mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
Bug 996465 - add ability to delay running state machine cycles for synchronization between decoding/main and state machine threads. r=cpearce.
This commit is contained in:
parent
77fd946c1c
commit
174d5b15dc
@ -2162,6 +2162,9 @@ MediaDecoderStateMachine::SeekCompleted()
|
|||||||
// Try to decode another frame to detect if we're at the end...
|
// Try to decode another frame to detect if we're at the end...
|
||||||
DECODER_LOG(PR_LOG_DEBUG, "Seek completed, mCurrentFrameTime=%lld", mCurrentFrameTime);
|
DECODER_LOG(PR_LOG_DEBUG, "Seek completed, mCurrentFrameTime=%lld", mCurrentFrameTime);
|
||||||
|
|
||||||
|
// Prevent changes in playback position before 'seeked' is fired for we
|
||||||
|
// expect currentTime equals seek target in 'seeked' callback.
|
||||||
|
mScheduler->FreezeScheduling();
|
||||||
{
|
{
|
||||||
ReentrantMonitorAutoExit exitMon(mDecoder->GetReentrantMonitor());
|
ReentrantMonitorAutoExit exitMon(mDecoder->GetReentrantMonitor());
|
||||||
NS_DispatchToMainThread(stopEvent, NS_DISPATCH_SYNC);
|
NS_DispatchToMainThread(stopEvent, NS_DISPATCH_SYNC);
|
||||||
@ -2173,6 +2176,7 @@ MediaDecoderStateMachine::SeekCompleted()
|
|||||||
mQuickBuffering = false;
|
mQuickBuffering = false;
|
||||||
|
|
||||||
ScheduleStateMachine();
|
ScheduleStateMachine();
|
||||||
|
mScheduler->ThawScheduling();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Runnable to dispose of the decoder and state machine on the main thread.
|
// Runnable to dispose of the decoder and state machine on the main thread.
|
||||||
|
@ -94,8 +94,15 @@ MediaDecoderStateMachineScheduler::Schedule(int64_t aUsecs)
|
|||||||
{
|
{
|
||||||
mMonitor.AssertCurrentThreadIn();
|
mMonitor.AssertCurrentThreadIn();
|
||||||
|
|
||||||
if (mState == SCHEDULER_STATE_SHUTDOWN) {
|
switch(mState) {
|
||||||
|
case SCHEDULER_STATE_SHUTDOWN:
|
||||||
return NS_ERROR_FAILURE;
|
return NS_ERROR_FAILURE;
|
||||||
|
case SCHEDULER_STATE_FROZEN:
|
||||||
|
mState = SCHEDULER_STATE_FROZEN_WITH_PENDING_TASK;
|
||||||
|
case SCHEDULER_STATE_FROZEN_WITH_PENDING_TASK:
|
||||||
|
return NS_OK;
|
||||||
|
case SCHEDULER_STATE_NONE:
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
aUsecs = std::max<int64_t>(aUsecs, 0);
|
aUsecs = std::max<int64_t>(aUsecs, 0);
|
||||||
@ -164,6 +171,9 @@ void
|
|||||||
MediaDecoderStateMachineScheduler::ScheduleAndShutdown()
|
MediaDecoderStateMachineScheduler::ScheduleAndShutdown()
|
||||||
{
|
{
|
||||||
mMonitor.AssertCurrentThreadIn();
|
mMonitor.AssertCurrentThreadIn();
|
||||||
|
if (IsFrozen()) {
|
||||||
|
ThawScheduling();
|
||||||
|
}
|
||||||
// Schedule next cycle to handle SHUTDOWN in state machine thread.
|
// Schedule next cycle to handle SHUTDOWN in state machine thread.
|
||||||
Schedule();
|
Schedule();
|
||||||
// This must be set after calling Schedule()
|
// This must be set after calling Schedule()
|
||||||
@ -194,4 +204,33 @@ MediaDecoderStateMachineScheduler::ResetTimer()
|
|||||||
mTimeout = TimeStamp();
|
mTimeout = TimeStamp();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void MediaDecoderStateMachineScheduler::FreezeScheduling()
|
||||||
|
{
|
||||||
|
mMonitor.AssertCurrentThreadIn();
|
||||||
|
if (mState == SCHEDULER_STATE_SHUTDOWN) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
MOZ_ASSERT(mState == SCHEDULER_STATE_NONE);
|
||||||
|
mState = !IsScheduled() ? SCHEDULER_STATE_FROZEN :
|
||||||
|
SCHEDULER_STATE_FROZEN_WITH_PENDING_TASK;
|
||||||
|
// Nullify pending timer task if any.
|
||||||
|
++mTimerId;
|
||||||
|
mTimeout = TimeStamp();
|
||||||
|
}
|
||||||
|
|
||||||
|
void MediaDecoderStateMachineScheduler::ThawScheduling()
|
||||||
|
{
|
||||||
|
mMonitor.AssertCurrentThreadIn();
|
||||||
|
if (mState == SCHEDULER_STATE_SHUTDOWN) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// We should be in frozen state and no pending timer task.
|
||||||
|
MOZ_ASSERT(IsFrozen() && !IsScheduled());
|
||||||
|
bool pendingTask = mState == SCHEDULER_STATE_FROZEN_WITH_PENDING_TASK;
|
||||||
|
mState = SCHEDULER_STATE_NONE;
|
||||||
|
if (pendingTask) {
|
||||||
|
Schedule();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace mozilla
|
} // namespace mozilla
|
||||||
|
@ -21,6 +21,8 @@ class ReentrantMonitor;
|
|||||||
class MediaDecoderStateMachineScheduler {
|
class MediaDecoderStateMachineScheduler {
|
||||||
enum State {
|
enum State {
|
||||||
SCHEDULER_STATE_NONE,
|
SCHEDULER_STATE_NONE,
|
||||||
|
SCHEDULER_STATE_FROZEN,
|
||||||
|
SCHEDULER_STATE_FROZEN_WITH_PENDING_TASK,
|
||||||
SCHEDULER_STATE_SHUTDOWN
|
SCHEDULER_STATE_SHUTDOWN
|
||||||
};
|
};
|
||||||
public:
|
public:
|
||||||
@ -32,6 +34,8 @@ public:
|
|||||||
nsresult Schedule(int64_t aUsecs = 0);
|
nsresult Schedule(int64_t aUsecs = 0);
|
||||||
void ScheduleAndShutdown();
|
void ScheduleAndShutdown();
|
||||||
nsresult TimeoutExpired(int aTimerId);
|
nsresult TimeoutExpired(int aTimerId);
|
||||||
|
void FreezeScheduling();
|
||||||
|
void ThawScheduling();
|
||||||
|
|
||||||
bool OnStateMachineThread() const;
|
bool OnStateMachineThread() const;
|
||||||
bool IsScheduled() const;
|
bool IsScheduled() const;
|
||||||
@ -44,6 +48,11 @@ public:
|
|||||||
return mEventTarget;
|
return mEventTarget;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool IsFrozen() const {
|
||||||
|
return mState == SCHEDULER_STATE_FROZEN ||
|
||||||
|
mState == SCHEDULER_STATE_FROZEN_WITH_PENDING_TASK;
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void ResetTimer();
|
void ResetTimer();
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user