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Bug 1107801 - Improve gamepad support on MacOS. r=ted
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4581aaa107
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@ -23,58 +23,103 @@ using std::vector;
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struct Button {
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int id;
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bool analog;
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IOHIDElementRef element;
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CFIndex min;
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CFIndex max;
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Button(int aId, IOHIDElementRef aElement, CFIndex aMin, CFIndex aMax) :
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id(aId),
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analog((aMax - aMin) > 1),
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element(aElement),
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min(aMin),
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max(aMax) {}
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};
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struct Axis {
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int id;
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IOHIDElementRef element;
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uint32_t usagePage;
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uint32_t usage;
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CFIndex min;
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CFIndex max;
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};
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typedef bool dpad_buttons[4];
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// These values can be found in the USB HID Usage Tables:
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// http://www.usb.org/developers/hidpage
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#define GENERIC_DESKTOP_USAGE_PAGE 0x01
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#define JOYSTICK_USAGE_NUMBER 0x04
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#define GAMEPAD_USAGE_NUMBER 0x05
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#define AXIS_MIN_USAGE_NUMBER 0x30
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#define AXIS_MAX_USAGE_NUMBER 0x35
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#define BUTTON_USAGE_PAGE 0x09
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const unsigned kDesktopUsagePage = 0x01;
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const unsigned kSimUsagePage = 0x02;
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const unsigned kAcceleratorUsage = 0xC4;
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const unsigned kBrakeUsage = 0xC5;
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const unsigned kJoystickUsage = 0x04;
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const unsigned kGamepadUsage = 0x05;
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const unsigned kAxisUsageMin = 0x30;
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const unsigned kAxisUsageMax = 0x35;
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const unsigned kDpadUsage = 0x39;
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const unsigned kButtonUsagePage = 0x09;
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const unsigned kConsumerPage = 0x0C;
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const unsigned kHomeUsage = 0x223;
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const unsigned kBackUsage = 0x224;
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class Gamepad {
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private:
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IOHIDDeviceRef mDevice;
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vector<Button> buttons;
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vector<Axis> axes;
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nsTArray<Button> buttons;
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nsTArray<Axis> axes;
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IOHIDElementRef mDpad;
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dpad_buttons mDpadState;
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public:
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Gamepad() : mDevice(nullptr), mSuperIndex(-1) {}
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Gamepad() : mDevice(nullptr), mDpad(nullptr), mSuperIndex(-1) {}
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bool operator==(IOHIDDeviceRef device) const { return mDevice == device; }
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bool empty() const { return mDevice == nullptr; }
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void clear() {
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void clear()
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{
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mDevice = nullptr;
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buttons.clear();
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axes.clear();
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buttons.Clear();
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axes.Clear();
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mDpad = nullptr;
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mSuperIndex = -1;
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}
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void init(IOHIDDeviceRef device);
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size_t numButtons() { return buttons.size(); }
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size_t numAxes() { return axes.size(); }
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size_t numButtons() { return buttons.Length() + (mDpad ? 4 : 0); }
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size_t numAxes() { return axes.Length(); }
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// Index given by our superclass.
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uint32_t mSuperIndex;
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const Button* lookupButton(IOHIDElementRef element) const {
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for (size_t i = 0; i < buttons.size(); i++) {
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const bool isDpad(IOHIDElementRef element) const
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{
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return element == mDpad;
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}
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const dpad_buttons& getDpadState() const
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{
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return mDpadState;
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}
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void setDpadState(const dpad_buttons& dpadState)
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{
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for (unsigned i = 0; i < ArrayLength(mDpadState); i++) {
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mDpadState[i] = dpadState[i];
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}
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}
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const Button* lookupButton(IOHIDElementRef element) const
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{
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for (unsigned i = 0; i < buttons.Length(); i++) {
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if (buttons[i].element == element)
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return &buttons[i];
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}
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return nullptr;
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}
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const Axis* lookupAxis(IOHIDElementRef element) const {
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for (size_t i = 0; i < axes.size(); i++) {
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const Axis* lookupAxis(IOHIDElementRef element) const
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{
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for (unsigned i = 0; i < axes.Length(); i++) {
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if (axes[i].element == element)
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return &axes[i];
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}
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@ -82,7 +127,23 @@ class Gamepad {
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}
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};
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void Gamepad::init(IOHIDDeviceRef device) {
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class AxisComparator {
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public:
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bool Equals(const Axis& a1, const Axis& a2) const
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{
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return a1.usagePage == a2.usagePage && a1.usage == a2.usage;
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}
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bool LessThan(const Axis& a1, const Axis& a2) const
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{
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if (a1.usagePage == a2.usagePage) {
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return a1.usage < a2.usage;
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}
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return a1.usagePage < a2.usagePage;
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}
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};
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void Gamepad::init(IOHIDDeviceRef device)
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{
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clear();
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mDevice = device;
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@ -96,22 +157,40 @@ void Gamepad::init(IOHIDDeviceRef device) {
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uint32_t usagePage = IOHIDElementGetUsagePage(element);
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uint32_t usage = IOHIDElementGetUsage(element);
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if (usagePage == GENERIC_DESKTOP_USAGE_PAGE &&
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usage >= AXIS_MIN_USAGE_NUMBER &&
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usage <= AXIS_MAX_USAGE_NUMBER)
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if (usagePage == kDesktopUsagePage &&
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usage >= kAxisUsageMin &&
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usage <= kAxisUsageMax)
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{
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Axis axis = { int(axes.size()),
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Axis axis = { int(axes.Length()),
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element,
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usagePage,
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usage,
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IOHIDElementGetLogicalMin(element),
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IOHIDElementGetLogicalMax(element) };
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axes.push_back(axis);
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} else if (usagePage == BUTTON_USAGE_PAGE) {
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Button button = { int(usage) - 1, element };
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buttons.push_back(button);
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axes.AppendElement(axis);
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} else if (usagePage == kDesktopUsagePage && usage == kDpadUsage &&
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// Don't know how to handle d-pads that return weird values.
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IOHIDElementGetLogicalMax(element) - IOHIDElementGetLogicalMin(element) == 7) {
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mDpad = element;
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} else if ((usagePage == kSimUsagePage &&
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(usage == kAcceleratorUsage ||
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usage == kBrakeUsage)) ||
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(usagePage == kButtonUsagePage) ||
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(usagePage == kConsumerPage &&
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(usage == kHomeUsage ||
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usage == kBackUsage))) {
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Button button(int(buttons.Length()), element, IOHIDElementGetLogicalMin(element), IOHIDElementGetLogicalMax(element));
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buttons.AppendElement(button);
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} else {
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//TODO: handle other usage pages
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}
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}
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AxisComparator comparator;
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axes.Sort(comparator);
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for (unsigned i = 0; i < axes.Length(); i++) {
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axes[i].id = i;
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}
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}
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class DarwinGamepadService {
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@ -189,23 +268,90 @@ DarwinGamepadService::DeviceRemoved(IOHIDDeviceRef device)
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}
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}
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/*
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* Given a value from a d-pad (POV hat in USB HID terminology),
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* represent it as 4 buttons, one for each cardinal direction.
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*/
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static void
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UnpackDpad(int dpad_value, int min, int max, dpad_buttons& buttons)
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{
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const unsigned kUp = 0;
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const unsigned kDown = 1;
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const unsigned kLeft = 2;
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const unsigned kRight = 3;
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// Different controllers have different ways of representing
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// "nothing is pressed", but they're all outside the range of values.
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if (dpad_value < min || dpad_value > max) {
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// Nothing is pressed.
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return;
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}
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// Normalize value to start at 0.
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int value = dpad_value - min;
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// Value will be in the range 0-7. The value represents the
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// position of the d-pad around a circle, with 0 being straight up,
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// 2 being right, 4 being straight down, and 6 being left.
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if (value < 2 || value > 6) {
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buttons[kUp] = true;
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}
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if (value > 2 && value < 6) {
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buttons[kDown] = true;
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}
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if (value > 4) {
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buttons[kLeft] = true;
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}
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if (value > 0 && value < 4) {
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buttons[kRight] = true;
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}
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}
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void
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DarwinGamepadService::InputValueChanged(IOHIDValueRef value)
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{
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uint32_t value_length = IOHIDValueGetLength(value);
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if (value_length > 4) {
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// Workaround for bizarre issue with PS3 controllers that try to return
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// massive (30+ byte) values and crash IOHIDValueGetIntegerValue
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return;
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}
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nsRefPtr<GamepadService> service(GamepadService::GetService());
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IOHIDElementRef element = IOHIDValueGetElement(value);
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IOHIDDeviceRef device = IOHIDElementGetDevice(element);
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for (size_t i = 0; i < mGamepads.size(); i++) {
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const Gamepad &gamepad = mGamepads[i];
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for (unsigned i = 0; i < mGamepads.size(); i++) {
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Gamepad &gamepad = mGamepads[i];
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if (gamepad == device) {
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if (const Axis* axis = gamepad.lookupAxis(element)) {
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if (gamepad.isDpad(element)) {
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const dpad_buttons& oldState = gamepad.getDpadState();
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dpad_buttons newState = { false, false, false, false };
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UnpackDpad(IOHIDValueGetIntegerValue(value),
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IOHIDElementGetLogicalMin(element),
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IOHIDElementGetLogicalMax(element),
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newState);
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const int numButtons = gamepad.numButtons();
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for (unsigned b = 0; b < ArrayLength(newState); b++) {
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if (newState[b] != oldState[b]) {
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service->NewButtonEvent(i, numButtons - 4 + b, newState[b]);
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}
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}
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gamepad.setDpadState(newState);
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} else if (const Axis* axis = gamepad.lookupAxis(element)) {
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double d = IOHIDValueGetIntegerValue(value);
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double v = 2.0f * (d - axis->min) /
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(double)(axis->max - axis->min) - 1.0f;
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service->NewAxisMoveEvent(i, axis->id, v);
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} else if (const Button* button = gamepad.lookupButton(element)) {
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bool pressed = IOHIDValueGetIntegerValue(value) != 0;
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service->NewButtonEvent(i, button->id, pressed);
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int iv = IOHIDValueGetIntegerValue(value);
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bool pressed = iv != 0;
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double v = 0;
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if (button->analog) {
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double dv = iv;
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v = (dv - button->min) / (double)(button->max - button->min);
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} else {
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v = pressed ? 1.0 : 0.0;
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}
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service->NewButtonEvent(i, button->id, pressed, v);
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}
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return;
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}
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@ -286,15 +432,15 @@ void DarwinGamepadService::Startup()
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kIOHIDOptionsTypeNone);
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CFMutableDictionaryRef criteria_arr[2];
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criteria_arr[0] = MatchingDictionary(GENERIC_DESKTOP_USAGE_PAGE,
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JOYSTICK_USAGE_NUMBER);
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criteria_arr[0] = MatchingDictionary(kDesktopUsagePage,
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kJoystickUsage);
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if (!criteria_arr[0]) {
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CFRelease(manager);
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return;
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}
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criteria_arr[1] = MatchingDictionary(GENERIC_DESKTOP_USAGE_PAGE,
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GAMEPAD_USAGE_NUMBER);
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criteria_arr[1] = MatchingDictionary(kDesktopUsagePage,
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kGamepadUsage);
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if (!criteria_arr[1]) {
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CFRelease(criteria_arr[0]);
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CFRelease(manager);
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