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https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
Bug 584754: Use the D3D9Ex device where available. r=vlad
This commit is contained in:
parent
16fbc64865
commit
1174dba84a
@ -70,9 +70,17 @@ CanvasLayerD3D9::Initialize(const Data& aData)
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mBounds.SetRect(0, 0, aData.mSize.width, aData.mSize.height);
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if (mD3DManager->deviceManager()->HasDynamicTextures()) {
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device()->CreateTexture(mBounds.width, mBounds.height, 1, D3DUSAGE_DYNAMIC,
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D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT,
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getter_AddRefs(mTexture), NULL);
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} else {
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// D3DPOOL_MANAGED is fine here since we require Dynamic Textures for D3D9Ex
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// devices.
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device()->CreateTexture(mBounds.width, mBounds.height, 1, 0,
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D3DFMT_A8R8G8B8, D3DPOOL_MANAGED,
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getter_AddRefs(mTexture), NULL);
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}
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}
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void
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@ -47,10 +47,17 @@ namespace layers {
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const LPCWSTR kClassName = L"D3D9WindowClass";
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#define USE_D3D9EX
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typedef IDirect3D9* (WINAPI*Direct3DCreate9Func)(
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UINT SDKVersion
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);
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typedef HRESULT (WINAPI*Direct3DCreate9ExFunc)(
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UINT SDKVersion,
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IDirect3D9Ex **ppD3D
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);
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struct vertex {
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float x, y;
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};
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@ -171,6 +178,7 @@ SwapChainD3D9::Reset()
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#define LACKS_CAP(a, b) !(((a) & (b)) == (b))
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DeviceManagerD3D9::DeviceManagerD3D9()
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: mHasDynamicTextures(false)
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{
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}
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@ -178,6 +186,8 @@ bool
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DeviceManagerD3D9::Init()
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{
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WNDCLASSW wc;
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HRESULT hr;
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if (!GetClassInfoW(GetModuleHandle(NULL), kClassName, &wc)) {
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ZeroMemory(&wc, sizeof(WNDCLASSW));
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wc.hInstance = GetModuleHandle(NULL);
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@ -198,14 +208,32 @@ DeviceManagerD3D9::Init()
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return false;
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}
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Direct3DCreate9Func d3d9create = (Direct3DCreate9Func)
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GetProcAddress(LoadLibraryW(L"d3d9.dll"), "Direct3DCreate9");
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HMODULE d3d9 = LoadLibraryW(L"d3d9.dll");
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Direct3DCreate9Func d3d9Create = (Direct3DCreate9Func)
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GetProcAddress(d3d9, "Direct3DCreate9");
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Direct3DCreate9ExFunc d3d9CreateEx = (Direct3DCreate9ExFunc)
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GetProcAddress(d3d9, "Direct3DCreate9Ex");
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if (!d3d9create) {
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#ifdef USE_D3D9EX
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if (d3d9CreateEx) {
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hr = d3d9CreateEx(D3D_SDK_VERSION, getter_AddRefs(mD3D9Ex));
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if (SUCCEEDED(hr)) {
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mD3D9 = mD3D9Ex;
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}
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}
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#endif
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if (!mD3D9) {
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if (!d3d9Create) {
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return false;
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}
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mD3D9 = dont_AddRef(d3d9create(D3D_SDK_VERSION));
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mD3D9 = dont_AddRef(d3d9Create(D3D_SDK_VERSION));
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if (!mD3D9) {
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return false;
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}
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}
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D3DPRESENT_PARAMETERS pp;
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memset(&pp, 0, sizeof(D3DPRESENT_PARAMETERS));
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@ -218,7 +246,35 @@ DeviceManagerD3D9::Init()
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pp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
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pp.hDeviceWindow = mFocusWnd;
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HRESULT hr = mD3D9->CreateDevice(D3DADAPTER_DEFAULT,
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if (mD3D9Ex) {
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hr = mD3D9Ex->CreateDeviceEx(D3DADAPTER_DEFAULT,
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D3DDEVTYPE_HAL,
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mFocusWnd,
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D3DCREATE_FPU_PRESERVE |
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D3DCREATE_MULTITHREADED |
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D3DCREATE_MIXED_VERTEXPROCESSING,
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&pp,
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NULL,
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getter_AddRefs(mDeviceEx));
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if (SUCCEEDED(hr)) {
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mDevice = mDeviceEx;
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}
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D3DCAPS9 caps;
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if (mDeviceEx->GetDeviceCaps(&caps)) {
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if (LACKS_CAP(caps.Caps2, D3DCAPS2_DYNAMICTEXTURES)) {
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// XXX - Should we actually hit this we'll need a CanvasLayer that
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// supports static D3DPOOL_DEFAULT textures.
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NS_WARNING("D3D9Ex device not used because of lack of support for \
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dynamic textures. This is unexpected.");
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mDevice = nsnull;
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mDeviceEx = nsnull;
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}
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}
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}
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if (!mDevice) {
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hr = mD3D9->CreateDevice(D3DADAPTER_DEFAULT,
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D3DDEVTYPE_HAL,
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mFocusWnd,
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D3DCREATE_FPU_PRESERVE |
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@ -231,6 +287,7 @@ DeviceManagerD3D9::Init()
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NS_WARNING("Failed to create Device for DeviceManagerD3D9.");
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return false;
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}
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}
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if (!VerifyCaps()) {
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return false;
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@ -265,9 +322,9 @@ DeviceManagerD3D9::Init()
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}
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hr = mDevice->CreateVertexBuffer(sizeof(vertex) * 4,
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D3DUSAGE_WRITEONLY,
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0,
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0,
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D3DPOOL_MANAGED,
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D3DPOOL_DEFAULT,
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getter_AddRefs(mVB),
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NULL);
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@ -385,6 +442,27 @@ DeviceManagerD3D9::VerifyReadyForRendering()
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HRESULT hr = mDevice->TestCooperativeLevel();
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if (SUCCEEDED(hr)) {
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if (IsD3D9Ex()) {
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hr = mDeviceEx->CheckDeviceState(mFocusWnd);
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if (FAILED(hr)) {
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D3DPRESENT_PARAMETERS pp;
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memset(&pp, 0, sizeof(D3DPRESENT_PARAMETERS));
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pp.BackBufferWidth = 1;
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pp.BackBufferHeight = 1;
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pp.BackBufferFormat = D3DFMT_A8R8G8B8;
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pp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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pp.Windowed = TRUE;
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pp.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
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pp.hDeviceWindow = mFocusWnd;
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hr = mDeviceEx->ResetEx(&pp, NULL);
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// Handle D3DERR_DEVICEREMOVED!
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if (FAILED(hr)) {
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return false;
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}
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}
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}
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return true;
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}
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@ -473,6 +551,10 @@ DeviceManagerD3D9::VerifyCaps()
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return false;
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}
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if (HAS_CAP(caps.Caps2, D3DCAPS2_DYNAMICTEXTURES)) {
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mHasDynamicTextures = true;
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}
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return true;
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}
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@ -124,6 +124,10 @@ public:
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IDirect3DDevice9 *device() { return mDevice; }
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bool IsD3D9Ex() { return mDeviceEx; }
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bool HasDynamicTextures() { return mHasDynamicTextures; }
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enum ShaderMode {
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RGBLAYER,
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YCBCRLAYER,
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@ -153,9 +157,15 @@ private:
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/* The D3D device we use */
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nsRefPtr<IDirect3DDevice9> mDevice;
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/* The D3D9Ex device - only valid on Vista+ with WDDM */
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nsRefPtr<IDirect3DDevice9Ex> mDeviceEx;
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/* An instance of the D3D9 object */
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nsRefPtr<IDirect3D9> mD3D9;
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/* An instance of the D3D9Ex object - only valid on Vista+ with WDDM */
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nsRefPtr<IDirect3D9Ex> mD3D9Ex;
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/* Vertex shader used for layer quads */
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nsRefPtr<IDirect3DVertexShader9> mLayerVS;
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@ -179,6 +189,9 @@ private:
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*/
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HWND mFocusWnd;
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/* If this device supports dynamic textures */
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bool mHasDynamicTextures;
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nsAutoRefCnt mRefCnt;
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NS_DECL_OWNINGTHREAD
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@ -244,6 +244,7 @@ PlanarYCbCrImageD3D9::PlanarYCbCrImageD3D9(mozilla::layers::LayerManagerD3D9* aM
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void
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PlanarYCbCrImageD3D9::SetData(const PlanarYCbCrImage::Data &aData)
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{
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// XXX - For D3D9Ex we really should just copy to systemmem surfaces here.
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// For now, we copy the data
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int width_shift = 0;
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int height_shift = 0;
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@ -309,76 +310,116 @@ PlanarYCbCrImageD3D9::AllocateTextures()
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{
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D3DLOCKED_RECT lockrect;
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D3DLOCKED_RECT lockrectY;
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D3DLOCKED_RECT lockrectCb;
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D3DLOCKED_RECT lockrectCr;
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PRUint8* src;
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PRUint8* dest;
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//XXX: ensure correct usage flags
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nsRefPtr<IDirect3DSurface9> tmpSurfaceY;
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nsRefPtr<IDirect3DSurface9> tmpSurfaceCb;
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nsRefPtr<IDirect3DSurface9> tmpSurfaceCr;
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if (mManager->deviceManager()->IsD3D9Ex()) {
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// D3D9Ex does not support the managed pool, could use dynamic textures
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// here. But since an Image is immutable static textures are probably a
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// better idea.
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mManager->device()->CreateTexture(mData.mYSize.width, mData.mYSize.height,
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1, 0, D3DFMT_L8, D3DPOOL_DEFAULT,
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getter_AddRefs(mYTexture), NULL);
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mManager->device()->CreateTexture(mData.mCbCrSize.width, mData.mCbCrSize.height,
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1, 0, D3DFMT_L8, D3DPOOL_DEFAULT,
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getter_AddRefs(mCbTexture), NULL);
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mManager->device()->CreateTexture(mData.mCbCrSize.width, mData.mCbCrSize.height,
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1, 0, D3DFMT_L8, D3DPOOL_DEFAULT,
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getter_AddRefs(mCrTexture), NULL);
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mManager->device()->CreateOffscreenPlainSurface(mData.mYSize.width,
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mData.mYSize.height,
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D3DFMT_L8,
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D3DPOOL_SYSTEMMEM,
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getter_AddRefs(tmpSurfaceY),
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NULL);
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mManager->device()->CreateOffscreenPlainSurface(mData.mCbCrSize.width,
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mData.mCbCrSize.height,
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D3DFMT_L8,
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D3DPOOL_SYSTEMMEM,
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getter_AddRefs(tmpSurfaceCb),
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NULL);
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mManager->device()->CreateOffscreenPlainSurface(mData.mCbCrSize.width,
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mData.mCbCrSize.height,
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D3DFMT_L8,
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D3DPOOL_SYSTEMMEM,
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getter_AddRefs(tmpSurfaceCr),
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NULL);
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tmpSurfaceY->LockRect(&lockrectY, NULL, 0);
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tmpSurfaceCb->LockRect(&lockrectCb, NULL, 0);
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tmpSurfaceCr->LockRect(&lockrectCr, NULL, 0);
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} else {
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mManager->device()->CreateTexture(mData.mYSize.width, mData.mYSize.height,
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1, 0, D3DFMT_L8, D3DPOOL_MANAGED,
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getter_AddRefs(mYTexture), NULL);
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/* lock the entire texture */
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mYTexture->LockRect(0, &lockrect, NULL, 0);
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src = mData.mYChannel;
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//FIX cast
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dest = (PRUint8*)lockrect.pBits;
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// copy over data
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for (int h=0; h<mData.mYSize.height; h++) {
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memcpy(dest, src, mData.mYSize.width);
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dest += lockrect.Pitch;
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src += mData.mYStride;
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}
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mYTexture->UnlockRect(0);
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//XXX: ensure correct usage flags
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mManager->device()->CreateTexture(mData.mCbCrSize.width, mData.mCbCrSize.height,
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1, 0, D3DFMT_L8, D3DPOOL_MANAGED,
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getter_AddRefs(mCbTexture), NULL);
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/* lock the entire texture */
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mCbTexture->LockRect(0, &lockrect, NULL, 0);
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src = mData.mCbChannel;
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//FIX cast
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dest = (PRUint8*)lockrect.pBits;
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// copy over data
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for (int h=0; h<mData.mCbCrSize.height; h++) {
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memcpy(dest, src, mData.mCbCrSize.width);
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dest += lockrect.Pitch;
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src += mData.mCbCrStride;
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}
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mCbTexture->UnlockRect(0);
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//XXX: ensure correct usage flags
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mManager->device()->CreateTexture(mData.mCbCrSize.width, mData.mCbCrSize.height,
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1, 0, D3DFMT_L8, D3DPOOL_MANAGED,
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getter_AddRefs(mCrTexture), NULL);
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/* lock the entire texture */
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mCrTexture->LockRect(0, &lockrect, NULL, 0);
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mYTexture->LockRect(0, &lockrectY, NULL, 0);
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mCbTexture->LockRect(0, &lockrectCb, NULL, 0);
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mCrTexture->LockRect(0, &lockrectCr, NULL, 0);
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}
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src = mData.mCrChannel;
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src = mData.mYChannel;
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//FIX cast
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dest = (PRUint8*)lockrect.pBits;
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dest = (PRUint8*)lockrectY.pBits;
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// copy over data
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for (int h=0; h<mData.mYSize.height; h++) {
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memcpy(dest, src, mData.mYSize.width);
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dest += lockrectY.Pitch;
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src += mData.mYStride;
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}
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src = mData.mCbChannel;
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//FIX cast
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dest = (PRUint8*)lockrectCb.pBits;
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// copy over data
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for (int h=0; h<mData.mCbCrSize.height; h++) {
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memcpy(dest, src, mData.mCbCrSize.width);
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dest += lockrect.Pitch;
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dest += lockrectCb.Pitch;
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src += mData.mCbCrStride;
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}
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mCrTexture->UnlockRect(0);
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src = mData.mCrChannel;
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//FIX cast
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dest = (PRUint8*)lockrectCr.pBits;
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// copy over data
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for (int h=0; h<mData.mCbCrSize.height; h++) {
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memcpy(dest, src, mData.mCbCrSize.width);
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dest += lockrectCr.Pitch;
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src += mData.mCbCrStride;
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}
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if (mManager->deviceManager()->IsD3D9Ex()) {
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tmpSurfaceY->UnlockRect();
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tmpSurfaceCb->UnlockRect();
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tmpSurfaceCr->UnlockRect();
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nsRefPtr<IDirect3DSurface9> dstSurface;
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mYTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
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mManager->device()->UpdateSurface(tmpSurfaceY, NULL, dstSurface, NULL);
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mCbTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
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mManager->device()->UpdateSurface(tmpSurfaceCb, NULL, dstSurface, NULL);
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mCrTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
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mManager->device()->UpdateSurface(tmpSurfaceCr, NULL, dstSurface, NULL);
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} else {
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mYTexture->UnlockRect(0);
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mCbTexture->UnlockRect(0);
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mCrTexture->UnlockRect(0);
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}
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}
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void
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@ -426,31 +467,49 @@ CairoImageD3D9::SetData(const CairoImage::Data &aData)
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context->SetSource(aData.mSurface);
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context->Paint();
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//XXX: make sure we're using the correct usage flags
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if (mManager->deviceManager()->IsD3D9Ex()) {
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// D3D9Ex doesn't support managed textures. We could use dynamic textures
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// here but since Images are immutable that probably isn't such a great
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// idea.
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mManager->device()->CreateTexture(aData.mSize.width, aData.mSize.height,
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1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT,
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getter_AddRefs(mTexture), NULL);
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nsRefPtr<IDirect3DSurface9> surface;
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mManager->device()->CreateOffscreenPlainSurface(aData.mSize.width,
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aData.mSize.height,
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D3DFMT_A8R8G8B8,
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D3DPOOL_SYSTEMMEM,
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getter_AddRefs(surface),
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NULL);
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D3DLOCKED_RECT lockedRect;
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surface->LockRect(&lockedRect, NULL, 0);
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for (int y = 0; y < aData.mSize.height; y++) {
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memcpy((char*)lockedRect.pBits + lockedRect.Pitch * y,
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imageSurface->Data() + imageSurface->Stride() * y,
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aData.mSize.width * 4);
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}
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surface->UnlockRect();
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nsRefPtr<IDirect3DSurface9> dstSurface;
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mTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
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mManager->device()->UpdateSurface(surface, NULL, dstSurface, NULL);
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} else {
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mManager->device()->CreateTexture(aData.mSize.width, aData.mSize.height,
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1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED,
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getter_AddRefs(mTexture), NULL);
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D3DLOCKED_RECT lockrect;
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/* lock the entire texture */
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mTexture->LockRect(0, &lockrect, NULL, 0);
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PRUint8* src = imageSurface->Data();
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//FIX cast
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PRUint8* dest = (PRUint8*)lockrect.pBits;
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// copy over data. If we don't need to do any swaping we can
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// use memcpy
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for (int i=0; i<aData.mSize.width*aData.mSize.height; i++) {
|
||||
dest[0] = src[0];
|
||||
dest[1] = src[1];
|
||||
dest[2] = src[2];
|
||||
dest[3] = src[3];
|
||||
dest += 4;
|
||||
src += 4;
|
||||
for (int y = 0; y < aData.mSize.height; y++) {
|
||||
memcpy((char*)lockrect.pBits + lockrect.Pitch * y,
|
||||
imageSurface->Data() + imageSurface->Stride() * y,
|
||||
aData.mSize.width * 4);
|
||||
}
|
||||
|
||||
mTexture->UnlockRect(0);
|
||||
}
|
||||
}
|
||||
|
||||
already_AddRefed<gfxASurface>
|
||||
|
Loading…
Reference in New Issue
Block a user