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Bug 736123 - blacklist Adreno renderers for WebGL - r=joe
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@ -518,6 +518,20 @@ WebGLContext::InitAndValidateGL()
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return false;
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}
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#ifdef ANDROID
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// bug 736123, blacklist WebGL on Adreno because they do not implement
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// glTexSubImage2D in a way that is safe to expose to WebGL </euphemism>
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// We don't rely on GfxInfo for this blacklisting, because GfxInfo on Android doesn't know
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// about GL strings and GL strings are the only way I know to detect Adreno (EGL Vendor only
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// says 'Android'), and it is not convenient to have to create a GL context before GfxInfo::Init()
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// is first called.
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if (gl->Renderer() == gl::GLContext::RendererAdreno200 ||
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gl->Renderer() == gl::GLContext::RendererAdreno205)
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{
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return false;
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}
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#endif
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mMinCapability = Preferences::GetBool("webgl.min_capability_mode", false);
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mDisableExtensions = Preferences::GetBool("webgl.disable-extensions", false);
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