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[no bug]; update webgl test; a=npotb
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@ -60,7 +60,6 @@ function init()
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gl = initWebGL("example", "vshader", "fshader", [ "vPosition", "texCoord0"],
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gl = initWebGL("example", "vshader", "fshader", [ "vPosition", "texCoord0"],
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[ 0, 0, 0, 1 ], 1);
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[ 0, 0, 0, 1 ], 1);
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gl = WebGLDebugUtils.makeDebugContext(gl);
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gl.disable(gl.DEPTH_TEST);
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gl.disable(gl.DEPTH_TEST);
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gl.disable(gl.BLEND);
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gl.disable(gl.BLEND);
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