Bug 1066280 - Fix non-unified bustage. CLOSED TREE

This commit is contained in:
Jeff Gilbert 2014-10-10 13:57:19 -07:00
parent b9a9ff1ac5
commit 16224c598a

View File

@ -48,10 +48,10 @@ GLScreenBuffer::Create(GLContext* gl,
allocator &&
XRE_GetProcessType() != GeckoProcessType_Default)
{
layers::TextureFlags flags = TextureFlags::DEALLOCATE_CLIENT |
TextureFlags::NEEDS_Y_FLIP;
layers::TextureFlags flags = layers::TextureFlags::DEALLOCATE_CLIENT |
layers::TextureFlags::NEEDS_Y_FLIP;
if (!caps.premultAlpha) {
flags |= TextureFlags::NON_PREMULTIPLIED;
flags |= layers::TextureFlags::NON_PREMULTIPLIED;
}
factory = MakeUnique<SurfaceFactory_Gralloc>(gl, caps, flags,