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Bug 972703 - Clamp massive transformed overflow areas to the middle of the representable range instead of the start. r=roc
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@ -1639,7 +1639,7 @@ nsLayoutUtils::ChangeMatrixBasis(const gfxPoint3D &aOrigin,
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*
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* @param aVal The value to constrain (in/out)
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*/
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static void ConstrainToCoordValues(gfxFloat &aVal)
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static void ConstrainToCoordValues(gfxFloat& aVal)
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{
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if (aVal <= nscoord_MIN)
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aVal = nscoord_MIN;
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@ -1647,6 +1647,27 @@ static void ConstrainToCoordValues(gfxFloat &aVal)
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aVal = nscoord_MAX;
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}
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static void ConstrainToCoordValues(gfxFloat& aStart, gfxFloat& aSize)
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{
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MOZ_ASSERT(aSize >= 0);
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gfxFloat max = aStart + aSize;
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// Clamp the end points to within nscoord range
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ConstrainToCoordValues(aStart);
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ConstrainToCoordValues(max);
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aSize = max - aStart;
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// If the width if still greater than the max nscoord, then bring both
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// endpoints in by the same amount until it fits.
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if (aSize > nscoord_MAX) {
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gfxFloat excess = aSize - nscoord_MAX;
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excess /= 2;
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aStart += excess;
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aSize = nscoord_MAX;
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}
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}
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nsRect
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nsLayoutUtils::RoundGfxRectToAppRect(const gfxRect &aRect, float aFactor)
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{
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@ -1655,10 +1676,8 @@ nsLayoutUtils::RoundGfxRectToAppRect(const gfxRect &aRect, float aFactor)
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scaledRect.ScaleRoundOut(aFactor);
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/* We now need to constrain our results to the max and min values for coords. */
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ConstrainToCoordValues(scaledRect.x);
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ConstrainToCoordValues(scaledRect.y);
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ConstrainToCoordValues(scaledRect.width);
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ConstrainToCoordValues(scaledRect.height);
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ConstrainToCoordValues(scaledRect.x, scaledRect.width);
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ConstrainToCoordValues(scaledRect.y, scaledRect.height);
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/* Now typecast everything back. This is guaranteed to be safe. */
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return nsRect(nscoord(scaledRect.X()), nscoord(scaledRect.Y()),
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