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Bug 1228137 - Test that mouse events on the finished animation is surely fired on the animation element when the mouse events happen immediately after animation.finish() is called. r=birtles
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layout/style/test/file_animations_styles_on_event.html
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layout/style/test/file_animations_styles_on_event.html
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<!DOCTYPE html>
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<html>
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<head>
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<script type="application/javascript"
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src="/tests/SimpleTest/EventUtils.js"></script>
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<script type="application/javascript"
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src="/tests/SimpleTest/paint_listener.js"></script>
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<script type="application/javascript"
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src="animation_utils.js"></script>
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<style type="text/css">
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@keyframes anim {
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0% { transform: translateX(0px) }
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100% { transform: translateX(100px) }
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}
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.target {
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/* The animation target needs geometry in order to qualify for OMTA */
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width: 100px;
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height: 100px;
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background-color: white;
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}
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</style>
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<script>
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var is = opener.is.bind(opener);
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var ok = opener.ok.bind(opener);
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var todo = opener.todo.bind(opener);
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function finish() {
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var o = opener;
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self.close();
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o.SimpleTest.finish();
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}
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</script>
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</head>
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<body>
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<div id="display"></div>
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<script type="application/javascript">
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window.onload = function () {
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// To avoid the effect that newly created element's styles are
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// not updated immediately, we need to add an element without
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// animation properties first.
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var [ div ] = new_div("");
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div.setAttribute("id", "bug1228137");
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waitForPaints().then(function() {
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var initialRect = div.getBoundingClientRect();
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// Now we can set animation properties.
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div.style.animation = "anim 100s linear forwards";
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div.addEventListener("mousemove", function(event) {
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is(event.target.id, "bug1228137",
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"The target of the animation should receive the mouse move event " +
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"on the position of the animation's effect end.");
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done_div();
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finish();
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}, false);
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var animation = div.getAnimations()[0];
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animation.finish();
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// Mouse over where the animation is positioned at finished state.
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// We can't use synthesizeMouse here since synthesizeMouse causes
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// layout flush. We need to check the position without explicit flushes.
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synthesizeMouseAtPoint(initialRect.left + initialRect.width / 2 + 100,
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initialRect.top + initialRect.height / 2,
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{ type: "mousemove" }, window);
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});
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};
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</script>
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</body>
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</html>
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@ -50,6 +50,8 @@ skip-if = (buildapp == 'b2g' && toolkit != 'gonk') # bug 1041017
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support-files = file_animations_pausing.html
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[test_animations_playbackrate.html]
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support-files = file_animations_playbackrate.html
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[test_animations_styles_on_event.html]
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support-files = file_animations_styles_on_event.html
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[test_any_dynamic.html]
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[test_at_rule_parse_serialize.html]
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[test_attribute_selector_eof_behavior.html]
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layout/style/test/test_animations_styles_on_event.html
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layout/style/test/test_animations_styles_on_event.html
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<!DOCTYPE HTML>
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<html>
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<!--
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https://bugzilla.mozilla.org/show_bug.cgi?id=1228137
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-->
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<head>
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<title>Test that mouse movement immediately after finish() should involve restyling for finished state(Bug 1228137)</title>
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<script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
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</head>
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<body>
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<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=1219236">Mozilla Bug 1228137</a>
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<div id="display"></div>
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<pre id="test">
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<script type="application/javascript">
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"use strict";
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SimpleTest.waitForExplicitFinish();
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SpecialPowers.pushPrefEnv(
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{ "set": [[ "dom.animations-api.core.enabled", true]] },
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function() {
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window.open("file_animations_styles_on_event.html");
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});
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</script>
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</pre>
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</body>
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</html>
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