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Bug 1065743 - Make Moz2D's DrawTarget::GetTransform() return a copy instead of a const reference. r=Bas
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@ -960,7 +960,7 @@ public:
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*/
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virtual TemporaryRef<FilterNode> CreateFilter(FilterType aType) = 0;
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const Matrix &GetTransform() const { return mTransform; }
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Matrix GetTransform() const { return mTransform; }
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/**
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* Set a transform on the surface, this transform is applied at drawing time
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