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Bug 1169126 - Part 3: Add canvas 2d reftest for captureStream(). r=gw280
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dom/canvas/test/reftest/capturestream.html
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35
dom/canvas/test/reftest/capturestream.html
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<!DOCTYPE html>
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<meta charset='UTF-8'>
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<!--
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Clear the canvas to green and capture it to a stream to test that we can get
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the stream to screen in a local video element.
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-->
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<html class="reftest-wait">
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<head>
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<script type='text/javascript'>
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function finished() {
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document.documentElement.removeAttribute("class");
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}
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function runTest() {
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var canvas = document.getElementById('canvas');
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var context = canvas.getContext('2d');
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context.fillStyle = "rgba(0, 255, 0, 1)";
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context.fillRect(0, 0, canvas.width, canvas.height);
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var video = document.getElementById('video');
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video.mozSrcObject = canvas.captureStream(0);
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video.play();
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video.onloadeddata = finished;
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video.onerror = finished;
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}
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</script>
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</head>
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<body onload='runTest();'>
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<video id='video' width='256' height='256'></video>
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<canvas id='canvas' width='256' height='256' style="display:none"></canvas>
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</body>
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</html>
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@ -155,3 +155,6 @@ skip-if(!winWidget) pref(webgl.disable-angle,true) == webgl-color-test.html?nat
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# focus rings
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pref(canvas.focusring.enabled,true) skip-if(B2G) skip-if(Android&&AndroidVersion<15,8,500) skip-if(winWidget) needs-focus == drawFocusIfNeeded.html drawFocusIfNeeded-ref.html
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pref(canvas.customfocusring.enabled,true) skip-if(B2G) skip-if(Android&&AndroidVersion<15,8,500) skip-if(winWidget) needs-focus == drawCustomFocusRing.html drawCustomFocusRing-ref.html
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# Check that captureStream() displays in a local video element
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pref(canvas.capturestream.enabled,true) fails-if(B2G) skip-if(winWidget&&layersGPUAccelerated&&d2d) == capturestream.html wrapper.html?green.png
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