Bug 893301. Content clients. r=nical

This commit is contained in:
Nicholas Cameron 2013-11-28 10:16:34 +13:00
parent cf077d310e
commit 0c1a756507
5 changed files with 599 additions and 6 deletions

View File

@ -64,6 +64,12 @@ const TextureFlags TEXTURE_COPY_PREVIOUS = 1 << 24;
// deallocation.
// The default behaviour is to deallocate on the host side.
const TextureFlags TEXTURE_DEALLOCATE_CLIENT = 1 << 25;
// The host side is responsible for deallocation, but that may not happen
// immediately after the client side requests it. Exactly when the texture is
// deallocated is up to the compositable. The texture must be deallocated by
// the time the compositable or texture host is destroyed. A texture may not
// have both TEXTURE_DEALLOCATE_CLIENT and TEXTURE_DEALLOCATE_DEFERRED flags.
const TextureFlags TEXTURE_DEALLOCATE_DEFERRED = 1 << 26;
// After being shared ith the compositor side, an immutable texture is never
// modified, it can only be read. It is safe to not Lock/Unlock immutable
// textures.
@ -76,6 +82,9 @@ const TextureFlags TEXTURE_IMMEDIATE_UPLOAD = 1 << 28;
// buffered pair, and so we can guarantee that the producer/consumer
// won't be racing to access its contents.
const TextureFlags TEXTURE_DOUBLE_BUFFERED = 1 << 29;
// We've previously tried a texture and it didn't work for some reason. If there
// is a fallback available, try that.
const TextureFlags TEXTURE_ALLOC_FALLBACK = 1 << 31;
// the default flags
const TextureFlags TEXTURE_FLAGS_DEFAULT = TEXTURE_FRONT;
@ -167,6 +176,8 @@ enum CompositableType
BUFFER_TILED, // tiled thebes layer
// the new compositable types
COMPOSITABLE_IMAGE, // image with single buffering
COMPOSITABLE_CONTENT_SINGLE, // thebes layer interface, single buffering
COMPOSITABLE_CONTENT_DOUBLE, // thebes layer interface, double buffering
BUFFER_COUNT
};

View File

@ -106,6 +106,18 @@ ClientThebesLayer::RenderLayer()
mContentClient->BeginPaint();
PaintThebes();
mContentClient->EndPaint();
// It is very important that this is called after EndPaint, because destroying
// textures is a three stage process:
// 1. We are done with the buffer and move it to ContentClient::mOldTextures,
// that happens in DestroyBuffers which is may be called indirectly from
// PaintThebes.
// 2. The content client calls RemoveTextureClient on the texture clients in
// mOldTextures and forgets them. They then become invalid. The compositable
// client keeps a record of IDs. This happens in EndPaint.
// 3. An IPC message is sent to destroy the corresponding texture host. That
// happens from OnTransaction.
// It is important that these steps happen in order.
mContentClient->OnTransaction();
}
void

View File

@ -62,15 +62,22 @@ ContentClient::CreateContentClient(CompositableForwarder* aForwarder)
}
if (useDoubleBuffering || PR_GetEnv("MOZ_FORCE_DOUBLE_BUFFERING")) {
return new ContentClientDoubleBuffered(aForwarder);
if (gfxPlatform::GetPlatform()->UseDeprecatedTextures()) {
return new ContentClientDoubleBuffered(aForwarder);
} else {
return new ContentClientDoubleBufferedNew(aForwarder);
}
}
#ifdef XP_MACOSX
if (backend == LAYERS_OPENGL) {
return new ContentClientIncremental(aForwarder);
}
#endif
return new ContentClientSingleBuffered(aForwarder);
if (gfxPlatform::GetPlatform()->UseDeprecatedTextures()) {
return new ContentClientSingleBuffered(aForwarder);
} else {
return new ContentClientSingleBufferedNew(aForwarder);
}
}
ContentClientBasic::ContentClientBasic(CompositableForwarder* aForwarder,
@ -97,6 +104,206 @@ ContentClientBasic::CreateBuffer(ContentType aType,
ImageFormatToSurfaceFormat(format));
}
void
ContentClientRemoteBufferNew::DestroyBuffers()
{
if (!mTextureClient) {
return;
}
MOZ_ASSERT(mTextureClient->GetAccessMode() == TextureClient::ACCESS_READ_WRITE);
mOldTextures.AppendElement(mTextureClient);
mTextureClient = nullptr;
if (mTextureClientOnWhite) {
mOldTextures.AppendElement(mTextureClientOnWhite);
mTextureClientOnWhite = nullptr;
}
DestroyFrontBuffer();
}
void
ContentClientRemoteBufferNew::BeginPaint()
{
// XXX: So we might not have a DeprecatedTextureClient yet.. because it will
// only be created by CreateBuffer.. which will deliver a locked surface!.
if (mTextureClient) {
SetNewBufferProvider(mTextureClient);
}
if (mTextureClientOnWhite) {
SetNewBufferProviderOnWhite(mTextureClientOnWhite);
}
}
void
ContentClientRemoteBufferNew::EndPaint()
{
// XXX: We might still not have a texture client if PaintThebes
// decided we didn't need one yet because the region to draw was empty.
SetNewBufferProvider(nullptr);
SetNewBufferProviderOnWhite(nullptr);
for (size_t i = 0; i < mOldTextures.Length(); ++i) {
RemoveTextureClient(mOldTextures[i]);
}
mOldTextures.Clear();
if (mTextureClient) {
mTextureClient->Unlock();
}
if (mTextureClientOnWhite) {
mTextureClientOnWhite->Unlock();
}
}
bool
ContentClientRemoteBufferNew::CreateAndAllocateTextureClient(RefPtr<TextureClient>& aClient,
TextureFlags aFlags)
{
aClient = CreateTextureClientForDrawing(mSurfaceFormat,
mTextureInfo.mTextureFlags | aFlags);
if (!aClient) {
return false;
}
if (!aClient->AsTextureClientDrawTarget()->AllocateForSurface(mSize)) {
aClient = CreateTextureClientForDrawing(mSurfaceFormat,
mTextureInfo.mTextureFlags | TEXTURE_ALLOC_FALLBACK | aFlags);
if (!aClient) {
return false;
}
if (!aClient->AsTextureClientDrawTarget()->AllocateForSurface(mSize)) {
NS_WARNING("Could not allocate texture client");
aClient = nullptr;
return false;
}
}
NS_WARN_IF_FALSE(aClient->IsValid(), "Created an invalid texture client");
return true;
}
void
ContentClientRemoteBufferNew::BuildTextureClients(SurfaceFormat aFormat,
const nsIntRect& aRect,
uint32_t aFlags)
{
// If we hit this assertion, then it might be due to an empty transaction
// followed by a real transaction. Our buffers should be created (but not
// painted in the empty transaction) and then painted (but not created) in the
// real transaction. That is kind of fragile, and this assert will catch
// circumstances where we screw that up, e.g., by unnecessarily recreating our
// buffers.
NS_ABORT_IF_FALSE(!mIsNewBuffer,
"Bad! Did we create a buffer twice without painting?");
mIsNewBuffer = true;
DestroyBuffers();
mSurfaceFormat = aFormat;
mSize = gfx::IntSize(aRect.width, aRect.height);
mTextureInfo.mTextureFlags = (aFlags & ~TEXTURE_DEALLOCATE_CLIENT) |
TEXTURE_DEALLOCATE_DEFERRED;
if (!CreateAndAllocateTextureClient(mTextureClient, TEXTURE_ON_BLACK) ||
!AddTextureClient(mTextureClient)) {
AbortTextureClientCreation();
return;
}
if (aFlags & BUFFER_COMPONENT_ALPHA) {
if (!CreateAndAllocateTextureClient(mTextureClientOnWhite, TEXTURE_ON_WHITE) ||
!AddTextureClient(mTextureClientOnWhite)) {
AbortTextureClientCreation();
return;
}
mTextureInfo.mTextureFlags |= TEXTURE_COMPONENT_ALPHA;
}
CreateFrontBuffer(aRect);
}
void
ContentClientRemoteBufferNew::CreateBuffer(ContentType aType,
const nsIntRect& aRect,
uint32_t aFlags,
RefPtr<gfx::DrawTarget>* aBlackDT,
RefPtr<gfx::DrawTarget>* aWhiteDT)
{
BuildTextureClients(gfxPlatform::GetPlatform()->Optimal2DFormatForContent(aType), aRect, aFlags);
if (!mTextureClient) {
return;
}
*aBlackDT = mTextureClient->AsTextureClientDrawTarget()->GetAsDrawTarget();
if (aFlags & BUFFER_COMPONENT_ALPHA) {
*aWhiteDT = mTextureClientOnWhite->AsTextureClientDrawTarget()->GetAsDrawTarget();
}
}
nsIntRegion
ContentClientRemoteBufferNew::GetUpdatedRegion(const nsIntRegion& aRegionToDraw,
const nsIntRegion& aVisibleRegion,
bool aDidSelfCopy)
{
nsIntRegion updatedRegion;
if (mIsNewBuffer || aDidSelfCopy) {
// A buffer reallocation clears both buffers. The front buffer has all the
// content by now, but the back buffer is still clear. Here, in effect, we
// are saying to copy all of the pixels of the front buffer to the back.
// Also when we self-copied in the buffer, the buffer space
// changes and some changed buffer content isn't reflected in the
// draw or invalidate region (on purpose!). When this happens, we
// need to read back the entire buffer too.
updatedRegion = aVisibleRegion;
mIsNewBuffer = false;
} else {
updatedRegion = aRegionToDraw;
}
NS_ASSERTION(BufferRect().Contains(aRegionToDraw.GetBounds()),
"Update outside of buffer rect!");
NS_ABORT_IF_FALSE(mTextureClient, "should have a back buffer by now");
return updatedRegion;
}
void
ContentClientRemoteBufferNew::Updated(const nsIntRegion& aRegionToDraw,
const nsIntRegion& aVisibleRegion,
bool aDidSelfCopy)
{
nsIntRegion updatedRegion = GetUpdatedRegion(aRegionToDraw,
aVisibleRegion,
aDidSelfCopy);
MOZ_ASSERT(mTextureClient);
mTextureClient->SetAccessMode(TextureClient::ACCESS_NONE);
if (mTextureClientOnWhite) {
mTextureClientOnWhite->SetAccessMode(TextureClient::ACCESS_NONE);
}
LockFrontBuffer();
mForwarder->UseTexture(this, mTextureClient);
mForwarder->UpdateTextureRegion(this,
ThebesBufferData(BufferRect(),
BufferRotation()),
updatedRegion);
}
void
ContentClientRemoteBufferNew::SwapBuffers(const nsIntRegion& aFrontUpdatedRegion)
{
MOZ_ASSERT(mTextureClient->GetAccessMode() == TextureClient::ACCESS_NONE);
MOZ_ASSERT(!mTextureClientOnWhite || mTextureClientOnWhite->GetAccessMode() == TextureClient::ACCESS_NONE);
MOZ_ASSERT(mTextureClient);
mFrontAndBackBufferDiffer = true;
mTextureClient->SetAccessMode(TextureClient::ACCESS_READ_WRITE);
if (mTextureClientOnWhite) {
mTextureClientOnWhite->SetAccessMode(TextureClient::ACCESS_READ_WRITE);
}
}
void
ContentClientRemoteBuffer::DestroyBuffers()
{
@ -297,6 +504,178 @@ ContentClientRemoteBuffer::OnActorDestroy()
mOldTextures[i]->OnActorDestroy();
}
}
void
ContentClientDoubleBufferedNew::CreateFrontBuffer(const nsIntRect& aBufferRect)
{
if (!CreateAndAllocateTextureClient(mFrontClient, TEXTURE_ON_BLACK) ||
!AddTextureClient(mFrontClient)) {
AbortTextureClientCreation();
return;
}
if (mTextureInfo.mTextureFlags & TEXTURE_COMPONENT_ALPHA) {
if (!CreateAndAllocateTextureClient(mFrontClientOnWhite, TEXTURE_ON_WHITE) ||
!AddTextureClient(mFrontClientOnWhite)) {
AbortTextureClientCreation();
return;
}
}
mFrontBufferRect = aBufferRect;
mFrontBufferRotation = nsIntPoint();
}
void
ContentClientDoubleBufferedNew::DestroyFrontBuffer()
{
MOZ_ASSERT(mFrontClient);
MOZ_ASSERT(mFrontClient->GetAccessMode() != TextureClient::ACCESS_NONE);
mOldTextures.AppendElement(mFrontClient);
mFrontClient = nullptr;
if (mFrontClientOnWhite) {
mOldTextures.AppendElement(mFrontClientOnWhite);
mFrontClientOnWhite = nullptr;
}
}
void
ContentClientDoubleBufferedNew::LockFrontBuffer()
{
MOZ_ASSERT(mFrontClient);
mFrontClient->SetAccessMode(TextureClient::ACCESS_NONE);
if (mFrontClientOnWhite) {
mFrontClientOnWhite->SetAccessMode(TextureClient::ACCESS_NONE);
}
}
void
ContentClientDoubleBufferedNew::SwapBuffers(const nsIntRegion& aFrontUpdatedRegion)
{
mFrontUpdatedRegion = aFrontUpdatedRegion;
RefPtr<TextureClient> oldBack = mTextureClient;
mTextureClient = mFrontClient;
mFrontClient = oldBack;
oldBack = mTextureClientOnWhite;
mTextureClientOnWhite = mFrontClientOnWhite;
mFrontClientOnWhite = oldBack;
nsIntRect oldBufferRect = mBufferRect;
mBufferRect = mFrontBufferRect;
mFrontBufferRect = oldBufferRect;
nsIntPoint oldBufferRotation = mBufferRotation;
mBufferRotation = mFrontBufferRotation;
mFrontBufferRotation = oldBufferRotation;
MOZ_ASSERT(mFrontClient);
mFrontClient->SetAccessMode(TextureClient::ACCESS_READ_ONLY);
if (mFrontClientOnWhite) {
mFrontClientOnWhite->SetAccessMode(TextureClient::ACCESS_READ_ONLY);
}
ContentClientRemoteBufferNew::SwapBuffers(aFrontUpdatedRegion);
}
void
ContentClientDoubleBufferedNew::SyncFrontBufferToBackBuffer()
{
if (!mFrontAndBackBufferDiffer) {
return;
}
MOZ_ASSERT(mFrontClient);
MOZ_ASSERT(mFrontClient->GetAccessMode() == TextureClient::ACCESS_READ_ONLY);
MOZ_ASSERT(!mFrontClientOnWhite ||
mFrontClientOnWhite->GetAccessMode() == TextureClient::ACCESS_READ_ONLY);
MOZ_LAYERS_LOG(("BasicShadowableThebes(%p): reading back <x=%d,y=%d,w=%d,h=%d>",
this,
mFrontUpdatedRegion.GetBounds().x,
mFrontUpdatedRegion.GetBounds().y,
mFrontUpdatedRegion.GetBounds().width,
mFrontUpdatedRegion.GetBounds().height));
nsIntRegion updateRegion = mFrontUpdatedRegion;
// This is a tricky trade off, we're going to get stuff out of our
// frontbuffer now, but the next PaintThebes might throw it all (or mostly)
// away if the visible region has changed. This is why in reality we want
// this code integrated with PaintThebes to always do the optimal thing.
if (mDidSelfCopy) {
mDidSelfCopy = false;
// We can't easily draw our front buffer into us, since we're going to be
// copying stuff around anyway it's easiest if we just move our situation
// to non-rotated while we're at it. If this situation occurs we'll have
// hit a self-copy path in PaintThebes before as well anyway.
mBufferRect.MoveTo(mFrontBufferRect.TopLeft());
mBufferRotation = nsIntPoint();
updateRegion = mBufferRect;
} else {
mBufferRect = mFrontBufferRect;
mBufferRotation = mFrontBufferRotation;
}
mIsNewBuffer = false;
mFrontAndBackBufferDiffer = false;
// We need to ensure that we lock these two buffers in the same
// order as the compositor to prevent deadlocks.
if (!mFrontClient->Lock(OPEN_READ_ONLY)) {
return;
}
if (mFrontClientOnWhite &&
!mFrontClientOnWhite->Lock(OPEN_READ_ONLY)) {
mFrontClient->Unlock();
return;
}
RefPtr<DrawTarget> dt =
mFrontClient->AsTextureClientDrawTarget()->GetAsDrawTarget();
RefPtr<DrawTarget> dtOnWhite = mFrontClientOnWhite
? mFrontClientOnWhite->AsTextureClientDrawTarget()->GetAsDrawTarget()
: nullptr;
RotatedBuffer frontBuffer(dt,
dtOnWhite,
mFrontBufferRect,
mFrontBufferRotation);
UpdateDestinationFrom(frontBuffer, updateRegion);
mFrontClient->Unlock();
if (mFrontClientOnWhite) {
mFrontClientOnWhite->Unlock();
}
}
void
ContentClientDoubleBufferedNew::UpdateDestinationFrom(const RotatedBuffer& aSource,
const nsIntRegion& aUpdateRegion)
{
nsRefPtr<gfxContext> destCtx =
GetContextForQuadrantUpdate(aUpdateRegion.GetBounds(), BUFFER_BLACK);
destCtx->SetOperator(gfxContext::OPERATOR_SOURCE);
bool isClippingCheap = IsClippingCheap(destCtx, aUpdateRegion);
if (isClippingCheap) {
gfxUtils::ClipToRegion(destCtx, aUpdateRegion);
}
aSource.DrawBufferWithRotation(destCtx->GetDrawTarget(), BUFFER_BLACK, 1.0, OP_SOURCE);
if (aSource.HaveBufferOnWhite()) {
MOZ_ASSERT(HaveBufferOnWhite());
nsRefPtr<gfxContext> destCtx =
GetContextForQuadrantUpdate(aUpdateRegion.GetBounds(), BUFFER_WHITE);
destCtx->SetOperator(gfxContext::OPERATOR_SOURCE);
bool isClippingCheap = IsClippingCheap(destCtx, aUpdateRegion);
if (isClippingCheap) {
gfxUtils::ClipToRegion(destCtx, aUpdateRegion);
}
aSource.DrawBufferWithRotation(destCtx->GetDrawTarget(), BUFFER_WHITE, 1.0, OP_SOURCE);
}
}
ContentClientDoubleBuffered::~ContentClientDoubleBuffered()
{
@ -530,6 +909,34 @@ ContentClientDoubleBuffered::UpdateDestinationFrom(const RotatedBuffer& aSource,
}
}
void
ContentClientSingleBufferedNew::SyncFrontBufferToBackBuffer()
{
if (!mFrontAndBackBufferDiffer) {
return;
}
RefPtr<DrawTarget> backBuffer = GetDTBuffer();
if (!backBuffer && mTextureClient) {
backBuffer = mTextureClient->AsTextureClientDrawTarget()->GetAsDrawTarget();
}
RefPtr<DrawTarget> oldBuffer;
oldBuffer = SetDTBuffer(backBuffer,
mBufferRect,
mBufferRotation);
backBuffer = GetDTBufferOnWhite();
if (!backBuffer && mTextureClientOnWhite) {
backBuffer = mTextureClientOnWhite->AsTextureClientDrawTarget()->GetAsDrawTarget();
}
oldBuffer = SetDTBufferOnWhite(backBuffer);
mIsNewBuffer = false;
mFrontAndBackBufferDiffer = false;
}
ContentClientSingleBuffered::~ContentClientSingleBuffered()
{
if (mDeprecatedTextureClient) {

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@ -182,6 +182,109 @@ private:
* If the size or type of our buffer(s) change(s), then we simply destroy and
* create them.
*/
// Version using new texture clients
class ContentClientRemoteBufferNew : public ContentClientRemote
, protected RotatedContentBuffer
{
using RotatedContentBuffer::BufferRect;
using RotatedContentBuffer::BufferRotation;
public:
ContentClientRemoteBufferNew(CompositableForwarder* aForwarder)
: ContentClientRemote(aForwarder)
, RotatedContentBuffer(ContainsVisibleBounds)
, mIsNewBuffer(false)
, mFrontAndBackBufferDiffer(false)
, mSurfaceFormat(gfx::FORMAT_B8G8R8A8)
{}
typedef RotatedContentBuffer::PaintState PaintState;
typedef RotatedContentBuffer::ContentType ContentType;
virtual void Clear() { RotatedContentBuffer::Clear(); }
PaintState BeginPaintBuffer(ThebesLayer* aLayer, ContentType aContentType,
uint32_t aFlags)
{
return RotatedContentBuffer::BeginPaint(aLayer, aContentType, aFlags);
}
/**
* Begin/End Paint map a gfxASurface from the texture client
* into the buffer of RotatedBuffer. The surface is only
* valid when the texture client is locked, so is mapped out
* of RotatedContentBuffer when we are done painting.
* None of the underlying buffer attributes (rect, rotation)
* are affected by mapping/unmapping.
*/
virtual void BeginPaint() MOZ_OVERRIDE;
virtual void EndPaint() MOZ_OVERRIDE;
virtual void Updated(const nsIntRegion& aRegionToDraw,
const nsIntRegion& aVisibleRegion,
bool aDidSelfCopy);
virtual void SwapBuffers(const nsIntRegion& aFrontUpdatedRegion) MOZ_OVERRIDE;
// Expose these protected methods from the superclass.
virtual const nsIntRect& BufferRect() const
{
return RotatedContentBuffer::BufferRect();
}
virtual const nsIntPoint& BufferRotation() const
{
return RotatedContentBuffer::BufferRotation();
}
virtual void CreateBuffer(ContentType aType, const nsIntRect& aRect, uint32_t aFlags,
RefPtr<gfx::DrawTarget>* aBlackDT, RefPtr<gfx::DrawTarget>* aWhiteDT) MOZ_OVERRIDE;
virtual TextureInfo GetTextureInfo() const MOZ_OVERRIDE
{
return mTextureInfo;
}
protected:
void DestroyBuffers();
virtual nsIntRegion GetUpdatedRegion(const nsIntRegion& aRegionToDraw,
const nsIntRegion& aVisibleRegion,
bool aDidSelfCopy);
void BuildTextureClients(gfx::SurfaceFormat aFormat,
const nsIntRect& aRect,
uint32_t aFlags);
// Create the front buffer for the ContentClient/Host pair if necessary
// and notify the compositor that we have created the buffer(s).
virtual void CreateFrontBuffer(const nsIntRect& aBufferRect) = 0;
virtual void DestroyFrontBuffer() {}
// We're about to hand off to the compositor, if you've got a back buffer,
// lock it now.
virtual void LockFrontBuffer() {}
bool CreateAndAllocateTextureClient(RefPtr<TextureClient>& aClient,
TextureFlags aFlags = 0);
virtual void AbortTextureClientCreation()
{
mTextureClient = nullptr;
mTextureClientOnWhite = nullptr;
mIsNewBuffer = false;
}
RefPtr<TextureClient> mTextureClient;
RefPtr<TextureClient> mTextureClientOnWhite;
// keep a record of texture clients we have created and need to keep around
// (for RotatedBuffer to access), then unlock and remove them when we are done
// painting.
nsTArray<RefPtr<TextureClient> > mOldTextures;
TextureInfo mTextureInfo;
bool mIsNewBuffer;
bool mFrontAndBackBufferDiffer;
gfx::IntSize mSize;
gfx::SurfaceFormat mSurfaceFormat;
};
class ContentClientRemoteBuffer : public ContentClientRemote
, protected RotatedContentBuffer
{
@ -237,8 +340,6 @@ public:
virtual void CreateBuffer(ContentType aType, const nsIntRect& aRect, uint32_t aFlags,
RefPtr<gfx::DrawTarget>* aBlackDT, RefPtr<gfx::DrawTarget>* aWhiteDT) MOZ_OVERRIDE;
void DestroyBuffers();
virtual TextureInfo GetTextureInfo() const MOZ_OVERRIDE
{
return mTextureInfo;
@ -247,6 +348,8 @@ public:
virtual void OnActorDestroy() MOZ_OVERRIDE;
protected:
void DestroyBuffers();
virtual nsIntRegion GetUpdatedRegion(const nsIntRegion& aRegionToDraw,
const nsIntRegion& aVisibleRegion,
bool aDidSelfCopy);
@ -290,6 +393,44 @@ protected:
* references. In response to the compositor's reply we swap our references
* (in SwapBuffers).
*/
class ContentClientDoubleBufferedNew : public ContentClientRemoteBufferNew
{
public:
ContentClientDoubleBufferedNew(CompositableForwarder* aFwd)
: ContentClientRemoteBufferNew(aFwd)
{
mTextureInfo.mCompositableType = COMPOSITABLE_CONTENT_DOUBLE;
}
virtual ~ContentClientDoubleBufferedNew() {}
virtual void SwapBuffers(const nsIntRegion& aFrontUpdatedRegion) MOZ_OVERRIDE;
virtual void SyncFrontBufferToBackBuffer() MOZ_OVERRIDE;
protected:
virtual void CreateFrontBuffer(const nsIntRect& aBufferRect) MOZ_OVERRIDE;
virtual void DestroyFrontBuffer() MOZ_OVERRIDE;
virtual void LockFrontBuffer() MOZ_OVERRIDE;
private:
void UpdateDestinationFrom(const RotatedBuffer& aSource,
const nsIntRegion& aUpdateRegion);
virtual void AbortTextureClientCreation() MOZ_OVERRIDE
{
mTextureClient = nullptr;
mTextureClientOnWhite = nullptr;
mFrontClient = nullptr;
mFrontClientOnWhite = nullptr;
}
RefPtr<TextureClient> mFrontClient;
RefPtr<TextureClient> mFrontClientOnWhite;
nsIntRegion mFrontUpdatedRegion;
nsIntRect mFrontBufferRect;
nsIntPoint mFrontBufferRotation;
};
class ContentClientDoubleBuffered : public ContentClientRemoteBuffer
{
public:
@ -330,6 +471,22 @@ private:
* kind. We are free to modify the TextureClient once we receive reply from
* the compositor.
*/
class ContentClientSingleBufferedNew : public ContentClientRemoteBufferNew
{
public:
ContentClientSingleBufferedNew(CompositableForwarder* aFwd)
: ContentClientRemoteBufferNew(aFwd)
{
mTextureInfo.mCompositableType = COMPOSITABLE_CONTENT_SINGLE;
}
virtual ~ContentClientSingleBufferedNew() {}
virtual void SyncFrontBufferToBackBuffer() MOZ_OVERRIDE;
protected:
virtual void CreateFrontBuffer(const nsIntRect& aBufferRect) MOZ_OVERRIDE {}
};
class ContentClientSingleBuffered : public ContentClientRemoteBuffer
{
public:

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@ -279,6 +279,12 @@ public:
virtual bool AllocateForSurface(gfx::IntSize aSize) MOZ_OVERRIDE;
// TextureClientDrawTarget
virtual TextureClientDrawTarget* AsTextureClientDrawTarget() MOZ_OVERRIDE { return this; }
virtual TemporaryRef<gfx::DrawTarget> GetAsDrawTarget() MOZ_OVERRIDE;
// TextureClientYCbCr
virtual TextureClientYCbCr* AsTextureClientYCbCr() MOZ_OVERRIDE { return this; }
@ -289,7 +295,7 @@ public:
gfx::IntSize aCbCrSize,
StereoMode aStereoMode) MOZ_OVERRIDE;
gfx::SurfaceFormat GetFormat() const { return mFormat; }
virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; }
// XXX - Bug 908196 - Make Allocate(uint32_t) and GetBufferSize() protected.
// these two methods should only be called by methods of BufferTextureClient