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bug 871961 pt 3 - annotate failing svgglyphs reftests. r=roc
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pref(gfx.font_rendering.opentype_svg.enabled,false) != svg-glyph-basic.svg svg-glyph-basic-ref.svg
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pref(gfx.font_rendering.opentype_svg.enabled,true) == svg-glyph-basic.svg svg-glyph-basic-ref.svg
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pref(gfx.font_rendering.opentype_svg.enabled,true) fails-if(Android||B2G) == svg-glyph-basic.svg svg-glyph-basic-ref.svg # bug 872487
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pref(gfx.font_rendering.opentype_svg.enabled,false) != svg-glyph-positioning.svg svg-glyph-positioning-ref.svg
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pref(gfx.font_rendering.opentype_svg.enabled,true) == svg-glyph-positioning.svg svg-glyph-positioning-ref.svg
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pref(gfx.font_rendering.opentype_svg.enabled,true) == svg-glyph-html.html svg-glyph-html-ref.svg
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pref(gfx.font_rendering.opentype_svg.enabled,true) == svg-glyph-direct.svg svg-glyph-direct-ref.svg
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pref(gfx.font_rendering.opentype_svg.enabled,true) fails-if(Android||B2G) == svg-glyph-positioning.svg svg-glyph-positioning-ref.svg # bug 872487
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pref(gfx.font_rendering.opentype_svg.enabled,true) fails-if(winWidget) == svg-glyph-html.html svg-glyph-html-ref.svg # bug 872486
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pref(gfx.font_rendering.opentype_svg.enabled,true) random-if(winWidget) == svg-glyph-direct.svg svg-glyph-direct-ref.svg # bug 872491
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pref(gfx.font_rendering.opentype_svg.enabled,true) == svg-glyph-invalid.html svg-glyph-invalid-ref.html
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pref(gfx.font_rendering.opentype_svg.enabled,true) == svg-glyph-objectfill-solid.svg svg-glyph-objectfill-solid-ref.svg
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pref(gfx.font_rendering.opentype_svg.enabled,true) == svg-glyph-objectstroke-solid.svg svg-glyph-objectstroke-solid-ref.svg
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pref(gfx.font_rendering.opentype_svg.enabled,true) == svg-glyph-objectgradient.svg svg-glyph-objectgradient-ref.svg
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pref(gfx.font_rendering.opentype_svg.enabled,true) fuzzy(4,6) == svg-glyph-objectgradient.svg svg-glyph-objectgradient-ref.svg # see bug 871961#c5
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pref(gfx.font_rendering.opentype_svg.enabled,true) == svg-glyph-objectgradient-zoom.svg svg-glyph-objectgradient-zoom-ref.svg
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pref(gfx.font_rendering.opentype_svg.enabled,true) == svg-glyph-objectpattern.svg svg-glyph-objectpattern-ref.svg
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pref(gfx.font_rendering.opentype_svg.enabled,true) == clip.html clip-ref.html
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pref(gfx.font_rendering.opentype_svg.enabled,true) == svg-glyph-objectopacity.svg svg-glyph-objectopacity-ref.svg
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pref(gfx.font_rendering.opentype_svg.enabled,true) fuzzy(5,12) == svg-glyph-objectopacity.svg svg-glyph-objectopacity-ref.svg # see bug 871961#c5
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pref(gfx.font_rendering.opentype_svg.enabled,true) == svg-glyph-objectopacity2.svg svg-glyph-objectopacity2-ref.svg
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pref(gfx.font_rendering.opentype_svg.enabled,true) == svg-glyph-paintnone.svg svg-glyph-paintnone-ref.svg
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pref(gfx.font_rendering.opentype_svg.enabled,true) random-if(winWidget) == svg-glyph-paintnone.svg svg-glyph-paintnone-ref.svg # bug 872491
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pref(gfx.font_rendering.opentype_svg.enabled,true) == svg-glyph-cachedopacity.svg svg-glyph-cachedopacity-ref.svg
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pref(gfx.font_rendering.opentype_svg.enabled,true) == svg-glyph-objectvalue.svg svg-glyph-objectvalue-ref.svg
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pref(gfx.font_rendering.opentype_svg.enabled,true) == svg-glyph-mask.svg svg-glyph-mask-ref.svg
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pref(gfx.font_rendering.opentype_svg.enabled,true) fails == svg-glyph-mask.svg svg-glyph-mask-ref.svg # bug 872483
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