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Bug 539493 - Always pause rendering during drag [r=mfinkle]
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@ -1361,6 +1361,15 @@ Browser.MainDragger.prototype = {
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isDraggable: function isDraggable(target, scroller) { return true; },
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dragStart: function dragStart(clientX, clientY, target, scroller) {
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// Make sure pausing occurs before any early returns.
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this.bv.pauseRendering();
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// XXX shouldn't know about observer
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// adding pause in pauseRendering isn't so great, because tiles will hardly ever prefetch while
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// loading state is going (and already, the idle timer is bigger during loading so it doesn't fit
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// into the aggressive flag).
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this.bv._idleServiceObserver.pause();
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let [x, y] = Browser.transformClientToBrowser(clientX, clientY);
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let element = Browser.elementFromPoint(x, y);
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@ -1414,14 +1423,6 @@ Browser.MainDragger.prototype = {
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if (element)
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this.draggedFrame = element.ownerDocument.defaultView;
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this.bv.pauseRendering();
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// XXX shouldn't know about observer
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// adding pause in pauseRendering isn't so great, because tiles will hardly ever prefetch while
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// loading state is going (and already, the idle timer is bigger during loading so it doesn't fit
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// into the aggressive flag).
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this.bv._idleServiceObserver.pause();
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},
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dragStop: function dragStop(dx, dy, scroller) {
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