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https://gitlab.winehq.org/wine/wine-gecko.git
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Bug 1170842 - Part 3: Implement GetInternalformatParameter. r=jgilbert, r=smaug
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@ -55,13 +55,20 @@ public:
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void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
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GLbitfield mask, GLenum filter);
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void FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
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void GetInternalformatParameter(JSContext*, GLenum target, GLenum internalformat, GLenum pname, JS::MutableHandleValue retval);
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void FramebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture* texture, GLint level, GLint layer);
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void InvalidateFramebuffer(GLenum target, const dom::Sequence<GLenum>& attachments,
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ErrorResult& rv);
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void InvalidateSubFramebuffer (GLenum target, const dom::Sequence<GLenum>& attachments, GLint x, GLint y,
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GLsizei width, GLsizei height, ErrorResult& rv);
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void ReadBuffer(GLenum mode);
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// -------------------------------------------------------------------------
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// Renderbuffer objects - WebGL2ContextRenderbuffers.cpp
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void GetInternalformatParameter(JSContext*, GLenum target, GLenum internalformat,
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GLenum pname, JS::MutableHandleValue retval,
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ErrorResult& rv);
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void RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat,
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GLsizei width, GLsizei height);
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@ -336,12 +336,6 @@ WebGL2Context::FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint
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GenerateWarning("framebufferTextureLayer: Not Implemented.");
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}
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void
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WebGL2Context::GetInternalformatParameter(JSContext*, GLenum target, GLenum internalformat, GLenum pname, JS::MutableHandleValue retval)
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{
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GenerateWarning("getInternalformatParameter: Not Implemented.");
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}
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// Map attachments intended for the default buffer, to attachments for a non-
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// default buffer.
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static bool
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@ -536,13 +530,4 @@ WebGL2Context::ReadBuffer(GLenum mode)
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gl->Screen()->SetReadBuffer(mode);
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}
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void
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WebGL2Context::RenderbufferStorageMultisample(GLenum target, GLsizei samples,
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GLenum internalFormat,
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GLsizei width, GLsizei height)
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{
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RenderbufferStorage_base("renderbufferStorageMultisample", target, samples,
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internalFormat, width, height);
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}
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} // namespace mozilla
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66
dom/canvas/WebGL2ContextRenderbuffers.cpp
Normal file
66
dom/canvas/WebGL2ContextRenderbuffers.cpp
Normal file
@ -0,0 +1,66 @@
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGL2Context.h"
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#include "GLContext.h"
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#include "WebGLContextUtils.h"
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namespace mozilla {
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void
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WebGL2Context::GetInternalformatParameter(JSContext* cx, GLenum target,
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GLenum internalformat, GLenum pname,
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JS::MutableHandleValue retval,
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ErrorResult& rv)
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{
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if (IsContextLost())
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return;
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if (target != LOCAL_GL_RENDERBUFFER) {
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return ErrorInvalidEnumInfo("getInternalfomratParameter: target must be "
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"RENDERBUFFER. Was:", target);
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}
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// GL_INVALID_ENUM is generated if internalformat is not color-,
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// depth-, or stencil-renderable.
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// TODO: When format table queries lands.
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if (pname != LOCAL_GL_SAMPLES) {
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return ErrorInvalidEnumInfo("getInternalformatParameter: pname must be SAMPLES. "
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"Was:", pname);
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}
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GLint* samples = nullptr;
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GLint sampleCount = 0;
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gl->fGetInternalformativ(LOCAL_GL_RENDERBUFFER, internalformat,
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LOCAL_GL_NUM_SAMPLE_COUNTS, 1, &sampleCount);
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if (sampleCount > 0) {
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samples = new GLint[sampleCount];
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gl->fGetInternalformativ(LOCAL_GL_RENDERBUFFER, internalformat, LOCAL_GL_SAMPLES,
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sampleCount, samples);
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}
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JSObject* obj = dom::Int32Array::Create(cx, this, sampleCount, samples);
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if (!obj) {
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rv = NS_ERROR_OUT_OF_MEMORY;
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}
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delete[] samples;
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retval.setObjectOrNull(obj);
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}
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void
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WebGL2Context::RenderbufferStorageMultisample(GLenum target, GLsizei samples,
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GLenum internalFormat,
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GLsizei width, GLsizei height)
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{
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RenderbufferStorage_base("renderbufferStorageMultisample", target, samples,
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internalFormat, width, height);
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}
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} // namespace mozilla
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@ -60,6 +60,7 @@ UNIFIED_SOURCES += [
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'WebGL2ContextMRTs.cpp',
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'WebGL2ContextPrograms.cpp',
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'WebGL2ContextQueries.cpp',
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'WebGL2ContextRenderbuffers.cpp',
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'WebGL2ContextSamplers.cpp',
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'WebGL2ContextState.cpp',
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'WebGL2ContextSync.cpp',
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@ -323,8 +323,7 @@ interface WebGL2RenderingContext : WebGLRenderingContext
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/* Framebuffer objects */
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void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
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GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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void framebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
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any getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname);
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void framebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture? texture, GLint level, GLint layer);
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[Throws]
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void invalidateFramebuffer(GLenum target, sequence<GLenum> attachments);
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@ -336,6 +335,8 @@ interface WebGL2RenderingContext : WebGLRenderingContext
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void readBuffer(GLenum src);
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/* Renderbuffer objects */
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[Throws]
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any getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname);
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void renderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
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/* Texture objects */
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