mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
Bug 988808, part 2 - Convert SVG hit-testing to use Moz2D instead of Thebes backed gfxContext. r=Bas
This commit is contained in:
parent
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commit
191df684dc
@ -8,8 +8,10 @@
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#include "SVGContentUtils.h"
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// Keep others in (case-insensitive) order:
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#include "gfx2DGlue.h"
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#include "gfxMatrix.h"
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#include "gfxPlatform.h"
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#include "gfxSVGGlyphs.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/dom/SVGSVGElement.h"
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#include "mozilla/RefPtr.h"
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@ -23,9 +25,10 @@
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#include "nsContentUtils.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/gfx/Types.h"
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#include "gfx2DGlue.h"
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#include "nsStyleContext.h"
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#include "nsSVGPathDataParser.h"
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#include "SVGPathData.h"
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#include "SVGPathElement.h"
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using namespace mozilla;
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using namespace mozilla::dom;
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@ -58,6 +61,179 @@ SVGContentUtils::ActivateByHyperlink(nsIContent *aContent)
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static_cast<SVGAnimationElement*>(aContent)->ActivateByHyperlink();
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}
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enum DashState {
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eDashedStroke,
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eContinuousStroke, //< all dashes, no gaps
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eNoStroke //< all gaps, no dashes
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};
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static DashState
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GetStrokeDashData(SVGContentUtils::AutoStrokeOptions* aStrokeOptions,
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nsSVGElement* aElement,
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const nsStyleSVG* aStyleSVG,
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gfxTextContextPaint *aContextPaint)
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{
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size_t dashArrayLength;
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Float totalLengthOfDashes = 0.0, totalLengthOfGaps = 0.0;
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if (aContextPaint && aStyleSVG->mStrokeDasharrayFromObject) {
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const FallibleTArray<gfxFloat>& dashSrc = aContextPaint->GetStrokeDashArray();
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dashArrayLength = dashSrc.Length();
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if (dashArrayLength <= 0) {
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return eContinuousStroke;
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}
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Float* dashPattern = aStrokeOptions->InitDashPattern(dashArrayLength);
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if (!dashPattern) {
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return eContinuousStroke;
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}
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for (size_t i = 0; i < dashArrayLength; i++) {
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if (dashSrc[i] < 0.0) {
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return eContinuousStroke; // invalid
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}
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dashPattern[i] = Float(dashSrc[i]);
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(i % 2 ? totalLengthOfGaps : totalLengthOfDashes) += dashSrc[i];
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}
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} else {
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const nsStyleCoord *dasharray = aStyleSVG->mStrokeDasharray;
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dashArrayLength = aStyleSVG->mStrokeDasharrayLength;
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if (dashArrayLength <= 0) {
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return eContinuousStroke;
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}
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Float pathScale = 1.0;
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if (aElement->Tag() == nsGkAtoms::path) {
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pathScale = static_cast<SVGPathElement*>(aElement)->
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GetPathLengthScale(SVGPathElement::eForStroking);
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if (pathScale <= 0) {
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return eContinuousStroke;
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}
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}
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Float* dashPattern = aStrokeOptions->InitDashPattern(dashArrayLength);
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if (!dashPattern) {
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return eContinuousStroke;
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}
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for (uint32_t i = 0; i < dashArrayLength; i++) {
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Float dashLength =
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SVGContentUtils::CoordToFloat(aElement, dasharray[i]) * pathScale;
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if (dashLength < 0.0) {
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return eContinuousStroke; // invalid
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}
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dashPattern[i] = dashLength;
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(i % 2 ? totalLengthOfGaps : totalLengthOfDashes) += dashLength;
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}
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}
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// Now that aStrokeOptions.mDashPattern is fully initialized we can safely
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// set mDashLength:
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aStrokeOptions->mDashLength = dashArrayLength;
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if (totalLengthOfDashes <= 0 || totalLengthOfGaps <= 0) {
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if (totalLengthOfGaps > 0 && totalLengthOfDashes <= 0) {
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return eNoStroke;
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}
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return eContinuousStroke;
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}
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if (aContextPaint && aStyleSVG->mStrokeDashoffsetFromObject) {
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aStrokeOptions->mDashOffset = Float(aContextPaint->GetStrokeDashOffset());
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} else {
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aStrokeOptions->mDashOffset =
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SVGContentUtils::CoordToFloat(aElement, aStyleSVG->mStrokeDashoffset);
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}
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return eDashedStroke;
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}
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void
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SVGContentUtils::GetStrokeOptions(AutoStrokeOptions* aStrokeOptions,
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nsSVGElement* aElement,
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nsStyleContext* aStyleContext,
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gfxTextContextPaint *aContextPaint)
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{
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nsRefPtr<nsStyleContext> styleContext;
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if (aStyleContext) {
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styleContext = aStyleContext;
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} else {
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styleContext =
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nsComputedDOMStyle::GetStyleContextForElementNoFlush(aElement, nullptr,
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nullptr);
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}
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if (!styleContext) {
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return;
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}
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const nsStyleSVG* styleSVG = styleContext->StyleSVG();
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DashState dashState =
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GetStrokeDashData(aStrokeOptions, aElement, styleSVG, aContextPaint);
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if (dashState == eNoStroke) {
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// Hopefully this will shortcircuit any stroke operations:
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aStrokeOptions->mLineWidth = 0;
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return;
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}
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if (dashState == eContinuousStroke) {
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// Prevent our caller from wasting time looking at the dash array:
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aStrokeOptions->mDashLength = 0;
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}
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aStrokeOptions->mLineWidth =
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GetStrokeWidth(aElement, styleContext, aContextPaint);
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aStrokeOptions->mMiterLimit = Float(styleSVG->mStrokeMiterlimit);
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switch (styleSVG->mStrokeLinejoin) {
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case NS_STYLE_STROKE_LINEJOIN_MITER:
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aStrokeOptions->mLineJoin = JoinStyle::MITER;
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break;
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case NS_STYLE_STROKE_LINEJOIN_ROUND:
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aStrokeOptions->mLineJoin = JoinStyle::ROUND;
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break;
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case NS_STYLE_STROKE_LINEJOIN_BEVEL:
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aStrokeOptions->mLineJoin = JoinStyle::BEVEL;
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break;
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}
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switch (styleSVG->mStrokeLinecap) {
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case NS_STYLE_STROKE_LINECAP_BUTT:
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aStrokeOptions->mLineCap = CapStyle::BUTT;
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break;
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case NS_STYLE_STROKE_LINECAP_ROUND:
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aStrokeOptions->mLineCap = CapStyle::ROUND;
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break;
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case NS_STYLE_STROKE_LINECAP_SQUARE:
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aStrokeOptions->mLineCap = CapStyle::SQUARE;
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break;
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}
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}
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Float
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SVGContentUtils::GetStrokeWidth(nsSVGElement* aElement,
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nsStyleContext* aStyleContext,
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gfxTextContextPaint *aContextPaint)
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{
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nsRefPtr<nsStyleContext> styleContext;
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if (aStyleContext) {
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styleContext = aStyleContext;
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} else {
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styleContext =
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nsComputedDOMStyle::GetStyleContextForElementNoFlush(aElement, nullptr,
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nullptr);
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}
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if (!styleContext) {
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return 0.0f;
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}
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const nsStyleSVG* styleSVG = styleContext->StyleSVG();
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if (aContextPaint && styleSVG->mStrokeWidthFromObject) {
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return aContextPaint->GetStrokeWidth();
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}
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return SVGContentUtils::CoordToFloat(aElement, styleSVG->mStrokeWidth);
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}
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float
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SVGContentUtils::GetFontSize(Element *aElement)
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{
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@ -10,12 +10,15 @@
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#define _USE_MATH_DEFINES
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#include <math.h>
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#include "mozilla/fallible.h"
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#include "mozilla/gfx/2D.h" // for StrokeOptions
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#include "mozilla/gfx/Matrix.h"
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#include "mozilla/RangedPtr.h"
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#include "nsError.h"
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#include "nsStringFwd.h"
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#include "gfx2DGlue.h"
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class gfxTextContextPaint;
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class nsIContent;
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class nsIDocument;
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class nsIFrame;
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@ -58,6 +61,8 @@ IsSVGWhitespace(char16_t aChar)
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class SVGContentUtils
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{
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public:
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typedef mozilla::gfx::Float Float;
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typedef mozilla::gfx::StrokeOptions StrokeOptions;
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typedef mozilla::SVGAnimatedPreserveAspectRatio SVGAnimatedPreserveAspectRatio;
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typedef mozilla::SVGPreserveAspectRatio SVGPreserveAspectRatio;
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@ -76,6 +81,64 @@ public:
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*/
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static void ActivateByHyperlink(nsIContent *aContent);
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/**
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* Moz2D's StrokeOptions requires someone else to own its mDashPattern
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* buffer, which is a pain when you want to initialize a StrokeOptions object
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* in a helper function and pass it out. This sub-class owns the mDashPattern
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* buffer so that consumers of such a helper function don't need to worry
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* about creating it, passing it in, or deleting it. (An added benefit is
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* that in the typical case when stroke-dasharray is short it will avoid
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* allocating.)
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*/
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struct AutoStrokeOptions : public StrokeOptions {
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AutoStrokeOptions()
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{
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MOZ_ASSERT(mDashLength == 0, "InitDashPattern() depends on this");
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}
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~AutoStrokeOptions() {
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if (mDashPattern && mDashPattern != mSmallArray) {
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delete [] mDashPattern;
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}
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}
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/**
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* Creates the buffer to store the stroke-dasharray, assuming out-of-memory
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* does not occur. The buffer's address is assigned to mDashPattern and
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* returned to the caller as a non-const pointer (so that the caller can
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* initialize the values in the buffer, since mDashPattern is const).
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*/
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Float* InitDashPattern(size_t aDashCount) {
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if (aDashCount <= MOZ_ARRAY_LENGTH(mSmallArray)) {
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mDashPattern = mSmallArray;
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return mSmallArray;
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}
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static const mozilla::fallible_t fallible = mozilla::fallible_t();
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Float* nonConstArray = new (fallible) Float[aDashCount];
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mDashPattern = nonConstArray;
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return nonConstArray;
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}
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private:
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// Most dasharrays will fit in this and save us allocating
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Float mSmallArray[16];
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};
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static void GetStrokeOptions(AutoStrokeOptions* aStrokeOptions,
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nsSVGElement* aElement,
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nsStyleContext* aStyleContext,
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gfxTextContextPaint *aContextPaint);
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/**
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* Returns the current computed value of the CSS property 'stroke-width' for
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* the given element. aStyleContext may be provided as an optimization.
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* aContextPaint is also optional.
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*
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* Note that this function does NOT take account of the value of the 'stroke'
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* and 'stroke-opacity' properties to, say, return zero if they are "none" or
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* "0", respectively.
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*/
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static Float GetStrokeWidth(nsSVGElement* aElement,
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nsStyleContext* aStyleContext,
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gfxTextContextPaint *aContextPaint);
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/*
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* Get the number of CSS px (user units) per em (i.e. the em-height in user
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* units) for an nsIContent
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@ -394,7 +394,7 @@ SVGPathElement::BuildPath(PathBuilder* aBuilder)
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// opacity here.
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if (style->mStrokeLinecap == NS_STYLE_STROKE_LINECAP_SQUARE) {
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strokeLineCap = style->mStrokeLinecap;
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strokeWidth = GetStrokeWidth();
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strokeWidth = SVGContentUtils::GetStrokeWidth(this, styleContext, nullptr);
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}
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}
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@ -111,15 +111,3 @@ nsSVGPathGeometryElement::GetFillRule()
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return fillRule;
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}
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Float
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nsSVGPathGeometryElement::GetStrokeWidth()
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{
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nsRefPtr<nsStyleContext> styleContext =
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nsComputedDOMStyle::GetStyleContextForElementNoFlush(this, nullptr,
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nullptr);
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return styleContext ?
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SVGContentUtils::CoordToFloat(this,
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styleContext->StyleSVG()->mStrokeWidth) :
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0.0f;
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}
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@ -77,14 +77,6 @@ public:
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* this element.
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*/
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FillRule GetFillRule();
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/**
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* Returns the current computed value of the CSS property 'stroke-width' for
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* this element. (I.e. this does NOT take account of the value of the
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* 'stroke' and 'stroke-opacity' properties to, say, return zero if they are
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* "none" or "0", respectively.)
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*/
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Float GetStrokeWidth();
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};
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#endif
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@ -22,7 +22,7 @@ function run()
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var originY = div.offsetTop;
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var circle = document.getElementById("circle");
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var elementFromPoint = document.elementFromPoint(originX + 150, originY + 51);
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var elementFromPoint = document.elementFromPoint(originX + 150, originY + 52);
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is(elementFromPoint, circle, "Top of circle should hit");
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var elementFromPoint = document.elementFromPoint(originX + 249, originY + 150);
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@ -44,10 +44,10 @@ function run()
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<div id="content">
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<div width="100%" height="1" id="div">
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</div>
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<svg xmlns="http://www.w3.org/2000/svg" width="100%" height="400" id="svg">
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<circle id="circle" cx="1.5" cy="1.5" r="1" transform="scale(100, 100)"/>
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</svg>
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</div>
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</div>
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<pre id="test">
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@ -7,6 +7,7 @@
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#include "nsSVGPathGeometryFrame.h"
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// Keep others in (case-insensitive) order:
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#include "gfx2DGlue.h"
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#include "gfxContext.h"
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#include "gfxPlatform.h"
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#include "gfxSVGGlyphs.h"
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@ -20,6 +21,7 @@
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#include "nsSVGUtils.h"
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#include "mozilla/ArrayUtils.h"
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#include "SVGAnimatedTransformList.h"
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#include "SVGContentUtils.h"
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#include "SVGGraphicsElement.h"
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using namespace mozilla;
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@ -234,48 +236,77 @@ nsSVGPathGeometryFrame::PaintSVG(nsRenderingContext *aContext,
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nsIFrame*
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nsSVGPathGeometryFrame::GetFrameForPoint(const nsPoint &aPoint)
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{
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gfxMatrix canvasTM = GetCanvasTM(FOR_HIT_TESTING);
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if (canvasTM.IsSingular()) {
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gfxMatrix hitTestingTM = GetCanvasTM(FOR_HIT_TESTING);
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if (hitTestingTM.IsSingular()) {
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return nullptr;
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}
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uint16_t fillRule, hitTestFlags;
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FillRule fillRule;
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uint16_t hitTestFlags;
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if (GetStateBits() & NS_STATE_SVG_CLIPPATH_CHILD) {
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hitTestFlags = SVG_HIT_TEST_FILL;
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fillRule = StyleSVG()->mClipRule;
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fillRule = StyleSVG()->mClipRule == NS_STYLE_FILL_RULE_NONZERO
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? FillRule::FILL_WINDING : FillRule::FILL_EVEN_ODD;
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} else {
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hitTestFlags = GetHitTestFlags();
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nsPoint point =
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nsSVGUtils::TransformOuterSVGPointToChildFrame(aPoint, canvasTM, PresContext());
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nsSVGUtils::TransformOuterSVGPointToChildFrame(aPoint, hitTestingTM, PresContext());
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if (!hitTestFlags || ((hitTestFlags & SVG_HIT_TEST_CHECK_MRECT) &&
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!mRect.Contains(point)))
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!mRect.Contains(point))) {
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return nullptr;
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fillRule = StyleSVG()->mFillRule;
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}
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fillRule = StyleSVG()->mFillRule == NS_STYLE_FILL_RULE_NONZERO
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? FillRule::FILL_WINDING : FillRule::FILL_EVEN_ODD;
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}
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bool isHit = false;
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nsRefPtr<gfxContext> tmpCtx =
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new gfxContext(gfxPlatform::GetPlatform()->ScreenReferenceSurface());
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nsSVGPathGeometryElement* content =
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static_cast<nsSVGPathGeometryElement*>(mContent);
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GeneratePath(tmpCtx, ToMatrix(canvasTM));
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gfxPoint userSpacePoint =
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tmpCtx->DeviceToUser(gfxPoint(aPoint.x, aPoint.y) / PresContext()->AppUnitsPerCSSPixel());
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// Using ScreenReferenceDrawTarget() opens us to Moz2D backend specific hit-
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// testing bugs. Maybe we should use a BackendType::CAIRO DT for hit-testing
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// so that we get more consistent/backwards compatible results?
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RefPtr<DrawTarget> drawTarget =
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gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget();
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RefPtr<PathBuilder> builder =
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drawTarget->CreatePathBuilder(fillRule);
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RefPtr<Path> path = content->BuildPath(builder);
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if (!path) {
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return nullptr; // no path, so we don't paint anything that can be hit
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}
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if (fillRule == NS_STYLE_FILL_RULE_EVENODD)
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tmpCtx->SetFillRule(gfxContext::FILL_RULE_EVEN_ODD);
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else
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tmpCtx->SetFillRule(gfxContext::FILL_RULE_WINDING);
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if (!hitTestingTM.IsIdentity()) {
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// We'll only get here if we don't have a nsDisplayItem that has called us
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// (for example, if we're a NS_FRAME_IS_NONDISPLAY frame under a clipPath).
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RefPtr<PathBuilder> builder =
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path->TransformedCopyToBuilder(ToMatrix(hitTestingTM), fillRule);
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path = builder->Finish();
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}
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if (hitTestFlags & SVG_HIT_TEST_FILL)
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isHit = tmpCtx->PointInFill(userSpacePoint);
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int32_t appUnitsPerCSSPx = PresContext()->AppUnitsPerCSSPixel();
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Point userSpacePoint = Point(Float(aPoint.x) / appUnitsPerCSSPx,
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Float(aPoint.y) / appUnitsPerCSSPx);
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if (hitTestFlags & SVG_HIT_TEST_FILL) {
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isHit = path->ContainsPoint(userSpacePoint, Matrix());
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}
|
||||
if (!isHit && (hitTestFlags & SVG_HIT_TEST_STROKE)) {
|
||||
nsSVGUtils::SetupCairoStrokeGeometry(this, tmpCtx);
|
||||
// tmpCtx's matrix may have transformed by SetupCairoStrokeGeometry
|
||||
// if there is a non-scaling stroke. We need to transform userSpacePoint
|
||||
// so that everything is using the same co-ordinate system.
|
||||
userSpacePoint =
|
||||
nsSVGUtils::GetStrokeTransform(this).Invert().Transform(userSpacePoint);
|
||||
isHit = tmpCtx->PointInStroke(userSpacePoint);
|
||||
SVGContentUtils::AutoStrokeOptions stroke;
|
||||
SVGContentUtils::GetStrokeOptions(&stroke, content, StyleContext(), nullptr);
|
||||
Matrix nonScalingStrokeMatrix =
|
||||
ToMatrix(nsSVGUtils::GetStrokeTransform(this));
|
||||
if (!nonScalingStrokeMatrix.IsIdentity()) {
|
||||
// We need to transform the path back into the appropriate ancestor
|
||||
// coordinate system in order for non-scaled stroke to be correct.
|
||||
// Naturally we also need to transform the point into the same
|
||||
// coordinate system in order to hit-test against the path.
|
||||
nonScalingStrokeMatrix.Invert();
|
||||
userSpacePoint = ToMatrix(hitTestingTM) * nonScalingStrokeMatrix * userSpacePoint;
|
||||
RefPtr<PathBuilder> builder =
|
||||
path->TransformedCopyToBuilder(nonScalingStrokeMatrix, fillRule);
|
||||
path = builder->Finish();
|
||||
}
|
||||
isHit = path->StrokeContainsPoint(stroke, userSpacePoint, Matrix());
|
||||
}
|
||||
|
||||
if (isHit && nsSVGUtils::HitTestClip(this, aPoint))
|
||||
|
Loading…
Reference in New Issue
Block a user