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fix compilation on windows. r+a=fixing-bustage
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@ -456,7 +456,7 @@ WebGLContext::InitAndValidateGL()
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// http://www.gamedev.net/community/forums/topic.asp?topic_id=525643
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// Also, if the ATI/Windows driver implements a recent GL spec version, this shouldn't be needed anyway.
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#ifdef XP_WIN
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if (gl->Vendor() != GLContext::VendorATI))
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if (gl->Vendor() != gl::GLContext::VendorATI)
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#else
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if (true)
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#endif
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