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synced 2024-09-13 09:24:08 -07:00
Bug 609398 - Get rid of partial sync [r=mconnor]
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@ -62,6 +62,10 @@ MULTI_DESKTOP_SYNC: 60 * 60 * 1000, // 1 hour
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MULTI_MOBILE_SYNC: 5 * 60 * 1000, // 5 minutes
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PARTIAL_DATA_SYNC: 60 * 1000, // 1 minute
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// 50 is hardcoded here because of URL length restrictions.
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// (GUIDs can be up to 64 chars long)
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MOBILE_BATCH_SIZE: 50,
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// score thresholds for early syncs
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SINGLE_USER_THRESHOLD: 1000,
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MULTI_DESKTOP_THRESHOLD: 500,
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@ -282,7 +282,6 @@ Engine.prototype = {
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function SyncEngine(name) {
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Engine.call(this, name || "SyncEngine");
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this.loadToFetch();
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}
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SyncEngine.prototype = {
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__proto__: Engine.prototype,
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@ -322,19 +321,6 @@ SyncEngine.prototype = {
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Svc.Prefs.set(this.name + ".lastSync", "0");
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},
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get toFetch() this._toFetch,
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set toFetch(val) {
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this._toFetch = val;
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Utils.jsonSave("toFetch/" + this.name, this, val);
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},
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loadToFetch: function loadToFetch() {
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// Initialize to empty if there's no file
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this._toFetch = [];
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Utils.jsonLoad("toFetch/" + this.name, this, Utils.bind2(this, function(o)
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this._toFetch = o));
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},
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// Create a new record using the store and add in crypto fields
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_createRecord: function SyncEngine__createRecord(id) {
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let record = this._store.createRecord(id, this.engineURL + "/" + id);
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@ -439,23 +425,19 @@ SyncEngine.prototype = {
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this._delete = {};
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},
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// Generate outgoing records
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// Process incoming records
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_processIncoming: function SyncEngine__processIncoming() {
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this._log.trace("Downloading & applying server changes");
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// Figure out how many total items to fetch this sync; do less on mobile.
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// 50 is hardcoded here because of URL length restrictions.
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// (GUIDs can be up to 64 chars long)
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let fetchNum = Infinity;
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let batchSize = Infinity;
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let newitems = new Collection(this.engineURL, this._recordObj);
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if (Svc.Prefs.get("client.type") == "mobile") {
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fetchNum = 50;
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newitems.sort = "index";
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batchSize = MOBILE_BATCH_SIZE;
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}
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newitems.newer = this.lastSync;
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newitems.full = true;
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newitems.limit = fetchNum;
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newitems.limit = batchSize;
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let count = {applied: 0, reconciled: 0};
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let handled = [];
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@ -502,16 +484,13 @@ SyncEngine.prototype = {
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resp.failureCode = ENGINE_DOWNLOAD_FAIL;
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throw resp;
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}
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// Subtract out the number of items we just got
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fetchNum -= handled.length;
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}
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// Check if we got the maximum that we requested; get the rest if so
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// Mobile: check if we got the maximum that we requested; get the rest if so.
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let toFetch = [];
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if (handled.length == newitems.limit) {
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let guidColl = new Collection(this.engineURL);
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guidColl.newer = this.lastSync;
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guidColl.sort = "index";
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let guids = guidColl.get();
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if (!guids.success)
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@ -521,20 +500,18 @@ SyncEngine.prototype = {
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// were already waiting and prepend the new ones
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let extra = Utils.arraySub(guids.obj, handled);
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if (extra.length > 0)
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this.toFetch = extra.concat(Utils.arraySub(this.toFetch, extra));
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toFetch = extra.concat(Utils.arraySub(toFetch, extra));
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}
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// Process any backlog of GUIDs if we haven't fetched too many this sync
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while (this.toFetch.length > 0 && fetchNum > 0) {
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// Mobile: process any backlog of GUIDs
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while (toFetch.length) {
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// Reuse the original query, but get rid of the restricting params
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newitems.limit = 0;
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newitems.newer = 0;
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// Get the first bunch of records and save the rest for later
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let minFetch = Math.min(150, this.toFetch.length, fetchNum);
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newitems.ids = this.toFetch.slice(0, minFetch);
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this.toFetch = this.toFetch.slice(minFetch);
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fetchNum -= minFetch;
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newitems.ids = toFetch.slice(0, batchSize);
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toFetch = toFetch.slice(batchSize);
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// Reuse the existing record handler set earlier
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let resp = newitems.get();
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@ -548,7 +525,7 @@ SyncEngine.prototype = {
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this.lastSync = this.lastModified;
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this._log.info(["Records:", count.applied, "applied,", count.reconciled,
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"reconciled,", this.toFetch.length, "left to fetch"].join(" "));
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"reconciled."].join(" "));
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},
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/**
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@ -788,7 +765,6 @@ SyncEngine.prototype = {
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_resetClient: function SyncEngine__resetClient() {
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this.resetLastSync();
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this.toFetch = [];
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},
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wipeServer: function wipeServer(ignoreCrypto) {
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@ -64,48 +64,17 @@ function test_lastSync() {
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}
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}
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function test_toFetch() {
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_("SyncEngine.toFetch corresponds to file on disk");
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let engine = makeSteamEngine();
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try {
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// Ensure pristine environment
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do_check_eq(engine.toFetch.length, 0);
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// Write file to disk
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let toFetch = [Utils.makeGUID(), Utils.makeGUID(), Utils.makeGUID()];
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engine.toFetch = toFetch;
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do_check_eq(engine.toFetch, toFetch);
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let fakefile = syncTesting.fakeFilesystem.fakeContents[
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"weave/toFetch/steam.json"];
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do_check_eq(fakefile, JSON.stringify(toFetch));
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// Read file from disk
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toFetch = [Utils.makeGUID(), Utils.makeGUID()];
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syncTesting.fakeFilesystem.fakeContents["weave/toFetch/steam.json"]
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= JSON.stringify(toFetch);
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engine.loadToFetch();
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do_check_eq(engine.toFetch.length, 2);
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do_check_eq(engine.toFetch[0], toFetch[0]);
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do_check_eq(engine.toFetch[1], toFetch[1]);
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} finally {
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syncTesting = new SyncTestingInfrastructure(makeSteamEngine);
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}
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}
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function test_resetClient() {
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_("SyncEngine.resetClient resets lastSync and toFetch");
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_("SyncEngine.resetClient resets lastSync");
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let engine = makeSteamEngine();
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try {
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// Ensure pristine environment
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do_check_eq(Svc.Prefs.get("steam.lastSync"), undefined);
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do_check_eq(engine.toFetch.length, 0);
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engine.toFetch = [Utils.makeGUID(), Utils.makeGUID(), Utils.makeGUID()];
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engine.lastSync = 123.45;
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engine.resetClient();
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do_check_eq(engine.lastSync, 0);
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do_check_eq(engine.toFetch.length, 0);
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} finally {
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syncTesting = new SyncTestingInfrastructure(makeSteamEngine);
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Svc.Prefs.resetBranch("");
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@ -128,14 +97,12 @@ function test_wipeServer() {
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try {
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// Some data to reset.
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engine.toFetch = [Utils.makeGUID(), Utils.makeGUID(), Utils.makeGUID()];
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engine.lastSync = 123.45;
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_("Wipe server data and reset client.");
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engine.wipeServer(true);
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do_check_eq(steamCollection.payload, undefined);
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do_check_eq(engine.lastSync, 0);
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do_check_eq(engine.toFetch.length, 0);
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_("We passed a truthy arg earlier in which case it doesn't wipe the crypto collection.");
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do_check_eq(steamCrypto.payload, PAYLOAD);
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@ -153,7 +120,6 @@ function run_test() {
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test_url_attributes();
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test_syncID();
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test_lastSync();
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test_toFetch();
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test_resetClient();
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test_wipeServer();
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}
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@ -473,7 +473,6 @@ function test_processIncoming_emptyServer() {
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// Merely ensure that this code path is run without any errors
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engine._processIncoming();
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do_check_eq(engine.lastSync, 0);
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do_check_eq(engine.toFetch.length, 0);
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} finally {
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server.stop(do_test_finished);
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@ -676,14 +675,22 @@ function test_processIncoming_reconcile() {
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}
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function test_processIncoming_fetchNum() {
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_("SyncEngine._processIncoming doesn't fetch everything at ones on mobile clients");
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function test_processIncoming_mobile_batchSize() {
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_("SyncEngine._processIncoming doesn't fetch everything at once on mobile clients");
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Svc.Prefs.set("clusterURL", "http://localhost:8080/");
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Svc.Prefs.set("username", "foo");
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Svc.Prefs.set("client.type", "mobile");
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let crypto_steam = new ServerWBO('steam');
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// A collection that logs each GET
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let collection = new ServerCollection();
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collection.get_log = [];
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collection._get = collection.get;
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collection.get = function (options) {
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this.get_log.push(options);
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return this._get(options);
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};
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// Let's create some 234 server side records. They're all at least
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// 10 minutes old.
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@ -707,72 +714,31 @@ function test_processIncoming_fetchNum() {
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try {
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// On a mobile client, the first sync will only get the first 50
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// objects from the server
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// On a mobile client, we get new records from the server in batches of 50.
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engine._processIncoming();
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do_check_eq([id for (id in engine._store.items)].length, 50);
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do_check_eq([id for (id in engine._store.items)].length, 234);
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do_check_true('record-no-0' in engine._store.items);
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do_check_true('record-no-49' in engine._store.items);
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do_check_eq(engine.toFetch.length, 234 - 50);
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// The next sync will get another 50 objects, assuming the server
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// hasn't got any new data.
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engine._processIncoming();
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do_check_eq([id for (id in engine._store.items)].length, 100);
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do_check_true('record-no-50' in engine._store.items);
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do_check_true('record-no-99' in engine._store.items);
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do_check_eq(engine.toFetch.length, 234 - 100);
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// Now let's say there are some new items on the server
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for (i=0; i < 5; i++) {
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let id = 'new-record-no-' + i;
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let payload = encryptPayload({id: id, denomination: "New record No. " + i});
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let wbo = new ServerWBO(id, payload);
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wbo.modified = Date.now()/1000 - 60*i;
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collection.wbos[id] = wbo;
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}
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// Let's tell the engine the server has got newer data. This is
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// normally done by the WeaveSvc after retrieving info/collections.
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engine.lastModified = Date.now() / 1000 + 1;
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// Now we'll fetch another 50 items, but 5 of those are the new
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// ones, so we've only fetched another 45 of the older ones.
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engine._processIncoming();
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do_check_eq([id for (id in engine._store.items)].length, 150);
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do_check_true('new-record-no-0' in engine._store.items);
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do_check_true('new-record-no-4' in engine._store.items);
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do_check_true('record-no-100' in engine._store.items);
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do_check_true('record-no-144' in engine._store.items);
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do_check_eq(engine.toFetch.length, 234 - 100 - 45);
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// Now let's modify a few existing records on the server so that
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// they have to be refetched.
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collection.wbos['record-no-3'].modified = Date.now()/1000 + 1;
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collection.wbos['record-no-41'].modified = Date.now()/1000 + 1;
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collection.wbos['record-no-122'].modified = Date.now()/1000 + 1;
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// Once again we'll tell the engine that the server's got newer data
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// and once again we'll fetch 50 items, but 3 of those are the
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// existing records, so we're only fetching 47 new ones.
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engine.lastModified = Date.now() / 1000 + 2;
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engine._processIncoming();
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do_check_eq([id for (id in engine._store.items)].length, 197);
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do_check_true('record-no-145' in engine._store.items);
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do_check_true('record-no-191' in engine._store.items);
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do_check_eq(engine.toFetch.length, 234 - 100 - 45 - 47);
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// Finally let's fetch the rest, making sure that will fetch
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// everything up to the last record.
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while(engine.toFetch.length) {
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engine._processIncoming();
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}
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do_check_eq([id for (id in engine._store.items)].length, 234 + 5);
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do_check_true('record-no-233' in engine._store.items);
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// Verify that the right number of GET requests with the right
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// kind of parameters were made.
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do_check_eq(collection.get_log.length,
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Math.ceil(234 / MOBILE_BATCH_SIZE) + 1);
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do_check_eq(collection.get_log[0].full, 1);
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do_check_eq(collection.get_log[0].limit, MOBILE_BATCH_SIZE);
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do_check_eq(collection.get_log[1].full, undefined);
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do_check_eq(collection.get_log[1].limit, undefined);
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for (let i = 1; i <= Math.floor(234 / MOBILE_BATCH_SIZE); i++) {
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do_check_eq(collection.get_log[i+1].full, 1);
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do_check_eq(collection.get_log[i+1].limit, undefined);
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if (i < Math.floor(234 / MOBILE_BATCH_SIZE))
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do_check_eq(collection.get_log[i+1].ids.length, MOBILE_BATCH_SIZE);
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else
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do_check_eq(collection.get_log[i+1].ids.length, 234 % MOBILE_BATCH_SIZE);
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}
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} finally {
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server.stop(do_test_finished);
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Svc.Prefs.resetBranch("");
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@ -1162,7 +1128,7 @@ function run_test() {
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test_processIncoming_emptyServer();
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test_processIncoming_createFromServer();
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test_processIncoming_reconcile();
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test_processIncoming_fetchNum();
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test_processIncoming_mobile_batchSize();
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test_uploadOutgoing_toEmptyServer();
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test_uploadOutgoing_failed();
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test_uploadOutgoing_MAX_UPLOAD_RECORDS();
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