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Factor the guts of AsyncScroll into a base helper class. (bug 1139220 part 2, r=kgilbert)
This commit is contained in:
parent
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135
layout/generic/AsyncScrollBase.cpp
Normal file
135
layout/generic/AsyncScrollBase.cpp
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@ -0,0 +1,135 @@
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "AsyncScrollBase.h"
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using namespace mozilla;
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AsyncScrollBase::AsyncScrollBase(nsPoint aStartPos)
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: mIsFirstIteration(true)
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, mStartPos(aStartPos)
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{
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}
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void
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AsyncScrollBase::Update(TimeStamp aTime,
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nsPoint aDestination,
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const nsSize& aCurrentVelocity)
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{
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TimeDuration duration = ComputeDuration(aTime);
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nsSize currentVelocity = aCurrentVelocity;
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if (!mIsFirstIteration) {
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// If an additional event has not changed the destination, then do not let
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// another minimum duration reset slow things down. If it would then
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// instead continue with the existing timing function.
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if (aDestination == mDestination &&
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aTime + duration > mStartTime + mDuration)
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{
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return;
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}
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currentVelocity = VelocityAt(aTime);
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mStartPos = PositionAt(aTime);
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}
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mStartTime = aTime;
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mDuration = duration;
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mDestination = aDestination;
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InitTimingFunction(mTimingFunctionX, mStartPos.x, currentVelocity.width,
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aDestination.x);
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InitTimingFunction(mTimingFunctionY, mStartPos.y, currentVelocity.height,
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aDestination.y);
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mIsFirstIteration = false;
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}
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TimeDuration
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AsyncScrollBase::ComputeDuration(TimeStamp aTime)
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{
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// Average last 3 delta durations (rounding errors up to 2ms are negligible for us)
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int32_t eventsDeltaMs = (aTime - mPrevEventTime[2]).ToMilliseconds() / 3;
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mPrevEventTime[2] = mPrevEventTime[1];
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mPrevEventTime[1] = mPrevEventTime[0];
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mPrevEventTime[0] = aTime;
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// Modulate duration according to events rate (quicker events -> shorter durations).
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// The desired effect is to use longer duration when scrolling slowly, such that
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// it's easier to follow, but reduce the duration to make it feel more snappy when
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// scrolling quickly. To reduce fluctuations of the duration, we average event
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// intervals using the recent 4 timestamps (now + three prev -> 3 intervals).
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int32_t durationMS = clamped<int32_t>(eventsDeltaMs * mIntervalRatio, mOriginMinMS, mOriginMaxMS);
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return TimeDuration::FromMilliseconds(durationMS);
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}
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void
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AsyncScrollBase::InitializeHistory(TimeStamp aTime)
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{
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// Starting a new scroll (i.e. not when extending an existing scroll animation),
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// create imaginary prev timestamps with maximum relevant intervals between them.
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// Longest relevant interval (which results in maximum duration)
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TimeDuration maxDelta = TimeDuration::FromMilliseconds(mOriginMaxMS / mIntervalRatio);
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mPrevEventTime[0] = aTime - maxDelta;
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mPrevEventTime[1] = mPrevEventTime[0] - maxDelta;
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mPrevEventTime[2] = mPrevEventTime[1] - maxDelta;
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}
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const double kCurrentVelocityWeighting = 0.25;
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const double kStopDecelerationWeighting = 0.4;
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void
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AsyncScrollBase::InitTimingFunction(nsSMILKeySpline& aTimingFunction,
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nscoord aCurrentPos,
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nscoord aCurrentVelocity,
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nscoord aDestination)
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{
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if (aDestination == aCurrentPos || kCurrentVelocityWeighting == 0) {
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aTimingFunction.Init(0, 0, 1 - kStopDecelerationWeighting, 1);
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return;
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}
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const TimeDuration oneSecond = TimeDuration::FromSeconds(1);
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double slope = aCurrentVelocity * (mDuration / oneSecond) / (aDestination - aCurrentPos);
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double normalization = sqrt(1.0 + slope * slope);
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double dt = 1.0 / normalization * kCurrentVelocityWeighting;
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double dxy = slope / normalization * kCurrentVelocityWeighting;
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aTimingFunction.Init(dt, dxy, 1 - kStopDecelerationWeighting, 1);
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}
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nsPoint
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AsyncScrollBase::PositionAt(TimeStamp aTime) const
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{
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double progressX = mTimingFunctionX.GetSplineValue(ProgressAt(aTime));
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double progressY = mTimingFunctionY.GetSplineValue(ProgressAt(aTime));
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return nsPoint(NSToCoordRound((1 - progressX) * mStartPos.x + progressX * mDestination.x),
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NSToCoordRound((1 - progressY) * mStartPos.y + progressY * mDestination.y));
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}
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nsSize
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AsyncScrollBase::VelocityAt(TimeStamp aTime) const
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{
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double timeProgress = ProgressAt(aTime);
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return nsSize(VelocityComponent(timeProgress, mTimingFunctionX,
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mStartPos.x, mDestination.x),
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VelocityComponent(timeProgress, mTimingFunctionY,
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mStartPos.y, mDestination.y));
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}
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nscoord
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AsyncScrollBase::VelocityComponent(double aTimeProgress,
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const nsSMILKeySpline& aTimingFunction,
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nscoord aStart,
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nscoord aDestination) const
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{
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double dt, dxy;
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aTimingFunction.GetSplineDerivativeValues(aTimeProgress, dt, dxy);
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if (dt == 0)
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return dxy >= 0 ? nscoord_MAX : nscoord_MIN;
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const TimeDuration oneSecond = TimeDuration::FromSeconds(1);
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double slope = dxy / dt;
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return NSToCoordRound(slope * (aDestination - aStart) / (mDuration / oneSecond));
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}
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88
layout/generic/AsyncScrollBase.h
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88
layout/generic/AsyncScrollBase.h
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@ -0,0 +1,88 @@
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_layout_AsyncScrollBase_h_
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#define mozilla_layout_AsyncScrollBase_h_
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#include "mozilla/TimeStamp.h"
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#include "nsPoint.h"
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#include "nsSMILKeySpline.h"
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namespace mozilla {
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// This is the base class for driving scroll wheel animation on both the
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// compositor and main thread.
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class AsyncScrollBase
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{
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public:
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typedef mozilla::TimeStamp TimeStamp;
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typedef mozilla::TimeDuration TimeDuration;
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AsyncScrollBase(nsPoint aStartPos);
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void Update(TimeStamp aTime,
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nsPoint aDestination,
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const nsSize& aCurrentVelocity);
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// Get the velocity at a point in time in nscoords/sec.
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nsSize VelocityAt(TimeStamp aTime) const;
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// Returns the expected scroll position at a given point in time, in app
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// units, relative to the scroll frame.
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nsPoint PositionAt(TimeStamp aTime) const;
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protected:
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double ProgressAt(TimeStamp aTime) const {
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return clamped((aTime - mStartTime) / mDuration, 0.0, 1.0);
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}
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nscoord VelocityComponent(double aTimeProgress,
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const nsSMILKeySpline& aTimingFunction,
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nscoord aStart, nscoord aDestination) const;
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// Calculate duration, possibly dynamically according to events rate and
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// event origin. (also maintain previous timestamps - which are only used
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// here).
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TimeDuration ComputeDuration(TimeStamp aTime);
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// Initialize event history.
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void InitializeHistory(TimeStamp aTime);
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// Initializes the timing function in such a way that the current velocity is
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// preserved.
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void InitTimingFunction(nsSMILKeySpline& aTimingFunction,
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nscoord aCurrentPos, nscoord aCurrentVelocity,
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nscoord aDestination);
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// mPrevEventTime holds previous 3 timestamps for intervals averaging (to
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// reduce duration fluctuations). When AsyncScroll is constructed and no
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// previous timestamps are available (indicated with mIsFirstIteration),
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// initialize mPrevEventTime using imaginary previous timestamps with maximum
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// relevant intervals between them.
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TimeStamp mPrevEventTime[3];
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bool mIsFirstIteration;
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TimeStamp mStartTime;
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// Cached Preferences value.
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//
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// These values are minimum and maximum animation duration per event origin,
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// and a global ratio which defines how longer is the animation's duration
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// compared to the average recent events intervals (such that for a relatively
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// consistent events rate, the next event arrives before current animation ends)
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int32_t mOriginMinMS;
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int32_t mOriginMaxMS;
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double mIntervalRatio;
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nsPoint mStartPos;
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TimeDuration mDuration;
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nsPoint mDestination;
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nsSMILKeySpline mTimingFunctionX;
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nsSMILKeySpline mTimingFunctionY;
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};
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}
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#endif // mozilla_layout_AsyncScrollBase_h_
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BUG_COMPONENT = ('Core', 'Video/Audio')
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EXPORTS += [
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'AsyncScrollBase.h',
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'nsCanvasFrame.h',
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'nsContainerFrame.h',
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'nsDirection.h',
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@ -104,6 +105,7 @@ EXPORTS.mozilla.layout += [
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]
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UNIFIED_SOURCES += [
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'AsyncScrollBase.cpp',
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'FrameChildList.cpp',
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'MathMLTextRunFactory.cpp',
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'nsAbsoluteContainingBlock.cpp',
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#include "nsIFrameInlines.h"
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#include "gfxPlatform.h"
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#include "gfxPrefs.h"
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#include "AsyncScrollBase.h"
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#include <mozilla/layers/AxisPhysicsModel.h>
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#include <mozilla/layers/AxisPhysicsMSDModel.h>
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#include <algorithm>
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@ -1447,9 +1448,6 @@ NS_QUERYFRAME_TAIL_INHERITING(nsBoxFrame)
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#define SMOOTH_SCROLL_PREF_NAME "general.smoothScroll"
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const double kCurrentVelocityWeighting = 0.25;
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const double kStopDecelerationWeighting = 0.4;
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// AsyncSmoothMSDScroll has ref counting.
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class ScrollFrameHelper::AsyncSmoothMSDScroll final : public nsARefreshObserver {
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public:
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@ -1581,14 +1579,16 @@ private:
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};
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// AsyncScroll has ref counting.
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class ScrollFrameHelper::AsyncScroll final : public nsARefreshObserver {
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class ScrollFrameHelper::AsyncScroll final
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: public nsARefreshObserver,
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public AsyncScrollBase
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{
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public:
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typedef mozilla::TimeStamp TimeStamp;
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typedef mozilla::TimeDuration TimeDuration;
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explicit AsyncScroll(nsPoint aStartPos)
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: mIsFirstIteration(true)
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, mStartPos(aStartPos)
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: AsyncScrollBase(aStartPos)
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, mCallee(nullptr)
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{}
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@ -1599,9 +1599,6 @@ private:
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}
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public:
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nsPoint PositionAt(TimeStamp aTime);
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nsSize VelocityAt(TimeStamp aTime); // In nscoords per second
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void InitSmoothScroll(TimeStamp aTime, nsPoint aDestination,
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nsIAtom *aOrigin, const nsRect& aRange,
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const nsSize& aCurrentVelocity);
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@ -1613,53 +1610,15 @@ public:
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return aTime > mStartTime + mDuration; // XXX or if we've hit the wall
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}
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TimeStamp mStartTime;
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// mPrevEventTime holds previous 3 timestamps for intervals averaging (to
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// reduce duration fluctuations). When AsyncScroll is constructed and no
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// previous timestamps are available (indicated with mIsFirstIteration),
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// initialize mPrevEventTime using imaginary previous timestamps with maximum
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// relevant intervals between them.
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TimeStamp mPrevEventTime[3];
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bool mIsFirstIteration;
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// Cached Preferences values to avoid re-reading them when extending an existing
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// animation for the same event origin (can be as frequent as every 10(!)ms for
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// a quick roll of the mouse wheel).
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// These values are minimum and maximum animation duration per event origin,
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// and a global ratio which defines how longer is the animation's duration
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// compared to the average recent events intervals (such that for a relatively
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// consistent events rate, the next event arrives before current animation ends)
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// Most recent scroll origin.
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nsCOMPtr<nsIAtom> mOrigin;
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int32_t mOriginMinMS;
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int32_t mOriginMaxMS;
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double mIntervalRatio;
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TimeDuration mDuration;
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nsPoint mStartPos;
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nsPoint mDestination;
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// Allowed destination positions around mDestination
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nsRect mRange;
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nsSMILKeySpline mTimingFunctionX;
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nsSMILKeySpline mTimingFunctionY;
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bool mIsSmoothScroll;
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protected:
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double ProgressAt(TimeStamp aTime) {
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return clamped((aTime - mStartTime) / mDuration, 0.0, 1.0);
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}
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nscoord VelocityComponent(double aTimeProgress,
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nsSMILKeySpline& aTimingFunction,
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nscoord aStart, nscoord aDestination);
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// Initializes the timing function in such a way that the current velocity is
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// preserved.
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void InitTimingFunction(nsSMILKeySpline& aTimingFunction,
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nscoord aCurrentPos, nscoord aCurrentVelocity,
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nscoord aDestination);
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TimeDuration CalcDurationForEventTime(TimeStamp aTime, nsIAtom *aOrigin);
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private:
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void InitPreferences(TimeStamp aTime, nsIAtom *aOrigin);
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// The next section is observer/callback management
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// Bodies of WillRefresh and RefreshDriver contain ScrollFrameHelper specific code.
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@ -1707,162 +1666,72 @@ private:
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}
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};
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nsPoint
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ScrollFrameHelper::AsyncScroll::PositionAt(TimeStamp aTime) {
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double progressX = mTimingFunctionX.GetSplineValue(ProgressAt(aTime));
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double progressY = mTimingFunctionY.GetSplineValue(ProgressAt(aTime));
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return nsPoint(NSToCoordRound((1 - progressX) * mStartPos.x + progressX * mDestination.x),
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NSToCoordRound((1 - progressY) * mStartPos.y + progressY * mDestination.y));
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}
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nsSize
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ScrollFrameHelper::AsyncScroll::VelocityAt(TimeStamp aTime) {
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double timeProgress = ProgressAt(aTime);
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return nsSize(VelocityComponent(timeProgress, mTimingFunctionX,
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mStartPos.x, mDestination.x),
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VelocityComponent(timeProgress, mTimingFunctionY,
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mStartPos.y, mDestination.y));
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}
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/*
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* Calculate duration, possibly dynamically according to events rate and event origin.
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* (also maintain previous timestamps - which are only used here).
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*/
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TimeDuration
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ScrollFrameHelper::
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AsyncScroll::CalcDurationForEventTime(TimeStamp aTime, nsIAtom *aOrigin) {
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void
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ScrollFrameHelper::AsyncScroll::InitPreferences(TimeStamp aTime, nsIAtom *aOrigin)
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{
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if (!aOrigin){
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aOrigin = nsGkAtoms::other;
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}
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// Read preferences only on first iteration or for a different event origin.
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if (mIsFirstIteration || aOrigin != mOrigin) {
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mOrigin = aOrigin;
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mOriginMinMS = mOriginMaxMS = 0;
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bool isOriginSmoothnessEnabled = false;
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mIntervalRatio = 1;
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// Default values for all preferences are defined in all.js
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static const int32_t kDefaultMinMS = 150, kDefaultMaxMS = 150;
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static const bool kDefaultIsSmoothEnabled = true;
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nsAutoCString originName;
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aOrigin->ToUTF8String(originName);
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nsAutoCString prefBase = NS_LITERAL_CSTRING("general.smoothScroll.") + originName;
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isOriginSmoothnessEnabled = Preferences::GetBool(prefBase.get(), kDefaultIsSmoothEnabled);
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if (isOriginSmoothnessEnabled) {
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nsAutoCString prefMin = prefBase + NS_LITERAL_CSTRING(".durationMinMS");
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nsAutoCString prefMax = prefBase + NS_LITERAL_CSTRING(".durationMaxMS");
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mOriginMinMS = Preferences::GetInt(prefMin.get(), kDefaultMinMS);
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mOriginMaxMS = Preferences::GetInt(prefMax.get(), kDefaultMaxMS);
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static const int32_t kSmoothScrollMaxAllowedAnimationDurationMS = 10000;
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mOriginMaxMS = clamped(mOriginMaxMS, 0, kSmoothScrollMaxAllowedAnimationDurationMS);
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mOriginMinMS = clamped(mOriginMinMS, 0, mOriginMaxMS);
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}
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// Keep the animation duration longer than the average event intervals
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// (to "connect" consecutive scroll animations before the scroll comes to a stop).
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static const double kDefaultDurationToIntervalRatio = 2; // Duplicated at all.js
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mIntervalRatio = Preferences::GetInt("general.smoothScroll.durationToIntervalRatio",
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kDefaultDurationToIntervalRatio * 100) / 100.0;
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// Duration should be at least as long as the intervals -> ratio is at least 1
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mIntervalRatio = std::max(1.0, mIntervalRatio);
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if (mIsFirstIteration) {
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// Starting a new scroll (i.e. not when extending an existing scroll animation),
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// create imaginary prev timestamps with maximum relevant intervals between them.
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// Longest relevant interval (which results in maximum duration)
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TimeDuration maxDelta = TimeDuration::FromMilliseconds(mOriginMaxMS / mIntervalRatio);
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mPrevEventTime[0] = aTime - maxDelta;
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mPrevEventTime[1] = mPrevEventTime[0] - maxDelta;
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mPrevEventTime[2] = mPrevEventTime[1] - maxDelta;
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}
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if (!mIsFirstIteration && aOrigin == mOrigin) {
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return;
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}
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// Average last 3 delta durations (rounding errors up to 2ms are negligible for us)
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int32_t eventsDeltaMs = (aTime - mPrevEventTime[2]).ToMilliseconds() / 3;
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mPrevEventTime[2] = mPrevEventTime[1];
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mPrevEventTime[1] = mPrevEventTime[0];
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mPrevEventTime[0] = aTime;
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mOrigin = aOrigin;
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mOriginMinMS = mOriginMaxMS = 0;
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bool isOriginSmoothnessEnabled = false;
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mIntervalRatio = 1;
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// Modulate duration according to events rate (quicker events -> shorter durations).
|
||||
// The desired effect is to use longer duration when scrolling slowly, such that
|
||||
// it's easier to follow, but reduce the duration to make it feel more snappy when
|
||||
// scrolling quickly. To reduce fluctuations of the duration, we average event
|
||||
// intervals using the recent 4 timestamps (now + three prev -> 3 intervals).
|
||||
int32_t durationMS = clamped<int32_t>(eventsDeltaMs * mIntervalRatio, mOriginMinMS, mOriginMaxMS);
|
||||
// Default values for all preferences are defined in all.js
|
||||
static const int32_t kDefaultMinMS = 150, kDefaultMaxMS = 150;
|
||||
static const bool kDefaultIsSmoothEnabled = true;
|
||||
|
||||
return TimeDuration::FromMilliseconds(durationMS);
|
||||
nsAutoCString originName;
|
||||
aOrigin->ToUTF8String(originName);
|
||||
nsAutoCString prefBase = NS_LITERAL_CSTRING("general.smoothScroll.") + originName;
|
||||
|
||||
isOriginSmoothnessEnabled = Preferences::GetBool(prefBase.get(), kDefaultIsSmoothEnabled);
|
||||
if (isOriginSmoothnessEnabled) {
|
||||
nsAutoCString prefMin = prefBase + NS_LITERAL_CSTRING(".durationMinMS");
|
||||
nsAutoCString prefMax = prefBase + NS_LITERAL_CSTRING(".durationMaxMS");
|
||||
mOriginMinMS = Preferences::GetInt(prefMin.get(), kDefaultMinMS);
|
||||
mOriginMaxMS = Preferences::GetInt(prefMax.get(), kDefaultMaxMS);
|
||||
|
||||
static const int32_t kSmoothScrollMaxAllowedAnimationDurationMS = 10000;
|
||||
mOriginMaxMS = clamped(mOriginMaxMS, 0, kSmoothScrollMaxAllowedAnimationDurationMS);
|
||||
mOriginMinMS = clamped(mOriginMinMS, 0, mOriginMaxMS);
|
||||
}
|
||||
|
||||
// Keep the animation duration longer than the average event intervals
|
||||
// (to "connect" consecutive scroll animations before the scroll comes to a stop).
|
||||
static const double kDefaultDurationToIntervalRatio = 2; // Duplicated at all.js
|
||||
mIntervalRatio = Preferences::GetInt("general.smoothScroll.durationToIntervalRatio",
|
||||
kDefaultDurationToIntervalRatio * 100) / 100.0;
|
||||
|
||||
// Duration should be at least as long as the intervals -> ratio is at least 1
|
||||
mIntervalRatio = std::max(1.0, mIntervalRatio);
|
||||
|
||||
if (mIsFirstIteration) {
|
||||
InitializeHistory(aTime);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ScrollFrameHelper::AsyncScroll::InitSmoothScroll(TimeStamp aTime,
|
||||
nsPoint aDestination,
|
||||
nsIAtom *aOrigin,
|
||||
const nsRect& aRange,
|
||||
const nsSize& aCurrentVelocity) {
|
||||
nsPoint aDestination,
|
||||
nsIAtom *aOrigin,
|
||||
const nsRect& aRange,
|
||||
const nsSize& aCurrentVelocity)
|
||||
{
|
||||
InitPreferences(aTime, aOrigin);
|
||||
mRange = aRange;
|
||||
TimeDuration duration = CalcDurationForEventTime(aTime, aOrigin);
|
||||
nsSize currentVelocity = aCurrentVelocity;
|
||||
if (!mIsFirstIteration) {
|
||||
// If an additional event has not changed the destination, then do not let
|
||||
// another minimum duration reset slow things down. If it would then
|
||||
// instead continue with the existing timing function.
|
||||
if (aDestination == mDestination &&
|
||||
aTime + duration > mStartTime + mDuration)
|
||||
return;
|
||||
|
||||
currentVelocity = VelocityAt(aTime);
|
||||
mStartPos = PositionAt(aTime);
|
||||
}
|
||||
mStartTime = aTime;
|
||||
mDuration = duration;
|
||||
mDestination = aDestination;
|
||||
InitTimingFunction(mTimingFunctionX, mStartPos.x, currentVelocity.width,
|
||||
aDestination.x);
|
||||
InitTimingFunction(mTimingFunctionY, mStartPos.y, currentVelocity.height,
|
||||
aDestination.y);
|
||||
mIsFirstIteration = false;
|
||||
}
|
||||
|
||||
|
||||
nscoord
|
||||
ScrollFrameHelper::AsyncScroll::VelocityComponent(double aTimeProgress,
|
||||
nsSMILKeySpline& aTimingFunction,
|
||||
nscoord aStart,
|
||||
nscoord aDestination)
|
||||
{
|
||||
double dt, dxy;
|
||||
aTimingFunction.GetSplineDerivativeValues(aTimeProgress, dt, dxy);
|
||||
if (dt == 0)
|
||||
return dxy >= 0 ? nscoord_MAX : nscoord_MIN;
|
||||
|
||||
const TimeDuration oneSecond = TimeDuration::FromSeconds(1);
|
||||
double slope = dxy / dt;
|
||||
return NSToCoordRound(slope * (aDestination - aStart) / (mDuration / oneSecond));
|
||||
}
|
||||
|
||||
void
|
||||
ScrollFrameHelper::AsyncScroll::InitTimingFunction(nsSMILKeySpline& aTimingFunction,
|
||||
nscoord aCurrentPos,
|
||||
nscoord aCurrentVelocity,
|
||||
nscoord aDestination)
|
||||
{
|
||||
if (aDestination == aCurrentPos || kCurrentVelocityWeighting == 0) {
|
||||
aTimingFunction.Init(0, 0, 1 - kStopDecelerationWeighting, 1);
|
||||
return;
|
||||
}
|
||||
|
||||
const TimeDuration oneSecond = TimeDuration::FromSeconds(1);
|
||||
double slope = aCurrentVelocity * (mDuration / oneSecond) / (aDestination - aCurrentPos);
|
||||
double normalization = sqrt(1.0 + slope * slope);
|
||||
double dt = 1.0 / normalization * kCurrentVelocityWeighting;
|
||||
double dxy = slope / normalization * kCurrentVelocityWeighting;
|
||||
aTimingFunction.Init(dt, dxy, 1 - kStopDecelerationWeighting, 1);
|
||||
Update(aTime, aDestination, aCurrentVelocity);
|
||||
}
|
||||
|
||||
bool
|
||||
|
Loading…
Reference in New Issue
Block a user