase_source : 65e2c8e72dc4b20ef9aa50688c9320792fca69ee
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a6c780dc22
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@ -26,7 +26,7 @@ class CanvasLayerOGL :
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{
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public:
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CanvasLayerOGL(LayerManagerOGL *aManager)
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: CanvasLayer(aManager, NULL)
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: CanvasLayer(aManager, nullptr)
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, LayerOGL(aManager)
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, mLayerProgram(RGBALayerProgramType)
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, mTexture(0)
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@ -19,7 +19,7 @@ class ColorLayerOGL : public ColorLayer,
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{
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public:
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ColorLayerOGL(LayerManagerOGL *aManager)
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: ColorLayer(aManager, NULL)
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: ColorLayer(aManager, nullptr)
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, LayerOGL(aManager)
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{
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mImplData = static_cast<LayerOGL*>(this);
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@ -428,7 +428,7 @@ CompositorOGL::Initialize()
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0,
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LOCAL_GL_RGBA,
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LOCAL_GL_UNSIGNED_BYTE,
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NULL);
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nullptr);
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// unbind this texture, in preparation for binding it to the FBO
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mGLContext->fBindTexture(target, 0);
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@ -911,7 +911,7 @@ CompositorOGL::CreateFBOWithTexture(const IntRect& aRect, SurfaceInitMode aInit,
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0,
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LOCAL_GL_RGBA,
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LOCAL_GL_UNSIGNED_BYTE,
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NULL);
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nullptr);
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}
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mGLContext->fTexParameteri(mFBOTextureTarget, LOCAL_GL_TEXTURE_MIN_FILTER,
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LOCAL_GL_LINEAR);
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@ -347,7 +347,7 @@ ContainerRender(Container* aContainer,
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}
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ContainerLayerOGL::ContainerLayerOGL(LayerManagerOGL *aManager)
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: ContainerLayer(aManager, NULL)
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: ContainerLayer(aManager, nullptr)
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, LayerOGL(aManager)
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{
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mImplData = static_cast<LayerOGL*>(this);
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@ -395,7 +395,7 @@ UploadYUVToTexture(GLContext* gl, const PlanarYCbCrImage::Data& aData,
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}
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ImageLayerOGL::ImageLayerOGL(LayerManagerOGL *aManager)
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: ImageLayer(aManager, NULL)
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: ImageLayer(aManager, nullptr)
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, LayerOGL(aManager)
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, mTextureRecycleBin(new TextureRecycleBin())
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{
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@ -339,7 +339,7 @@ LayerManagerOGL::Initialize(bool force)
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0,
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LOCAL_GL_RGBA,
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LOCAL_GL_UNSIGNED_BYTE,
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NULL);
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nullptr);
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// unbind this texture, in preparation for binding it to the FBO
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mGLContext->fBindTexture(target, 0);
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@ -564,7 +564,7 @@ LayerManagerOGL::EndTransaction(DrawThebesLayerCallback aCallback,
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mThebesLayerCallbackData = nullptr;
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}
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mTarget = NULL;
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mTarget = nullptr;
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#ifdef MOZ_LAYERS_HAVE_LOG
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Log();
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@ -1078,7 +1078,7 @@ LayerManagerOGL::SetupBackBuffer(int aWidth, int aHeight)
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0,
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LOCAL_GL_RGBA,
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LOCAL_GL_UNSIGNED_BYTE,
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NULL);
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nullptr);
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mGLContext->fBindTexture(mFBOTextureTarget, 0);
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mGLContext->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mBackBufferFBO);
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@ -1236,7 +1236,7 @@ LayerManagerOGL::CreateFBOWithTexture(const nsIntRect& aRect, InitMode aInit,
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0,
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LOCAL_GL_RGBA,
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LOCAL_GL_UNSIGNED_BYTE,
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NULL);
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nullptr);
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}
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mGLContext->fTexParameteri(mFBOTextureTarget, LOCAL_GL_TEXTURE_MIN_FILTER,
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LOCAL_GL_LINEAR);
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@ -16,7 +16,7 @@
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#include <windows.h>
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#endif
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#define BUFFER_OFFSET(i) ((char *)NULL + (i))
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#define BUFFER_OFFSET(i) ((char *)nullptr + (i))
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#include "gfxContext.h"
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#include "gfx3DMatrix.h"
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@ -321,7 +321,7 @@ private:
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nsIntSize mSurfaceSize;
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/**
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* Context target, NULL when drawing directly to our swap chain.
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* Context target, nullptr when drawing directly to our swap chain.
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*/
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nsRefPtr<gfxContext> mTarget;
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@ -329,7 +329,7 @@ ShaderProgramOGL::CreateShader(GLenum aShaderType, const char *aShaderSource)
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GLint success, len = 0;
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GLint sh = mGL->fCreateShader(aShaderType);
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mGL->fShaderSource(sh, 1, (const GLchar**)&aShaderSource, NULL);
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mGL->fShaderSource(sh, 1, (const GLchar**)&aShaderSource, nullptr);
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mGL->fCompileShader(sh);
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mGL->fGetShaderiv(sh, LOCAL_GL_COMPILE_STATUS, &success);
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mGL->fGetShaderiv(sh, LOCAL_GL_INFO_LOG_LENGTH, (GLint*) &len);
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@ -12,10 +12,10 @@
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namespace mozilla {
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namespace gl {
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static GLContext* sActiveContext = NULL;
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static GLContext* sActiveContext = nullptr;
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static Monitor* sMonitor = NULL;
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static nsDeque* sTextures = NULL;
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static Monitor* sMonitor = nullptr;
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static nsDeque* sTextures = nullptr;
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GLuint TexturePoolOGL::AcquireTexture()
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{
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@ -89,7 +89,7 @@ void TexturePoolOGL::Fill(GLContext* aContext)
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sActiveContext->MakeCurrent();
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GLuint* texture = NULL;
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GLuint* texture = nullptr;
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while (sTextures->GetSize() < TEXTURE_POOL_SIZE) {
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texture = (GLuint*)malloc(sizeof(GLuint));
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sActiveContext->fGenTextures(1, texture);
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