fix compilation on windows. r+a=fixing-bustage

This commit is contained in:
Benoit Jacob 2010-10-06 17:07:16 -04:00
parent 05d760900f
commit 061f405623

View File

@ -456,7 +456,7 @@ WebGLContext::InitAndValidateGL()
// http://www.gamedev.net/community/forums/topic.asp?topic_id=525643
// Also, if the ATI/Windows driver implements a recent GL spec version, this shouldn't be needed anyway.
#ifdef XP_WIN
if (gl->Vendor() != GLContext::VendorATI))
if (gl->Vendor() != gl::GLContext::VendorATI)
#else
if (true)
#endif