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https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
Bug 893301. Content clients. r=nical
This commit is contained in:
parent
cf077d310e
commit
0c1a756507
@ -64,6 +64,12 @@ const TextureFlags TEXTURE_COPY_PREVIOUS = 1 << 24;
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// deallocation.
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// The default behaviour is to deallocate on the host side.
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const TextureFlags TEXTURE_DEALLOCATE_CLIENT = 1 << 25;
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// The host side is responsible for deallocation, but that may not happen
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// immediately after the client side requests it. Exactly when the texture is
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// deallocated is up to the compositable. The texture must be deallocated by
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// the time the compositable or texture host is destroyed. A texture may not
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// have both TEXTURE_DEALLOCATE_CLIENT and TEXTURE_DEALLOCATE_DEFERRED flags.
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const TextureFlags TEXTURE_DEALLOCATE_DEFERRED = 1 << 26;
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// After being shared ith the compositor side, an immutable texture is never
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// modified, it can only be read. It is safe to not Lock/Unlock immutable
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// textures.
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@ -76,6 +82,9 @@ const TextureFlags TEXTURE_IMMEDIATE_UPLOAD = 1 << 28;
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// buffered pair, and so we can guarantee that the producer/consumer
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// won't be racing to access its contents.
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const TextureFlags TEXTURE_DOUBLE_BUFFERED = 1 << 29;
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// We've previously tried a texture and it didn't work for some reason. If there
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// is a fallback available, try that.
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const TextureFlags TEXTURE_ALLOC_FALLBACK = 1 << 31;
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// the default flags
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const TextureFlags TEXTURE_FLAGS_DEFAULT = TEXTURE_FRONT;
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@ -167,6 +176,8 @@ enum CompositableType
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BUFFER_TILED, // tiled thebes layer
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// the new compositable types
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COMPOSITABLE_IMAGE, // image with single buffering
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COMPOSITABLE_CONTENT_SINGLE, // thebes layer interface, single buffering
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COMPOSITABLE_CONTENT_DOUBLE, // thebes layer interface, double buffering
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BUFFER_COUNT
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};
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@ -106,6 +106,18 @@ ClientThebesLayer::RenderLayer()
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mContentClient->BeginPaint();
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PaintThebes();
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mContentClient->EndPaint();
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// It is very important that this is called after EndPaint, because destroying
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// textures is a three stage process:
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// 1. We are done with the buffer and move it to ContentClient::mOldTextures,
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// that happens in DestroyBuffers which is may be called indirectly from
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// PaintThebes.
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// 2. The content client calls RemoveTextureClient on the texture clients in
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// mOldTextures and forgets them. They then become invalid. The compositable
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// client keeps a record of IDs. This happens in EndPaint.
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// 3. An IPC message is sent to destroy the corresponding texture host. That
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// happens from OnTransaction.
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// It is important that these steps happen in order.
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mContentClient->OnTransaction();
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}
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void
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@ -62,15 +62,22 @@ ContentClient::CreateContentClient(CompositableForwarder* aForwarder)
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}
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if (useDoubleBuffering || PR_GetEnv("MOZ_FORCE_DOUBLE_BUFFERING")) {
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return new ContentClientDoubleBuffered(aForwarder);
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if (gfxPlatform::GetPlatform()->UseDeprecatedTextures()) {
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return new ContentClientDoubleBuffered(aForwarder);
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} else {
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return new ContentClientDoubleBufferedNew(aForwarder);
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}
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}
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#ifdef XP_MACOSX
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if (backend == LAYERS_OPENGL) {
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return new ContentClientIncremental(aForwarder);
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}
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#endif
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return new ContentClientSingleBuffered(aForwarder);
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if (gfxPlatform::GetPlatform()->UseDeprecatedTextures()) {
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return new ContentClientSingleBuffered(aForwarder);
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} else {
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return new ContentClientSingleBufferedNew(aForwarder);
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}
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}
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ContentClientBasic::ContentClientBasic(CompositableForwarder* aForwarder,
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@ -97,6 +104,206 @@ ContentClientBasic::CreateBuffer(ContentType aType,
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ImageFormatToSurfaceFormat(format));
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}
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void
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ContentClientRemoteBufferNew::DestroyBuffers()
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{
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if (!mTextureClient) {
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return;
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}
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MOZ_ASSERT(mTextureClient->GetAccessMode() == TextureClient::ACCESS_READ_WRITE);
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mOldTextures.AppendElement(mTextureClient);
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mTextureClient = nullptr;
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if (mTextureClientOnWhite) {
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mOldTextures.AppendElement(mTextureClientOnWhite);
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mTextureClientOnWhite = nullptr;
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}
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DestroyFrontBuffer();
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}
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void
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ContentClientRemoteBufferNew::BeginPaint()
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{
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// XXX: So we might not have a DeprecatedTextureClient yet.. because it will
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// only be created by CreateBuffer.. which will deliver a locked surface!.
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if (mTextureClient) {
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SetNewBufferProvider(mTextureClient);
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}
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if (mTextureClientOnWhite) {
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SetNewBufferProviderOnWhite(mTextureClientOnWhite);
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}
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}
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void
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ContentClientRemoteBufferNew::EndPaint()
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{
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// XXX: We might still not have a texture client if PaintThebes
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// decided we didn't need one yet because the region to draw was empty.
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SetNewBufferProvider(nullptr);
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SetNewBufferProviderOnWhite(nullptr);
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for (size_t i = 0; i < mOldTextures.Length(); ++i) {
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RemoveTextureClient(mOldTextures[i]);
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}
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mOldTextures.Clear();
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if (mTextureClient) {
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mTextureClient->Unlock();
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}
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if (mTextureClientOnWhite) {
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mTextureClientOnWhite->Unlock();
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}
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}
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bool
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ContentClientRemoteBufferNew::CreateAndAllocateTextureClient(RefPtr<TextureClient>& aClient,
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TextureFlags aFlags)
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{
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aClient = CreateTextureClientForDrawing(mSurfaceFormat,
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mTextureInfo.mTextureFlags | aFlags);
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if (!aClient) {
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return false;
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}
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if (!aClient->AsTextureClientDrawTarget()->AllocateForSurface(mSize)) {
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aClient = CreateTextureClientForDrawing(mSurfaceFormat,
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mTextureInfo.mTextureFlags | TEXTURE_ALLOC_FALLBACK | aFlags);
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if (!aClient) {
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return false;
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}
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if (!aClient->AsTextureClientDrawTarget()->AllocateForSurface(mSize)) {
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NS_WARNING("Could not allocate texture client");
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aClient = nullptr;
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return false;
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}
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}
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NS_WARN_IF_FALSE(aClient->IsValid(), "Created an invalid texture client");
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return true;
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}
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void
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ContentClientRemoteBufferNew::BuildTextureClients(SurfaceFormat aFormat,
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const nsIntRect& aRect,
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uint32_t aFlags)
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{
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// If we hit this assertion, then it might be due to an empty transaction
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// followed by a real transaction. Our buffers should be created (but not
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// painted in the empty transaction) and then painted (but not created) in the
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// real transaction. That is kind of fragile, and this assert will catch
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// circumstances where we screw that up, e.g., by unnecessarily recreating our
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// buffers.
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NS_ABORT_IF_FALSE(!mIsNewBuffer,
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"Bad! Did we create a buffer twice without painting?");
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mIsNewBuffer = true;
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DestroyBuffers();
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mSurfaceFormat = aFormat;
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mSize = gfx::IntSize(aRect.width, aRect.height);
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mTextureInfo.mTextureFlags = (aFlags & ~TEXTURE_DEALLOCATE_CLIENT) |
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TEXTURE_DEALLOCATE_DEFERRED;
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if (!CreateAndAllocateTextureClient(mTextureClient, TEXTURE_ON_BLACK) ||
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!AddTextureClient(mTextureClient)) {
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AbortTextureClientCreation();
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return;
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}
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if (aFlags & BUFFER_COMPONENT_ALPHA) {
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if (!CreateAndAllocateTextureClient(mTextureClientOnWhite, TEXTURE_ON_WHITE) ||
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!AddTextureClient(mTextureClientOnWhite)) {
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AbortTextureClientCreation();
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return;
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}
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mTextureInfo.mTextureFlags |= TEXTURE_COMPONENT_ALPHA;
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}
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CreateFrontBuffer(aRect);
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}
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void
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ContentClientRemoteBufferNew::CreateBuffer(ContentType aType,
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const nsIntRect& aRect,
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uint32_t aFlags,
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RefPtr<gfx::DrawTarget>* aBlackDT,
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RefPtr<gfx::DrawTarget>* aWhiteDT)
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{
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BuildTextureClients(gfxPlatform::GetPlatform()->Optimal2DFormatForContent(aType), aRect, aFlags);
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if (!mTextureClient) {
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return;
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}
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*aBlackDT = mTextureClient->AsTextureClientDrawTarget()->GetAsDrawTarget();
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if (aFlags & BUFFER_COMPONENT_ALPHA) {
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*aWhiteDT = mTextureClientOnWhite->AsTextureClientDrawTarget()->GetAsDrawTarget();
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}
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}
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nsIntRegion
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ContentClientRemoteBufferNew::GetUpdatedRegion(const nsIntRegion& aRegionToDraw,
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const nsIntRegion& aVisibleRegion,
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bool aDidSelfCopy)
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{
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nsIntRegion updatedRegion;
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if (mIsNewBuffer || aDidSelfCopy) {
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// A buffer reallocation clears both buffers. The front buffer has all the
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// content by now, but the back buffer is still clear. Here, in effect, we
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// are saying to copy all of the pixels of the front buffer to the back.
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// Also when we self-copied in the buffer, the buffer space
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// changes and some changed buffer content isn't reflected in the
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// draw or invalidate region (on purpose!). When this happens, we
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// need to read back the entire buffer too.
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updatedRegion = aVisibleRegion;
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mIsNewBuffer = false;
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} else {
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updatedRegion = aRegionToDraw;
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}
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NS_ASSERTION(BufferRect().Contains(aRegionToDraw.GetBounds()),
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"Update outside of buffer rect!");
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NS_ABORT_IF_FALSE(mTextureClient, "should have a back buffer by now");
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return updatedRegion;
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}
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void
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ContentClientRemoteBufferNew::Updated(const nsIntRegion& aRegionToDraw,
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const nsIntRegion& aVisibleRegion,
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bool aDidSelfCopy)
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{
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nsIntRegion updatedRegion = GetUpdatedRegion(aRegionToDraw,
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aVisibleRegion,
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aDidSelfCopy);
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MOZ_ASSERT(mTextureClient);
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mTextureClient->SetAccessMode(TextureClient::ACCESS_NONE);
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if (mTextureClientOnWhite) {
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mTextureClientOnWhite->SetAccessMode(TextureClient::ACCESS_NONE);
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}
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LockFrontBuffer();
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mForwarder->UseTexture(this, mTextureClient);
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mForwarder->UpdateTextureRegion(this,
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ThebesBufferData(BufferRect(),
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BufferRotation()),
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updatedRegion);
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}
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void
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ContentClientRemoteBufferNew::SwapBuffers(const nsIntRegion& aFrontUpdatedRegion)
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{
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MOZ_ASSERT(mTextureClient->GetAccessMode() == TextureClient::ACCESS_NONE);
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MOZ_ASSERT(!mTextureClientOnWhite || mTextureClientOnWhite->GetAccessMode() == TextureClient::ACCESS_NONE);
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MOZ_ASSERT(mTextureClient);
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mFrontAndBackBufferDiffer = true;
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mTextureClient->SetAccessMode(TextureClient::ACCESS_READ_WRITE);
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if (mTextureClientOnWhite) {
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mTextureClientOnWhite->SetAccessMode(TextureClient::ACCESS_READ_WRITE);
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}
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}
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void
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ContentClientRemoteBuffer::DestroyBuffers()
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{
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@ -297,6 +504,178 @@ ContentClientRemoteBuffer::OnActorDestroy()
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mOldTextures[i]->OnActorDestroy();
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}
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}
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void
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ContentClientDoubleBufferedNew::CreateFrontBuffer(const nsIntRect& aBufferRect)
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{
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if (!CreateAndAllocateTextureClient(mFrontClient, TEXTURE_ON_BLACK) ||
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!AddTextureClient(mFrontClient)) {
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AbortTextureClientCreation();
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return;
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}
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if (mTextureInfo.mTextureFlags & TEXTURE_COMPONENT_ALPHA) {
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if (!CreateAndAllocateTextureClient(mFrontClientOnWhite, TEXTURE_ON_WHITE) ||
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!AddTextureClient(mFrontClientOnWhite)) {
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AbortTextureClientCreation();
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return;
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}
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}
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mFrontBufferRect = aBufferRect;
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mFrontBufferRotation = nsIntPoint();
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}
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void
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ContentClientDoubleBufferedNew::DestroyFrontBuffer()
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{
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MOZ_ASSERT(mFrontClient);
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MOZ_ASSERT(mFrontClient->GetAccessMode() != TextureClient::ACCESS_NONE);
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mOldTextures.AppendElement(mFrontClient);
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mFrontClient = nullptr;
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if (mFrontClientOnWhite) {
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mOldTextures.AppendElement(mFrontClientOnWhite);
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mFrontClientOnWhite = nullptr;
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}
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}
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void
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ContentClientDoubleBufferedNew::LockFrontBuffer()
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{
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MOZ_ASSERT(mFrontClient);
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mFrontClient->SetAccessMode(TextureClient::ACCESS_NONE);
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if (mFrontClientOnWhite) {
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mFrontClientOnWhite->SetAccessMode(TextureClient::ACCESS_NONE);
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}
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}
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void
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ContentClientDoubleBufferedNew::SwapBuffers(const nsIntRegion& aFrontUpdatedRegion)
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{
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mFrontUpdatedRegion = aFrontUpdatedRegion;
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RefPtr<TextureClient> oldBack = mTextureClient;
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mTextureClient = mFrontClient;
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mFrontClient = oldBack;
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oldBack = mTextureClientOnWhite;
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mTextureClientOnWhite = mFrontClientOnWhite;
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mFrontClientOnWhite = oldBack;
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nsIntRect oldBufferRect = mBufferRect;
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mBufferRect = mFrontBufferRect;
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mFrontBufferRect = oldBufferRect;
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nsIntPoint oldBufferRotation = mBufferRotation;
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mBufferRotation = mFrontBufferRotation;
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mFrontBufferRotation = oldBufferRotation;
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MOZ_ASSERT(mFrontClient);
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mFrontClient->SetAccessMode(TextureClient::ACCESS_READ_ONLY);
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if (mFrontClientOnWhite) {
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mFrontClientOnWhite->SetAccessMode(TextureClient::ACCESS_READ_ONLY);
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}
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ContentClientRemoteBufferNew::SwapBuffers(aFrontUpdatedRegion);
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}
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void
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ContentClientDoubleBufferedNew::SyncFrontBufferToBackBuffer()
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{
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if (!mFrontAndBackBufferDiffer) {
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return;
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}
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MOZ_ASSERT(mFrontClient);
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MOZ_ASSERT(mFrontClient->GetAccessMode() == TextureClient::ACCESS_READ_ONLY);
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MOZ_ASSERT(!mFrontClientOnWhite ||
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mFrontClientOnWhite->GetAccessMode() == TextureClient::ACCESS_READ_ONLY);
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MOZ_LAYERS_LOG(("BasicShadowableThebes(%p): reading back <x=%d,y=%d,w=%d,h=%d>",
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this,
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mFrontUpdatedRegion.GetBounds().x,
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mFrontUpdatedRegion.GetBounds().y,
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mFrontUpdatedRegion.GetBounds().width,
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mFrontUpdatedRegion.GetBounds().height));
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nsIntRegion updateRegion = mFrontUpdatedRegion;
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// This is a tricky trade off, we're going to get stuff out of our
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// frontbuffer now, but the next PaintThebes might throw it all (or mostly)
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// away if the visible region has changed. This is why in reality we want
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// this code integrated with PaintThebes to always do the optimal thing.
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if (mDidSelfCopy) {
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mDidSelfCopy = false;
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// We can't easily draw our front buffer into us, since we're going to be
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// copying stuff around anyway it's easiest if we just move our situation
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// to non-rotated while we're at it. If this situation occurs we'll have
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// hit a self-copy path in PaintThebes before as well anyway.
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mBufferRect.MoveTo(mFrontBufferRect.TopLeft());
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mBufferRotation = nsIntPoint();
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updateRegion = mBufferRect;
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} else {
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mBufferRect = mFrontBufferRect;
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mBufferRotation = mFrontBufferRotation;
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}
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mIsNewBuffer = false;
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mFrontAndBackBufferDiffer = false;
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// We need to ensure that we lock these two buffers in the same
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// order as the compositor to prevent deadlocks.
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if (!mFrontClient->Lock(OPEN_READ_ONLY)) {
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return;
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}
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if (mFrontClientOnWhite &&
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!mFrontClientOnWhite->Lock(OPEN_READ_ONLY)) {
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mFrontClient->Unlock();
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return;
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}
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RefPtr<DrawTarget> dt =
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mFrontClient->AsTextureClientDrawTarget()->GetAsDrawTarget();
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RefPtr<DrawTarget> dtOnWhite = mFrontClientOnWhite
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? mFrontClientOnWhite->AsTextureClientDrawTarget()->GetAsDrawTarget()
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: nullptr;
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RotatedBuffer frontBuffer(dt,
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dtOnWhite,
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mFrontBufferRect,
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mFrontBufferRotation);
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UpdateDestinationFrom(frontBuffer, updateRegion);
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mFrontClient->Unlock();
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if (mFrontClientOnWhite) {
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mFrontClientOnWhite->Unlock();
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}
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}
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void
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ContentClientDoubleBufferedNew::UpdateDestinationFrom(const RotatedBuffer& aSource,
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const nsIntRegion& aUpdateRegion)
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{
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nsRefPtr<gfxContext> destCtx =
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GetContextForQuadrantUpdate(aUpdateRegion.GetBounds(), BUFFER_BLACK);
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destCtx->SetOperator(gfxContext::OPERATOR_SOURCE);
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bool isClippingCheap = IsClippingCheap(destCtx, aUpdateRegion);
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if (isClippingCheap) {
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gfxUtils::ClipToRegion(destCtx, aUpdateRegion);
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}
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aSource.DrawBufferWithRotation(destCtx->GetDrawTarget(), BUFFER_BLACK, 1.0, OP_SOURCE);
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if (aSource.HaveBufferOnWhite()) {
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MOZ_ASSERT(HaveBufferOnWhite());
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nsRefPtr<gfxContext> destCtx =
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GetContextForQuadrantUpdate(aUpdateRegion.GetBounds(), BUFFER_WHITE);
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destCtx->SetOperator(gfxContext::OPERATOR_SOURCE);
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bool isClippingCheap = IsClippingCheap(destCtx, aUpdateRegion);
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if (isClippingCheap) {
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gfxUtils::ClipToRegion(destCtx, aUpdateRegion);
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}
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aSource.DrawBufferWithRotation(destCtx->GetDrawTarget(), BUFFER_WHITE, 1.0, OP_SOURCE);
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}
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}
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ContentClientDoubleBuffered::~ContentClientDoubleBuffered()
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{
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@ -530,6 +909,34 @@ ContentClientDoubleBuffered::UpdateDestinationFrom(const RotatedBuffer& aSource,
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}
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}
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void
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ContentClientSingleBufferedNew::SyncFrontBufferToBackBuffer()
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{
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if (!mFrontAndBackBufferDiffer) {
|
||||
return;
|
||||
}
|
||||
|
||||
RefPtr<DrawTarget> backBuffer = GetDTBuffer();
|
||||
if (!backBuffer && mTextureClient) {
|
||||
backBuffer = mTextureClient->AsTextureClientDrawTarget()->GetAsDrawTarget();
|
||||
}
|
||||
|
||||
RefPtr<DrawTarget> oldBuffer;
|
||||
oldBuffer = SetDTBuffer(backBuffer,
|
||||
mBufferRect,
|
||||
mBufferRotation);
|
||||
|
||||
backBuffer = GetDTBufferOnWhite();
|
||||
if (!backBuffer && mTextureClientOnWhite) {
|
||||
backBuffer = mTextureClientOnWhite->AsTextureClientDrawTarget()->GetAsDrawTarget();
|
||||
}
|
||||
|
||||
oldBuffer = SetDTBufferOnWhite(backBuffer);
|
||||
|
||||
mIsNewBuffer = false;
|
||||
mFrontAndBackBufferDiffer = false;
|
||||
}
|
||||
|
||||
ContentClientSingleBuffered::~ContentClientSingleBuffered()
|
||||
{
|
||||
if (mDeprecatedTextureClient) {
|
||||
|
@ -182,6 +182,109 @@ private:
|
||||
* If the size or type of our buffer(s) change(s), then we simply destroy and
|
||||
* create them.
|
||||
*/
|
||||
// Version using new texture clients
|
||||
class ContentClientRemoteBufferNew : public ContentClientRemote
|
||||
, protected RotatedContentBuffer
|
||||
{
|
||||
using RotatedContentBuffer::BufferRect;
|
||||
using RotatedContentBuffer::BufferRotation;
|
||||
public:
|
||||
ContentClientRemoteBufferNew(CompositableForwarder* aForwarder)
|
||||
: ContentClientRemote(aForwarder)
|
||||
, RotatedContentBuffer(ContainsVisibleBounds)
|
||||
, mIsNewBuffer(false)
|
||||
, mFrontAndBackBufferDiffer(false)
|
||||
, mSurfaceFormat(gfx::FORMAT_B8G8R8A8)
|
||||
{}
|
||||
|
||||
typedef RotatedContentBuffer::PaintState PaintState;
|
||||
typedef RotatedContentBuffer::ContentType ContentType;
|
||||
|
||||
virtual void Clear() { RotatedContentBuffer::Clear(); }
|
||||
PaintState BeginPaintBuffer(ThebesLayer* aLayer, ContentType aContentType,
|
||||
uint32_t aFlags)
|
||||
{
|
||||
return RotatedContentBuffer::BeginPaint(aLayer, aContentType, aFlags);
|
||||
}
|
||||
|
||||
/**
|
||||
* Begin/End Paint map a gfxASurface from the texture client
|
||||
* into the buffer of RotatedBuffer. The surface is only
|
||||
* valid when the texture client is locked, so is mapped out
|
||||
* of RotatedContentBuffer when we are done painting.
|
||||
* None of the underlying buffer attributes (rect, rotation)
|
||||
* are affected by mapping/unmapping.
|
||||
*/
|
||||
virtual void BeginPaint() MOZ_OVERRIDE;
|
||||
virtual void EndPaint() MOZ_OVERRIDE;
|
||||
|
||||
virtual void Updated(const nsIntRegion& aRegionToDraw,
|
||||
const nsIntRegion& aVisibleRegion,
|
||||
bool aDidSelfCopy);
|
||||
|
||||
virtual void SwapBuffers(const nsIntRegion& aFrontUpdatedRegion) MOZ_OVERRIDE;
|
||||
|
||||
// Expose these protected methods from the superclass.
|
||||
virtual const nsIntRect& BufferRect() const
|
||||
{
|
||||
return RotatedContentBuffer::BufferRect();
|
||||
}
|
||||
virtual const nsIntPoint& BufferRotation() const
|
||||
{
|
||||
return RotatedContentBuffer::BufferRotation();
|
||||
}
|
||||
|
||||
virtual void CreateBuffer(ContentType aType, const nsIntRect& aRect, uint32_t aFlags,
|
||||
RefPtr<gfx::DrawTarget>* aBlackDT, RefPtr<gfx::DrawTarget>* aWhiteDT) MOZ_OVERRIDE;
|
||||
|
||||
virtual TextureInfo GetTextureInfo() const MOZ_OVERRIDE
|
||||
{
|
||||
return mTextureInfo;
|
||||
}
|
||||
|
||||
protected:
|
||||
void DestroyBuffers();
|
||||
|
||||
virtual nsIntRegion GetUpdatedRegion(const nsIntRegion& aRegionToDraw,
|
||||
const nsIntRegion& aVisibleRegion,
|
||||
bool aDidSelfCopy);
|
||||
|
||||
void BuildTextureClients(gfx::SurfaceFormat aFormat,
|
||||
const nsIntRect& aRect,
|
||||
uint32_t aFlags);
|
||||
|
||||
// Create the front buffer for the ContentClient/Host pair if necessary
|
||||
// and notify the compositor that we have created the buffer(s).
|
||||
virtual void CreateFrontBuffer(const nsIntRect& aBufferRect) = 0;
|
||||
virtual void DestroyFrontBuffer() {}
|
||||
// We're about to hand off to the compositor, if you've got a back buffer,
|
||||
// lock it now.
|
||||
virtual void LockFrontBuffer() {}
|
||||
|
||||
bool CreateAndAllocateTextureClient(RefPtr<TextureClient>& aClient,
|
||||
TextureFlags aFlags = 0);
|
||||
|
||||
virtual void AbortTextureClientCreation()
|
||||
{
|
||||
mTextureClient = nullptr;
|
||||
mTextureClientOnWhite = nullptr;
|
||||
mIsNewBuffer = false;
|
||||
}
|
||||
|
||||
RefPtr<TextureClient> mTextureClient;
|
||||
RefPtr<TextureClient> mTextureClientOnWhite;
|
||||
// keep a record of texture clients we have created and need to keep around
|
||||
// (for RotatedBuffer to access), then unlock and remove them when we are done
|
||||
// painting.
|
||||
nsTArray<RefPtr<TextureClient> > mOldTextures;
|
||||
|
||||
TextureInfo mTextureInfo;
|
||||
bool mIsNewBuffer;
|
||||
bool mFrontAndBackBufferDiffer;
|
||||
gfx::IntSize mSize;
|
||||
gfx::SurfaceFormat mSurfaceFormat;
|
||||
};
|
||||
|
||||
class ContentClientRemoteBuffer : public ContentClientRemote
|
||||
, protected RotatedContentBuffer
|
||||
{
|
||||
@ -237,8 +340,6 @@ public:
|
||||
virtual void CreateBuffer(ContentType aType, const nsIntRect& aRect, uint32_t aFlags,
|
||||
RefPtr<gfx::DrawTarget>* aBlackDT, RefPtr<gfx::DrawTarget>* aWhiteDT) MOZ_OVERRIDE;
|
||||
|
||||
void DestroyBuffers();
|
||||
|
||||
virtual TextureInfo GetTextureInfo() const MOZ_OVERRIDE
|
||||
{
|
||||
return mTextureInfo;
|
||||
@ -247,6 +348,8 @@ public:
|
||||
virtual void OnActorDestroy() MOZ_OVERRIDE;
|
||||
|
||||
protected:
|
||||
void DestroyBuffers();
|
||||
|
||||
virtual nsIntRegion GetUpdatedRegion(const nsIntRegion& aRegionToDraw,
|
||||
const nsIntRegion& aVisibleRegion,
|
||||
bool aDidSelfCopy);
|
||||
@ -290,6 +393,44 @@ protected:
|
||||
* references. In response to the compositor's reply we swap our references
|
||||
* (in SwapBuffers).
|
||||
*/
|
||||
class ContentClientDoubleBufferedNew : public ContentClientRemoteBufferNew
|
||||
{
|
||||
public:
|
||||
ContentClientDoubleBufferedNew(CompositableForwarder* aFwd)
|
||||
: ContentClientRemoteBufferNew(aFwd)
|
||||
{
|
||||
mTextureInfo.mCompositableType = COMPOSITABLE_CONTENT_DOUBLE;
|
||||
}
|
||||
virtual ~ContentClientDoubleBufferedNew() {}
|
||||
|
||||
virtual void SwapBuffers(const nsIntRegion& aFrontUpdatedRegion) MOZ_OVERRIDE;
|
||||
|
||||
virtual void SyncFrontBufferToBackBuffer() MOZ_OVERRIDE;
|
||||
|
||||
protected:
|
||||
virtual void CreateFrontBuffer(const nsIntRect& aBufferRect) MOZ_OVERRIDE;
|
||||
virtual void DestroyFrontBuffer() MOZ_OVERRIDE;
|
||||
virtual void LockFrontBuffer() MOZ_OVERRIDE;
|
||||
|
||||
private:
|
||||
void UpdateDestinationFrom(const RotatedBuffer& aSource,
|
||||
const nsIntRegion& aUpdateRegion);
|
||||
|
||||
virtual void AbortTextureClientCreation() MOZ_OVERRIDE
|
||||
{
|
||||
mTextureClient = nullptr;
|
||||
mTextureClientOnWhite = nullptr;
|
||||
mFrontClient = nullptr;
|
||||
mFrontClientOnWhite = nullptr;
|
||||
}
|
||||
|
||||
RefPtr<TextureClient> mFrontClient;
|
||||
RefPtr<TextureClient> mFrontClientOnWhite;
|
||||
nsIntRegion mFrontUpdatedRegion;
|
||||
nsIntRect mFrontBufferRect;
|
||||
nsIntPoint mFrontBufferRotation;
|
||||
};
|
||||
|
||||
class ContentClientDoubleBuffered : public ContentClientRemoteBuffer
|
||||
{
|
||||
public:
|
||||
@ -330,6 +471,22 @@ private:
|
||||
* kind. We are free to modify the TextureClient once we receive reply from
|
||||
* the compositor.
|
||||
*/
|
||||
class ContentClientSingleBufferedNew : public ContentClientRemoteBufferNew
|
||||
{
|
||||
public:
|
||||
ContentClientSingleBufferedNew(CompositableForwarder* aFwd)
|
||||
: ContentClientRemoteBufferNew(aFwd)
|
||||
{
|
||||
mTextureInfo.mCompositableType = COMPOSITABLE_CONTENT_SINGLE;
|
||||
}
|
||||
virtual ~ContentClientSingleBufferedNew() {}
|
||||
|
||||
virtual void SyncFrontBufferToBackBuffer() MOZ_OVERRIDE;
|
||||
|
||||
protected:
|
||||
virtual void CreateFrontBuffer(const nsIntRect& aBufferRect) MOZ_OVERRIDE {}
|
||||
};
|
||||
|
||||
class ContentClientSingleBuffered : public ContentClientRemoteBuffer
|
||||
{
|
||||
public:
|
||||
|
@ -279,6 +279,12 @@ public:
|
||||
|
||||
virtual bool AllocateForSurface(gfx::IntSize aSize) MOZ_OVERRIDE;
|
||||
|
||||
// TextureClientDrawTarget
|
||||
|
||||
virtual TextureClientDrawTarget* AsTextureClientDrawTarget() MOZ_OVERRIDE { return this; }
|
||||
|
||||
virtual TemporaryRef<gfx::DrawTarget> GetAsDrawTarget() MOZ_OVERRIDE;
|
||||
|
||||
// TextureClientYCbCr
|
||||
|
||||
virtual TextureClientYCbCr* AsTextureClientYCbCr() MOZ_OVERRIDE { return this; }
|
||||
@ -289,7 +295,7 @@ public:
|
||||
gfx::IntSize aCbCrSize,
|
||||
StereoMode aStereoMode) MOZ_OVERRIDE;
|
||||
|
||||
gfx::SurfaceFormat GetFormat() const { return mFormat; }
|
||||
virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; }
|
||||
|
||||
// XXX - Bug 908196 - Make Allocate(uint32_t) and GetBufferSize() protected.
|
||||
// these two methods should only be called by methods of BufferTextureClient
|
||||
|
Loading…
Reference in New Issue
Block a user