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Bug 804949: Change the way panning works. r=cjones a=blocking-basecamp
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@ -46,11 +46,6 @@ static const int32_t FLING_REPAINT_INTERVAL = 75;
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*/
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static const float MIN_SKATE_SPEED = 0.7f;
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/**
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* Angle from axis within which we stay axis-locked.
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*/
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static const float AXIS_LOCK_ANGLE = M_PI / 9.0;
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/**
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* Duration of a zoom to animation.
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*/
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@ -610,12 +605,6 @@ void AsyncPanZoomController::StartPanning(const MultiTouchInput& aEvent) {
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angle = fabs(angle); // range [0, pi]
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SetState(PANNING);
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if (angle < AXIS_LOCK_ANGLE || angle > (M_PI - AXIS_LOCK_ANGLE)) {
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mY.LockPanning();
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} else if (fabsf(angle - M_PI / 2) < AXIS_LOCK_ANGLE) {
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mX.LockPanning();
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}
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}
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void AsyncPanZoomController::UpdateWithTouchAtDevicePoint(const MultiTouchInput& aEvent) {
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@ -364,8 +364,8 @@ protected:
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SingleTouchData& GetFirstSingleTouch(const MultiTouchInput& aEvent);
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/**
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* Sets up anything needed for panning. This may lock one of the axes if the
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* angle of movement is heavily skewed towards it.
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* Sets up anything needed for panning. This takes us out of the "TOUCHING"
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* state and starts actually panning us.
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*/
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void StartPanning(const MultiTouchInput& aStartPoint);
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@ -442,7 +442,7 @@ private:
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NOTHING, /* no touch-start events received */
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FLING, /* all touches removed, but we're still scrolling page */
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TOUCHING, /* one touch-start event received */
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PANNING, /* panning without axis lock */
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PANNING, /* panning the frame */
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PINCHING, /* nth touch-start, where n > 1. this mode allows pan and zoom */
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ANIMATING_ZOOM, /* animated zoom to a new rect */
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WAITING_LISTENERS, /* a state halfway between NOTHING and TOUCHING - the user has
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@ -52,17 +52,12 @@ Axis::Axis(AsyncPanZoomController* aAsyncPanZoomController)
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: mPos(0.0f),
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mVelocity(0.0f),
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mAcceleration(0),
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mAsyncPanZoomController(aAsyncPanZoomController),
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mLockPanning(false)
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mAsyncPanZoomController(aAsyncPanZoomController)
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{
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}
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void Axis::UpdateWithTouchAtDevicePoint(int32_t aPos, const TimeDuration& aTimeDelta) {
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if (mLockPanning) {
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return;
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}
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float newVelocity = (mPos - aPos) / aTimeDelta.ToMilliseconds();
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bool curVelocityIsLow = fabsf(newVelocity) < 0.01f;
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@ -91,7 +86,6 @@ void Axis::UpdateWithTouchAtDevicePoint(int32_t aPos, const TimeDuration& aTimeD
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void Axis::StartTouch(int32_t aPos) {
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mStartPos = aPos;
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mPos = aPos;
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mLockPanning = false;
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}
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float Axis::GetDisplacementForDuration(float aScale, const TimeDuration& aDelta) {
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@ -126,10 +120,6 @@ void Axis::CancelTouch() {
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mAcceleration = 0;
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}
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void Axis::LockPanning() {
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mLockPanning = true;
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}
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bool Axis::FlingApplyFrictionOrCancel(const TimeDuration& aDelta) {
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if (fabsf(mVelocity) <= FLING_STOPPED_THRESHOLD) {
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// If the velocity is very low, just set it to 0 and stop the fling,
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@ -66,14 +66,6 @@ public:
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*/
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void CancelTouch();
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/**
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* Sets axis locking. This prevents any panning along this axis. If the
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* current touch point is updated and the axis is locked, the velocity will
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* not be recalculated. Any already-existing velocity will however stay the
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* same.
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*/
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void LockPanning();
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/**
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* Gets displacement that should have happened since the previous touch.
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* Note: Does not reset the displacement. It gets recalculated on the next
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@ -192,7 +184,6 @@ protected:
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// reach one of the extremes of the page.
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int32_t mAcceleration;
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nsRefPtr<AsyncPanZoomController> mAsyncPanZoomController;
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bool mLockPanning;
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};
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class AxisX : public Axis {
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